fix(Scripts/ZulAman): Fix Soul Siphon visual effect (#20765)
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@@ -274,7 +274,7 @@ struct boss_hexlord_malacrass : public BossAI
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siphonTrigger->SetDisplayId(11686);
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siphonTrigger->SetDisplayId(11686);
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siphonTrigger->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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siphonTrigger->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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siphonTrigger->AI()->DoCast(target, SPELL_SIPHON_SOUL, true);
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siphonTrigger->AI()->DoCast(target, SPELL_SIPHON_SOUL, true);
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siphonTrigger->GetMotionMaster()->MoveChase(me);
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siphonTrigger->GetMotionMaster()->MoveFollow(me, 0.0f, 0.0f);
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if (Player* player = target->ToPlayer())
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if (Player* player = target->ToPlayer())
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_currentClass = player->HasAura(AURA_SHADOW_FORM) ? uint8(ADDITIONAL_CLASS_SPRIEST) : player->getClass();
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_currentClass = player->HasAura(AURA_SHADOW_FORM) ? uint8(ADDITIONAL_CLASS_SPRIEST) : player->getClass();
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}
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}
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