refactor(Scripts/UtgardeKeep): Upgrade scripts to new register method (#20795)
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@@ -99,19 +99,9 @@ enum eEvents
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EVENT_AXE_PICKUP,
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};
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class boss_ingvar_the_plunderer : public CreatureScript
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struct boss_ingvar_the_plunderer : public ScriptedAI
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{
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public:
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boss_ingvar_the_plunderer() : CreatureScript("boss_ingvar_the_plunderer") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetUtgardeKeepAI<boss_ingvar_the_plundererAI>(pCreature);
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}
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struct boss_ingvar_the_plundererAI : public ScriptedAI
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{
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boss_ingvar_the_plundererAI(Creature* c) : ScriptedAI(c), summons(me)
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boss_ingvar_the_plunderer(Creature* c) : ScriptedAI(c), summons(me)
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{
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pInstance = c->GetInstanceScript();
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}
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@@ -389,9 +379,8 @@ public:
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DoMeleeAttackIfReady();
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}
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};
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};
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void AddSC_boss_ingvar_the_plunderer()
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{
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new boss_ingvar_the_plunderer();
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RegisterUtgardeKeepCreatureAI(boss_ingvar_the_plunderer);
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}
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@@ -58,19 +58,9 @@ enum eEvents
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EVENT_SUMMON_SKELETONS,
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};
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class npc_frost_tomb : public CreatureScript
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struct npc_frost_tomb : public NullCreatureAI
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{
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public:
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npc_frost_tomb() : CreatureScript("npc_frost_tomb") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetUtgardeKeepAI<npc_frost_tombAI>(pCreature);
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}
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struct npc_frost_tombAI : public NullCreatureAI
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{
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npc_frost_tombAI(Creature* c) : NullCreatureAI(c)
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npc_frost_tomb(Creature* c) : NullCreatureAI(c)
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{
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if (TempSummon* t = c->ToTempSummon())
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if (Unit* s = t->GetSummonerUnit())
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@@ -113,21 +103,10 @@ public:
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}
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}
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};
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};
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class boss_keleseth : public CreatureScript
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struct boss_keleseth : public ScriptedAI
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{
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public:
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boss_keleseth() : CreatureScript("boss_keleseth") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetUtgardeKeepAI<boss_kelesethAI>(pCreature);
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}
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struct boss_kelesethAI : public ScriptedAI
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{
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boss_kelesethAI(Creature* c) : ScriptedAI(c)
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boss_keleseth(Creature* c) : ScriptedAI(c)
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{
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pInstance = c->GetInstanceScript();
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}
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@@ -228,7 +207,6 @@ public:
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DoMeleeAttackIfReady();
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}
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};
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};
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enum eSkeletonEnum
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{
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@@ -242,19 +220,9 @@ enum eSkeletonEnum
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EVENT_RESURRECT_2,
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};
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class npc_vrykul_skeleton : public CreatureScript
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struct npc_vrykul_skeleton : public ScriptedAI
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{
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public:
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npc_vrykul_skeleton() : CreatureScript("npc_vrykul_skeleton") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetUtgardeKeepAI<npc_vrykul_skeletonAI>(pCreature);
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}
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struct npc_vrykul_skeletonAI : public ScriptedAI
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{
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npc_vrykul_skeletonAI(Creature* c) : ScriptedAI(c)
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npc_vrykul_skeleton(Creature* c) : ScriptedAI(c)
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{
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pInstance = c->GetInstanceScript();
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}
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@@ -341,7 +309,6 @@ public:
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DoMeleeAttackIfReady();
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}
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};
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};
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class spell_frost_tomb_aura : public AuraScript
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{
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@@ -368,8 +335,8 @@ class spell_frost_tomb_aura : public AuraScript
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void AddSC_boss_keleseth()
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{
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new boss_keleseth();
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new npc_frost_tomb();
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new npc_vrykul_skeleton();
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RegisterUtgardeKeepCreatureAI(boss_keleseth);
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RegisterUtgardeKeepCreatureAI(npc_frost_tomb);
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RegisterUtgardeKeepCreatureAI(npc_vrykul_skeleton);
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RegisterSpellScript(spell_frost_tomb_aura);
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}
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@@ -66,19 +66,9 @@ enum eEvents
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EVENT_MATE_DIED
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};
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class boss_skarvald_the_constructor : public CreatureScript
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struct boss_skarvald_the_constructor : public ScriptedAI
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{
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public:
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boss_skarvald_the_constructor() : CreatureScript("boss_skarvald_the_constructor") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetUtgardeKeepAI<boss_skarvald_the_constructorAI>(pCreature);
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}
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struct boss_skarvald_the_constructorAI : public ScriptedAI
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{
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boss_skarvald_the_constructorAI(Creature* c) : ScriptedAI(c)
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boss_skarvald_the_constructor(Creature* c) : ScriptedAI(c)
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{
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pInstance = c->GetInstanceScript();
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}
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@@ -227,21 +217,10 @@ public:
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DoMeleeAttackIfReady();
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}
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};
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};
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class boss_dalronn_the_controller : public CreatureScript
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struct boss_dalronn_the_controller : public ScriptedAI
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{
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public:
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boss_dalronn_the_controller() : CreatureScript("boss_dalronn_the_controller") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetUtgardeKeepAI<boss_dalronn_the_controllerAI>(pCreature);
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}
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struct boss_dalronn_the_controllerAI : public ScriptedAI
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{
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boss_dalronn_the_controllerAI(Creature* c) : ScriptedAI(c), summons(me)
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boss_dalronn_the_controller(Creature* c) : ScriptedAI(c), summons(me)
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{
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pInstance = c->GetInstanceScript();
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}
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@@ -397,10 +376,9 @@ public:
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DoMeleeAttackIfReady();
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}
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};
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};
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void AddSC_boss_skarvald_dalronn()
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{
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new boss_skarvald_the_constructor();
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new boss_dalronn_the_controller();
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RegisterUtgardeKeepCreatureAI(boss_skarvald_the_constructor);
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RegisterUtgardeKeepCreatureAI(boss_dalronn_the_controller);
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}
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@@ -23,19 +23,9 @@
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#include "SpellScriptLoader.h"
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#include "Vehicle.h"
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class npc_dragonflayer_forge_master : public CreatureScript
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struct npc_dragonflayer_forge_master : public ScriptedAI
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{
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public:
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npc_dragonflayer_forge_master() : CreatureScript("npc_dragonflayer_forge_master") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetUtgardeKeepAI<npc_dragonflayer_forge_masterAI>(pCreature);
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}
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struct npc_dragonflayer_forge_masterAI : public ScriptedAI
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{
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npc_dragonflayer_forge_masterAI(Creature* c) : ScriptedAI(c)
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npc_dragonflayer_forge_master(Creature* c) : ScriptedAI(c)
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{
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pInstance = c->GetInstanceScript();
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@@ -89,7 +79,6 @@ public:
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
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}
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};
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};
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enum EnslavedProtoDrake
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{
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@@ -111,14 +100,9 @@ enum EnslavedProtoDrake
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const Position protodrakeCheckPos = {206.24f, -190.28f, 200.11f, 0.f};
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class npc_enslaved_proto_drake : public CreatureScript
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struct npc_enslaved_proto_drake : public ScriptedAI
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{
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public:
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npc_enslaved_proto_drake() : CreatureScript("npc_enslaved_proto_drake") { }
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struct npc_enslaved_proto_drakeAI : public ScriptedAI
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{
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npc_enslaved_proto_drakeAI(Creature* creature) : ScriptedAI(creature)
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npc_enslaved_proto_drake(Creature* creature) : ScriptedAI(creature)
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{
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_setData = false;
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}
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@@ -198,12 +182,6 @@ public:
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EventMap _events;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetUtgardeKeepAI<npc_enslaved_proto_drakeAI>(creature);
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}
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};
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enum TickingTimeBomb
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{
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SPELL_TICKING_TIME_BOMB_EXPLODE = 59687
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@@ -234,8 +212,8 @@ class spell_ticking_time_bomb_aura : public AuraScript
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void AddSC_utgarde_keep()
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{
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new npc_dragonflayer_forge_master();
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new npc_enslaved_proto_drake();
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RegisterUtgardeKeepCreatureAI(npc_dragonflayer_forge_master);
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RegisterUtgardeKeepCreatureAI(npc_enslaved_proto_drake);
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RegisterSpellScript(spell_ticking_time_bomb_aura);
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}
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@@ -83,4 +83,6 @@ inline AI* GetUtgardeKeepAI(T* obj)
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return GetInstanceAI<AI>(obj, UtgardeKeepScriptName);
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}
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#define RegisterUtgardeKeepCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetUtgardeKeepAI)
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#endif
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