feat(Core/Maps): Remove worldobject container switch functionality (#22586)

This commit is contained in:
Takenbacon
2025-07-29 05:18:07 -07:00
committed by GitHub
parent 956f4b0751
commit a77bd19104
9 changed files with 6 additions and 154 deletions
+1 -1
View File
@@ -52,7 +52,7 @@ class ObjectGuid;
#define MAP_HALFSIZE (MAP_SIZE/2)
// Creature used instead pet to simplify *::Visit templates (not required duplicate code for Creature->Pet case)
typedef TYPELIST_5(GameObject, Player, Creature/*pets*/, Corpse/*resurrectable*/, DynamicObject/*farsight target*/) AllWorldObjectTypes;
typedef TYPELIST_4(GameObject, Player, Creature/*pets*/, Corpse/*resurrectable*/) AllWorldObjectTypes;
typedef TYPELIST_4(GameObject, Creature/*except pets*/, DynamicObject, Corpse/*Bones*/) AllGridObjectTypes;
typedef TYPELIST_5(Creature, GameObject, DynamicObject, Pet, Corpse) AllMapStoredObjectTypes;