refactor(Core/AI) don't add currentTarget to the front of the SelectTargetList for MaxThreat/Random (#21965)
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@@ -99,7 +99,7 @@ struct boss_gurtogg_bloodboil : public BossAI
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}, 15s);
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ScheduleTimedEvent(1min, [&] {
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 40.0f, true))
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true, false))
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{
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me->RemoveAurasByType(SPELL_AURA_MOD_TAUNT);
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me->RemoveAurasDueToSpell(SPELL_ACIDIC_WOUND);
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@@ -65,9 +65,11 @@ enum Misc
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struct ShadowOfDeathSelector
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{
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Unit const* _tank;
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ShadowOfDeathSelector(Unit const* tank) : _tank(tank) {}
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bool operator()(Unit const* target) const
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{
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return target && !target->HasAura(SPELL_SHADOW_OF_DEATH) && !target->HasAura(SPELL_POSSESS_SPIRIT_IMMUNE);
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return target && !target->HasAura(SPELL_SHADOW_OF_DEATH) && !target->HasAura(SPELL_POSSESS_SPIRIT_IMMUNE) && target != _tank;
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}
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};
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@@ -113,7 +115,7 @@ struct boss_teron_gorefiend : public BossAI
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ScheduleTimedEvent(10s, [&]
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, ShadowOfDeathSelector()))
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, ShadowOfDeathSelector(me->GetThreatMgr().GetCurrentVictim())))
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me->CastSpell(target, SPELL_SHADOW_OF_DEATH, false);
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}, 30s, 50s);
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@@ -91,7 +91,7 @@ struct boss_najentus : public BossAI
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ScheduleTimedEvent(21s, [&]
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, false, false))
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{
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DoCast(target, SPELL_IMPALING_SPINE);
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target->CastSpell(target, SPELL_SUMMON_IMPALING_SPINE, true);
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