fix(Core/Scripts): Fix the wrong run in npc_escortAI (#23293)
Co-authored-by: 天鹭 <18535853+PkllonG@users.noreply.github.com>
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@@ -552,11 +552,6 @@ void ScriptedAI::SetEquipmentSlots(bool loadDefault, int32 mainHand /*= EQUIP_NO
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}
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}
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void ScriptedAI::SetRun(bool run)
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{
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me->SetWalk(!run);
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}
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enum eNPCs
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{
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NPC_BROODLORD = 12017,
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@@ -227,8 +227,6 @@ struct ScriptedAI : public CreatureAI
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// Called when AI is temporarily replaced or put back when possess is applied or removed
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void OnPossess(bool /*apply*/) {}
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void SetRun(bool run);
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enum class Axis
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{
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AXIS_X,
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