fix(Core/Scripts): Fix the wrong run in npc_escortAI (#23293)

Co-authored-by: 天鹭 <18535853+PkllonG@users.noreply.github.com>
This commit is contained in:
killerwife
2025-10-24 08:43:18 +02:00
committed by GitHub
parent 0779ece252
commit a8d07b669d
49 changed files with 120 additions and 75 deletions
@@ -552,11 +552,6 @@ void ScriptedAI::SetEquipmentSlots(bool loadDefault, int32 mainHand /*= EQUIP_NO
} }
} }
void ScriptedAI::SetRun(bool run)
{
me->SetWalk(!run);
}
enum eNPCs enum eNPCs
{ {
NPC_BROODLORD = 12017, NPC_BROODLORD = 12017,
@@ -227,8 +227,6 @@ struct ScriptedAI : public CreatureAI
// Called when AI is temporarily replaced or put back when possess is applied or removed // Called when AI is temporarily replaced or put back when possess is applied or removed
void OnPossess(bool /*apply*/) {} void OnPossess(bool /*apply*/) {}
void SetRun(bool run);
enum class Axis enum class Axis
{ {
AXIS_X, AXIS_X,
+5 -2
View File
@@ -49,6 +49,8 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c)
mForcedPaused = false; mForcedPaused = false;
mForcedMovement = FORCED_MOVEMENT_NONE;
mEscortQuestID = 0; mEscortQuestID = 0;
mDespawnTime = 0; mDespawnTime = 0;
@@ -205,6 +207,7 @@ void SmartAI::StartPath(ForcedMovement forcedMovement, uint32 path, bool repeat,
{ {
AddEscortState(SMART_ESCORT_ESCORTING); AddEscortState(SMART_ESCORT_ESCORTING);
mCanRepeatPath = repeat; mCanRepeatPath = repeat;
mForcedMovement = forcedMovement;
if (invoker && invoker->IsPlayer()) if (invoker && invoker->IsPlayer())
{ {
@@ -215,7 +218,7 @@ void SmartAI::StartPath(ForcedMovement forcedMovement, uint32 path, bool repeat,
Movement::PointsArray pathPoints; Movement::PointsArray pathPoints;
GenerateWayPointArray(&pathPoints); GenerateWayPointArray(&pathPoints);
me->GetMotionMaster()->MoveSplinePath(&pathPoints, forcedMovement); me->GetMotionMaster()->MoveSplinePath(&pathPoints, mForcedMovement);
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, nullptr, wp->id, GetScript()->GetPathId()); GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, nullptr, wp->id, GetScript()->GetPathId());
} }
} }
@@ -373,7 +376,7 @@ void SmartAI::ResumePath()
Movement::PointsArray pathPoints; Movement::PointsArray pathPoints;
GenerateWayPointArray(&pathPoints); GenerateWayPointArray(&pathPoints);
me->GetMotionMaster()->MoveSplinePath(&pathPoints); me->GetMotionMaster()->MoveSplinePath(&pathPoints, mForcedMovement);
} }
} }
@@ -241,6 +241,7 @@ private:
bool mCanAutoAttack; bool mCanAutoAttack;
bool mForcedPaused; bool mForcedPaused;
uint32 mInvincibilityHpLevel; uint32 mInvincibilityHpLevel;
ForcedMovement mForcedMovement;
bool AssistPlayerInCombatAgainst(Unit* who); bool AssistPlayerInCombatAgainst(Unit* who);
@@ -359,6 +359,7 @@ public:
case 0: case 0:
Talk(SAY_TEXT5); Talk(SAY_TEXT5);
HandleGameObject(DATA_ARENA4, false); HandleGameObject(DATA_ARENA4, false);
me->SetWalk(true);
Start(false); Start(false);
eventTimer = 0; eventTimer = 0;
break; break;
@@ -604,9 +605,12 @@ public:
creature->CastSpell(creature, SPELL_DRUNKEN_RAGE, false); creature->CastSpell(creature, SPELL_DRUNKEN_RAGE, false);
if (npc_escortAI* escortAI = CAST_AI(npc_rocknot::npc_rocknotAI, creature->AI())) if (npc_escortAI* escortAI = CAST_AI(npc_rocknot::npc_rocknotAI, creature->AI()))
{
creature->SetWalk(true);
escortAI->Start(false); escortAI->Start(false);
} }
} }
}
return true; return true;
} }
@@ -170,6 +170,7 @@ public:
if (m_uiEventId == EVENT_OZ) if (m_uiEventId == EVENT_OZ)
instance->SetData(DATA_OPERA_OZ_DEATHCOUNT, IN_PROGRESS); instance->SetData(DATA_OPERA_OZ_DEATHCOUNT, IN_PROGRESS);
me->SetWalk(true);
Start(false); Start(false);
} }
@@ -980,6 +980,7 @@ public:
{ {
carGUID = who->GetVehicleBase()->GetGUID(); carGUID = who->GetVehicleBase()->GetGUID();
InitWaypoint(); InitWaypoint();
me->SetWalk(true);
Start(false, who->GetGUID()); Start(false, who->GetGUID());
SetDespawnAtFar(false); SetDespawnAtFar(false);
} }
@@ -998,7 +999,7 @@ public:
car->SetFaction(FACTION_FRIENDLY); car->SetFaction(FACTION_FRIENDLY);
} }
Talk(SAY_SCARLET_MINER_0); Talk(SAY_SCARLET_MINER_0);
SetRun(true); me->SetWalk(false);
IntroTimer = 4000; IntroTimer = 4000;
IntroPhase = 1; IntroPhase = 1;
break; break;
@@ -78,7 +78,7 @@ public:
break; break;
case 11: case 11:
Talk(SAY_PROGRESS_6, player); Talk(SAY_PROGRESS_6, player);
SetRun(true); me->SetWalk(false);
break; break;
case 19: case 19:
Talk(SAY_PROGRESS_7, player); Talk(SAY_PROGRESS_7, player);
@@ -106,7 +106,8 @@ public:
if (quest->GetQuestId() == QUEST_SUNKEN_TREASURE) if (quest->GetQuestId() == QUEST_SUNKEN_TREASURE)
{ {
Talk(SAY_PROGRESS_1, player); Talk(SAY_PROGRESS_1, player);
npc_escortAI::Start(false, player->GetGUID(), quest); me->SetWalk(true);
Start(false, player->GetGUID(), quest);
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE); me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
} }
} }
@@ -113,7 +113,8 @@ struct npc_ranger_lilatha : public npc_escortAI
if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS) if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS)
{ {
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE); me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
npc_escortAI::Start(true, player->GetGUID()); me->SetWalk(true);
Start(true, player->GetGUID());
} }
} }
}; };
@@ -132,7 +132,8 @@ public:
if (GameObject* go = me->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE)) if (GameObject* go = me->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
go->UseDoorOrButton(); go->UseDoorOrButton();
npc_escortAI::Start(false, player->GetGUID(), quest); me->SetWalk(true);
Start(false, player->GetGUID(), quest);
} }
} }
@@ -156,7 +157,7 @@ public:
case 17: case 17:
Talk(SAY_RIN_COMPLETE, player); Talk(SAY_RIN_COMPLETE, player);
player->GroupEventHappens(QUEST_RINJI_TRAPPED, me); player->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
SetRun(true); me->SetWalk(false);
postEventCount = 1; postEventCount = 1;
break; break;
} }
@@ -61,7 +61,8 @@ public:
if (quest->GetQuestId() == QUEST_MISSING_IN_ACTION) if (quest->GetQuestId() == QUEST_MISSING_IN_ACTION)
{ {
Talk(SAY_CORPORAL_1, player); Talk(SAY_CORPORAL_1, player);
npc_escortAI::Start(true, player->GetGUID(), quest); me->SetWalk(true);
Start(true, player->GetGUID(), quest);
me->SetImmuneToNPC(false); me->SetImmuneToNPC(false);
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_ACTIVE); me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_ACTIVE);
} }
@@ -111,8 +111,11 @@ public:
creature->AI()->Talk(SAY_QUESTACCEPT, player); creature->AI()->Talk(SAY_QUESTACCEPT, player);
if (npc_escortAI* pEscortAI = CAST_AI(npc_deathstalker_erland::npc_deathstalker_erlandAI, creature->AI())) if (npc_escortAI* pEscortAI = CAST_AI(npc_deathstalker_erland::npc_deathstalker_erlandAI, creature->AI()))
{
creature->SetWalk(true);
pEscortAI->Start(true, player->GetGUID()); pEscortAI->Start(true, player->GetGUID());
} }
}
return true; return true;
} }
@@ -406,6 +406,7 @@ public:
{ {
if (Player* player = GetPlayerForEscort()) if (Player* player = GetPlayerForEscort())
{ {
pLescovar->SetWalk(true);
CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->Start(false, player->GetGUID()); CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->Start(false, player->GetGUID());
CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->SetMaxPlayerDistance(200.0f); CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->SetMaxPlayerDistance(200.0f);
} }
@@ -448,6 +449,7 @@ public:
{ {
if (Creature* pSpybot = creature->FindNearestCreature(NPC_TYRION_SPYBOT, 5.0f, true)) if (Creature* pSpybot = creature->FindNearestCreature(NPC_TYRION_SPYBOT, 5.0f, true))
{ {
pSpybot->SetWalk(true);
CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->Start(false, player->GetGUID()); CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->Start(false, player->GetGUID());
CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->SetMaxPlayerDistance(200.0f); CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->SetMaxPlayerDistance(200.0f);
} }
@@ -916,7 +916,6 @@ public:
if (auto ai = CAST_AI(npc_varian_wrynn::npc_varian_wrynnAI, creature->AI())) if (auto ai = CAST_AI(npc_varian_wrynn::npc_varian_wrynnAI, creature->AI()))
{ {
creature->SetWalk(false);
ai->Start(true, player->GetGUID()); ai->Start(true, player->GetGUID());
if (Creature* jaina = GetClosestCreatureWithEntry(creature, NPC_JAINA, 50.0f)) if (Creature* jaina = GetClosestCreatureWithEntry(creature, NPC_JAINA, 50.0f))
ai->jainaGUID = jaina->GetGUID(); ai->jainaGUID = jaina->GetGUID();
@@ -56,7 +56,6 @@ public:
if (quest->GetQuestId() == QUEST_TOME_VALOR) if (quest->GetQuestId() == QUEST_TOME_VALOR)
{ {
creature->AI()->Talk(SAY_DS_START); creature->AI()->Talk(SAY_DS_START);
creature->SetWalk(false);
if (npc_escortAI* pEscortAI = CAST_AI(npc_daphne_stilwell::npc_daphne_stilwellAI, creature->AI())) if (npc_escortAI* pEscortAI = CAST_AI(npc_daphne_stilwell::npc_daphne_stilwellAI, creature->AI()))
pEscortAI->Start(true, player->GetGUID()); pEscortAI->Start(true, player->GetGUID());
} }
@@ -117,7 +116,7 @@ public:
me->SummonCreature(NPC_DEFIAS_RAIDER, -11438.14f, 1607.6f, 70.94f, 4.38f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); me->SummonCreature(NPC_DEFIAS_RAIDER, -11438.14f, 1607.6f, 70.94f, 4.38f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break; break;
case 10: case 10:
SetRun(false); me->SetWalk(true);
break; break;
case 11: case 11:
Talk(SAY_DS_PROLOGUE); Talk(SAY_DS_PROLOGUE);
@@ -138,8 +138,11 @@ public:
pSlim->CastSpell(pSlim, SPELL_STEALTH, true); pSlim->CastSpell(pSlim, SPELL_STEALTH, true);
if (npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI* pEscortAI = CAST_AI(npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI, pSlim->AI())) if (npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI* pEscortAI = CAST_AI(npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI, pSlim->AI()))
{
pSlim->SetWalk(true);
pEscortAI->Start(false, player->GetGUID(), quest); pEscortAI->Start(false, player->GetGUID(), quest);
} }
}
return false; return false;
} }
}; };
@@ -424,7 +424,7 @@ public:
{ {
Talk(SAY_PHASE201); Talk(SAY_PHASE201);
actionEvents.ScheduleEvent(EVENT_ACTION_PHASE2, 12s); actionEvents.ScheduleEvent(EVENT_ACTION_PHASE2, 12s);
SetRun(false); me->SetWalk(true);
eventInRun = true; eventInRun = true;
me->SummonCreature(NPC_CITY_MAN, EventPos[EVENT_SRC_TOWN_CITYMAN1]); me->SummonCreature(NPC_CITY_MAN, EventPos[EVENT_SRC_TOWN_CITYMAN1]);
@@ -434,14 +434,14 @@ public:
{ {
waveGroupId = 10; waveGroupId = 10;
eventInRun = true; eventInRun = true;
SetRun(true); me->SetWalk(false);
actionEvents.ScheduleEvent(EVENT_ACTION_PHASE2 + 9, 10s); actionEvents.ScheduleEvent(EVENT_ACTION_PHASE2 + 9, 10s);
} }
else if (param == ACTION_START_TOWN_HALL) else if (param == ACTION_START_TOWN_HALL)
{ {
Talk(SAY_PHASE301); Talk(SAY_PHASE301);
SetEscortPaused(false); SetEscortPaused(false);
SetRun(false); me->SetWalk(true);
if (Creature* cr = me->SummonCreature(NPC_CITY_MAN3, EventPos[EVENT_SRC_HALL_CITYMAN1])) if (Creature* cr = me->SummonCreature(NPC_CITY_MAN3, EventPos[EVENT_SRC_HALL_CITYMAN1]))
{ {
@@ -460,13 +460,13 @@ public:
{ {
Talk(SAY_PHASE401); Talk(SAY_PHASE401);
SetEscortPaused(false); SetEscortPaused(false);
SetRun(false); me->SetWalk(true);
} }
else if (param == ACTION_START_LAST_CITY) else if (param == ACTION_START_LAST_CITY)
{ {
Talk(SAY_PHASE404); Talk(SAY_PHASE404);
SetEscortPaused(false); SetEscortPaused(false);
SetRun(true); me->SetWalk(false);
} }
else if (param == ACTION_START_MALGANIS) else if (param == ACTION_START_MALGANIS)
{ {
@@ -480,7 +480,7 @@ public:
} }
Talk(SAY_PHASE501); Talk(SAY_PHASE501);
SetEscortPaused(false); SetEscortPaused(false);
SetRun(true); me->SetWalk(false);
} }
else if (param == ACTION_KILLED_MALGANIS) else if (param == ACTION_KILLED_MALGANIS)
{ {
@@ -533,7 +533,7 @@ public:
break; break;
// After intro, in front of bridge // After intro, in front of bridge
case 3: case 3:
SetRun(true); me->SetWalk(false);
Talk(SAY_PHASE118); Talk(SAY_PHASE118);
summons.DespawnAll(); // uther, jaina and horses summons.DespawnAll(); // uther, jaina and horses
break; break;
@@ -574,7 +574,7 @@ public:
if (pInstance) if (pInstance)
pInstance->SetData(DATA_ARTHAS_EVENT, COS_PROGRESS_REACHED_TOWN_HALL); pInstance->SetData(DATA_ARTHAS_EVENT, COS_PROGRESS_REACHED_TOWN_HALL);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
SetRun(false); me->SetWalk(true);
SetEscortPaused(true); SetEscortPaused(true);
break; break;
// Inside Town Hall first scene pos // Inside Town Hall first scene pos
@@ -600,7 +600,7 @@ public:
break; break;
// Town Hall, upper floor third fight // Town Hall, upper floor third fight
case 31: case 31:
SetRun(false); me->SetWalk(true);
SpawnTimeRift(); SpawnTimeRift();
SpawnTimeRift(); SpawnTimeRift();
Talk(SAY_PHASE312); Talk(SAY_PHASE312);
@@ -616,14 +616,14 @@ public:
break; break;
// Reached book shelf // Reached book shelf
case 36: case 36:
SetRun(true); me->SetWalk(false);
if (pInstance) if (pInstance)
if (GameObject* pGate = pInstance->instance->GetGameObject(pInstance->GetGuidData(DATA_SHKAF_GATE))) if (GameObject* pGate = pInstance->instance->GetGameObject(pInstance->GetGuidData(DATA_SHKAF_GATE)))
pGate->SetGoState(GO_STATE_ACTIVE); pGate->SetGoState(GO_STATE_ACTIVE);
break; break;
// Behind secred passage // Behind secred passage
case 45: case 45:
SetRun(true); me->SetWalk(false);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
SetEscortPaused(true); SetEscortPaused(true);
if (pInstance) if (pInstance)
@@ -631,11 +631,11 @@ public:
break; break;
// Some walk talk // Some walk talk
case 47: case 47:
SetRun(false); me->SetWalk(true);
Talk(SAY_PHASE405); Talk(SAY_PHASE405);
break; break;
case 48: case 48:
SetRun(true); me->SetWalk(false);
Talk(SAY_PHASE406); Talk(SAY_PHASE406);
break; break;
case 53: case 53:
@@ -674,7 +674,7 @@ public:
switch (uint32 currentEvent = actionEvents.ExecuteEvent()) switch (uint32 currentEvent = actionEvents.ExecuteEvent())
{ {
case EVENT_ACTION_PHASE1: case EVENT_ACTION_PHASE1:
SetRun(false); me->SetWalk(true);
me->SummonCreature(NPC_JAINA, EventPos[EVENT_SRC_JAINA], TEMPSUMMON_DEAD_DESPAWN, 180000); me->SummonCreature(NPC_JAINA, EventPos[EVENT_SRC_JAINA], TEMPSUMMON_DEAD_DESPAWN, 180000);
if (Creature* uther = me->SummonCreature(NPC_UTHER, EventPos[EVENT_SRC_UTHER], TEMPSUMMON_DEAD_DESPAWN, 180000)) if (Creature* uther = me->SummonCreature(NPC_UTHER, EventPos[EVENT_SRC_UTHER], TEMPSUMMON_DEAD_DESPAWN, 180000))
{ {
@@ -690,6 +690,7 @@ public:
break; break;
case EVENT_ACTION_PHASE1+1: case EVENT_ACTION_PHASE1+1:
// Start Event // Start Event
me->SetWalk(true);
Start(true); Start(true);
SetDespawnAtEnd(false); SetDespawnAtEnd(false);
SetDespawnAtFar(false); SetDespawnAtFar(false);
@@ -958,7 +959,7 @@ public:
break; break;
// After waypoint 23 // After waypoint 23
case EVENT_ACTION_PHASE3+3: case EVENT_ACTION_PHASE3+3:
SetRun(true); me->SetWalk(false);
if (Creature* cr = GetEventNpc(NPC_CITY_MAN3)) if (Creature* cr = GetEventNpc(NPC_CITY_MAN3))
me->CastSpell(cr, SPELL_ARTHAS_CRUSADER_STRIKE, true); me->CastSpell(cr, SPELL_ARTHAS_CRUSADER_STRIKE, true);
ScheduleNextEvent(currentEvent, 2s); ScheduleNextEvent(currentEvent, 2s);
@@ -316,12 +316,12 @@ public:
events.ScheduleEvent(EVENT_THRALL_EMOTE, 1300ms); events.ScheduleEvent(EVENT_THRALL_EMOTE, 1300ms);
break; break;
case 9: case 9:
SetRun(false); me->SetWalk(true);
events.ScheduleEvent(EVENT_KILL_ARMORER, 500ms); events.ScheduleEvent(EVENT_KILL_ARMORER, 500ms);
events.ScheduleEvent(EVENT_TALK_KILL_ARMORER, 3s); events.ScheduleEvent(EVENT_TALK_KILL_ARMORER, 3s);
break; break;
case 10: case 10:
SetRun(true); me->SetWalk(false);
events.ScheduleEvent(EVENT_DRESSING_KNEEL, 500ms); events.ScheduleEvent(EVENT_DRESSING_KNEEL, 500ms);
events.ScheduleEvent(EVENT_DRESSING_ARMOR, 3s); events.ScheduleEvent(EVENT_DRESSING_ARMOR, 3s);
events.ScheduleEvent(EVENT_DRESSING_STAND, 4s); events.ScheduleEvent(EVENT_DRESSING_STAND, 4s);
@@ -374,7 +374,7 @@ public:
} }
UnMountSelf(); UnMountSelf();
_mounted = false; _mounted = false;
SetRun(false); me->SetWalk(true);
me->SetFacingTo(6.0388f); me->SetFacingTo(6.0388f);
break; break;
case 60: case 60:
@@ -386,12 +386,12 @@ public:
} }
Talk(SAY_EMOTE_HORSE); Talk(SAY_EMOTE_HORSE);
SetEscortPaused(true); SetEscortPaused(true);
SetRun(true); me->SetWalk(false);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetFacingTo(4.1364f); me->SetFacingTo(4.1364f);
break; break;
case 64: case 64:
SetRun(false); me->SetWalk(true);
break; break;
case 67: case 67:
events.ScheduleEvent(EVENT_LOOK_1, 1200ms); events.ScheduleEvent(EVENT_LOOK_1, 1200ms);
@@ -418,12 +418,12 @@ public:
summon->AI()->Talk(SAY_LOOKOUT_INN); summon->AI()->Talk(SAY_LOOKOUT_INN);
break; break;
case 92: case 92:
SetRun(false); me->SetWalk(true);
break; break;
case 94: case 94:
summons.DespawnAll(); summons.DespawnAll();
SetEscortPaused(true); SetEscortPaused(true);
SetRun(true); me->SetWalk(false);
instance->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_TARETHA_MEET); instance->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_TARETHA_MEET);
if (Creature* Taretha = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_TARETHA_GUID))) if (Creature* Taretha = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_TARETHA_GUID)))
{ {
@@ -664,7 +664,7 @@ public:
me->SetFacingTo(2.0071f); me->SetFacingTo(2.0071f);
break; break;
case EVENT_SUMMON_GUARDS: case EVENT_SUMMON_GUARDS:
SetRun(true); me->SetWalk(false);
me->SummonCreature(NPC_TM_PROTECTOR, 2501.5708f, 699.38086f, 55.64138f, 3.8571f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30 * IN_MILLISECONDS); me->SummonCreature(NPC_TM_PROTECTOR, 2501.5708f, 699.38086f, 55.64138f, 3.8571f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30 * IN_MILLISECONDS);
me->SummonCreature(NPC_TM_LOOKOUT, 2500.7002f, 698.26746f, 55.618248f, 3.7350f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30 * IN_MILLISECONDS); me->SummonCreature(NPC_TM_LOOKOUT, 2500.7002f, 698.26746f, 55.618248f, 3.7350f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30 * IN_MILLISECONDS);
if (Creature* guardsman = me->SummonCreature(NPC_TM_GUARDSMAN, 2500.0908f, 699.9389f, 55.629555f, 4.2935f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30 * IN_MILLISECONDS)) if (Creature* guardsman = me->SummonCreature(NPC_TM_GUARDSMAN, 2500.0908f, 699.9389f, 55.629555f, 4.2935f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30 * IN_MILLISECONDS))
@@ -1018,7 +1018,7 @@ public:
{ {
if (waypointId == 7) if (waypointId == 7)
{ {
SetRun(false); me->SetWalk(true);
Talk(SAY_TARETHA_FREE); Talk(SAY_TARETHA_FREE);
me->HandleEmoteCommand(EMOTE_ONESHOT_CHEER); me->HandleEmoteCommand(EMOTE_ONESHOT_CHEER);
if (Creature* thrall = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THRALL_GUID))) if (Creature* thrall = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THRALL_GUID)))
@@ -209,7 +209,6 @@ struct npc_general_andorov : public npc_escortAI
_initialAttackTimer = 5 * IN_MILLISECONDS; _initialAttackTimer = 5 * IN_MILLISECONDS;
_paused = false; _paused = false;
me->SetWalk(false);
Start(false); Start(false);
me->SetImmuneToNPC(true); me->SetImmuneToNPC(true);
@@ -121,7 +121,8 @@ public:
{ {
Talk(SAY_MUG_START1); Talk(SAY_MUG_START1);
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE); me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
npc_escortAI::Start(true, player->GetGUID()); me->SetWalk(true);
Start(true, player->GetGUID());
} }
} }
@@ -258,7 +258,7 @@ public:
case 28: case 28:
player->GroupEventHappens(QUEST_A_CRY_FOR_HELP, me); player->GroupEventHappens(QUEST_A_CRY_FOR_HELP, me);
_events.ScheduleEvent(EVENT_TALK_END, 2s); _events.ScheduleEvent(EVENT_TALK_END, 2s);
SetRun(true); me->SetWalk(false);
break; break;
case 29: case 29:
if (Creature* cowlen = me->FindNearestCreature(NPC_COWLEN, 50.0f, true)) if (Creature* cowlen = me->FindNearestCreature(NPC_COWLEN, 50.0f, true))
@@ -289,7 +289,8 @@ public:
case EVENT_START_ESCORT: case EVENT_START_ESCORT:
if (Player* player = ObjectAccessor::GetPlayer(*me, _player)) if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
{ {
npc_escortAI::Start(true, player->GetGUID()); me->SetWalk(true);
Start(true, player->GetGUID());
} }
_events.ScheduleEvent(EVENT_STAND, 2s); _events.ScheduleEvent(EVENT_STAND, 2s);
break; break;
@@ -397,7 +397,10 @@ public:
if (quest->GetQuestId() == QUEST_ABSENT_MINDED_PT2) if (quest->GetQuestId() == QUEST_ABSENT_MINDED_PT2)
{ {
if (npc_escortAI* pEscortAI = CAST_AI(npc_prospector_remtravel::npc_prospector_remtravelAI, creature->AI())) if (npc_escortAI* pEscortAI = CAST_AI(npc_prospector_remtravel::npc_prospector_remtravelAI, creature->AI()))
{
creature->SetWalk(true);
pEscortAI->Start(false, player->GetGUID()); pEscortAI->Start(false, player->GetGUID());
}
creature->SetFaction(FACTION_ESCORTEE_A_NEUTRAL_PASSIVE); creature->SetFaction(FACTION_ESCORTEE_A_NEUTRAL_PASSIVE);
} }
@@ -396,7 +396,6 @@ public:
case EVENT_RESTART_ESCORT: case EVENT_RESTART_ESCORT:
CheckCaravan(); CheckCaravan();
SetDespawnAtEnd(false); SetDespawnAtEnd(false);
SetRun(true);
Start(true, ObjectGuid::Empty, 0, false, false, true); Start(true, ObjectGuid::Empty, 0, false, false, true);
break; break;
} }
@@ -384,6 +384,7 @@ public:
AddWaypoint(i, Clintar_spirit_WP[i][0], Clintar_spirit_WP[i][1], Clintar_spirit_WP[i][2], (uint32)Clintar_spirit_WP[i][4]); AddWaypoint(i, Clintar_spirit_WP[i][0], Clintar_spirit_WP[i][1], Clintar_spirit_WP[i][2], (uint32)Clintar_spirit_WP[i][4]);
} }
PlayerGUID = player->GetGUID(); PlayerGUID = player->GetGUID();
me->SetWalk(true);
Start(true, PlayerGUID); Start(true, PlayerGUID);
} }
return; return;
@@ -137,7 +137,10 @@ public:
if (quest->GetQuestId() == QUEST_PROTECT_KAYA) if (quest->GetQuestId() == QUEST_PROTECT_KAYA)
{ {
if (npc_escortAI* pEscortAI = CAST_AI(npc_kaya_flathoof::npc_kaya_flathoofAI, creature->AI())) if (npc_escortAI* pEscortAI = CAST_AI(npc_kaya_flathoof::npc_kaya_flathoofAI, creature->AI()))
{
creature->SetWalk(true);
pEscortAI->Start(true, player->GetGUID()); pEscortAI->Start(true, player->GetGUID());
}
creature->AI()->Talk(SAY_START); creature->AI()->Talk(SAY_START);
creature->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE); creature->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
@@ -260,6 +260,7 @@ public:
float Radius = 10.0f; float Radius = 10.0f;
if (me->IsWithinDistInMap(who, Radius)) if (me->IsWithinDistInMap(who, Radius))
{ {
me->SetWalk(true);
Start(false, who->GetGUID()); Start(false, who->GetGUID());
} }
} }
@@ -55,8 +55,11 @@ public:
creature->AI()->Talk(SAY_GIL_START, player); creature->AI()->Talk(SAY_GIL_START, player);
if (npc_giltharesAI* pEscortAI = CAST_AI(npc_gilthares::npc_giltharesAI, creature->AI())) if (npc_giltharesAI* pEscortAI = CAST_AI(npc_gilthares::npc_giltharesAI, creature->AI()))
{
creature->SetWalk(true);
pEscortAI->Start(false, player->GetGUID(), quest); pEscortAI->Start(false, player->GetGUID(), quest);
} }
}
return true; return true;
} }
@@ -499,7 +502,7 @@ public:
Talk(SAY_STARTUP1); Talk(SAY_STARTUP1);
break; break;
case 9: case 9:
SetRun(false); me->SetWalk(true);
break; break;
case 17: case 17:
if (Creature* temp = me->SummonCreature(NPC_MERCENARY, 1128.489f, -3037.611f, 92.701f, 1.472f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000)) if (Creature* temp = me->SummonCreature(NPC_MERCENARY, 1128.489f, -3037.611f, 92.701f, 1.472f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
@@ -528,7 +531,7 @@ public:
break; break;
case 18: case 18:
Talk(SAY_PROGRESS_1, player); Talk(SAY_PROGRESS_1, player);
SetRun(true); me->SetWalk(false);
break; break;
} }
} }
@@ -594,8 +597,11 @@ public:
creature->SetFaction(FACTION_RATCHET); creature->SetFaction(FACTION_RATCHET);
creature->AI()->Talk(SAY_START); creature->AI()->Talk(SAY_START);
if (npc_escortAI* pEscortAI = CAST_AI(npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI, creature->AI())) if (npc_escortAI* pEscortAI = CAST_AI(npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI, creature->AI()))
{
creature->SetWalk(true);
pEscortAI->Start(true, player->GetGUID()); pEscortAI->Start(true, player->GetGUID());
} }
}
return true; return true;
} }
@@ -66,8 +66,11 @@ public:
creature->SetFaction(FACTION_ESCORTEE_H_NEUTRAL_ACTIVE); //guessed creature->SetFaction(FACTION_ESCORTEE_H_NEUTRAL_ACTIVE); //guessed
if (npc_lakota_windsongAI* pEscortAI = CAST_AI(npc_lakota_windsong::npc_lakota_windsongAI, creature->AI())) if (npc_lakota_windsongAI* pEscortAI = CAST_AI(npc_lakota_windsong::npc_lakota_windsongAI, creature->AI()))
{
creature->SetWalk(true);
pEscortAI->Start(false, player->GetGUID(), quest); pEscortAI->Start(false, player->GetGUID(), quest);
} }
}
return true; return true;
} }
@@ -148,8 +151,11 @@ public:
creature->SetFaction(FACTION_ESCORTEE_H_NEUTRAL_ACTIVE); // guessed creature->SetFaction(FACTION_ESCORTEE_H_NEUTRAL_ACTIVE); // guessed
if (npc_paoka_swiftmountainAI* pEscortAI = CAST_AI(npc_paoka_swiftmountain::npc_paoka_swiftmountainAI, creature->AI())) if (npc_paoka_swiftmountainAI* pEscortAI = CAST_AI(npc_paoka_swiftmountain::npc_paoka_swiftmountainAI, creature->AI()))
{
creature->SetWalk(true);
pEscortAI->Start(false, player->GetGUID(), quest); pEscortAI->Start(false, player->GetGUID(), quest);
} }
}
return true; return true;
} }
@@ -48,6 +48,7 @@ public:
{ {
if (quest->GetQuestId() == QUEST_CHASING_AME) if (quest->GetQuestId() == QUEST_CHASING_AME)
{ {
creature->SetWalk(true);
CAST_AI(npc_escortAI, (creature->AI()))->Start(false, player->GetGUID()); CAST_AI(npc_escortAI, (creature->AI()))->Start(false, player->GetGUID());
creature->AI()->Talk(SAY_READY, player); creature->AI()->Talk(SAY_READY, player);
creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
@@ -286,7 +286,10 @@ public:
creature->SetFaction(FACTION_ESCORT_A_NEUTRAL_PASSIVE); creature->SetFaction(FACTION_ESCORT_A_NEUTRAL_PASSIVE);
if (npc_ranshallaAI* escortAI = dynamic_cast<npc_ranshallaAI*>(creature->AI())) if (npc_ranshallaAI* escortAI = dynamic_cast<npc_ranshallaAI*>(creature->AI()))
{
creature->SetWalk(true);
escortAI->Start(false, player->GetGUID(), quest); escortAI->Start(false, player->GetGUID(), quest);
}
return true; return true;
} }
@@ -339,7 +339,6 @@ public:
void Reset() override void Reset() override
{ {
me->SetWalk(false);
Start(false, ObjectGuid::Empty, nullptr); Start(false, ObjectGuid::Empty, nullptr);
SetDespawnAtEnd(true); SetDespawnAtEnd(true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -549,7 +549,6 @@ public:
return; return;
} }
me->SetWalk(false);
Start(false); Start(false);
} }
@@ -934,7 +934,6 @@ public:
case EVENT_START_PATHING: case EVENT_START_PATHING:
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToAll(false); me->SetImmuneToAll(false);
me->SetWalk(false);
Start(true); Start(true);
break; break;
case EVENT_SCOURGE_STRIKE: case EVENT_SCOURGE_STRIKE:
@@ -128,6 +128,7 @@ struct boss_bjarngrim : public npc_escortAI
AddWaypoint(13, 1281.2f, -26.8f, 33.5f, 0); AddWaypoint(13, 1281.2f, -26.8f, 33.5f, 0);
AddWaypoint(14, 1262, -26.9f, 33.5f, 0); AddWaypoint(14, 1262, -26.9f, 33.5f, 0);
me->SetWalk(true);
Start(true, ObjectGuid::Empty, nullptr, false, true); Start(true, ObjectGuid::Empty, nullptr, false, true);
} }
@@ -391,7 +391,6 @@ public:
switch (action) switch (action)
{ {
case ACTION_START_ESCORT_EVENT: case ACTION_START_ESCORT_EVENT:
me->SetWalk(false);
Start(false, ObjectGuid::Empty, 0, true, false); Start(false, ObjectGuid::Empty, 0, true, false);
Talk(SAY_BRANN_ESCORT_START); Talk(SAY_BRANN_ESCORT_START);
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE); me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
@@ -457,7 +456,6 @@ public:
door->SetGoState(GO_STATE_READY); door->SetGoState(GO_STATE_READY);
break; break;
case ACTION_OPEN_DOOR: case ACTION_OPEN_DOOR:
me->SetWalk(false);
Start(false, ObjectGuid::Empty, 0, true, false); Start(false, ObjectGuid::Empty, 0, true, false);
SetNextWaypoint(34, false); SetNextWaypoint(34, false);
SetEscortPaused(false); SetEscortPaused(false);
@@ -1089,6 +1089,7 @@ public:
{ {
summons.DespawnAll(); summons.DespawnAll();
_spellTimer = 0; _spellTimer = 0;
me->SetWalk(true);
Start(false, ObjectGuid::Empty, nullptr, false, true); Start(false, ObjectGuid::Empty, nullptr, false, true);
if (Aura* aur = me->AddAura(SPELL_FREYA_DUMMY_YELLOW, me)) if (Aura* aur = me->AddAura(SPELL_FREYA_DUMMY_YELLOW, me))
{ {
@@ -934,7 +934,6 @@ public:
{ {
InitWaypoint(); InitWaypoint();
Reset(); Reset();
me->SetWalk(false);
Start(false); Start(false);
} }
@@ -1021,7 +1020,6 @@ public:
{ {
InitWaypoint(); InitWaypoint();
Reset(); Reset();
me->SetWalk(false);
Start(false); Start(false);
SetDespawnAtEnd(false); SetDespawnAtEnd(false);
} }
@@ -937,7 +937,6 @@ public:
{ {
InitWaypoint(); InitWaypoint();
Reset(); Reset();
me->SetWalk(false);
Start(false, ObjectGuid::Empty, nullptr, false, true); Start(false, ObjectGuid::Empty, nullptr, false, true);
} }
@@ -372,7 +372,6 @@ struct violet_hold_trashAI : public npc_escortAI
break; break;
} }
SetDespawnAtEnd(false); SetDespawnAtEnd(false);
me->SetWalk(false);
Start(true); Start(true);
} }
@@ -1112,7 +1111,6 @@ public:
break; break;
} }
SetDespawnAtEnd(false); SetDespawnAtEnd(false);
me->SetWalk(false);
Start(true); Start(true);
} }
@@ -464,7 +464,10 @@ public:
go->UseDoorOrButton(); go->UseDoorOrButton();
if (npc_escortAI* pEscortAI = CAST_AI(npc_lurgglbr::npc_lurgglbrAI, creature->AI())) if (npc_escortAI* pEscortAI = CAST_AI(npc_lurgglbr::npc_lurgglbrAI, creature->AI()))
{
creature->SetWalk(true);
pEscortAI->Start(true, player->GetGUID()); pEscortAI->Start(true, player->GetGUID());
}
creature->SetFaction(player->GetTeamId() == TEAM_ALLIANCE ? FACTION_ESCORTEE_A_PASSIVE : FACTION_ESCORTEE_H_PASSIVE); creature->SetFaction(player->GetTeamId() == TEAM_ALLIANCE ? FACTION_ESCORTEE_A_PASSIVE : FACTION_ESCORTEE_H_PASSIVE);
return true; return true;
@@ -914,6 +917,7 @@ public:
creature->SetFaction(player->GetTeamId() == TEAM_ALLIANCE ? FACTION_ESCORTEE_A_PASSIVE : FACTION_ESCORTEE_H_PASSIVE); creature->SetFaction(player->GetTeamId() == TEAM_ALLIANCE ? FACTION_ESCORTEE_A_PASSIVE : FACTION_ESCORTEE_H_PASSIVE);
creature->SetStandState(UNIT_STAND_STATE_STAND); creature->SetStandState(UNIT_STAND_STATE_STAND);
creature->AI()->Talk(SAY_1, player); creature->AI()->Talk(SAY_1, player);
creature->SetWalk(true);
CAST_AI(npc_escortAI, (creature->AI()))->Start(true, player->GetGUID()); CAST_AI(npc_escortAI, (creature->AI()))->Start(true, player->GetGUID());
} }
return true; return true;
@@ -959,7 +963,7 @@ public:
Talk(SAY_5); Talk(SAY_5);
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION); me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
player->GroupEventHappens(QUEST_ESCAPING_THE_MIST, me); player->GroupEventHappens(QUEST_ESCAPING_THE_MIST, me);
SetRun(true); me->SetWalk(false);
break; break;
} }
} }
@@ -995,7 +999,6 @@ public:
{ {
creature->SetStandState(UNIT_STAND_STATE_STAND); creature->SetStandState(UNIT_STAND_STATE_STAND);
creature->AI()->Talk(SAY_BONKER_2, player); creature->AI()->Talk(SAY_BONKER_2, player);
creature->SetWalk(false);
CAST_AI(npc_escortAI, (creature->AI()))->Start(true, player->GetGUID()); CAST_AI(npc_escortAI, (creature->AI()))->Start(true, player->GetGUID());
} }
return true; return true;
@@ -191,6 +191,7 @@ public:
if (quest->GetQuestId() == QUEST_TRAIL_OF_FIRE) if (quest->GetQuestId() == QUEST_TRAIL_OF_FIRE)
{ {
creature->SetFaction(player->GetTeamId() == TEAM_ALLIANCE ? FACTION_ESCORTEE_A_PASSIVE : FACTION_ESCORTEE_H_PASSIVE); creature->SetFaction(player->GetTeamId() == TEAM_ALLIANCE ? FACTION_ESCORTEE_A_PASSIVE : FACTION_ESCORTEE_H_PASSIVE);
creature->SetWalk(true);
CAST_AI(npc_escortAI, (creature->AI()))->Start(true, player->GetGUID()); CAST_AI(npc_escortAI, (creature->AI()))->Start(true, player->GetGUID());
} }
return true; return true;
@@ -238,7 +239,7 @@ public:
{ {
case 1: case 1:
me->SetReactState(REACT_AGGRESSIVE); me->SetReactState(REACT_AGGRESSIVE);
SetRun(true); me->SetWalk(false);
break; break;
case 23: case 23:
player->GroupEventHappens(QUEST_TRAIL_OF_FIRE, me); player->GroupEventHappens(QUEST_TRAIL_OF_FIRE, me);
@@ -247,32 +248,32 @@ public:
case 5: case 5:
if (Unit* Trigger = me->FindNearestCreature(NPC_HANES_FIRE_TRIGGER, 10.0f)) if (Unit* Trigger = me->FindNearestCreature(NPC_HANES_FIRE_TRIGGER, 10.0f))
Trigger->CastSpell(Trigger, SPELL_COSMETIC_LOW_POLY_FIRE, false); Trigger->CastSpell(Trigger, SPELL_COSMETIC_LOW_POLY_FIRE, false);
SetRun(false); me->SetWalk(true);
break; break;
case 6: case 6:
if (Unit* Trigger = me->FindNearestCreature(NPC_HANES_FIRE_TRIGGER, 10.0f)) if (Unit* Trigger = me->FindNearestCreature(NPC_HANES_FIRE_TRIGGER, 10.0f))
Trigger->CastSpell(Trigger, SPELL_COSMETIC_LOW_POLY_FIRE, false); Trigger->CastSpell(Trigger, SPELL_COSMETIC_LOW_POLY_FIRE, false);
SetRun(true); me->SetWalk(false);
break; break;
case 8: case 8:
if (Unit* Trigger = me->FindNearestCreature(NPC_HANES_FIRE_TRIGGER, 10.0f)) if (Unit* Trigger = me->FindNearestCreature(NPC_HANES_FIRE_TRIGGER, 10.0f))
Trigger->CastSpell(Trigger, SPELL_COSMETIC_LOW_POLY_FIRE, false); Trigger->CastSpell(Trigger, SPELL_COSMETIC_LOW_POLY_FIRE, false);
SetRun(false); me->SetWalk(true);
break; break;
case 9: case 9:
if (Unit* Trigger = me->FindNearestCreature(NPC_HANES_FIRE_TRIGGER, 10.0f)) if (Unit* Trigger = me->FindNearestCreature(NPC_HANES_FIRE_TRIGGER, 10.0f))
Trigger->CastSpell(Trigger, SPELL_COSMETIC_LOW_POLY_FIRE, false); Trigger->CastSpell(Trigger, SPELL_COSMETIC_LOW_POLY_FIRE, false);
break; break;
case 10: case 10:
SetRun(true); me->SetWalk(false);
break; break;
case 13: case 13:
SetRun(false); me->SetWalk(true);
break; break;
case 14: case 14:
if (Unit* Trigger = me->FindNearestCreature(NPC_HANES_FIRE_TRIGGER, 10.0f)) if (Unit* Trigger = me->FindNearestCreature(NPC_HANES_FIRE_TRIGGER, 10.0f))
Trigger->CastSpell(Trigger, SPELL_COSMETIC_LOW_POLY_FIRE, false); Trigger->CastSpell(Trigger, SPELL_COSMETIC_LOW_POLY_FIRE, false);
SetRun(true); me->SetWalk(false);
break; break;
} }
} }
@@ -715,6 +715,7 @@ public:
Talk(0); Talk(0);
events.Reset(); events.Reset();
summons.DespawnAll(); summons.DespawnAll();
me->SetWalk(true);
Start(false); Start(false);
int8 i = -1; int8 i = -1;
@@ -605,6 +605,7 @@ public:
creature->GetMotionMaster()->MoveJumpTo(0, 0.4f, 0.4f); creature->GetMotionMaster()->MoveJumpTo(0, 0.4f, 0.4f);
creature->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE); creature->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
creature->SetWalk(true);
pEscortAI->Start(false, player->GetGUID()); pEscortAI->Start(false, player->GetGUID());
creature->AI()->Talk(SAY_WP_1); creature->AI()->Talk(SAY_WP_1);
} }
@@ -57,7 +57,6 @@ struct npc_frosthound : public npc_escortAI
{ {
me->SetFaction(who->GetFaction()); me->SetFaction(who->GetFaction());
me->CastSpell(me, SPELL_SUMMON_PURSUERS_PERIODIC, true); me->CastSpell(me, SPELL_SUMMON_PURSUERS_PERIODIC, true);
me->SetWalk(false);
Start(false, who->GetGUID()); Start(false, who->GetGUID());
Talk(TALK_EMOTE_FROSTHOUND_SNIFF, me); Talk(TALK_EMOTE_FROSTHOUND_SNIFF, me);
} }
@@ -247,7 +246,6 @@ public:
void RollPath() void RollPath()
{ {
me->SetEntry(NPC_TIME_LOST_PROTO_DRAKE); me->SetEntry(NPC_TIME_LOST_PROTO_DRAKE);
me->SetWalk(false);
Start(true, ObjectGuid::Empty, 0, false, true, true); Start(true, ObjectGuid::Empty, 0, false, true, true);
SetNextWaypoint(urand(0, 250), true); SetNextWaypoint(urand(0, 250), true);
me->UpdateEntry(roll_chance_i(25) ? NPC_TIME_LOST_PROTO_DRAKE : NPC_VYRAGOSA, 0, false); me->UpdateEntry(roll_chance_i(25) ? NPC_TIME_LOST_PROTO_DRAKE : NPC_VYRAGOSA, 0, false);
@@ -171,7 +171,10 @@ public:
npc_ancestral_wolfAI(Creature* creature) : npc_escortAI(creature) npc_ancestral_wolfAI(Creature* creature) : npc_escortAI(creature)
{ {
if (creature->GetOwner() && creature->GetOwner()->IsPlayer()) if (creature->GetOwner() && creature->GetOwner()->IsPlayer())
{
creature->SetWalk(true);
Start(false, creature->GetOwner()->GetGUID()); Start(false, creature->GetOwner()->GetGUID());
}
creature->SetSpeed(MOVE_WALK, 1.5f); creature->SetSpeed(MOVE_WALK, 1.5f);
DoCast(SPELL_GUIDED_BY_THE_SPIRITS); DoCast(SPELL_GUIDED_BY_THE_SPIRITS);
Reset(); Reset();
@@ -312,7 +315,8 @@ public:
{ {
me->SetReactState(REACT_AGGRESSIVE); me->SetReactState(REACT_AGGRESSIVE);
me->SetFaction(FACTION_ESCORTEE_H_PASSIVE); me->SetFaction(FACTION_ESCORTEE_H_PASSIVE);
npc_escortAI::Start(true, player->GetGUID()); me->SetWalk(true);
Start(true, player->GetGUID());
} }
} }
+4 -2
View File
@@ -65,6 +65,7 @@ public:
{ {
creature->SetStandState(UNIT_STAND_STATE_STAND); creature->SetStandState(UNIT_STAND_STATE_STAND);
creature->SetFaction(FACTION_ESCORTEE_H_NEUTRAL_ACTIVE); creature->SetFaction(FACTION_ESCORTEE_H_NEUTRAL_ACTIVE);
creature->SetWalk(true);
EscortAI->Start(true, player->GetGUID(), quest); EscortAI->Start(true, player->GetGUID(), quest);
creature->AI()->Talk(SAY_MAG_START); creature->AI()->Talk(SAY_MAG_START);
@@ -133,7 +134,7 @@ public:
if (Player* player = GetPlayerForEscort()) if (Player* player = GetPlayerForEscort())
player->GroupEventHappens(QUEST_TOTEM_KARDASH_H, me); player->GroupEventHappens(QUEST_TOTEM_KARDASH_H, me);
SetRun(true); me->SetWalk(false);
break; break;
} }
} }
@@ -306,6 +307,7 @@ public:
void SetGUID(ObjectGuid const& guid, int32 /*questId*/) override void SetGUID(ObjectGuid const& guid, int32 /*questId*/) override
{ {
me->SetStandState(UNIT_STAND_STATE_STAND); me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetWalk(true);
Start(true, guid); Start(true, guid);
Talk(SAY_KUR_START); Talk(SAY_KUR_START);
@@ -361,7 +363,7 @@ public:
if (Player* player = GetPlayerForEscort()) if (Player* player = GetPlayerForEscort())
player->GroupEventHappens(QUEST_TOTEM_KARDASH_A, me); player->GroupEventHappens(QUEST_TOTEM_KARDASH_A, me);
SetRun(true); me->SetWalk(false);
break; break;
} }
} }
@@ -103,7 +103,6 @@ public:
{ {
if (type == DATA_START_ENCOUNTER) if (type == DATA_START_ENCOUNTER)
{ {
me->SetWalk(false);
Start(true, playerGUID); Start(true, playerGUID);
SetEscortPaused(true); SetEscortPaused(true);
started = true; started = true;
@@ -606,6 +605,7 @@ public:
creature->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE); creature->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->AI()->Talk(SAY_BESSY_0); creature->AI()->Talk(SAY_BESSY_0);
creature->SetWalk(true);
CAST_AI(npc_escortAI, (creature->AI()))->Start(true, player->GetGUID()); CAST_AI(npc_escortAI, (creature->AI()))->Start(true, player->GetGUID());
} }
return true; return true;
@@ -772,6 +772,7 @@ public:
if (npc_maxx_a_million_escortAI* pEscortAI = CAST_AI(npc_maxx_a_million_escort::npc_maxx_a_million_escortAI, creature->AI())) if (npc_maxx_a_million_escortAI* pEscortAI = CAST_AI(npc_maxx_a_million_escort::npc_maxx_a_million_escortAI, creature->AI()))
{ {
creature->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE); creature->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
creature->SetWalk(true);
pEscortAI->Start(false, player->GetGUID()); pEscortAI->Start(false, player->GetGUID());
} }
} }
@@ -246,8 +246,11 @@ public:
Player* player = summoner->ToPlayer(); Player* player = summoner->ToPlayer();
if (player && player->GetQuestStatus(10211) == QUEST_STATUS_INCOMPLETE) if (player && player->GetQuestStatus(10211) == QUEST_STATUS_INCOMPLETE)
{
me->SetWalk(true);
Start(false, summoner->GetGUID()); Start(false, summoner->GetGUID());
} }
}
void Reset() override { } void Reset() override { }
}; };
@@ -473,6 +473,7 @@ public:
{ {
if (quest->GetQuestId() == QUEST_EFTW_H || quest->GetQuestId() == QUEST_EFTW_A) if (quest->GetQuestId() == QUEST_EFTW_H || quest->GetQuestId() == QUEST_EFTW_A)
{ {
creature->SetWalk(true);
CAST_AI(npc_escortAI, (creature->AI()))->Start(true, player->GetGUID()); CAST_AI(npc_escortAI, (creature->AI()))->Start(true, player->GetGUID());
creature->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_ACTIVE); creature->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_ACTIVE);
} }