fix(Core/Misc): bunch of crashfixes (#7307)

This commit is contained in:
Viste
2021-09-14 15:38:56 +03:00
committed by GitHub
parent bd956b5a57
commit a9796af174
56 changed files with 435 additions and 328 deletions
+68 -30
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@@ -5,11 +5,20 @@
*/ */
#include "EventProcessor.h" #include "EventProcessor.h"
#include "Errors.h"
EventProcessor::EventProcessor() void BasicEvent::ScheduleAbort()
{ {
m_time = 0; ASSERT(IsRunning()
m_aborting = false; && "Tried to scheduled the abortion of an event twice!");
m_abortState = AbortState::STATE_ABORT_SCHEDULED;
}
void BasicEvent::SetAborted()
{
ASSERT(!IsAborted()
&& "Tried to abort an already aborted event!");
m_abortState = AbortState::STATE_ABORTED;
} }
EventProcessor::~EventProcessor() EventProcessor::~EventProcessor()
@@ -27,63 +36,92 @@ void EventProcessor::Update(uint32 p_time)
while (((i = m_events.begin()) != m_events.end()) && i->first <= m_time) while (((i = m_events.begin()) != m_events.end()) && i->first <= m_time)
{ {
// get and remove event from queue // get and remove event from queue
BasicEvent* Event = i->second; BasicEvent* event = i->second;
m_events.erase(i); m_events.erase(i);
if (!Event->to_Abort) if (event->IsRunning())
{ {
if (Event->Execute(m_time, p_time)) if (event->Execute(m_time, p_time))
{ {
// completely destroy event if it is not re-added // completely destroy event if it is not re-added
delete Event; delete event;
} }
continue;
} }
else
if (event->IsAbortScheduled())
{ {
Event->Abort(m_time); event->Abort(m_time);
delete Event; // Mark the event as aborted
event->SetAborted();
} }
if (event->IsDeletable())
{
delete event;
continue;
}
// Reschedule non deletable events to be checked at
// the next update tick
AddEvent(event, CalculateTime(1), false);
} }
} }
void EventProcessor::KillAllEvents(bool force) void EventProcessor::KillAllEvents(bool force)
{ {
// prevent event insertions
m_aborting = true;
// first, abort all existing events // first, abort all existing events
for (EventList::iterator i = m_events.begin(); i != m_events.end();) for (auto itr = m_events.begin(); itr != m_events.end();)
{ {
EventList::iterator i_old = i; // Abort events which weren't aborted already
++i; if (!itr->second->IsAborted())
i_old->second->to_Abort = true;
i_old->second->Abort(m_time);
if (force || i_old->second->IsDeletable())
{ {
delete i_old->second; itr->second->SetAborted();
itr->second->Abort(m_time);
if (!force) // need per-element cleanup
{
m_events.erase (i_old);
}
} }
// Skip non-deletable events when we are
// not forcing the event cancellation.
if (!force && !itr->second->IsDeletable())
{
++itr;
continue;
}
delete itr->second;
if (force)
++itr; // Clear the whole container when forcing
else
itr = m_events.erase(itr);
} }
// fast clear event list (in force case)
if (force) if (force)
{
m_events.clear(); m_events.clear();
}
} }
void EventProcessor::AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime) void EventProcessor::AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime)
{ {
if (set_addtime) { Event->m_addTime = m_time; } if (set_addtime)
Event->m_addTime = m_time;
Event->m_execTime = e_time; Event->m_execTime = e_time;
m_events.insert(std::pair<uint64, BasicEvent*>(e_time, Event)); m_events.insert(std::pair<uint64, BasicEvent*>(e_time, Event));
} }
void EventProcessor::ModifyEventTime(BasicEvent* event, Milliseconds newTime)
{
for (auto itr = m_events.begin(); itr != m_events.end(); ++itr)
{
if (itr->second != event)
continue;
event->m_execTime = newTime.count();
m_events.erase(itr);
m_events.insert(std::pair<uint64, BasicEvent*>(newTime.count(), event));
break;
}
}
uint64 EventProcessor::CalculateTime(uint64 t_offset) const uint64 EventProcessor::CalculateTime(uint64 t_offset) const
{ {
return (m_time + t_offset); return (m_time + t_offset);
+51 -32
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@@ -8,58 +8,77 @@
#define __EVENTPROCESSOR_H #define __EVENTPROCESSOR_H
#include "Define.h" #include "Define.h"
#include "Duration.h"
#include <map> #include <map>
// Note. All times are in milliseconds here. class EventProcessor;
// Note. All times are in milliseconds here.
class BasicEvent class BasicEvent
{ {
public:
BasicEvent() friend class EventProcessor;
enum class AbortState : uint8
{ {
to_Abort = false; STATE_RUNNING,
m_addTime = 0; STATE_ABORT_SCHEDULED,
m_execTime = 0; STATE_ABORTED
} };
virtual ~BasicEvent() = default; // override destructor to perform some actions on event removal
// this method executes when the event is triggered public:
// return false if event does not want to be deleted BasicEvent()
// e_time is execution time, p_time is update interval : m_abortState(AbortState::STATE_RUNNING), m_addTime(0), m_execTime(0) { }
virtual bool Execute(uint64 /*e_time*/, uint32 /*p_time*/) { return true; }
[[nodiscard]] virtual bool IsDeletable() const { return true; } // this event can be safely deleted virtual ~BasicEvent() { } // override destructor to perform some actions on event removal
virtual void Abort(uint64 /*e_time*/) { } // this method executes when the event is aborted // this method executes when the event is triggered
// return false if event does not want to be deleted
// e_time is execution time, p_time is update interval
[[nodiscard]] virtual bool Execute(uint64 /*e_time*/, uint32 /*p_time*/) { return true; }
bool to_Abort; // set by externals when the event is aborted, aborted events don't execute [[nodiscard]] virtual bool IsDeletable() const { return true; } // this event can be safely deleted
// and get Abort call when deleted
// these can be used for time offset control virtual void Abort(uint64 /*e_time*/) { } // this method executes when the event is aborted
uint64 m_addTime; // time when the event was added to queue, filled by event handler
uint64 m_execTime; // planned time of next execution, filled by event handler // Aborts the event at the next update tick
void ScheduleAbort();
private:
void SetAborted();
bool IsRunning() const { return (m_abortState == AbortState::STATE_RUNNING); }
bool IsAbortScheduled() const { return (m_abortState == AbortState::STATE_ABORT_SCHEDULED); }
bool IsAborted() const { return (m_abortState == AbortState::STATE_ABORTED); }
AbortState m_abortState; // set by externals when the event is aborted, aborted events don't execute
// these can be used for time offset control
uint64 m_addTime; // time when the event was added to queue, filled by event handler
uint64 m_execTime; // planned time of next execution, filled by event handler
}; };
typedef std::multimap<uint64, BasicEvent*> EventList; typedef std::multimap<uint64, BasicEvent*> EventList;
class EventProcessor class EventProcessor
{ {
public: public:
EventProcessor(); EventProcessor() : m_time(0) { }
~EventProcessor(); ~EventProcessor();
void Update(uint32 p_time); void Update(uint32 p_time);
void KillAllEvents(bool force); void KillAllEvents(bool force);
void AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime = true); void AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime = true);
[[nodiscard]] uint64 CalculateTime(uint64 t_offset) const; void ModifyEventTime(BasicEvent* event, Milliseconds newTime);
[[nodiscard]] uint64 CalculateTime(uint64 t_offset) const;
// Xinef: calculates next queue tick time //calculates next queue tick time
[[nodiscard]] uint64 CalculateQueueTime(uint64 delay) const; [[nodiscard]] uint64 CalculateQueueTime(uint64 delay) const;
protected: protected:
uint64 m_time; uint64 m_time;
EventList m_events; EventList m_events;
bool m_aborting; bool m_aborting;
}; };
#endif #endif
+1 -1
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@@ -51,7 +51,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRange
creature->AI()->AttackStart(nearTarget); creature->AI()->AttackStart(nearTarget);
else if (creature->IsSummon()) else if (creature->IsSummon())
{ {
if (Unit* summoner = creature->ToTempSummon()->GetSummoner()) if (Unit* summoner = creature->ToTempSummon()->GetSummonerUnit())
{ {
Unit* target = summoner->getAttackerForHelper(); Unit* target = summoner->getAttackerForHelper();
if (!target && summoner->CanHaveThreatList() && !summoner->getThreatManager().isThreatListEmpty()) if (!target && summoner->CanHaveThreatList() && !summoner->getThreatManager().isThreatListEmpty())
@@ -3638,8 +3638,8 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
if (Unit* owner = ObjectAccessor::GetUnit(*me, me->GetCharmerOrOwnerGUID())) if (Unit* owner = ObjectAccessor::GetUnit(*me, me->GetCharmerOrOwnerGUID()))
l->push_back(owner); l->push_back(owner);
// Xinef: dont add same unit twice // Xinef: dont add same unit twice
else if (me->IsSummon() && me->ToTempSummon()->GetSummoner()) else if (me->IsSummon() && me->ToTempSummon()->GetSummonerUnit())
l->push_back(me->ToTempSummon()->GetSummoner()); l->push_back(me->ToTempSummon()->GetSummonerUnit());
} }
else if (go) else if (go)
{ {
@@ -598,7 +598,7 @@ void BattlefieldWG::OnCreatureCreate(Creature* creature)
if (!creature->IsSummon() || !creature->ToTempSummon()->GetSummonerGUID()) if (!creature->IsSummon() || !creature->ToTempSummon()->GetSummonerGUID())
return; return;
if (Unit* owner = creature->ToTempSummon()->GetSummoner()) if (Unit* owner = creature->ToTempSummon()->GetSummonerUnit())
creature->setFaction(owner->getFaction()); creature->setFaction(owner->getFaction());
break; break;
} }
@@ -16,13 +16,39 @@ TempSummon::TempSummon(SummonPropertiesEntry const* properties, ObjectGuid owner
Creature(isWorldObject), m_Properties(properties), m_type(TEMPSUMMON_MANUAL_DESPAWN), Creature(isWorldObject), m_Properties(properties), m_type(TEMPSUMMON_MANUAL_DESPAWN),
m_timer(0), m_lifetime(0) m_timer(0), m_lifetime(0)
{ {
m_summonerGUID = owner; if (owner)
{
m_summonerGUID = owner;
}
m_unitTypeMask |= UNIT_MASK_SUMMON; m_unitTypeMask |= UNIT_MASK_SUMMON;
} }
Unit* TempSummon::GetSummoner() const WorldObject* TempSummon::GetSummoner() const
{ {
return m_summonerGUID ? ObjectAccessor::GetUnit(*this, m_summonerGUID) : nullptr; return m_summonerGUID ? ObjectAccessor::GetWorldObject(*this, m_summonerGUID) : nullptr;
}
Unit* TempSummon::GetSummonerUnit() const
{
if (WorldObject* summoner = GetSummoner())
{
return summoner->ToUnit();
}
return nullptr;
}
Creature* TempSummon::GetSummonerCreatureBase() const
{
return m_summonerGUID ? ObjectAccessor::GetCreature(*this, m_summonerGUID) : nullptr;
}
GameObject* TempSummon::GetSummonerGameObject() const
{
if (WorldObject* summoner = GetSummoner())
return summoner->ToGameObject();
return nullptr;
} }
void TempSummon::Update(uint32 diff) void TempSummon::Update(uint32 diff)
@@ -147,7 +173,7 @@ void TempSummon::InitStats(uint32 duration)
{ {
ASSERT(!IsPet()); ASSERT(!IsPet());
Unit* owner = GetSummoner(); Unit* owner = GetSummonerUnit();
if (owner) if (owner)
if (Player* player = owner->ToPlayer()) if (Player* player = owner->ToPlayer())
sScriptMgr->OnBeforeTempSummonInitStats(player, this, duration); sScriptMgr->OnBeforeTempSummonInitStats(player, this, duration);
@@ -197,7 +223,7 @@ void TempSummon::InitStats(uint32 duration)
void TempSummon::InitSummon() void TempSummon::InitSummon()
{ {
Unit* owner = GetSummoner(); Unit* owner = GetSummonerUnit();
if (owner) if (owner)
{ {
if (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled) if (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled)
@@ -237,7 +263,7 @@ void TempSummon::UnSummon(uint32 msTime)
return; return;
} }
Unit* owner = GetSummoner(); Unit* owner = GetSummonerUnit();
if (owner && owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled) if (owner && owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled)
owner->ToCreature()->AI()->SummonedCreatureDespawn(this); owner->ToCreature()->AI()->SummonedCreatureDespawn(this);
@@ -257,7 +283,7 @@ void TempSummon::RemoveFromWorld()
if (m_Properties) if (m_Properties)
if (uint32 slot = m_Properties->Slot) if (uint32 slot = m_Properties->Slot)
if (Unit* owner = GetSummoner()) if (Unit* owner = GetSummonerUnit())
if (owner->m_SummonSlot[slot] == GetGUID()) if (owner->m_SummonSlot[slot] == GetGUID())
owner->m_SummonSlot[slot].Clear(); owner->m_SummonSlot[slot].Clear();
@@ -37,7 +37,10 @@ public:
void RemoveFromWorld() override; void RemoveFromWorld() override;
void SetTempSummonType(TempSummonType type); void SetTempSummonType(TempSummonType type);
void SaveToDB(uint32 /*mapid*/, uint8 /*spawnMask*/, uint32 /*phaseMask*/) override {} void SaveToDB(uint32 /*mapid*/, uint8 /*spawnMask*/, uint32 /*phaseMask*/) override {}
[[nodiscard]] Unit* GetSummoner() const; [[nodiscard]] WorldObject* GetSummoner() const;
[[nodiscard]] Unit* GetSummonerUnit() const;
[[nodiscard]] Creature* GetSummonerCreatureBase() const;
[[nodiscard]] GameObject* GetSummonerGameObject() const;
ObjectGuid GetSummonerGUID() { return m_summonerGUID; } ObjectGuid GetSummonerGUID() { return m_summonerGUID; }
TempSummonType const& GetSummonType() { return m_type; } TempSummonType const& GetSummonType() { return m_type; }
uint32 GetTimer() { return m_timer; } uint32 GetTimer() { return m_timer; }
+98 -112
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@@ -465,48 +465,33 @@ struct Position
[[nodiscard]] bool IsPositionValid() const; [[nodiscard]] bool IsPositionValid() const;
[[nodiscard]] float GetExactDist2dSq(float x, float y) const [[nodiscard]] float GetExactDist2dSq(const float x, const float y) const
{ {
float dx = m_positionX - x; float dx = x - m_positionX;
float dy = m_positionY - y; float dy = y - m_positionY;
return dx * dx + dy * dy; return dx*dx + dy*dy;
}
[[nodiscard]] float GetExactDist2d(const float x, const float y) const
{
return sqrt(GetExactDist2dSq(x, y));
}
float GetExactDist2dSq(const Position* pos) const
{
float dx = m_positionX - pos->m_positionX;
float dy = m_positionY - pos->m_positionY;
return dx * dx + dy * dy;
}
float GetExactDist2d(const Position* pos) const
{
return sqrt(GetExactDist2dSq(pos));
}
[[nodiscard]] float GetExactDistSq(float x, float y, float z) const
{
float dz = m_positionZ - z;
return GetExactDist2dSq(x, y) + dz * dz;
}
[[nodiscard]] float GetExactDist(float x, float y, float z) const
{
return sqrt(GetExactDistSq(x, y, z));
}
float GetExactDistSq(const Position* pos) const
{
float dx = m_positionX - pos->m_positionX;
float dy = m_positionY - pos->m_positionY;
float dz = m_positionZ - pos->m_positionZ;
return dx * dx + dy * dy + dz * dz;
}
float GetExactDist(const Position* pos) const
{
return sqrt(GetExactDistSq(pos));
} }
float GetExactDist2dSq(Position const& pos) const { return GetExactDist2dSq(pos.m_positionX, pos.m_positionY); }
float GetExactDist2dSq(Position const* pos) const { return GetExactDist2dSq(*pos); }
float GetExactDist2d(const float x, const float y) const { return std::sqrt(GetExactDist2dSq(x, y)); }
float GetExactDist2d(Position const& pos) const { return GetExactDist2d(pos.m_positionX, pos.m_positionY); }
float GetExactDist2d(Position const* pos) const { return GetExactDist2d(*pos); }
float GetExactDistSq(float x, float y, float z) const
{
float dz = z - m_positionZ;
return GetExactDist2dSq(x, y) + dz*dz;
}
float GetExactDistSq(Position const& pos) const { return GetExactDistSq(pos.m_positionX, pos.m_positionY, pos.m_positionZ); }
float GetExactDistSq(Position const* pos) const { return GetExactDistSq(*pos); }
float GetExactDist(float x, float y, float z) const { return std::sqrt(GetExactDistSq(x, y, z)); }
float GetExactDist(Position const& pos) const { return GetExactDist(pos.m_positionX, pos.m_positionY, pos.m_positionZ); }
float GetExactDist(Position const* pos) const { return GetExactDist(*pos); }
void GetPositionOffsetTo(const Position& endPos, Position& retOffset) const; void GetPositionOffsetTo(const Position& endPos, Position& retOffset) const;
Position GetPositionWithOffset(Position const& offset) const;
float GetAngle(const Position* pos) const; float GetAngle(const Position* pos) const;
[[nodiscard]] float GetAngle(float x, float y) const; [[nodiscard]] float GetAngle(float x, float y) const;
@@ -566,6 +551,81 @@ struct Position
return fmod(o, 2.0f * static_cast<float>(M_PI)); return fmod(o, 2.0f * static_cast<float>(M_PI));
} }
}; };
#define MAPID_INVALID 0xFFFFFFFF
class WorldLocation : public Position
{
public:
explicit WorldLocation(uint32 _mapId = MAPID_INVALID, float x = 0.f, float y = 0.f, float z = 0.f, float o = 0.f)
: Position(x, y, z, o), m_mapId(_mapId) { }
WorldLocation(uint32 mapId, Position const& position)
: Position(position), m_mapId(mapId) { }
void WorldRelocate(const WorldLocation& loc)
{
m_mapId = loc.GetMapId();
Relocate(loc);
}
void WorldRelocate(uint32 mapId = MAPID_INVALID, float x = 0.f, float y = 0.f, float z = 0.f, float o = 0.f)
{
m_mapId = mapId;
Relocate(x, y, z, o);
}
void SetMapId(uint32 mapId)
{
m_mapId = mapId;
}
[[nodiscard]] uint32 GetMapId() const
{
return m_mapId;
}
void GetWorldLocation(uint32& mapId, float& x, float& y) const
{
mapId = m_mapId;
x = m_positionX;
y = m_positionY;
}
void GetWorldLocation(uint32& mapId, float& x, float& y, float& z) const
{
mapId = m_mapId;
x = m_positionX;
y = m_positionY;
z = m_positionZ;
}
void GetWorldLocation(uint32& mapId, float& x, float& y, float& z, float& o) const
{
mapId = m_mapId;
x = m_positionX;
y = m_positionY;
z = m_positionZ;
o = m_orientation;
}
void GetWorldLocation(WorldLocation* location) const
{
if (location)
{
location->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation);
location->SetMapId(m_mapId);
}
}
[[nodiscard]] WorldLocation GetWorldLocation() const
{
return *this;
}
uint32 m_mapId;
};
ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYStreamer const& streamer); ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYStreamer const& streamer);
ByteBuffer& operator >> (ByteBuffer& buf, Position::PositionXYStreamer const& streamer); ByteBuffer& operator >> (ByteBuffer& buf, Position::PositionXYStreamer const& streamer);
ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer); ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer);
@@ -643,80 +703,6 @@ struct MovementInfo
void OutDebug(); void OutDebug();
}; };
#define MAPID_INVALID 0xFFFFFFFF
class WorldLocation : public Position
{
public:
explicit WorldLocation(uint32 _mapId = MAPID_INVALID, float x = 0.f, float y = 0.f, float z = 0.f, float o = 0.f)
: Position(x, y, z, o), m_mapId(_mapId) { }
WorldLocation(uint32 mapId, Position const& position)
: Position(position), m_mapId(mapId) { }
void WorldRelocate(const WorldLocation& loc)
{
m_mapId = loc.GetMapId();
Relocate(loc);
}
void WorldRelocate(uint32 mapId = MAPID_INVALID, float x = 0.f, float y = 0.f, float z = 0.f, float o = 0.f)
{
m_mapId = mapId;
Relocate(x, y, z, o);
}
void SetMapId(uint32 mapId)
{
m_mapId = mapId;
}
[[nodiscard]] uint32 GetMapId() const
{
return m_mapId;
}
void GetWorldLocation(uint32& mapId, float& x, float& y) const
{
mapId = m_mapId;
x = m_positionX;
y = m_positionY;
}
void GetWorldLocation(uint32& mapId, float& x, float& y, float& z) const
{
mapId = m_mapId;
x = m_positionX;
y = m_positionY;
z = m_positionZ;
}
void GetWorldLocation(uint32& mapId, float& x, float& y, float& z, float& o) const
{
mapId = m_mapId;
x = m_positionX;
y = m_positionY;
z = m_positionZ;
o = m_orientation;
}
void GetWorldLocation(WorldLocation* location) const
{
if (location)
{
location->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation);
location->SetMapId(m_mapId);
}
}
[[nodiscard]] WorldLocation GetWorldLocation() const
{
return *this;
}
uint32 m_mapId;
};
template<class T> template<class T>
class GridObject class GridObject
{ {
+1 -1
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@@ -16960,7 +16960,7 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
creature->AI()->JustDied(killer ? killer : victim); creature->AI()->JustDied(killer ? killer : victim);
if (TempSummon* summon = creature->ToTempSummon()) if (TempSummon* summon = creature->ToTempSummon())
if (Unit* summoner = summon->GetSummoner()) if (Unit* summoner = summon->GetSummonerUnit())
if (summoner->ToCreature() && summoner->IsAIEnabled) if (summoner->ToCreature() && summoner->IsAIEnabled)
summoner->ToCreature()->AI()->SummonedCreatureDies(creature, killer); summoner->ToCreature()->AI()->SummonedCreatureDies(creature, killer);
+1 -1
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@@ -250,7 +250,7 @@ bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clicke
Unit const* summoner = nullptr; Unit const* summoner = nullptr;
// Check summoners for party // Check summoners for party
if (clickee->IsSummon()) if (clickee->IsSummon())
summoner = clickee->ToTempSummon()->GetSummoner(); summoner = clickee->ToTempSummon()->GetSummonerUnit();
if (!summoner) if (!summoner)
summoner = clickee; summoner = clickee;
@@ -453,12 +453,12 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
ItemRandomSuffixEntry const* item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId())); ItemRandomSuffixEntry const* item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
if (item_rand_suffix) if (item_rand_suffix)
{ {
for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; k++) for (uint8 k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; k++)
{ {
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]); SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
if (pEnchant) if (pEnchant)
{ {
for (int t = 0; t < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; t++) for (uint8 t = 0; t < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; t++)
if (pEnchant->spellid[t] == m_spellInfo->Id) if (pEnchant->spellid[t] == m_spellInfo->Id)
{ {
amount = uint32((item_rand_suffix->prefix[k] * castItem->GetItemSuffixFactor()) / 10000); amount = uint32((item_rand_suffix->prefix[k] * castItem->GetItemSuffixFactor()) / 10000);
@@ -68,6 +68,7 @@ public:
uint32 GetTickNumber() const { return m_tickNumber; } uint32 GetTickNumber() const { return m_tickNumber; }
int32 GetTotalTicks() const { return m_amplitude ? (GetBase()->GetMaxDuration() / m_amplitude) : 1;} int32 GetTotalTicks() const { return m_amplitude ? (GetBase()->GetMaxDuration() / m_amplitude) : 1;}
void ResetPeriodic(bool resetPeriodicTimer = false) { if (resetPeriodicTimer) m_periodicTimer = m_amplitude; m_tickNumber = 0;} void ResetPeriodic(bool resetPeriodicTimer = false) { if (resetPeriodicTimer) m_periodicTimer = m_amplitude; m_tickNumber = 0;}
void ResetTicks() { m_tickNumber = 0; }
bool IsPeriodic() const { return m_isPeriodic; } bool IsPeriodic() const { return m_isPeriodic; }
void SetPeriodic(bool isPeriodic) { m_isPeriodic = isPeriodic; } void SetPeriodic(bool isPeriodic) { m_isPeriodic = isPeriodic; }
+30 -20
View File
@@ -847,12 +847,33 @@ void Aura::SetDuration(int32 duration, bool withMods)
SetNeedClientUpdateForTargets(); SetNeedClientUpdateForTargets();
} }
void Aura::RefreshDuration() void Aura::RefreshDuration(bool withMods)
{ {
SetDuration(GetMaxDuration()); Unit* caster = GetCaster();
if (!caster)
return;
if (withMods && caster)
{
int32 duration = m_spellInfo->GetMaxDuration();
// Calculate duration of periodics affected by haste.
if (caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo) || m_spellInfo->HasAttribute(SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC))
duration = int32(duration * caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
SetMaxDuration(duration);
SetDuration(duration);
}
else
SetDuration(GetMaxDuration());
if ((m_spellInfo->ManaPerSecond || m_spellInfo->ManaPerSecondPerLevel) && !m_spellInfo->HasAttribute(SPELL_ATTR2_NO_TARGET_PER_SECOND_COST)) if ((m_spellInfo->ManaPerSecond || m_spellInfo->ManaPerSecondPerLevel) && !m_spellInfo->HasAttribute(SPELL_ATTR2_NO_TARGET_PER_SECOND_COST))
m_timeCla = 1 * IN_MILLISECONDS; m_timeCla = 1 * IN_MILLISECONDS;
// also reset periodic counters
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (AuraEffect* aurEff = m_effects[i])
aurEff->ResetTicks();
} }
void Aura::RefreshTimers(bool periodicReset /*= false*/) void Aura::RefreshTimers(bool periodicReset /*= false*/)
@@ -860,27 +881,13 @@ void Aura::RefreshTimers(bool periodicReset /*= false*/)
m_maxDuration = CalcMaxDuration(); m_maxDuration = CalcMaxDuration();
RefreshDuration(); RefreshDuration();
Unit* caster = GetCaster(); Unit* caster = GetCaster();
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (HasEffect(i))
{
GetEffect(i)->CalculatePeriodic(caster, periodicReset, false);
GetEffect(i)->CalculatePeriodicData();
}
}
// xinef: dot's rolling function if (!caster)
void Aura::RefreshTimersWithMods() return;
{
Unit* caster = GetCaster();
m_maxDuration = CalcMaxDuration();
if ((caster && caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo)) || m_spellInfo->HasAttribute(SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC))
m_maxDuration = int32(m_maxDuration * caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
// xinef: we should take ModSpellDuration into account, but none of the spells using this function is affected by contents of ModSpellDuration
RefreshDuration();
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (HasEffect(i)) if (AuraEffect* aurEff = m_effects[i])
GetEffect(i)->CalculatePeriodic(caster, false, false); aurEff->CalculatePeriodic(caster, periodicReset, false);
} }
void Aura::SetCharges(uint8 charges) void Aura::SetCharges(uint8 charges)
@@ -931,6 +938,9 @@ void Aura::SetStackAmount(uint8 stackAmount)
m_stackAmount = stackAmount; m_stackAmount = stackAmount;
Unit* caster = GetCaster(); Unit* caster = GetCaster();
if (!caster)
return;
std::list<AuraApplication*> applications; std::list<AuraApplication*> applications;
GetApplicationList(applications); GetApplicationList(applications);
+1 -2
View File
@@ -121,9 +121,8 @@ public:
int32 CalcMaxDuration(Unit* caster) const; int32 CalcMaxDuration(Unit* caster) const;
int32 GetDuration() const { return m_duration; } int32 GetDuration() const { return m_duration; }
void SetDuration(int32 duration, bool withMods = false); void SetDuration(int32 duration, bool withMods = false);
void RefreshDuration(); void RefreshDuration(bool withMods = false);
void RefreshTimers(bool periodicReset = false); void RefreshTimers(bool periodicReset = false);
void RefreshTimersWithMods();
bool IsExpired() const { return !GetDuration();} bool IsExpired() const { return !GetDuration();}
bool IsPermanent() const { return GetMaxDuration() == -1; } bool IsPermanent() const { return GetMaxDuration() == -1; }
+61 -28
View File
@@ -506,6 +506,20 @@ void SpellCastTargets::Update(Unit* caster)
} }
} }
class SpellEvent : public BasicEvent
{
public:
SpellEvent(Spell* spell);
~SpellEvent();
bool Execute(uint64 e_time, uint32 p_time);
void Abort(uint64 e_time);
bool IsDeletable() const;
protected:
Spell* m_Spell;
};
void SpellCastTargets::OutDebug() const void SpellCastTargets::OutDebug() const
{ {
if (!m_targetMask) if (!m_targetMask)
@@ -543,7 +557,7 @@ SpellValue::SpellValue(SpellInfo const* proto)
Spell::Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, ObjectGuid originalCasterGUID, bool skipCheck) : Spell::Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, ObjectGuid originalCasterGUID, bool skipCheck) :
m_spellInfo(sSpellMgr->GetSpellForDifficultyFromSpell(info, caster)), m_spellInfo(sSpellMgr->GetSpellForDifficultyFromSpell(info, caster)),
m_caster((info->HasAttribute(SPELL_ATTR6_ORIGINATE_FROM_CONTROLLER) && caster->GetCharmerOrOwner()) ? caster->GetCharmerOrOwner() : caster) m_caster((info->HasAttribute(SPELL_ATTR6_ORIGINATE_FROM_CONTROLLER) && caster->GetCharmerOrOwner()) ? caster->GetCharmerOrOwner() : caster)
, m_spellValue(new SpellValue(m_spellInfo)) , m_spellValue(new SpellValue(m_spellInfo)), _spellEvent(nullptr)
{ {
m_customError = SPELL_CUSTOM_ERROR_NONE; m_customError = SPELL_CUSTOM_ERROR_NONE;
m_skipCheck = skipCheck; m_skipCheck = skipCheck;
@@ -825,8 +839,16 @@ void Spell::SelectSpellTargets()
if (m_spellInfo->IsChanneled()) if (m_spellInfo->IsChanneled())
{ {
// maybe do this for all spells?
if (!focusObject && m_UniqueTargetInfo.empty() && m_UniqueGOTargetInfo.empty() && m_UniqueItemInfo.empty() && !m_targets.HasDst())
{
SendCastResult(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
finish(false);
return;
}
uint8 mask = (1 << i); uint8 mask = (1 << i);
for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) for (auto ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{ {
if (ihit->effectMask & mask) if (ihit->effectMask & mask)
{ {
@@ -838,22 +860,18 @@ void Spell::SelectSpellTargets()
else if (m_auraScaleMask) else if (m_auraScaleMask)
{ {
bool checkLvl = !m_UniqueTargetInfo.empty(); bool checkLvl = !m_UniqueTargetInfo.empty();
for (std::list<TargetInfo>::iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr) m_UniqueTargetInfo.erase(std::remove_if(std::begin(m_UniqueTargetInfo), std::end(m_UniqueTargetInfo), [&](TargetInfo const& targetInfo) -> bool
{ {
// remove targets which did not pass min level check // remove targets which did not pass min level check
if (m_auraScaleMask && itr->effectMask == m_auraScaleMask) if (m_auraScaleMask && targetInfo.effectMask == m_auraScaleMask)
{ {
bool needErase = false; if (!targetInfo.scaleAura && targetInfo.targetGUID != m_caster->GetGUID())
return true;
if (!itr->scaleAura && itr->targetGUID != m_caster->GetGUID())
needErase = true;
sScriptMgr->OnRemoveAuraScaleTargets(this, *itr, m_auraScaleMask, needErase);
if (needErase)
m_UniqueTargetInfo.erase(itr);
} }
}
return false;
}), std::end(m_UniqueTargetInfo));
if (checkLvl && m_UniqueTargetInfo.empty()) if (checkLvl && m_UniqueTargetInfo.empty())
{ {
SendCastResult(SPELL_FAILED_LOWLEVEL); SendCastResult(SPELL_FAILED_LOWLEVEL);
@@ -862,20 +880,35 @@ void Spell::SelectSpellTargets()
} }
} }
if (uint64 dstDelay = CalculateDelayMomentForDst())
m_delayMoment = dstDelay;
}
uint64 Spell::CalculateDelayMomentForDst() const
{
if (m_targets.HasDst()) if (m_targets.HasDst())
{ {
if (m_targets.HasTraj()) if (m_targets.HasTraj())
{ {
float speed = m_targets.GetSpeedXY(); float speed = m_targets.GetSpeedXY();
if (speed > 0.0f) if (speed > 0.0f)
m_delayTrajectory = (uint64)floor(m_targets.GetDist2d() / speed * 1000.0f); return (uint64)floor(m_targets.GetDist2d() / speed * 1000.0f);
} }
else if (m_spellInfo->Speed > 0.0f) else if (m_spellInfo->Speed > 0.0f)
{ {
float dist = m_caster->GetExactDist(m_targets.GetDstPos()); // We should not subtract caster size from dist calculation (fixes execution time desync with animation on client, eg. Malleable Goo cast by PP)
m_delayTrajectory = (uint64) floor(dist / m_spellInfo->Speed * 1000.0f); float dist = m_caster->GetExactDist(*m_targets.GetDstPos());
return (uint64)std::floor(dist / m_spellInfo->Speed * 1000.0f);
} }
} }
return 0;
}
void Spell::RecalculateDelayMomentForDst()
{
m_delayMoment = CalculateDelayMomentForDst();
m_caster->m_Events.ModifyEventTime(_spellEvent, Milliseconds(GetDelayStart() + m_delayMoment));
} }
void Spell::SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32& processedEffectMask) void Spell::SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32& processedEffectMask)
@@ -898,11 +931,12 @@ void Spell::SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTar
for (uint32 j = effIndex + 1; j < MAX_SPELL_EFFECTS; ++j) for (uint32 j = effIndex + 1; j < MAX_SPELL_EFFECTS; ++j)
{ {
SpellEffectInfo const* effects = GetSpellInfo()->Effects; SpellEffectInfo const* effects = GetSpellInfo()->Effects;
if (effects[effIndex].TargetA.GetTarget() == effects[j].TargetA.GetTarget() && if (effects[j].IsEffect() &&
effects[effIndex].TargetB.GetTarget() == effects[j].TargetB.GetTarget() && effects[effIndex].TargetA.GetTarget() == effects[j].TargetA.GetTarget() &&
effects[effIndex].ImplicitTargetConditions == effects[j].ImplicitTargetConditions && effects[effIndex].TargetB.GetTarget() == effects[j].TargetB.GetTarget() &&
effects[effIndex].CalcRadius(m_caster) == effects[j].CalcRadius(m_caster) && effects[effIndex].ImplicitTargetConditions == effects[j].ImplicitTargetConditions &&
CheckScriptEffectImplicitTargets(effIndex, j)) effects[effIndex].CalcRadius(m_caster) == effects[j].CalcRadius(m_caster) &&
CheckScriptEffectImplicitTargets(effIndex, j))
{ {
effectMask |= 1 << j; effectMask |= 1 << j;
} }
@@ -928,9 +962,8 @@ void Spell::SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTar
SelectImplicitAreaTargets(effIndex, targetType, effectMask); SelectImplicitAreaTargets(effIndex, targetType, effectMask);
break; break;
case TARGET_SELECT_CATEGORY_TRAJ: case TARGET_SELECT_CATEGORY_TRAJ:
// xinef: just in case there is no dest, explanation in SelectImplicitDestDestTargets // just in case there is no dest, explanation in SelectImplicitDestDestTargets
if (!m_targets.HasDst()) CheckDst();
m_targets.SetDst(*m_caster);
SelectImplicitTrajTargets(effIndex, targetType); SelectImplicitTrajTargets(effIndex, targetType);
break; break;
@@ -1513,7 +1546,7 @@ void Spell::SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImpli
break; break;
case TARGET_UNIT_SUMMONER: case TARGET_UNIT_SUMMONER:
if (m_caster->IsSummon()) if (m_caster->IsSummon())
target = m_caster->ToTempSummon()->GetSummoner(); target = m_caster->ToTempSummon()->GetSummonerUnit();
break; break;
case TARGET_UNIT_VEHICLE: case TARGET_UNIT_VEHICLE:
target = m_caster->GetVehicleBase(); target = m_caster->GetVehicleBase();
@@ -3208,8 +3241,8 @@ SpellCastResult Spell::prepare(SpellCastTargets const* targets, AuraEffect const
} }
// create and add update event for this spell // create and add update event for this spell
SpellEvent* Event = new SpellEvent(this); _spellEvent = new SpellEvent(this);
m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1)); m_caster->m_Events.AddEvent(_spellEvent, m_caster->m_Events.CalculateTime(1));
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, m_caster)) if (DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, m_caster))
{ {
+12 -20
View File
@@ -20,7 +20,9 @@ class DynamicObject;
class WorldObject; class WorldObject;
class Aura; class Aura;
class SpellScript; class SpellScript;
class SpellEvent;
class ByteBuffer; class ByteBuffer;
class BasicEvent;
#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILLISECONDS) #define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILLISECONDS)
@@ -521,6 +523,8 @@ public:
uint64 GetDelayMoment() const { return m_delayMoment; } uint64 GetDelayMoment() const { return m_delayMoment; }
uint64 GetDelayTrajectory() const { return m_delayTrajectory; } uint64 GetDelayTrajectory() const { return m_delayTrajectory; }
uint64 CalculateDelayMomentForDst() const;
void RecalculateDelayMomentForDst();
bool IsNeedSendToClient(bool go) const; bool IsNeedSendToClient(bool go) const;
CurrentSpellTypes GetCurrentContainer() const; CurrentSpellTypes GetCurrentContainer() const;
@@ -710,6 +714,7 @@ protected:
uint32 m_spellState; uint32 m_spellState;
int32 m_timer; int32 m_timer;
SpellEvent* _spellEvent;
TriggerCastFlags _triggeredCastFlags; TriggerCastFlags _triggeredCastFlags;
// if need this can be replaced by Aura copy // if need this can be replaced by Aura copy
@@ -788,29 +793,16 @@ namespace Acore
typedef void(Spell::*pEffect)(SpellEffIndex effIndex); typedef void(Spell::*pEffect)(SpellEffIndex effIndex);
class SpellEvent : public BasicEvent
{
public:
SpellEvent(Spell* spell);
~SpellEvent() override;
bool Execute(uint64 e_time, uint32 p_time) override;
void Abort(uint64 e_time) override;
bool IsDeletable() const override;
protected:
Spell* m_Spell;
};
class ReflectEvent : public BasicEvent class ReflectEvent : public BasicEvent
{ {
public: public:
ReflectEvent(Unit* caster, ObjectGuid targetGUID, const SpellInfo* spellInfo) : _caster(caster), _targetGUID(targetGUID), _spellInfo(spellInfo) { } ReflectEvent(Unit* caster, ObjectGuid targetGUID, const SpellInfo* spellInfo) : _caster(caster), _targetGUID(targetGUID), _spellInfo(spellInfo) { }
bool Execute(uint64 e_time, uint32 p_time) override; bool Execute(uint64 e_time, uint32 p_time) override;
protected: protected:
Unit* _caster; Unit* _caster;
ObjectGuid _targetGUID; ObjectGuid _targetGUID;
const SpellInfo* _spellInfo; const SpellInfo* _spellInfo;
}; };
#endif #endif
+4 -3
View File
@@ -840,8 +840,9 @@ SpellInfo::SpellInfo(SpellEntry const* spellEntry)
SchoolMask = spellEntry->SchoolMask; SchoolMask = spellEntry->SchoolMask;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
Effects[i] = SpellEffectInfo(spellEntry, this, i); Effects[i] = SpellEffectInfo(spellEntry, this, i);
ExplicitTargetMask = _GetExplicitTargetMask();
ChainEntry = nullptr; ChainEntry = nullptr;
ExplicitTargetMask = 0;
// Mine // Mine
_isStackableWithRanks = false; _isStackableWithRanks = false;
@@ -2537,7 +2538,7 @@ bool SpellInfo::IsHighRankOf(SpellInfo const* spellInfo) const
return false; return false;
} }
uint32 SpellInfo::_GetExplicitTargetMask() const void SpellInfo::_InitializeExplicitTargetMask()
{ {
bool srcSet = false; bool srcSet = false;
bool dstSet = false; bool dstSet = false;
@@ -2562,7 +2563,7 @@ uint32 SpellInfo::_GetExplicitTargetMask() const
effectTargetMask &= ~(TARGET_FLAG_UNIT_MASK | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_CORPSE_MASK | TARGET_FLAG_DEST_LOCATION); effectTargetMask &= ~(TARGET_FLAG_UNIT_MASK | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_CORPSE_MASK | TARGET_FLAG_DEST_LOCATION);
targetMask |= effectTargetMask; targetMask |= effectTargetMask;
} }
return targetMask; ExplicitTargetMask = targetMask;
} }
bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const
+1 -1
View File
@@ -503,7 +503,7 @@ public:
bool IsHighRankOf(SpellInfo const* spellInfo) const; bool IsHighRankOf(SpellInfo const* spellInfo) const;
// loading helpers // loading helpers
uint32 _GetExplicitTargetMask() const; void _InitializeExplicitTargetMask();
bool _IsPositiveEffect(uint8 effIndex, bool deep) const; bool _IsPositiveEffect(uint8 effIndex, bool deep) const;
bool _IsPositiveSpell() const; bool _IsPositiveSpell() const;
static bool _IsPositiveTarget(uint32 targetA, uint32 targetB); static bool _IsPositiveTarget(uint32 targetA, uint32 targetB);
+3 -4
View File
@@ -2665,10 +2665,8 @@ void SpellMgr::LoadSpellInfoStore()
void SpellMgr::UnloadSpellInfoStore() void SpellMgr::UnloadSpellInfoStore()
{ {
for (uint32 i = 0; i < mSpellInfoMap.size(); ++i) for (uint32 i = 0; i < mSpellInfoMap.size(); ++i)
{ delete mSpellInfoMap[i];
if (mSpellInfoMap[i])
delete mSpellInfoMap[i];
}
mSpellInfoMap.clear(); mSpellInfoMap.clear();
} }
@@ -3282,6 +3280,7 @@ void SpellMgr::LoadSpellCustomAttr()
spellInfo->Effects[EFFECT_0].MiscValue = 127; spellInfo->Effects[EFFECT_0].MiscValue = 127;
break; break;
} }
spellInfo->_InitializeExplicitTargetMask();
} }
// Xinef: addition for binary spells, ommit spells triggering other spells // Xinef: addition for binary spells, ommit spells triggering other spells
@@ -252,7 +252,7 @@ public:
if (type == POINT_MOTION_TYPE && point == POINT_MOVE_TO_MIDNIGHT) if (type == POINT_MOTION_TYPE && point == POINT_MOVE_TO_MIDNIGHT)
{ {
if (TempSummon* summon = me->ToTempSummon()) if (TempSummon* summon = me->ToTempSummon())
if (Unit* midnight = summon->GetSummoner()) if (Unit* midnight = summon->GetSummonerUnit())
midnight->GetAI()->SetData(DATA_ATTUMEN_READY, 0); midnight->GetAI()->SetData(DATA_ATTUMEN_READY, 0);
} }
} }
@@ -356,7 +356,7 @@ public:
if (type == POINT_MOTION_TYPE && point == POINT_MOVE_TO_MIDNIGHT) if (type == POINT_MOTION_TYPE && point == POINT_MOVE_TO_MIDNIGHT)
{ {
if (TempSummon* summon = me->ToTempSummon()) if (TempSummon* summon = me->ToTempSummon())
if (Unit* midnight = summon->GetSummoner()) if (Unit* midnight = summon->GetSummonerUnit())
midnight->GetAI()->SetData(DATA_ATTUMEN_READY, 0); midnight->GetAI()->SetData(DATA_ATTUMEN_READY, 0);
} }
} }
@@ -65,7 +65,7 @@ public:
Player* player = nullptr; Player* player = nullptr;
if (me->IsSummon()) if (me->IsSummon())
{ {
if (Unit * summoner = me->ToTempSummon()->GetSummoner()) if (Unit * summoner = me->ToTempSummon()->GetSummonerUnit())
{ {
player = summoner->ToPlayer(); player = summoner->ToPlayer();
} }
@@ -265,7 +265,7 @@ public:
return; return;
if (TempSummon* summon = me->ToTempSummon()) if (TempSummon* summon = me->ToTempSummon())
if (Unit* creature = summon->GetSummoner()) if (Unit* creature = summon->GetSummonerUnit())
creature->GetAI()->DoAction(1); creature->GetAI()->DoAction(1);
me->DespawnOrUnsummon(1); me->DespawnOrUnsummon(1);
@@ -274,7 +274,7 @@ public:
void JustDied(Unit*) override void JustDied(Unit*) override
{ {
if (TempSummon* summon = me->ToTempSummon()) if (TempSummon* summon = me->ToTempSummon())
if (Unit* creature = summon->GetSummoner()) if (Unit* creature = summon->GetSummonerUnit())
creature->GetAI()->DoAction(2); creature->GetAI()->DoAction(2);
} }
@@ -299,7 +299,7 @@ public:
if (me->IsSummon()) if (me->IsSummon())
{ {
if (Unit* summoner = me->ToTempSummon()->GetSummoner()) if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
{ {
if (summoner->GetTypeId() == TYPEID_UNIT && summoner->IsAlive() && !summoner->IsInCombat()) if (summoner->GetTypeId() == TYPEID_UNIT && summoner->IsAlive() && !summoner->IsInCombat())
summoner->ToCreature()->AI()->AttackStart(who); summoner->ToCreature()->AI()->AttackStart(who);
@@ -313,7 +313,7 @@ public:
if (me->IsSummon()) if (me->IsSummon())
{ {
if (Unit* summoner = me->ToTempSummon()->GetSummoner()) if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
{ {
if (summoner->GetTypeId() == TYPEID_UNIT && summoner->IsAlive()) if (summoner->GetTypeId() == TYPEID_UNIT && summoner->IsAlive())
summoner->ToCreature()->DisappearAndDie(); summoner->ToCreature()->DisappearAndDie();
@@ -328,7 +328,7 @@ public:
if (me->IsSummon()) if (me->IsSummon())
{ {
Unit* summoner = me->ToTempSummon()->GetSummoner(); Unit* summoner = me->ToTempSummon()->GetSummonerUnit();
if (summoner && summoner->GetTypeId() == TYPEID_UNIT && summoner->IsAIEnabled) if (summoner && summoner->GetTypeId() == TYPEID_UNIT && summoner->IsAIEnabled)
{ {
npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI* ai = npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI* ai =
+1 -1
View File
@@ -281,7 +281,7 @@ public:
Creature* GetSummoner() Creature* GetSummoner()
{ {
if (me->IsSummon()) if (me->IsSummon())
if (Unit* coren = me->ToTempSummon()->GetSummoner()) if (Unit* coren = me->ToTempSummon()->GetSummonerUnit())
return coren->ToCreature(); return coren->ToCreature();
return nullptr; return nullptr;
+1 -1
View File
@@ -1274,7 +1274,7 @@ public:
Unit* GetOwner() Unit* GetOwner()
{ {
if (me->ToTempSummon()) if (me->ToTempSummon())
return me->ToTempSummon()->GetSummoner(); return me->ToTempSummon()->GetSummonerUnit();
return nullptr; return nullptr;
} }
+1 -1
View File
@@ -261,7 +261,7 @@ public:
if (Talk(actionCounter)) if (Talk(actionCounter))
{ {
if (me->ToTempSummon()) if (me->ToTempSummon())
if (Unit* owner = me->ToTempSummon()->GetSummoner()) if (Unit* owner = me->ToTempSummon()->GetSummonerUnit())
me->CastSpell(owner, SPELL_SNIVEL_GUN, true); me->CastSpell(owner, SPELL_SNIVEL_GUN, true);
me->DespawnOrUnsummon(1000); me->DespawnOrUnsummon(1000);
@@ -296,7 +296,7 @@ public:
case SPELL_VISUAL_THROW_CRANBERRY: case SPELL_VISUAL_THROW_CRANBERRY:
case SPELL_VISUAL_THROW_SWEET_POTATO: case SPELL_VISUAL_THROW_SWEET_POTATO:
if (TempSummon* ts = me->ToTempSummon()) if (TempSummon* ts = me->ToTempSummon())
if (Unit* owner = ts->GetSummoner()) if (Unit* owner = ts->GetSummonerUnit())
owner->ToCreature()->AI()->DoAction(spellInfo->Id); owner->ToCreature()->AI()->DoAction(spellInfo->Id);
break; break;
} }
@@ -376,7 +376,7 @@ public:
else else
{ {
if (TempSummon* ts = target->ToTempSummon()) if (TempSummon* ts = target->ToTempSummon())
if (Unit* owner = ts->GetSummoner()) if (Unit* owner = ts->GetSummonerUnit())
if (owner->GetEntry() == GetCaster()->GetEntry()) if (owner->GetEntry() == GetCaster()->GetEntry())
return; return;
@@ -1286,7 +1286,7 @@ public:
void JustDied(Unit* /*killer*/) override void JustDied(Unit* /*killer*/) override
{ {
if (TempSummon* summon = me->ToTempSummon()) if (TempSummon* summon = me->ToTempSummon())
if (Unit* summoner = summon->GetSummoner()) if (Unit* summoner = summon->GetSummonerUnit())
if (summoner->IsAIEnabled) if (summoner->IsAIEnabled)
summoner->GetAI()->DoAction(ACTION_FLESH_TENTACLE_KILLED); summoner->GetAI()->DoAction(ACTION_FLESH_TENTACLE_KILLED);
} }
+4 -4
View File
@@ -106,7 +106,7 @@ public:
if (!(*itr)->IsSummon()) if (!(*itr)->IsSummon())
continue; continue;
if (Unit* summoner = (*itr)->ToTempSummon()->GetSummoner()) if (Unit* summoner = (*itr)->ToTempSummon()->GetSummonerUnit())
if (!summoner->HasAura(SPELL_NO_SUMMON_AURA) && !summoner->HasAura(SPELL_SUMMON_ZENTABRA_TRIGGER) if (!summoner->HasAura(SPELL_NO_SUMMON_AURA) && !summoner->HasAura(SPELL_SUMMON_ZENTABRA_TRIGGER)
&& !summoner->IsInCombat()) && !summoner->IsInCombat())
{ {
@@ -168,7 +168,7 @@ public:
if (victim->GetTypeId() != TYPEID_UNIT || !victim->IsSummon()) if (victim->GetTypeId() != TYPEID_UNIT || !victim->IsSummon())
return; return;
if (Unit* vehSummoner = victim->ToTempSummon()->GetSummoner()) if (Unit* vehSummoner = victim->ToTempSummon()->GetSummonerUnit())
{ {
vehSummoner->RemoveAurasDueToSpell(SPELL_NO_SUMMON_AURA); vehSummoner->RemoveAurasDueToSpell(SPELL_NO_SUMMON_AURA);
vehSummoner->RemoveAurasDueToSpell(SPELL_DETECT_INVIS); vehSummoner->RemoveAurasDueToSpell(SPELL_DETECT_INVIS);
@@ -187,7 +187,7 @@ public:
{ {
damage = 0; damage = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (Unit* vehSummoner = attacker->ToTempSummon()->GetSummoner()) if (Unit* vehSummoner = attacker->ToTempSummon()->GetSummonerUnit())
{ {
vehSummoner->AddAura(SPELL_SUMMON_ZENTABRA_TRIGGER, vehSummoner); vehSummoner->AddAura(SPELL_SUMMON_ZENTABRA_TRIGGER, vehSummoner);
vehSummoner->CastSpell(vehSummoner, SPELL_SUMMON_ZENTABRA, true); vehSummoner->CastSpell(vehSummoner, SPELL_SUMMON_ZENTABRA, true);
@@ -224,7 +224,7 @@ public:
if (Unit* tiger = ObjectAccessor::GetUnit(*me, _tigerGuid)) if (Unit* tiger = ObjectAccessor::GetUnit(*me, _tigerGuid))
{ {
if (tiger->IsSummon()) if (tiger->IsSummon())
if (Unit* vehSummoner = tiger->ToTempSummon()->GetSummoner()) if (Unit* vehSummoner = tiger->ToTempSummon()->GetSummonerUnit())
me->AddAura(SPELL_NO_SUMMON_AURA, vehSummoner); me->AddAura(SPELL_NO_SUMMON_AURA, vehSummoner);
} }
_events.ScheduleEvent(EVENT_NOSUMMON, 50000); _events.ScheduleEvent(EVENT_NOSUMMON, 50000);
@@ -216,7 +216,7 @@ public:
events.Reset(); events.Reset();
if (me->ToTempSummon()) if (me->ToTempSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner()) if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
if (summoner->GetEntry() == me->GetEntry()) if (summoner->GetEntry() == me->GetEntry())
{ {
me->CastSpell(me, RAND(SPELL_SUMMON_ANUBAR_CHAMPION, SPELL_SUMMON_ANUBAR_CRYPT_FIEND, SPELL_SUMMON_ANUBAR_NECROMANCER), true); me->CastSpell(me, RAND(SPELL_SUMMON_ANUBAR_CHAMPION, SPELL_SUMMON_ANUBAR_CRYPT_FIEND, SPELL_SUMMON_ANUBAR_NECROMANCER), true);
@@ -246,7 +246,7 @@ public:
void EnterCombat(Unit*) override void EnterCombat(Unit*) override
{ {
if (me->ToTempSummon()) if (me->ToTempSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner()) if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
if (summoner->GetEntry() != me->GetEntry()) if (summoner->GetEntry() != me->GetEntry())
{ {
summoner->GetAI()->DoAction(ACTION_START_EVENT); summoner->GetAI()->DoAction(ACTION_START_EVENT);
@@ -237,7 +237,7 @@ public:
summon->CastSpell(summon, SPELL_METEOR_STRIKE_FIRE_AURA_2, true); summon->CastSpell(summon, SPELL_METEOR_STRIKE_FIRE_AURA_2, true);
if (summons.GetEntryCount(NPC_METEOR_STRIKE_FLAME) <= 16) if (summons.GetEntryCount(NPC_METEOR_STRIKE_FLAME) <= 16)
summon->CastSpell(summon, SPELL_METEOR_STRIKE_SPREAD, true); summon->CastSpell(summon, SPELL_METEOR_STRIKE_SPREAD, true);
if (Unit* summoner = summon->ToTempSummon()->GetSummoner()) if (Unit* summoner = summon->ToTempSummon()->GetSummonerUnit())
summon->SetOrientation(summoner->GetAngle(summon)); summon->SetOrientation(summoner->GetAngle(summon));
break; break;
} }
@@ -344,7 +344,7 @@ public:
if (me->ToTempSummon()) if (me->ToTempSummon())
{ {
if (who->GetTypeId() == TYPEID_PLAYER || who->GetOwnerGUID().IsPlayer()) if (who->GetTypeId() == TYPEID_PLAYER || who->GetOwnerGUID().IsPlayer())
if (Unit* summoner = me->ToTempSummon()->GetSummoner()) if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
summoner->GetAI()->DoAction(ACTION_INFORM); summoner->GetAI()->DoAction(ACTION_INFORM);
return; return;
} }
@@ -378,7 +378,7 @@ public:
return; return;
if (TempSummon* summ = me->ToTempSummon()) if (TempSummon* summ = me->ToTempSummon())
if (Unit* trapped = summ->GetSummoner()) if (Unit* trapped = summ->GetSummonerUnit())
{ {
Position exitPos = {me->GetPositionX(), me->GetPositionY(), 60.0f, me->GetOrientation()}; Position exitPos = {me->GetPositionX(), me->GetPositionY(), 60.0f, me->GetOrientation()};
trapped->UpdateAllowedPositionZ(exitPos.GetPositionX(), exitPos.GetPositionY(), exitPos.m_positionZ); trapped->UpdateAllowedPositionZ(exitPos.GetPositionX(), exitPos.GetPositionY(), exitPos.m_positionZ);
@@ -430,7 +430,7 @@ public:
if (TempSummon* summ = me->ToTempSummon()) if (TempSummon* summ = me->ToTempSummon())
{ {
if (Unit* trapped = summ->GetSummoner()) if (Unit* trapped = summ->GetSummonerUnit())
{ {
if (!trapped->IsOnVehicle(me) || !trapped->IsAlive() || !me->GetInstanceScript() || me->GetInstanceScript()->GetBossState(DATA_LORD_MARROWGAR) != IN_PROGRESS || trapped->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) if (!trapped->IsOnVehicle(me) || !trapped->IsAlive() || !me->GetInstanceScript() || me->GetInstanceScript()->GetBossState(DATA_LORD_MARROWGAR) != IN_PROGRESS || trapped->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
{ {
@@ -373,7 +373,7 @@ public:
DoResetThreat(); DoResetThreat();
me->SetInCombatWithZone(); me->SetInCombatWithZone();
if (TempSummon* ts = me->ToTempSummon()) if (TempSummon* ts = me->ToTempSummon())
if (Unit* summoner = ts->GetSummoner()) if (Unit* summoner = ts->GetSummonerUnit())
{ {
me->AddThreat(summoner, 500000.0f); me->AddThreat(summoner, 500000.0f);
AttackStart(summoner); AttackStart(summoner);
@@ -2312,7 +2312,7 @@ public:
bool valid = false; bool valid = false;
me->CastSpell(me, SPELL_RAGING_SPIRIT_VISUAL, true); me->CastSpell(me, SPELL_RAGING_SPIRIT_VISUAL, true);
if (TempSummon* summon = me->ToTempSummon()) if (TempSummon* summon = me->ToTempSummon())
if (Unit* summoner = summon->GetSummoner()) if (Unit* summoner = summon->GetSummonerUnit())
if (summoner->GetTypeId() == TYPEID_PLAYER && summoner->IsAlive() && !summoner->ToPlayer()->IsBeingTeleported() && summoner->FindMap() == me->GetMap()) if (summoner->GetTypeId() == TYPEID_PLAYER && summoner->IsAlive() && !summoner->ToPlayer()->IsBeingTeleported() && summoner->FindMap() == me->GetMap())
{ {
valid = true; valid = true;
@@ -2373,7 +2373,7 @@ public:
{ {
bool valid = false; bool valid = false;
if (TempSummon* summon = me->ToTempSummon()) if (TempSummon* summon = me->ToTempSummon())
if (Unit* summoner = summon->GetSummoner()) if (Unit* summoner = summon->GetSummonerUnit())
if (summoner->GetTypeId() == TYPEID_PLAYER && summoner->IsAlive() && !summoner->ToPlayer()->IsBeingTeleported() && summoner->FindMap() == me->GetMap()) if (summoner->GetTypeId() == TYPEID_PLAYER && summoner->IsAlive() && !summoner->ToPlayer()->IsBeingTeleported() && summoner->FindMap() == me->GetMap())
{ {
valid = true; valid = true;
@@ -3038,7 +3038,7 @@ public:
return; return;
if (TempSummon* summon = GetCaster()->ToTempSummon()) if (TempSummon* summon = GetCaster()->ToTempSummon())
if (Unit* summoner = summon->GetSummoner()) if (Unit* summoner = summon->GetSummonerUnit())
summoner->GetAI()->SetData(DATA_VILE, 1); summoner->GetAI()->SetData(DATA_VILE, 1);
if (Creature* c = GetCaster()->ToCreature()) if (Creature* c = GetCaster()->ToCreature())
@@ -3154,7 +3154,7 @@ public:
if (TempSummon* summ = me->ToTempSummon()) if (TempSummon* summ = me->ToTempSummon())
{ {
if (Unit* summoner = summ->GetSummoner()) if (Unit* summoner = summ->GetSummonerUnit())
{ {
bool buff = _instance->GetBossState(DATA_THE_LICH_KING) == IN_PROGRESS && summoner->GetTypeId() == TYPEID_PLAYER && (!summoner->IsAlive() || summoner->ToPlayer()->IsBeingTeleported() || summoner->FindMap() != me->GetMap()); bool buff = _instance->GetBossState(DATA_THE_LICH_KING) == IN_PROGRESS && summoner->GetTypeId() == TYPEID_PLAYER && (!summoner->IsAlive() || summoner->ToPlayer()->IsBeingTeleported() || summoner->FindMap() != me->GetMap());
if (summoner->GetTypeId() == TYPEID_PLAYER && !summoner->ToPlayer()->IsBeingTeleported() && summoner->FindMap() == me->GetMap()) if (summoner->GetTypeId() == TYPEID_PLAYER && !summoner->ToPlayer()->IsBeingTeleported() && summoner->FindMap() == me->GetMap())
@@ -3191,7 +3191,7 @@ public:
me->GetMotionMaster()->Clear(false); me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MoveIdle(); me->GetMotionMaster()->MoveIdle();
if (TempSummon* summ = me->ToTempSummon()) if (TempSummon* summ = me->ToTempSummon())
if (Unit* summoner = summ->GetSummoner()) if (Unit* summoner = summ->GetSummonerUnit())
{ {
if (summoner->IsAlive() && summoner->GetTypeId() == TYPEID_PLAYER) if (summoner->IsAlive() && summoner->GetTypeId() == TYPEID_PLAYER)
{ {
@@ -663,7 +663,7 @@ public:
timer = 2500; timer = 2500;
if (me->IsSummon()) if (me->IsSummon())
{ {
if (Unit* s = me->ToTempSummon()->GetSummoner()) if (Unit* s = me->ToTempSummon()->GetSummonerUnit())
{ {
if ((s->GetTypeId() == TYPEID_PLAYER && !s->HasAura(SPELL_FLASH_FREEZE_TRAPPED_PLAYER)) || (s->GetTypeId() == TYPEID_UNIT && !s->HasAura(SPELL_FLASH_FREEZE_TRAPPED_NPC))) if ((s->GetTypeId() == TYPEID_PLAYER && !s->HasAura(SPELL_FLASH_FREEZE_TRAPPED_PLAYER)) || (s->GetTypeId() == TYPEID_UNIT && !s->HasAura(SPELL_FLASH_FREEZE_TRAPPED_NPC)))
me->DespawnOrUnsummon(2000); me->DespawnOrUnsummon(2000);
@@ -2405,7 +2405,7 @@ public:
case SPELL_WATER_SPRAY: case SPELL_WATER_SPRAY:
{ {
if (me->IsSummon()) if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner()) if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
if (Creature* c = summoner->ToCreature()) if (Creature* c = summoner->ToCreature())
if (c->AI()) if (c->AI())
CAST_AI(npc_ulduar_flames_initial::npc_ulduar_flames_initialAI, c->AI())->RemoveFlame(me->GetGUID()); CAST_AI(npc_ulduar_flames_initial::npc_ulduar_flames_initialAI, c->AI())->RemoveFlame(me->GetGUID());
@@ -1769,7 +1769,7 @@ public:
void JustDied(Unit*) override void JustDied(Unit*) override
{ {
if (me->IsSummon()) if (me->IsSummon())
if (Unit* sara = me->ToTempSummon()->GetSummoner()) if (Unit* sara = me->ToTempSummon()->GetSummonerUnit())
sara->GetAI()->DoAction(ACTION_INFLUENCE_TENTACLE_DIED); sara->GetAI()->DoAction(ACTION_INFLUENCE_TENTACLE_DIED);
} }
}; };
@@ -58,7 +58,7 @@ public:
npc_frost_tombAI(Creature* c) : NullCreatureAI(c) npc_frost_tombAI(Creature* c) : NullCreatureAI(c)
{ {
if (TempSummon* t = c->ToTempSummon()) if (TempSummon* t = c->ToTempSummon())
if (Unit* s = t->GetSummoner()) if (Unit* s = t->GetSummonerUnit())
{ {
PrisonerGUID = s->GetGUID(); PrisonerGUID = s->GetGUID();
if( me->GetInstanceScript() && me->GetInstanceScript()->instance->IsHeroic() ) if( me->GetInstanceScript() && me->GetInstanceScript()->instance->IsHeroic() )
@@ -229,7 +229,7 @@ public:
checkTimer = 5000; checkTimer = 5000;
bool good = false; bool good = false;
if (me->IsSummon()) if (me->IsSummon())
if (Unit* s = me->ToTempSummon()->GetSummoner()) if (Unit* s = me->ToTempSummon()->GetSummonerUnit())
if (s->IsAlive()) if (s->IsAlive())
good = true; good = true;
if (!good) if (!good)
@@ -310,7 +310,7 @@ public:
void InitializeAI() override void InitializeAI() override
{ {
if (me->ToTempSummon()) if (me->ToTempSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner()) if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
{ {
summonerGUID = summoner->GetGUID(); summonerGUID = summoner->GetGUID();
float x, y, z; float x, y, z;
@@ -478,8 +478,8 @@ public:
void Reset() override void Reset() override
{ {
if (me->ToTempSummon() && me->ToTempSummon()->GetSummoner()) if (me->ToTempSummon() && me->ToTempSummon()->GetSummonerUnit())
me->setFaction(me->ToTempSummon()->GetSummoner()->getFaction()); me->setFaction(me->ToTempSummon()->GetSummonerUnit()->getFaction());
} }
void MoveInLineOfSight(Unit* who) override void MoveInLineOfSight(Unit* who) override
@@ -568,7 +568,7 @@ public:
me->RemoveAllAuras(); me->RemoveAllAuras();
me->DespawnOrUnsummon(1000); me->DespawnOrUnsummon(1000);
if (TempSummon* summon = me->ToTempSummon()) if (TempSummon* summon = me->ToTempSummon())
if (Unit* owner = summon->GetSummoner()) if (Unit* owner = summon->GetSummonerUnit())
if (Player* player = owner->ToPlayer()) if (Player* player = owner->ToPlayer())
player->KilledMonsterCredit(me->GetEntry()); player->KilledMonsterCredit(me->GetEntry());
} }
@@ -36,7 +36,7 @@ public:
{ {
me->SetDisableGravity(true); me->SetDisableGravity(true);
if (me->IsSummon()) if (me->IsSummon())
if (Unit* owner = me->ToTempSummon()->GetSummoner()) if (Unit* owner = me->ToTempSummon()->GetSummonerUnit())
me->GetMotionMaster()->MovePoint(0, *owner); me->GetMotionMaster()->MovePoint(0, *owner);
} }
@@ -49,7 +49,7 @@ public:
cow->CastSpell(cow, 44460, true); cow->CastSpell(cow, 44460, true);
cow->DespawnOrUnsummon(10000); cow->DespawnOrUnsummon(10000);
if (me->IsSummon()) if (me->IsSummon())
if (Unit* owner = me->ToTempSummon()->GetSummoner()) if (Unit* owner = me->ToTempSummon()->GetSummonerUnit())
owner->CastSpell(owner, 44463, true); owner->CastSpell(owner, 44463, true);
} }
} }
@@ -101,7 +101,7 @@ public:
void setphase(short newPhase) void setphase(short newPhase)
{ {
Unit* summoner = me->ToTempSummon() ? me->ToTempSummon()->GetSummoner() : nullptr; Unit* summoner = me->ToTempSummon() ? me->ToTempSummon()->GetSummonerUnit() : nullptr;
if (!summoner || summoner->GetTypeId() != TYPEID_PLAYER) if (!summoner || summoner->GetTypeId() != TYPEID_PLAYER)
return; return;
@@ -271,7 +271,7 @@ public:
{ {
ObjectGuid summonerGUID; ObjectGuid summonerGUID;
if (me->IsSummon()) if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner()) if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
if (summoner->GetTypeId() == TYPEID_PLAYER) if (summoner->GetTypeId() == TYPEID_PLAYER)
summonerGUID = summoner->GetGUID(); summonerGUID = summoner->GetGUID();
@@ -1258,7 +1258,7 @@ public:
Unit* GetSummoner() Unit* GetSummoner()
{ {
if (TempSummon* tempSummon = me->ToTempSummon()) if (TempSummon* tempSummon = me->ToTempSummon())
return tempSummon->GetSummoner(); return tempSummon->GetSummonerUnit();
return nullptr; return nullptr;
} }
@@ -2072,7 +2072,7 @@ public:
if (id == POINT_GRAB_DECOY) if (id == POINT_GRAB_DECOY)
if (TempSummon* summon = me->ToTempSummon()) if (TempSummon* summon = me->ToTempSummon())
if (Unit* summoner = summon->GetSummoner()) if (Unit* summoner = summon->GetSummonerUnit())
DoCast(summoner, SPELL_GRAB); DoCast(summoner, SPELL_GRAB);
} }
@@ -680,7 +680,7 @@ public:
return; return;
if (TempSummon* summ = me->ToTempSummon()) if (TempSummon* summ = me->ToTempSummon())
if (Unit* summoner = summ->GetSummoner()) if (Unit* summoner = summ->GetSummonerUnit())
me->GetMotionMaster()->MovePoint(0, summoner->GetPositionX(), summoner->GetPositionY(), summoner->GetPositionZ()); me->GetMotionMaster()->MovePoint(0, summoner->GetPositionX(), summoner->GetPositionY(), summoner->GetPositionZ());
Reset(); Reset();
@@ -78,7 +78,7 @@ public:
break; break;
case 19: case 19:
me->MonsterTextEmote("The frosthound has located the thief's hiding place. Confront him!", 0, true); me->MonsterTextEmote("The frosthound has located the thief's hiding place. Confront him!", 0, true);
if (Unit* summoner = me->ToTempSummon()->GetSummoner()) if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
summoner->ToPlayer()->KilledMonsterCredit(29677); summoner->ToPlayer()->KilledMonsterCredit(29677);
break; break;
} }
@@ -293,7 +293,7 @@ public:
ghoul->GetMotionMaster()->MoveTargetedHome(); ghoul->GetMotionMaster()->MoveTargetedHome();
} }
if (Unit* owner = me->ToTempSummon()->GetSummoner()) if (Unit* owner = me->ToTempSummon()->GetSummonerUnit())
if (Player* player = owner->ToPlayer()) if (Player* player = owner->ToPlayer())
player->KilledMonsterCredit(me->GetEntry()); player->KilledMonsterCredit(me->GetEntry());
@@ -103,7 +103,7 @@ public:
bool Execute(uint64 /*eventTime*/, uint32 /*diff*/) override bool Execute(uint64 /*eventTime*/, uint32 /*diff*/) override
{ {
if (_owner.IsSummon()) if (_owner.IsSummon())
if (Unit* summoner = _owner.ToTempSummon()->GetSummoner()) if (Unit* summoner = _owner.ToTempSummon()->GetSummonerUnit())
{ {
summoner->GetAI()->DoAction(_action); summoner->GetAI()->DoAction(_action);
_owner.SetStandState(UNIT_STAND_STATE_SUBMERGED); _owner.SetStandState(UNIT_STAND_STATE_SUBMERGED);
@@ -514,7 +514,7 @@ public:
{ {
Talk(ANGER_SAY_DEATH); Talk(ANGER_SAY_DEATH);
if (me->IsSummon()) if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner()) if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
Unit::Kill(summoner, summoner); Unit::Kill(summoner, summoner);
} }
+1 -1
View File
@@ -648,7 +648,7 @@ public:
NullCreatureAI::InitializeAI(); NullCreatureAI::InitializeAI();
if (TempSummon* summon = me->ToTempSummon()) if (TempSummon* summon = me->ToTempSummon())
if (Unit* owner = summon->GetSummoner()) if (Unit* owner = summon->GetSummonerUnit())
if (owner->GetTypeId() == TYPEID_PLAYER) if (owner->GetTypeId() == TYPEID_PLAYER)
{ {
_ownerGUID = owner->GetGUID(); _ownerGUID = owner->GetGUID();
+2 -2
View File
@@ -34,7 +34,7 @@ public:
void InitializeAI() override void InitializeAI() override
{ {
if (Unit* owner = me->ToTempSummon()->GetSummoner()) if (Unit* owner = me->ToTempSummon()->GetSummonerUnit())
{ {
uint32 hp = uint32(owner->GetMaxHealth() * 0.3f); uint32 hp = uint32(owner->GetMaxHealth() * 0.3f);
me->SetMaxHealth(hp); me->SetMaxHealth(hp);
@@ -75,7 +75,7 @@ public:
void JustDied(Unit* /*killer*/) override void JustDied(Unit* /*killer*/) override
{ {
if (me->IsSummon()) if (me->IsSummon())
if (Unit* owner = me->ToTempSummon()->GetSummoner()) if (Unit* owner = me->ToTempSummon()->GetSummonerUnit())
if (owner->HasAura(SPELL_PRIEST_GLYPH_OF_SHADOWFIEND)) if (owner->HasAura(SPELL_PRIEST_GLYPH_OF_SHADOWFIEND))
owner->CastSpell(owner, SPELL_PRIEST_GLYPH_OF_SHADOWFIEND_MANA, true); owner->CastSpell(owner, SPELL_PRIEST_GLYPH_OF_SHADOWFIEND_MANA, true);
} }
+1 -1
View File
@@ -851,7 +851,7 @@ public:
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{ {
PreventDefaultAction(); PreventDefaultAction();
if (Unit* owner = GetUnitOwner()->ToTempSummon()->GetSummoner()) if (Unit* owner = GetUnitOwner()->ToTempSummon()->GetSummonerUnit())
{ {
GetUnitOwner()->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, owner->GetUInt32Value(PLAYER_VISIBLE_ITEM_16_ENTRYID)); GetUnitOwner()->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, owner->GetUInt32Value(PLAYER_VISIBLE_ITEM_16_ENTRYID));
GetUnitOwner()->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, owner->GetUInt32Value(PLAYER_VISIBLE_ITEM_17_ENTRYID)); GetUnitOwner()->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, owner->GetUInt32Value(PLAYER_VISIBLE_ITEM_17_ENTRYID));
+1 -1
View File
@@ -224,7 +224,7 @@ public:
// xinef: chance of success stores proper amount of damage increase // xinef: chance of success stores proper amount of damage increase
// xinef: little hack because GetSpellModOwner will return nullptr pointer at this point (early summoning stage) // xinef: little hack because GetSpellModOwner will return nullptr pointer at this point (early summoning stage)
if (GetUnitOwner()->IsSummon()) if (GetUnitOwner()->IsSummon())
if (Unit* owner = GetUnitOwner()->ToTempSummon()->GetSummoner()) if (Unit* owner = GetUnitOwner()->ToTempSummon()->GetSummonerUnit())
if (Player* player = owner->GetSpellModOwner()) if (Player* player = owner->GetSpellModOwner())
player->ApplySpellMod(SPELL_DRUID_BARKSKIN, SPELLMOD_CHANCE_OF_SUCCESS, amount); player->ApplySpellMod(SPELL_DRUID_BARKSKIN, SPELLMOD_CHANCE_OF_SUCCESS, amount);
} }
+1 -1
View File
@@ -3847,7 +3847,7 @@ public:
{ {
if (Unit* caster = GetCaster()) if (Unit* caster = GetCaster())
if (TempSummon* vehicle = caster->ToTempSummon()) if (TempSummon* vehicle = caster->ToTempSummon())
if (Unit* rider = vehicle->GetSummoner()) if (Unit* rider = vehicle->GetSummonerUnit())
rider->RemoveAurasDueToSpell(GetId()); rider->RemoveAurasDueToSpell(GetId());
} }
+1 -1
View File
@@ -580,7 +580,7 @@ public:
if (Unit* unitTarget = GetHitUnit()) if (Unit* unitTarget = GetHitUnit())
if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetCaster()->GetGUID())) if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetCaster()->GetGUID()))
{ {
aur->GetBase()->RefreshTimersWithMods(); aur->GetBase()->RefreshTimers();
aur->ChangeAmount(aur->CalculateAmount(aur->GetCaster()), false); aur->ChangeAmount(aur->CalculateAmount(aur->GetCaster()), false);
} }
} }
+1 -1
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@@ -239,7 +239,7 @@ public:
void HandleScriptEffect(SpellEffIndex /*effIndex*/) void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{ {
if (Unit* target = GetHitUnit()) if (Unit* target = GetHitUnit())
if (Unit* owner = target->ToTempSummon()->GetSummoner()) if (Unit* owner = target->ToTempSummon()->GetSummonerUnit())
if (owner->GetTypeId() == TYPEID_PLAYER) if (owner->GetTypeId() == TYPEID_PLAYER)
owner->ToPlayer()->KilledMonsterCredit(23327); // Some trigger, just count owner->ToPlayer()->KilledMonsterCredit(23327); // Some trigger, just count
} }
+1 -1
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@@ -764,7 +764,7 @@ public:
// Refresh corruption on target // Refresh corruption on target
if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, GetCaster()->GetGUID())) if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, GetCaster()->GetGUID()))
{ {
aur->GetBase()->RefreshTimersWithMods(); aur->GetBase()->RefreshTimers();
aur->ChangeAmount(aur->CalculateAmount(aur->GetCaster()), false); aur->ChangeAmount(aur->CalculateAmount(aur->GetCaster()), false);
} }
} }
+1 -1
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@@ -1707,7 +1707,7 @@ public:
{ {
if (creature->IsSummon()) if (creature->IsSummon())
{ {
if (player == creature->ToTempSummon()->GetSummoner()) if (player == creature->ToTempSummon()->GetSummonerUnit())
{ {
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);