fix(Scripts/RuinsOfAhnQiraj): Lower player damage req when Buru is da… (#12820)
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@@ -137,6 +137,10 @@ struct boss_buru : public BossAI
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{
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{
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damage = damage * 0.01f; // 99% dmg resist
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damage = damage * 0.01f; // 99% dmg resist
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}
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}
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else if (attacker->GetEntry() == NPC_BURU_EGG)
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{
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me->LowerPlayerDamageReq(damage);
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}
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if (me->HealthBelowPctDamaged(20, damage) && _phase == PHASE_EGG)
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if (me->HealthBelowPctDamaged(20, damage) && _phase == PHASE_EGG)
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{
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{
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