fix(Scripts/ICC): visual of the Blood Council Bosses
This commit is contained in:
@@ -198,6 +198,7 @@ class boss_prince_keleseth_icc : public CreatureScript
|
|||||||
}
|
}
|
||||||
|
|
||||||
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
||||||
|
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
|
||||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
||||||
me->SetReactState(REACT_PASSIVE);
|
me->SetReactState(REACT_PASSIVE);
|
||||||
}
|
}
|
||||||
@@ -355,6 +356,7 @@ class boss_prince_keleseth_icc : public CreatureScript
|
|||||||
summons.DespawnEntry(WORLD_TRIGGER);
|
summons.DespawnEntry(WORLD_TRIGGER);
|
||||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29 | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29 | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||||
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
||||||
|
me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
|
||||||
me->SetReactState(REACT_AGGRESSIVE);
|
me->SetReactState(REACT_AGGRESSIVE);
|
||||||
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
|
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
|
||||||
me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000));
|
me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000));
|
||||||
@@ -455,6 +457,7 @@ class boss_prince_taldaram_icc : public CreatureScript
|
|||||||
}
|
}
|
||||||
|
|
||||||
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
||||||
|
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
|
||||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
||||||
me->SetReactState(REACT_PASSIVE);
|
me->SetReactState(REACT_PASSIVE);
|
||||||
}
|
}
|
||||||
@@ -622,6 +625,7 @@ class boss_prince_taldaram_icc : public CreatureScript
|
|||||||
summons.DespawnEntry(WORLD_TRIGGER);
|
summons.DespawnEntry(WORLD_TRIGGER);
|
||||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29 | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29 | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||||
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
||||||
|
me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
|
||||||
me->SetReactState(REACT_AGGRESSIVE);
|
me->SetReactState(REACT_AGGRESSIVE);
|
||||||
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
|
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
|
||||||
me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000));
|
me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000));
|
||||||
@@ -737,6 +741,7 @@ class boss_prince_valanar_icc : public CreatureScript
|
|||||||
}
|
}
|
||||||
|
|
||||||
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
||||||
|
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
|
||||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
||||||
me->SetReactState(REACT_PASSIVE);
|
me->SetReactState(REACT_PASSIVE);
|
||||||
}
|
}
|
||||||
@@ -913,6 +918,7 @@ class boss_prince_valanar_icc : public CreatureScript
|
|||||||
summons.DespawnEntry(WORLD_TRIGGER);
|
summons.DespawnEntry(WORLD_TRIGGER);
|
||||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29 | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29 | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||||
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
||||||
|
me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
|
||||||
me->SetReactState(REACT_AGGRESSIVE);
|
me->SetReactState(REACT_AGGRESSIVE);
|
||||||
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
|
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
|
||||||
me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000));
|
me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000));
|
||||||
|
|||||||
Reference in New Issue
Block a user