усложнение соло подземелий
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+20
-2
@@ -234,6 +234,24 @@ ACORE_AUTOBALANCE_MIN_PLAYERS_RAID=1
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# Минимальное число игроков для рейдов heroic.
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ACORE_AUTOBALANCE_MIN_PLAYERS_RAID_HEROIC=1
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# Множитель HP обычных мобов в normal 5ppl.
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ACORE_AUTOBALANCE_STAT_MODIFIER_HEALTH=1.30
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# Множитель урона обычных мобов в normal 5ppl.
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ACORE_AUTOBALANCE_STAT_MODIFIER_DAMAGE=1.10
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# Множитель HP боссов в normal 5ppl.
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ACORE_AUTOBALANCE_STAT_MODIFIER_BOSS_HEALTH=1.40
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# Множитель HP обычных мобов в heroic 5ppl.
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ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_HEALTH=1.25
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# Множитель урона обычных мобов в heroic 5ppl.
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ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_DAMAGE=1.05
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# Множитель HP боссов в heroic 5ppl.
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ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_BOSS_HEALTH=1.35
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# Кривая скейла рейдов: чем ниже значение, тем быстрее растет сложность с игроками.
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ACORE_AUTOBALANCE_INFLECTION_POINT_RAID=0.75
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@@ -247,10 +265,10 @@ ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_HEROIC=0.80
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ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_HEROIC_BOSS_MODIFIER=1.45
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# Множитель урона боссов в обычных 5ppl.
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ACORE_AUTOBALANCE_STAT_MODIFIER_BOSS_DAMAGE=0.85
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ACORE_AUTOBALANCE_STAT_MODIFIER_BOSS_DAMAGE=1.00
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# Множитель урона боссов в heroic 5ppl.
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ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_BOSS_DAMAGE=0.75
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ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_BOSS_DAMAGE=0.90
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# Общий множитель статов рейда normal.
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ACORE_AUTOBALANCE_STAT_MODIFIER_RAID_GLOBAL=0.85
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+16
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@@ -39,12 +39,18 @@ FORCE_PLAYERBOTS="${FORCE_PLAYERBOTS:-${ACORE_PLAYERBOTS_FORCE:-0}}"
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: "${ACORE_AUTOBALANCE_MIN_PLAYERS_HEROIC:=1}"
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: "${ACORE_AUTOBALANCE_MIN_PLAYERS_RAID:=1}"
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: "${ACORE_AUTOBALANCE_MIN_PLAYERS_RAID_HEROIC:=1}"
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: "${ACORE_AUTOBALANCE_STAT_MODIFIER_HEALTH:=1.30}"
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: "${ACORE_AUTOBALANCE_STAT_MODIFIER_DAMAGE:=1.10}"
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: "${ACORE_AUTOBALANCE_STAT_MODIFIER_BOSS_HEALTH:=1.40}"
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: "${ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_HEALTH:=1.25}"
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: "${ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_DAMAGE:=1.05}"
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: "${ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_BOSS_HEALTH:=1.35}"
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: "${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID:=0.75}"
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: "${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_BOSS_MODIFIER:=1.35}"
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: "${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_HEROIC:=0.80}"
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: "${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_HEROIC_BOSS_MODIFIER:=1.45}"
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: "${ACORE_AUTOBALANCE_STAT_MODIFIER_BOSS_DAMAGE:=0.85}"
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: "${ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_BOSS_DAMAGE:=0.75}"
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: "${ACORE_AUTOBALANCE_STAT_MODIFIER_BOSS_DAMAGE:=1.00}"
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: "${ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_BOSS_DAMAGE:=0.90}"
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: "${ACORE_AUTOBALANCE_STAT_MODIFIER_RAID_GLOBAL:=0.85}"
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: "${ACORE_AUTOBALANCE_STAT_MODIFIER_RAID_DAMAGE:=0.75}"
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: "${ACORE_AUTOBALANCE_STAT_MODIFIER_RAID_BOSS_HEALTH:=0.70}"
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@@ -399,8 +405,15 @@ AutoBalance.InflectionPointRaid.BossModifier = ${ACORE_AUTOBALANCE_INFLECTION_PO
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AutoBalance.InflectionPointRaidHeroic = ${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_HEROIC}
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AutoBalance.InflectionPointRaidHeroic.BossModifier = ${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_HEROIC_BOSS_MODIFIER}
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# Keep 5-man bosses manageable in solo runs.
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# Moderate solo profile for 5-man dungeons: longer fights with a controlled
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# damage increase, while keeping one-player scaling enabled.
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AutoBalance.StatModifier.Health = ${ACORE_AUTOBALANCE_STAT_MODIFIER_HEALTH}
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AutoBalance.StatModifier.Damage = ${ACORE_AUTOBALANCE_STAT_MODIFIER_DAMAGE}
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AutoBalance.StatModifier.Boss.Health = ${ACORE_AUTOBALANCE_STAT_MODIFIER_BOSS_HEALTH}
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AutoBalance.StatModifier.Boss.Damage = ${ACORE_AUTOBALANCE_STAT_MODIFIER_BOSS_DAMAGE}
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AutoBalance.StatModifierHeroic.Health = ${ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_HEALTH}
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AutoBalance.StatModifierHeroic.Damage = ${ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_DAMAGE}
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AutoBalance.StatModifierHeroic.Boss.Health = ${ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_BOSS_HEALTH}
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AutoBalance.StatModifierHeroic.Boss.Damage = ${ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_BOSS_DAMAGE}
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# Raid tuning for solo / duo / incomplete groups.
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