fix(Scripts/Karazhan): Chess Event Cross Faction (#18478)
Chess_Event_Cross_Faction
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@@ -1944,13 +1944,13 @@ struct npc_chesspiece : public ScriptedAI
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void sGossipHello(Player* player) override
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void sGossipHello(Player* player) override
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{
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{
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uint32 chessPhase = _instance->GetData(DATA_CHESS_GAME_PHASE);
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uint32 chessPhase = _instance->GetData(DATA_CHESS_GAME_PHASE);
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if (player->GetTeamId() == TEAM_ALLIANCE && me->GetFaction() != CHESS_FACTION_ALLIANCE && chessPhase < CHESS_PHASE_PVE_FINISHED)
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if (_instance->GetData(DATA_CHESS_EVENT) == TEAM_ALLIANCE && me->GetFaction() != CHESS_FACTION_ALLIANCE && chessPhase < CHESS_PHASE_PVE_FINISHED)
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{
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{
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SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
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SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
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return;
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return;
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}
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}
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if (player->GetTeamId() == TEAM_HORDE && me->GetFaction() != CHESS_FACTION_HORDE && chessPhase < CHESS_PHASE_PVE_FINISHED)
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if (_instance->GetData(DATA_CHESS_EVENT) == TEAM_HORDE && me->GetFaction() != CHESS_FACTION_HORDE && chessPhase < CHESS_PHASE_PVE_FINISHED)
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{
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{
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SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
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SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
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return;
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return;
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