feat(Core/Maps): AreaBoundary (#10525)

* cherry-picked commit (https://github.com/TrinityCore/TrinityCore/commit/2da458c56d024aac04468ce2af454a83ad790bf6)
This commit is contained in:
IntelligentQuantum
2022-04-15 16:40:41 +04:30
committed by GitHub
parent c1747f2fbf
commit ab4ee71762
169 changed files with 918 additions and 628 deletions
@@ -150,9 +150,9 @@ public:
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
if (GameObject* object = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(GO_GONG_OF_BETHEKK)))
object->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
me->DespawnOrUnsummon(4000);
@@ -28,8 +28,8 @@ EndScriptData */
DoorData const doorData[] =
{
{ GO_FORCEFIELD, DATA_ARLOKK, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_FORCEFIELD, DATA_ARLOKK, DOOR_TYPE_ROOM },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
class instance_zulgurub : public InstanceMapScript