fix(Core/Player): Double health regen from spirit (#15955)
Update Player.cpp
This commit is contained in:
@@ -5143,7 +5143,7 @@ float Player::OCTRegenHPPerSpirit()
|
|||||||
if (baseSpirit > 50)
|
if (baseSpirit > 50)
|
||||||
baseSpirit = 50;
|
baseSpirit = 50;
|
||||||
float moreSpirit = spirit - baseSpirit;
|
float moreSpirit = spirit - baseSpirit;
|
||||||
float regen = baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio;
|
float regen = (baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio) * 2;
|
||||||
return regen;
|
return regen;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user