fix: Qaston revert (#13320)

* Revert "fix(Core/QAston): fixed shields oneshotting (#13271)"

This reverts commit e05f61d1b3.

* Revert "fix(Core): Crash (#13292)"

This reverts commit a818bcf3e2.

* Revert "fix: Crash (#13241)"

This reverts commit be423a91b5.

* delete sql

* Revert "refactor(Core/Spells): Implement QAston Proc System (#11079)"

This reverts commit cbd3fd0967.

* add sql revert

* fix sql

* remove update from world.updates
This commit is contained in:
Angelo Venturini
2022-10-05 16:53:20 -03:00
committed by GitHub
parent e189caeb76
commit ad4ce0895f
55 changed files with 8995 additions and 9257 deletions
@@ -1,58 +0,0 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "Unit.h"
enum Spells
{
SPELL_MARK_OF_MALICE_TRIGGERED = 33494
};
// 33493 - Mark of Malice
class spell_mark_of_malice : public AuraScript
{
PrepareAuraScript(spell_mark_of_malice);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_MARK_OF_MALICE_TRIGGERED });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
// just drop charges
if (aurEff->GetBase()->GetCharges() > 1)
return;
GetTarget()->CastSpell(GetTarget(), SPELL_MARK_OF_MALICE_TRIGGERED, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_mark_of_malice::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
void AddSC_shadow_labyrinth()
{
RegisterSpellScript(spell_mark_of_malice);
}