вывод из самбомудлей модов для азероткор
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE
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*/
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#ifndef __AB_UTILS_H
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#define __AB_UTILS_H
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#include "ABInflectionPointSettings.h"
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#include "ABLevelScalingDynamicLevelSettings.h"
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#include "ABMapInfo.h"
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#include "ABStatModifiers.h"
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#include "AutoBalance.h"
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#include "Creature.h"
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#include "Map.h"
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#include "SharedDefines.h"
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#include <list>
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#include <map>
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#include <string>
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void AddCreatureToMapCreatureList(Creature* creature, bool addToCreatureList = true, bool forceRecalculation = false);
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void RemoveCreatureFromMapData(Creature* creature);
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uint64_t GetCurrentConfigTime();
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uint32 getBaseExpansionValueForLevel(const uint32 baseValues[3], uint8 targetLevel);
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float getBaseExpansionValueForLevel(const float baseValues[3], uint8 targetLevel);
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float getDefaultMultiplier(Map* map, AutoBalanceInflectionPointSettings inflectionPointSettings);
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int GetForcedNumPlayers(int creatureId);
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World_Multipliers getWorldMultiplier(Map* map, BaseValueType baseValueType);
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AutoBalanceInflectionPointSettings getInflectionPointSettings(InstanceMap* instanceMap, bool isBoss = false);
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void getStatModifiersDebug(Map* map, Creature* creature, std::string message);
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AutoBalanceStatModifiers getStatModifiers(Map* map, Creature* creature = nullptr);
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bool hasBossOverride(uint32 dungeonId);
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bool hasDungeonOverride(uint32 dungeonId);
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bool hasDynamicLevelOverride(uint32 dungeonId);
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bool hasLevelScalingDistanceCheckOverride(uint32 dungeonId);
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bool hasStatModifierBossOverride(uint32 dungeonId);
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bool hasStatModifierCreatureOverride(uint32 creatureId);
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bool hasStatModifierOverride(uint32 dungeonId);
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bool isBossOrBossSummon(Creature* creature, bool log = false);
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bool isCreatureRelevant(Creature* creature);
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bool isDungeonInDisabledDungeonIds(uint32 dungeonId);
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bool isDungeonInMinPlayerMap(uint32 dungeonId, bool isHeroic);
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void LoadForcedCreatureIdsFromString(std::string creatureIds, int forcedPlayerCount);
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std::list<uint32> LoadDisabledDungeons(std::string dungeonIdString);
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std::map <uint32, uint32> LoadDistanceCheckOverrides(std::string dungeonIdString);
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std::map <uint8 , AutoBalanceLevelScalingDynamicLevelSettings> LoadDynamicLevelOverrides(std::string dungeonIdString);
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std::map <uint32, AutoBalanceInflectionPointSettings> LoadInflectionPointOverrides(std::string dungeonIdString);
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void LoadMapSettings(Map* map);
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std::map <uint32, uint8> LoadMinPlayersPerDungeonId(std::string minPlayersString);
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std::map <uint32, AutoBalanceStatModifiers> LoadStatModifierOverrides(std::string dungeonIdString);
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bool ShouldMapBeEnabled (Map* map);
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void UpdateMapPlayerStats (Map* map);
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void AddPlayerToMap(Map* map, Player* player);
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bool RemovePlayerFromMap(Map* map, Player* player);
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bool UpdateMapDataIfNeeded(Map* map, bool force = false);
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AutoBalanceMapInfo* GetMapInfo(Map* map);
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#endif
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