вывод из самбомудлей модов для азероткор
This commit is contained in:
Submodule modules/mod-playerbots deleted from a1137dbddc
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BasedOnStyle: google
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IndentWidth: 4
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TabWidth: 4
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ColumnLimit: 120
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UseTab: Never
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AllowShortFunctionsOnASingleLine: All
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AllowShortIfStatementsOnASingleLine: false
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AllowShortLoopsOnASingleLine: false
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BreakBeforeBraces: Allman
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AccessModifierOffset: -4
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DerivePointerAlignment: false
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PointerAlignment: Left
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[*]
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charset = utf-8
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indent_style = space
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indent_size = 4
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tab_width = 4
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insert_final_newline = true
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trim_trailing_whitespace = true
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max_line_length = 80
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@@ -0,0 +1,45 @@
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### TITLE
|
||||
## Type(Scope/Subscope): Commit ultra short explanation
|
||||
## |---- Write below the examples with a maximum of 50 characters ----|
|
||||
## Example 1: fix(DB/SAI): Missing spell to NPC Hogger
|
||||
## Example 2: fix(CORE/Raid): Phase 2 of Ragnaros
|
||||
## Example 3: feat(CORE/Commands): New GM command to do something
|
||||
|
||||
### DESCRIPTION
|
||||
## Explain why this change is being made, what does it fix etc...
|
||||
## |---- Write below the examples with a maximum of 72 characters per lines ----|
|
||||
## Example: Hogger (id: 492) was not charging player when being engaged.
|
||||
|
||||
## Provide links to any issue, commit, pull request or other resource
|
||||
## Example 1: Closes issue #23
|
||||
## Example 2: Ported from other project's commit (link)
|
||||
## Example 3: References taken from wowpedia / wowhead / wowwiki / https://wowgaming.altervista.org/aowow/
|
||||
|
||||
## =======================================================
|
||||
## EXTRA INFOS
|
||||
## =======================================================
|
||||
## "Type" can be:
|
||||
## feat (new feature)
|
||||
## fix (bug fix)
|
||||
## refactor (refactoring production code)
|
||||
## style (formatting, missing semi colons, etc; no code change)
|
||||
## docs (changes to documentation)
|
||||
## test (adding or refactoring tests; no production code change)
|
||||
## chore (updating bash scripts, git files etc; no production code change)
|
||||
## --------------------
|
||||
## Remember to
|
||||
## Capitalize the subject line
|
||||
## Use the imperative mood in the subject line
|
||||
## Do not end the subject line with a period
|
||||
## Separate subject from body with a blank line
|
||||
## Use the body to explain what and why rather than how
|
||||
## Can use multiple lines with "-" for bullet points in body
|
||||
## --------------------
|
||||
## More info here https://www.conventionalcommits.org/en/v1.0.0-beta.2/
|
||||
## =======================================================
|
||||
## "Scope" can be:
|
||||
## CORE (core related, c++)
|
||||
## DB (database related, sql)
|
||||
## =======================================================
|
||||
## "Subscope" is optional and depends on the nature of the commit.
|
||||
## =======================================================
|
||||
@@ -0,0 +1,105 @@
|
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## AUTO-DETECT
|
||||
## Handle line endings automatically for files detected as
|
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## text and leave all files detected as binary untouched.
|
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## This will handle all files NOT defined below.
|
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* text=auto eol=lf
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|
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# Text
|
||||
*.conf text
|
||||
*.conf.dist text
|
||||
*.cmake text
|
||||
|
||||
## Scripts
|
||||
*.sh text
|
||||
*.fish text
|
||||
*.lua text
|
||||
|
||||
## SQL
|
||||
*.sql text
|
||||
|
||||
## C++
|
||||
*.c text
|
||||
*.cc text
|
||||
*.cxx text
|
||||
*.cpp text
|
||||
*.c++ text
|
||||
*.hpp text
|
||||
*.h text
|
||||
*.h++ text
|
||||
*.hh text
|
||||
|
||||
|
||||
## For documentation
|
||||
|
||||
# Documents
|
||||
*.doc diff=astextplain
|
||||
*.DOC diff=astextplain
|
||||
*.docx diff=astextplain
|
||||
*.DOCX diff=astextplain
|
||||
*.dot diff=astextplain
|
||||
*.DOT diff=astextplain
|
||||
*.pdf diff=astextplain
|
||||
*.PDF diff=astextplain
|
||||
*.rtf diff=astextplain
|
||||
*.RTF diff=astextplain
|
||||
|
||||
## DOCUMENTATION
|
||||
*.markdown text
|
||||
*.md text
|
||||
*.mdwn text
|
||||
*.mdown text
|
||||
*.mkd text
|
||||
*.mkdn text
|
||||
*.mdtxt text
|
||||
*.mdtext text
|
||||
*.txt text
|
||||
AUTHORS text
|
||||
CHANGELOG text
|
||||
CHANGES text
|
||||
CONTRIBUTING text
|
||||
COPYING text
|
||||
copyright text
|
||||
*COPYRIGHT* text
|
||||
INSTALL text
|
||||
license text
|
||||
LICENSE text
|
||||
NEWS text
|
||||
readme text
|
||||
*README* text
|
||||
TODO text
|
||||
|
||||
## GRAPHICS
|
||||
*.ai binary
|
||||
*.bmp binary
|
||||
*.eps binary
|
||||
*.gif binary
|
||||
*.ico binary
|
||||
*.jng binary
|
||||
*.jp2 binary
|
||||
*.jpg binary
|
||||
*.jpeg binary
|
||||
*.jpx binary
|
||||
*.jxr binary
|
||||
*.pdf binary
|
||||
*.png binary
|
||||
*.psb binary
|
||||
*.psd binary
|
||||
*.svg text
|
||||
*.svgz binary
|
||||
*.tif binary
|
||||
*.tiff binary
|
||||
*.wbmp binary
|
||||
*.webp binary
|
||||
|
||||
|
||||
## ARCHIVES
|
||||
*.7z binary
|
||||
*.gz binary
|
||||
*.jar binary
|
||||
*.rar binary
|
||||
*.tar binary
|
||||
*.zip binary
|
||||
|
||||
## EXECUTABLES
|
||||
*.exe binary
|
||||
*.pyc binary
|
||||
@@ -0,0 +1,36 @@
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---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Bug Description**
|
||||
A clear and concise description of what the bug is. If the bug is a crash, a crash log must be posted or the issue will be removed.
|
||||
|
||||
**Commit Hash**
|
||||
The hash of the current commit.
|
||||
|
||||
**How To Reproduce Bug**
|
||||
Detailed steps to reproduce the behavior.
|
||||
|
||||
**Expected Behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Modules**
|
||||
Please list all modules used as many are known to cause conflicts with Playerbots.
|
||||
|
||||
**Playerbot Settings**
|
||||
Number of bots, scaling settings, etc if performance related.
|
||||
|
||||
**System**
|
||||
OS: [e.g. Windows, Linux]
|
||||
Hardware: [e.g. CPU if performance related]
|
||||
|
||||
**Additional Context**
|
||||
Add any other context about the problem here.
|
||||
@@ -0,0 +1,20 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
||||
@@ -0,0 +1,21 @@
|
||||
name: Enforce test-staging → master
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
branches:
|
||||
- master
|
||||
- test-staging
|
||||
|
||||
jobs:
|
||||
require-test-staging:
|
||||
runs-on: ubuntu-22.04
|
||||
if: github.event.pull_request.base.ref == 'master'
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||||
steps:
|
||||
- name: Ensure PR source is test-staging
|
||||
run: |
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||||
echo "Base: ${{ github.event.pull_request.base.ref }}"
|
||||
echo "Head: ${{ github.event.pull_request.head.ref }}"
|
||||
if [ "${{ github.event.pull_request.head.ref }}" != "test-staging" ]; then
|
||||
echo "✖ Pull request must come from test-staging"
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exit 1
|
||||
fi
|
||||
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name: Codestyle
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "master", "test-staging" ]
|
||||
pull_request:
|
||||
branches: [ "master", "test-staging" ]
|
||||
|
||||
concurrency:
|
||||
group: "codestyle-${{ github.event.pull_request.number }}"
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
lint:
|
||||
name: "clang-format-always-success"
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
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- name: Checkout Playerbot Module
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uses: actions/checkout@v4
|
||||
- name: Install clang-format
|
||||
run: sudo apt-get install clang-format -y
|
||||
|
||||
- name: Run clang-format
|
||||
run: |
|
||||
# Find all C/C++ source files
|
||||
FILES=$(find . -name "*.h" -o -name "*.cpp" -o -name "*.c" -o -name "*.hpp")
|
||||
|
||||
# Run clang-format in dry-run mode to check for formatting issues
|
||||
clang-format -i $FILES
|
||||
|
||||
# Check if there are any formatting changes
|
||||
git diff --exit-code
|
||||
shell: bash
|
||||
continue-on-error: true
|
||||
@@ -0,0 +1,40 @@
|
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name: C++ Codestyle
|
||||
on:
|
||||
pull_request:
|
||||
types:
|
||||
- opened
|
||||
- reopened
|
||||
- synchronize
|
||||
- ready_for_review
|
||||
paths:
|
||||
- src/**
|
||||
- "!README.md"
|
||||
- "!docs/**"
|
||||
|
||||
concurrency:
|
||||
group: "codestyle-cppcheck-${{ github.event.pull_request.number }}"
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
triage:
|
||||
runs-on: ubuntu-latest
|
||||
name: C++
|
||||
if: github.event.pull_request.draft == false
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Setup python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.10'
|
||||
- name: AzerothCore codestyle
|
||||
run: python ./apps/codestyle/codestyle-cpp.py
|
||||
- name: C++ Advanced
|
||||
run: |
|
||||
sudo apt update -y
|
||||
sudo apt install -y cppcheck
|
||||
cppcheck --force --inline-suppr --suppressions-list=./.suppress.cppcheck src/ --output-file=report.txt
|
||||
|
||||
if [ -s report.txt ]; then # if file is not empty
|
||||
cat report.txt
|
||||
exit 1 # let github action fails
|
||||
fi
|
||||
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|
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name: ubuntu-build
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "master", "test-staging" ]
|
||||
pull_request:
|
||||
branches: [ "master", "test-staging" ]
|
||||
|
||||
concurrency:
|
||||
group: "core-build-${{ github.event.pull_request.number }}"
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
build:
|
||||
strategy:
|
||||
# Set fail-fast to false to ensure that feedback is delivered for all matrix combinations. Consider changing this to true when your workflow is stable.
|
||||
fail-fast: false
|
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matrix:
|
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# the result of the matrix will be the combination of all attributes, so we get os*compiler builds
|
||||
include:
|
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- os: ubuntu-22.04
|
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c_compiler: clang
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cpp_compiler: clang++
|
||||
build_type: Release
|
||||
- os: ubuntu-22.04
|
||||
c_compiler: gcc
|
||||
cpp_compiler: g++
|
||||
build_type: Release
|
||||
- os: ubuntu-24.04
|
||||
c_compiler: gcc
|
||||
cpp_compiler: g++
|
||||
build_type: Release
|
||||
|
||||
runs-on: ${{ matrix.os }}
|
||||
name: ${{ matrix.os }}-${{ matrix.cpp_compiler }}
|
||||
|
||||
steps:
|
||||
- name: Checkout AzerothCore
|
||||
uses: actions/checkout@v3
|
||||
with:
|
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repository: 'mod-playerbots/azerothcore-wotlk'
|
||||
ref: 'Playerbot'
|
||||
|
||||
- name: Set reusable strings
|
||||
id: strings
|
||||
shell: bash
|
||||
run: |
|
||||
echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT"
|
||||
|
||||
- name: Checkout Playerbot Module
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
repository: 'mod-playerbots/mod-playerbots'
|
||||
path: 'modules/mod-playerbots'
|
||||
|
||||
- name: Cache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ github.workspace }}/var/ccache
|
||||
key: ccache:${{ matrix.os }}:${{ matrix.c_compiler }}:${{ github.ref }}:${{ github.sha }}
|
||||
restore-keys: |
|
||||
ccache:${{ matrix.os }}:${{ matrix.c_compiler }}:${{ github.ref }}
|
||||
ccache:${{ matrix.os }}:${{ matrix.c_compiler }}
|
||||
ccache:${{ matrix.os }}
|
||||
|
||||
- name: Install Requirements
|
||||
run: sudo apt-get update && sudo apt-get install ccache git cmake make gcc g++ clang libmysqlclient-dev libssl-dev libbz2-dev libreadline-dev libncurses-dev mysql-server libboost-all-dev
|
||||
|
||||
- name: Configure CMake
|
||||
run: >
|
||||
cmake -B ${{ steps.strings.outputs.build-output-dir }}
|
||||
-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }}
|
||||
-DCMAKE_C_COMPILER=${{ matrix.c_compiler }}
|
||||
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
|
||||
-S ${{ github.workspace }}
|
||||
|
||||
- name: Build
|
||||
run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }}
|
||||
@@ -0,0 +1,45 @@
|
||||
name: macos-build
|
||||
on:
|
||||
push:
|
||||
branches: [ "master", "test-staging" ]
|
||||
pull_request:
|
||||
branches: [ "master", "test-staging" ]
|
||||
|
||||
concurrency:
|
||||
group: "macos-build-${{ github.event.pull_request.number }}"
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
macos-build:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os:
|
||||
- macos-14
|
||||
runs-on: ${{ matrix.os }}
|
||||
name: ${{ matrix.os }}
|
||||
steps:
|
||||
- name: Checkout AzerothCore
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: 'mod-playerbots/azerothcore-wotlk'
|
||||
ref: 'Playerbot'
|
||||
- name: Checkout Playerbot Module
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: 'mod-playerbots/mod-playerbots'
|
||||
path: 'modules/mod-playerbots'
|
||||
- name: Cache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ~/Library/Caches/ccache
|
||||
key: ccache:${{ matrix.os }}:${{ github.ref }}:${{ github.sha }}
|
||||
restore-keys: |
|
||||
ccache:${{ matrix.os }}:${{ github.ref }}
|
||||
ccache:${{ matrix.os }}
|
||||
- name: Install latest bash
|
||||
run: brew install bash
|
||||
- name: Configure OS
|
||||
run: source ./acore.sh install-deps
|
||||
- name: Build
|
||||
run: source ./apps/ci/mac/ci-compile.sh
|
||||
@@ -0,0 +1,49 @@
|
||||
name: windows-build
|
||||
on:
|
||||
push:
|
||||
branches: [ "master", "test-staging" ]
|
||||
pull_request:
|
||||
branches: [ "master", "test-staging" ]
|
||||
|
||||
concurrency:
|
||||
group: "windows-build-${{ github.event.pull_request.number }}"
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
windows-build:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [windows-latest]
|
||||
runs-on: ${{ matrix.os }}
|
||||
name: ${{ matrix.os }}
|
||||
env:
|
||||
BOOST_ROOT: C:\local\boost_1_82_0
|
||||
steps:
|
||||
- name: Checkout AzerothCore
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
repository: 'mod-playerbots/azerothcore-wotlk'
|
||||
ref: 'Playerbot'
|
||||
path: 'ac'
|
||||
- name: Checkout Playerbot Module
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
repository: 'mod-playerbots/mod-playerbots'
|
||||
#path: 'modules/mod-playerbots'
|
||||
path: ac/modules/mod-playerbots
|
||||
- name: ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2.13
|
||||
- name: Configure OS
|
||||
shell: bash
|
||||
working-directory: ac
|
||||
env:
|
||||
CONTINUOUS_INTEGRATION: true
|
||||
run: |
|
||||
./acore.sh install-deps
|
||||
- name: Build
|
||||
shell: bash
|
||||
working-directory: ac
|
||||
run: |
|
||||
export CTOOLS_BUILD=all
|
||||
./acore.sh compiler build
|
||||
@@ -0,0 +1,52 @@
|
||||
!.gitignore
|
||||
|
||||
#
|
||||
#Generic
|
||||
#
|
||||
|
||||
.directory
|
||||
.mailmap
|
||||
*.orig
|
||||
*.rej
|
||||
*.*~
|
||||
.hg/
|
||||
*.kdev*
|
||||
.DS_Store
|
||||
CMakeLists.txt.user
|
||||
*.bak
|
||||
*.patch
|
||||
*.diff
|
||||
*.REMOTE.*
|
||||
*.BACKUP.*
|
||||
*.BASE.*
|
||||
*.LOCAL.*
|
||||
|
||||
#
|
||||
# IDE & other softwares
|
||||
#
|
||||
/.settings/
|
||||
/.externalToolBuilders/*
|
||||
/.vs
|
||||
# exclude in all levels
|
||||
nbproject/
|
||||
.sync.ffs_db
|
||||
*.kate-swp
|
||||
reset.sh
|
||||
|
||||
#
|
||||
# Eclipse
|
||||
#
|
||||
*.pydevproject
|
||||
.metadata
|
||||
.gradle
|
||||
tmp/
|
||||
*.tmp
|
||||
*.swp
|
||||
*~.nib
|
||||
local.properties
|
||||
.settings/
|
||||
.loadpath
|
||||
.project
|
||||
.cproject
|
||||
.vscode
|
||||
.idea
|
||||
@@ -0,0 +1 @@
|
||||
cppcheckError
|
||||
@@ -0,0 +1,661 @@
|
||||
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
our General Public Licenses are intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
Developers that use our General Public Licenses protect your rights
|
||||
with two steps: (1) assert copyright on the software, and (2) offer
|
||||
you this License which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
A secondary benefit of defending all users' freedom is that
|
||||
improvements made in alternate versions of the program, if they
|
||||
receive widespread use, become available for other developers to
|
||||
incorporate. Many developers of free software are heartened and
|
||||
encouraged by the resulting cooperation. However, in the case of
|
||||
software used on network servers, this result may fail to come about.
|
||||
The GNU General Public License permits making a modified version and
|
||||
letting the public access it on a server without ever releasing its
|
||||
source code to the public.
|
||||
|
||||
The GNU Affero General Public License is designed specifically to
|
||||
ensure that, in such cases, the modified source code becomes available
|
||||
to the community. It requires the operator of a network server to
|
||||
provide the source code of the modified version running there to the
|
||||
users of that server. Therefore, public use of a modified version, on
|
||||
a publicly accessible server, gives the public access to the source
|
||||
code of the modified version.
|
||||
|
||||
An older license, called the Affero General Public License and
|
||||
published by Affero, was designed to accomplish similar goals. This is
|
||||
a different license, not a version of the Affero GPL, but Affero has
|
||||
released a new version of the Affero GPL which permits relicensing under
|
||||
this license.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published
|
||||
by the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
@@ -0,0 +1,124 @@
|
||||
# Pull Request
|
||||
|
||||
Describe what this change does and why it is needed...
|
||||
|
||||
---
|
||||
|
||||
## Design Philosophy
|
||||
|
||||
We prioritize **stability, performance, and predictability** over behavioral realism.
|
||||
Complex player-mimicking logic is intentionally limited due to its negative impact on scalability, maintainability, and
|
||||
long-term robustness.
|
||||
|
||||
Excessive processing overhead can lead to server hiccups, increased CPU usage, and degraded performance for all
|
||||
participants. Because every action and
|
||||
decision tree is executed **per bot and per trigger**, even small increases in logic complexity can scale poorly and
|
||||
negatively affect both players and
|
||||
world (random) bots. Bots are not expected to behave perfectly, and perfect simulation of human decision-making is not a
|
||||
project goal. Increased behavioral
|
||||
realism often introduces disproportionate cost, reduced predictability, and significantly higher maintenance overhead.
|
||||
|
||||
Every additional branch of logic increases long-term responsibility. All decision paths must be tested, validated, and
|
||||
maintained continuously as the system evolves.
|
||||
If advanced or AI-intensive behavior is introduced, the **default configuration must remain the lightweight decision
|
||||
model**. More complex behavior should only be
|
||||
available as an **explicit opt-in option**, clearly documented as having a measurable performance cost.
|
||||
|
||||
Principles:
|
||||
|
||||
- **Stability before intelligence**
|
||||
A stable system is always preferred over a smarter one.
|
||||
|
||||
- **Performance is a shared resource**
|
||||
Any increase in bot cost affects all players and all bots.
|
||||
|
||||
- **Simple logic scales better than smart logic**
|
||||
Predictable behavior under load is more valuable than perfect decisions.
|
||||
|
||||
- **Complexity must justify itself**
|
||||
If a feature cannot clearly explain its cost, it should not exist.
|
||||
|
||||
- **Defaults must be cheap**
|
||||
Expensive behavior must always be optional and clearly communicated.
|
||||
|
||||
- **Bots should look reasonable, not perfect**
|
||||
The goal is believable behavior, not human simulation.
|
||||
|
||||
Before submitting, confirm that this change aligns with those principles.
|
||||
|
||||
---
|
||||
|
||||
## Feature Evaluation
|
||||
|
||||
Please answer the following:
|
||||
|
||||
- Describe the **minimum logic** required to achieve the intended behavior?
|
||||
- Describe the **cheapest implementation** that produces an acceptable result?
|
||||
- Describe the **runtime cost** when this logic executes across many bots?
|
||||
|
||||
---
|
||||
|
||||
## How to Test the Changes
|
||||
|
||||
- Step-by-step instructions to test the change
|
||||
- Any required setup (e.g. multiple players, bots, specific configuration)
|
||||
- Expected behavior and how to verify it
|
||||
|
||||
## Complexity & Impact
|
||||
|
||||
Does this change add new decision branches?
|
||||
- - [ ] No
|
||||
- - [ ] Yes (**explain below**)
|
||||
|
||||
Does this change increase per-bot or per-tick processing?
|
||||
- - [ ] No
|
||||
- - [ ] Yes (**describe and justify impact**)
|
||||
|
||||
Could this logic scale poorly under load?
|
||||
- - [ ] No
|
||||
- - [ ] Yes (**explain why**)
|
||||
---
|
||||
|
||||
## Defaults & Configuration
|
||||
|
||||
Does this change modify default bot behavior?
|
||||
- - [ ] No
|
||||
- - [ ] Yes (**explain why**)
|
||||
|
||||
If this introduces more advanced or AI-heavy logic:
|
||||
- - [ ] Lightweight mode remains the default
|
||||
- - [ ] More complex behavior is optional and thereby configurable
|
||||
---
|
||||
|
||||
## AI Assistance
|
||||
|
||||
Was AI assistance (e.g. ChatGPT or similar tools) used while working on this change?
|
||||
- - [ ] No
|
||||
- - [ ] Yes (**explain below**)
|
||||
|
||||
If yes, please specify:
|
||||
|
||||
- AI tool or model used (e.g. ChatGPT, GPT-4, Claude, etc.)
|
||||
- Purpose of usage (e.g. brainstorming, refactoring, documentation, code generation)
|
||||
- Which parts of the change were influenced or generated
|
||||
- Whether the result was manually reviewed and adapted
|
||||
|
||||
AI assistance is allowed, but all submitted code must be fully understood, reviewed, and owned by the contributor.
|
||||
Any AI-influenced changes must be verified against existing CORE and PB logic. We expect contributors to be honest
|
||||
about what they do and do not understand.
|
||||
|
||||
---
|
||||
|
||||
## Final Checklist
|
||||
|
||||
- - [ ] Stability is not compromised
|
||||
- - [ ] Performance impact is understood, tested, and acceptable
|
||||
- - [ ] Added logic complexity is justified and explained
|
||||
- - [ ] Documentation updated if needed
|
||||
|
||||
---
|
||||
|
||||
## Notes for Reviewers
|
||||
|
||||
Anything that significantly improves realism at the cost of stability or performance should be carefully discussed
|
||||
before merging.
|
||||
@@ -0,0 +1,112 @@
|
||||
<p align="center">
|
||||
<a href="https://github.com/mod-playerbots/mod-playerbots/blob/master/README.md">English</a>
|
||||
|
|
||||
<a href="https://github.com/mod-playerbots/mod-playerbots/blob/master/README_CN.md">中文</a>
|
||||
|
|
||||
<a href="https://github.com/mod-playerbots/mod-playerbots/blob/master/README_ES.md">Español</a>
|
||||
</p>
|
||||
|
||||
|
||||
<div align="center">
|
||||
<img src="icon.png" alt="Playerbots Icon" width="700px">
|
||||
</div>
|
||||
|
||||
<div align="center">
|
||||
<img src="https://github.com/mod-playerbots/mod-playerbots/actions/workflows/macos_build.yml/badge.svg">
|
||||
<img src="https://github.com/mod-playerbots/mod-playerbots/actions/workflows/core_build.yml/badge.svg">
|
||||
<img src="https://github.com/mod-playerbots/mod-playerbots/actions/workflows/windows_build.yml/badge.svg">
|
||||
</div>
|
||||
|
||||
# Playerbots Module
|
||||
`mod-playerbots` is an [AzerothCore](https://www.azerothcore.org/) module that adds player-like bots to a server. The project is based off [IKE3's Playerbots](https://github.com/ike3/mangosbot).
|
||||
|
||||
Features include:
|
||||
|
||||
- The ability to log in alt characters as bots, allowing players to interact with their other characters, form parties, level up, and more
|
||||
- Random bots that wander through the world, complete quests, and otherwise behave like players, simulating the MMO experience
|
||||
- Bots capable of running most raids and battlegrounds
|
||||
- Highly configurable settings to define how bots behave
|
||||
- Excellent performance, even when running thousands of bots
|
||||
|
||||
We also have a **[Discord server](https://discord.gg/NQm5QShwf9)** where you can discuss the project, ask questions, and get involved in the community!
|
||||
|
||||
## Installation
|
||||
|
||||
Supported platforms are Ubuntu, Windows, and macOS. Other Linux distributions may work, but may not receive support.
|
||||
|
||||
**All `mod-playerbots` installations require a custom branch of AzerothCore: [mod-playerbots/azerothcore-wotlk/tree/Playerbot](https://github.com/mod-playerbots/azerothcore-wotlk/tree/Playerbot).** This branch allows the `mod-playerbots` module to build and function. Updates from the upstream are implemented regularly to this branch. Instructions for installing this required branch and this module are provided below.
|
||||
|
||||
### Cloning the Repositories
|
||||
|
||||
To install both the required branch of AzerothCore and the `mod-playerbots` module from source, run the following:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/mod-playerbots/azerothcore-wotlk.git --branch=Playerbot
|
||||
cd azerothcore-wotlk/modules
|
||||
git clone https://github.com/mod-playerbots/mod-playerbots.git --branch=master
|
||||
```
|
||||
|
||||
For more information, refer to the [AzerothCore Installation Guide](https://www.azerothcore.org/wiki/installation) and [Installing a Module](https://www.azerothcore.org/wiki/installing-a-module) pages.
|
||||
|
||||
### Docker Installation
|
||||
|
||||
Docker installations are considered experimental (unofficial with limited support), and previous Docker experience is recommended. To install `mod-playerbots` on Docker, first clone the required branch of AzerothCore and this module:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/mod-playerbots/azerothcore-wotlk.git --branch=Playerbot
|
||||
cd azerothcore-wotlk/modules
|
||||
git clone https://github.com/mod-playerbots/mod-playerbots.git --branch=master
|
||||
```
|
||||
|
||||
Afterwards, create a `docker-compose.override.yml` file in the `azerothcore-wotlk` directory. This override file allows for mounting the modules directory to the `ac-worldserver` service which is required for it to run. Put the following inside and save:
|
||||
|
||||
```yml
|
||||
services:
|
||||
ac-worldserver:
|
||||
volumes:
|
||||
- ./modules:/azerothcore/modules:ro
|
||||
```
|
||||
|
||||
Additionally, this override file can be used to set custom configuration settings for `ac-worldserver` and any modules you install as environment variables:
|
||||
|
||||
```yml
|
||||
services:
|
||||
ac-worldserver:
|
||||
environment:
|
||||
AC_RATE_XP_KILL: "1"
|
||||
AC_AI_PLAYERBOT_RANDOM_BOT_AUTOLOGIN: "1"
|
||||
volumes:
|
||||
- ./modules:/azerothcore/modules:ro
|
||||
```
|
||||
|
||||
For example, to double the experience gain rate per kill, take the setting `Rate.XP.Kill = 1` from [woldserver.conf](https://github.com/mod-playerbots/azerothcore-wotlk/blob/Playerbot/src/server/apps/worldserver/worldserver.conf.dist), convert it to an environment variable, and change it to the desired setting in the override file to get `AC_RATE_XP_KILL: "2"`. If you wanted to disable random bots from logging in automatically, take the `AiPlayerbot.RandomBotAutologin = 1` setting from [playerbots.conf](https://github.com/mod-playerbots/mod-playerbots/blob/master/conf/playerbots.conf.dist) and do the same to get `AC_AI_PLAYERBOT_RANDOM_BOT_AUTOLOGIN: "0"`. For more information on how to configure Azerothcore, Playerbots, and other module settings as environment variables in Docker Compose, see the "Configuring AzerothCore in Containers" section in the [Install With Docker](https://www.azerothcore.org/wiki/install-with-docker) guide.
|
||||
|
||||
Before building, consider setting the database password. One way to do this is to create a `.env` file in the root `azerothcore-wotlk` directory using the [template](https://github.com/mod-playerbots/azerothcore-wotlk/blob/Playerbot/conf/dist/env.docker). This file also allows you to set the user and group Docker uses for the services in case you run into any permissions issues, which are the most common cause for Docker installation problems.
|
||||
|
||||
Use `docker compose up -d --build` to build and run the server. For more information, including how to create an account and taking backups, refer to the [Install With Docker](https://www.azerothcore.org/wiki/install-with-docker) page.
|
||||
|
||||
## Documentation
|
||||
|
||||
The [Playerbots Wiki](https://github.com/mod-playerbots/mod-playerbots/wiki) contains an extensive overview of AddOns, commands, raids with programmed bot strategies, and recommended performance configurations. Please note that documentation may be incomplete or out-of-date in some sections, and contributions are welcome.
|
||||
|
||||
Bots are controlled via chat commands. For larger bot groups, this can be cumbersome. Because of this, community members have developed client AddOns to allow controlling bots through the in-game UI. We recommend you check out their projects listed in the [AddOns and Submodules](https://github.com/mod-playerbots/mod-playerbots/wiki/Playerbot-Addons-and-Sub%E2%80%90Modules) page.
|
||||
|
||||
## Contributing
|
||||
|
||||
This project is still under development. We encourage anyone to make contributions, anything from pull requests to reporting issues. If you encounter any errors or experience crashes, we encourage you [report them as GitHub issues](https://github.com/mod-playerbots/mod-playerbots/issues/new?template=bug_report.md). Your valuable feedback will help us improve this project collaboratively.
|
||||
|
||||
If you make coding contributions, `mod-playerbots` complies with the [C++ Code Standards](https://www.azerothcore.org/wiki/cpp-code-standards) established by AzerothCore. Each Pull Request must include all test scenarios the author performed, along with their results, to demonstrate that the changes were properly verified.
|
||||
|
||||
We recommend joining the [Discord server](https://discord.gg/NQm5QShwf9) to make your contributions to the project easier, as a lot of active support is carried out through this server.
|
||||
|
||||
Please click on the "⭐" button to stay up to date and help us gain more visibility on GitHub!
|
||||
|
||||
## Acknowledgements
|
||||
|
||||
`mod-playerbots` is based on [ZhengPeiRu21/mod-playerbots](https://github.com/ZhengPeiRu21/mod-playerbots) and [celguar/mangosbot-bots](https://github.com/celguar/mangosbot-bots). We extend our gratitude to [@ZhengPeiRu21](https://github.com/ZhengPeiRu21) and [@celguar](https://github.com/celguar) for their continued efforts in maintaining the module.
|
||||
|
||||
Also, a thank you to the many contributors who've helped build this project:
|
||||
|
||||
<a href="https://github.com/mod-playerbots/mod-playerbots/graphs/contributors">
|
||||
<img src="https://contrib.rocks/image?repo=mod-playerbots/mod-playerbots" />
|
||||
</a>
|
||||
@@ -0,0 +1,71 @@
|
||||
[English](README.md) | [Español](README_ES.md) | [中文](README_CN.md)
|
||||
|
||||
# 玩家机器人模块
|
||||
|
||||
欢迎使用AzerothCore的玩家机器人模块,这是一个基于IKE3玩家机器人的正在进行中的项目。这些玩家机器人利用实际的玩家数据,使您能够与您自己的替身进行交互,组建队伍,升级角色等等。
|
||||
|
||||
如果您遇到任何错误或出现崩溃,请您将它们报告为GitHub问题。您宝贵的反馈将帮助我们协作改进和增强这个项目。
|
||||
|
||||
## 安装
|
||||
|
||||
请注意,此模块需要对AzerothCore进行特定的自定义更改。为了确保兼容性,您必须使用我fork的自定义分支来编译它,可以在这里找到:[mod-playerbots/azerothcore-wotlk/tree/Playerbot](https://github.com/mod-playerbots/azerothcore-wotlk/tree/Playerbot)。
|
||||
|
||||
要安装此模块,请参考AzerothCore Wiki的详细说明:[AzerothCore安装指南](https://www.azerothcore.org/wiki/installation)。
|
||||
|
||||
我们提供了一个简单的方法来克隆该模块:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/mod-playerbots/azerothcore-wotlk.git --branch=Playerbot
|
||||
cd azerothcore-wotlk/modules
|
||||
git clone https://github.com/mod-playerbots/mod-playerbots.git --branch=master
|
||||
```
|
||||
|
||||
## 快速开始与文档
|
||||
|
||||
要快速开始并了解一系列命令,您可以参考ike3原版playerbots的手册。该模块提供了大部分基本命令。您可以在此找到文档:[IKE3 Playerbots 文档](https://ike3.github.io/mangosbot-docs/)。请注意,在我们的模块中,您需要将文档中所有的 `.bot` 替换为 `.playerbot bot`。
|
||||
|
||||
请注意,由于项目仍在开发中,新添加的命令的文档目前尚不完善。
|
||||
|
||||
## 进展
|
||||
|
||||
该模块主要强调以下关键功能,并在这些领域实施了改进:
|
||||
|
||||
- **世界中的机器人(随机机器人):** 我们增强了随机机器人的行为,使它们更接近真实玩家的表现,从而创建了更真实的玩家服务器环境。
|
||||
|
||||
- **团队副本中的机器人:** 我们赋予机器人征服具有挑战性的团队副本内容的能力,通过为各种Boss实施特定策略,使团队副本更加吸引人。此外,我们增强了机器人在DPS、治疗和坦克等各种角色中的能力,确保它们有效地为团队的成功做出贡献。
|
||||
|
||||
- **战场中的机器人:** 机器人现在能够与真实玩家一起积极参与战场,为这些PvP场景增添了深度和刺激。
|
||||
|
||||
- **与机器人的交互:** 我们改进了真实玩家和机器人之间的交互,使玩家能够在与机器人伙伴合作时完成任务并升级多个角色。
|
||||
|
||||
- **玩家进阶路径:** 我们设计了一个改进的玩家进阶路径,辅以机器人,为玩家提供了一种替代且引人入胜的游戏体验。
|
||||
|
||||
- **稳定性:** 我们的努力主要集中在增强使用Playerbots模块时AzerothCore的整体稳定性。这些改进旨在防止服务器崩溃,并确保所有用户都能获得更流畅的体验。
|
||||
|
||||
- **配置:** 我们引入了一系列可配置的选项,以满足不同需求的玩家,从而提供更个性化的体验。
|
||||
|
||||
值得注意的是,随着我们继续改进项目,还有大量工作需要完成。我们欢迎每个人以不同的方式做出贡献。
|
||||
|
||||
## 插件
|
||||
|
||||
为了更好地控制机器人并简化命令的使用,您还可以使用我们的插件:[Unbot Addon](https://github.com/liyunfan1223/unbot-addon)。目前,该插件仅对简体中文客户端提供更好的支持。
|
||||
|
||||
## 常见问题
|
||||
|
||||
**机器人无法释放技能**
|
||||
|
||||
- 请确保必要的英文DBC文件(enUS)存在。
|
||||
|
||||
**编译错误**
|
||||
|
||||
- 我们支持Ubuntu、Windows和macOS。
|
||||
|
||||
- 我们建立了持续集成工作流。您可以在[GitHub Actions](https://github.com/mod-playerbots/mod-playerbots/actions)中查看构建状态。
|
||||
|
||||
- 如果最新的构建状态失败,请恢复到上一个提交。我们将尽快解决此问题。
|
||||
|
||||
## 致谢
|
||||
|
||||
该模块的代码来自[ZhengPeiRu21/mod-playerbots](https://github.com/ZhengPeiRu21/mod-playerbots)和[celguar/mangosbot-bots](https://github.com/celguar/mangosbot-bots)。我们衷心感谢@ZhengPeiRu21和@celguar对维护该模块的持续努力。
|
||||
|
||||
我们还要向所有为playerbot开发做出贡献的个人表示诚挚的感谢。您的奉献和努力对塑造这个项目至关重要,我们对您的贡献表示感谢。
|
||||
@@ -0,0 +1,66 @@
|
||||
[English](README.md) | [Español](README_ES.md) | [中文](README_CN.md)
|
||||
|
||||
# PARTE 1 - Cómo crear su propio módulo
|
||||
|
||||
Puede utilizar estos scripts para iniciar su proyecto:
|
||||
|
||||
[Ejemplos de scripts](https://github.com/azerothcore/azerothcore-boilerplates)
|
||||
|
||||
### ¿Cómo probar su módulo?
|
||||
|
||||
Desactivar PCH (cabeceras pre-compiladas) e intentar compilar. Si ha olvidado algunas cabeceras, es hora de añadirlas. Para desactivar PCH, siga este [link](https://github.com/azerothcore/azerothcore-wotlk/wiki/CMake-options) y ponga `USE_COREPCH ` a 0 con Cmake.
|
||||
|
||||
-------------------------------------------------------
|
||||
|
||||
# PARTE 2 - EJEMPLO DE UN README.md
|
||||
Recuerde que el README.md le explica al resto de las personas que es lo que hace su módulo. Recomendamos escribirlo en ingles quizás, aunque puede ser traducido luego a otros idiomas.
|
||||
|
||||
# MI NUEVO MÓDULO (título)
|
||||
|
||||
## Descripción
|
||||
|
||||
Este módulo permite hacer esto y esto.
|
||||
(Debe explicar para que se va a utilizar el modulo, cuál es su utilidad)
|
||||
|
||||
## Cómo utilizar
|
||||
|
||||
Haz esto y aquello.
|
||||
|
||||
Puedes agregar una carpeta de pantalla:
|
||||
|
||||
[screenshot](/screenshots/my_module.png?raw=true "screenshot")
|
||||
|
||||
O incluso un video donde expliques su uso:
|
||||
|
||||
[Youtube](https://www.youtube.com/watch?v=T6UEX47mPeE)
|
||||
|
||||
|
||||
## Requisitos
|
||||
|
||||
Se debe especificar que versión de azerothcore requiere, porque podría ser incompatible con alguna más adelante. Entonces aclarar por las dudas su compatibilidad no está de más.
|
||||
|
||||
Mi nuevo módulo requiere:
|
||||
|
||||
- AzerothCore v4.0.0+
|
||||
|
||||
|
||||
## Instalación
|
||||
|
||||
```
|
||||
1) Simplemente coloque el módulo dentro del directorio `modules` de AzerothCore (repositorio), no la compilación.
|
||||
2) Importe el SQL manualmente a la base de datos correcta (auth, mundo o caracteres) o con el `db_assembler.sh` (si se proporciona `include.sh`).
|
||||
3) Vuelva a ejecutar el Cmake y genere la compilación necesaria. (Revise la guía)
|
||||
```
|
||||
|
||||
## Editar la configuración del módulo (opcional)
|
||||
|
||||
Si necesita cambiar la configuración del módulo, vaya a la carpeta de configuración de su servidor (donde está su `worldserver` o `worldserver.exe`), copie `my_module.conf.dist` a `my_module.conf` y edite ese nuevo archivo.
|
||||
|
||||
|
||||
## Créditos
|
||||
|
||||
* [Yo](https://github.com/YOUR_GITHUB_NAME) (autor del módulo) Edite el enlace para que apunte a su github si lo desea.
|
||||
* [BarbzYHOOL](https://github.com/barbzyhool) <!-- Puedes eliminar estas líneas, pero al crear un nuevo modulo, es notificado a estas personas, por lo que está bueno que eso ocurra. -->
|
||||
* [Talamortis](https://github.com/talamortis)<!-- Puedes eliminar estas líneas, pero al crear un nuevo modulo, es notificado a estas personas, por lo que está bueno que eso ocurra. -->
|
||||
|
||||
AzerothCore: [repository](https://github.com/azerothcore) - [website](http://azerothcore.org/) - [discord chat community](https://discord.gg/PaqQRkd)
|
||||
@@ -0,0 +1,263 @@
|
||||
import io
|
||||
import os
|
||||
import sys
|
||||
import re
|
||||
|
||||
# Get the src directory of the project
|
||||
src_directory = os.path.join(os.getcwd(), 'src')
|
||||
|
||||
# Global variables
|
||||
error_handler = False
|
||||
results = {
|
||||
"Multiple blank lines check": "Passed",
|
||||
"Trailing whitespace check": "Passed",
|
||||
"GetCounter() check": "Passed",
|
||||
"Misc codestyle check": "Passed",
|
||||
"GetTypeId() check": "Passed",
|
||||
"NpcFlagHelpers check": "Passed",
|
||||
"ItemFlagHelpers check": "Passed",
|
||||
"ItemTemplateFlagHelpers check": "Passed"
|
||||
}
|
||||
|
||||
# Main function to parse all the files of the project
|
||||
def parsing_file(directory: str) -> None:
|
||||
print("Starting AzerothCore CPP Codestyle check...")
|
||||
print(" ")
|
||||
print("Please read the C++ Code Standards for AzerothCore:")
|
||||
print("https://www.azerothcore.org/wiki/cpp-code-standards")
|
||||
print(" ")
|
||||
for root, _, files in os.walk(directory):
|
||||
for file in files:
|
||||
if not file.endswith('.ico'): # Skip .ico files that cannot be read
|
||||
file_path = os.path.join(root, file)
|
||||
file_name = file
|
||||
try:
|
||||
with open(file_path, 'r', encoding='utf-8') as file:
|
||||
multiple_blank_lines_check(file, file_path)
|
||||
trailing_whitespace_check(file, file_path)
|
||||
get_counter_check(file, file_path)
|
||||
if not file_name.endswith('.cmake') and file_name != 'CMakeLists.txt':
|
||||
misc_codestyle_check(file, file_path)
|
||||
if file_name != 'Object.h':
|
||||
get_typeid_check(file, file_path)
|
||||
if file_name != 'Unit.h':
|
||||
npcflags_helpers_check(file, file_path)
|
||||
if file_name != 'Item.h':
|
||||
itemflag_helpers_check(file, file_path)
|
||||
if file_name != 'ItemTemplate.h':
|
||||
itemtemplateflag_helpers_check(file, file_path)
|
||||
except UnicodeDecodeError:
|
||||
print(f"\nCould not decode file {file_path}")
|
||||
sys.exit(1)
|
||||
# Output the results
|
||||
print("")
|
||||
for check, result in results.items():
|
||||
print(f"{check} : {result}")
|
||||
if error_handler:
|
||||
print("\nPlease fix the codestyle issues above.")
|
||||
sys.exit(1)
|
||||
else:
|
||||
print(f"\nEverything looks good")
|
||||
|
||||
# Codestyle patterns checking for multiple blank lines
|
||||
def multiple_blank_lines_check(file: io, file_path: str) -> None:
|
||||
global error_handler, results
|
||||
file.seek(0) # Reset file pointer to the beginning
|
||||
check_failed = False
|
||||
consecutive_blank_lines = 0
|
||||
# Parse all the file
|
||||
for line_number, line in enumerate(file, start = 1):
|
||||
if line.strip() == '':
|
||||
consecutive_blank_lines += 1
|
||||
if consecutive_blank_lines > 1:
|
||||
print(f"Multiple blank lines found in {file_path} at line {line_number - 1}")
|
||||
check_failed = True
|
||||
else:
|
||||
consecutive_blank_lines = 0
|
||||
# Additional check for the end of the file
|
||||
if consecutive_blank_lines >= 1:
|
||||
print(f"Multiple blank lines found at the end of: {file_path}")
|
||||
check_failed = True
|
||||
# Handle the script error and update the result output
|
||||
if check_failed:
|
||||
error_handler = True
|
||||
results["Multiple blank lines check"] = "Failed"
|
||||
|
||||
# Codestyle patterns checking for whitespace at the end of the lines
|
||||
def trailing_whitespace_check(file: io, file_path: str) -> None:
|
||||
global error_handler, results
|
||||
file.seek(0) # Reset file pointer to the beginning
|
||||
# Parse all the file
|
||||
for line_number, line in enumerate(file, start = 1):
|
||||
if line.endswith(' \n'):
|
||||
print(f"Trailing whitespace found: {file_path} at line {line_number}")
|
||||
if not error_handler:
|
||||
error_handler = True
|
||||
results["Trailing whitespace check"] = "Failed"
|
||||
|
||||
# Codestyle patterns checking for ObjectGuid::GetCounter()
|
||||
def get_counter_check(file: io, file_path: str) -> None:
|
||||
global error_handler, results
|
||||
file.seek(0) # Reset file pointer to the beginning
|
||||
# Parse all the file
|
||||
for line_number, line in enumerate(file, start = 1):
|
||||
if 'ObjectGuid::GetCounter()' in line:
|
||||
print(f"Please use ObjectGuid::ToString().c_str() instead ObjectGuid::GetCounter(): {file_path} at line {line_number}")
|
||||
if not error_handler:
|
||||
error_handler = True
|
||||
results["GetCounter() check"] = "Failed"
|
||||
|
||||
# Codestyle patterns checking for GetTypeId()
|
||||
def get_typeid_check(file: io, file_path: str) -> None:
|
||||
global error_handler, results
|
||||
file.seek(0) # Reset file pointer to the beginning
|
||||
check_failed = False
|
||||
# Parse all the file
|
||||
for line_number, line in enumerate(file, start = 1):
|
||||
if 'GetTypeId() == TYPEID_ITEM' in line or 'GetTypeId() != TYPEID_ITEM' in line:
|
||||
print(f"Please use IsItem() instead of GetTypeId(): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'GetTypeId() == TYPEID_UNIT' in line or 'GetTypeId() != TYPEID_UNIT' in line:
|
||||
print(f"Please use IsCreature() instead of GetTypeId(): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'GetTypeId() == TYPEID_PLAYER' in line or 'GetTypeId() != TYPEID_PLAYER' in line:
|
||||
print(f"Please use IsPlayer() instead of GetTypeId(): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'GetTypeId() == TYPEID_GAMEOBJECT' in line or 'GetTypeId() != TYPEID_GAMEOBJECT' in line:
|
||||
print(f"Please use IsGameObject() instead of GetTypeId(): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'GetTypeId() == TYPEID_DYNOBJECT' in line or 'GetTypeId() != TYPEID_DYNOBJECT' in line:
|
||||
print(f"Please use IsDynamicObject() instead of GetTypeId(): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
# Handle the script error and update the result output
|
||||
if check_failed:
|
||||
error_handler = True
|
||||
results["GetTypeId() check"] = "Failed"
|
||||
|
||||
# Codestyle patterns checking for NpcFlag helpers
|
||||
def npcflags_helpers_check(file: io, file_path: str) -> None:
|
||||
global error_handler, results
|
||||
file.seek(0) # Reset file pointer to the beginning
|
||||
check_failed = False
|
||||
# Parse all the file
|
||||
for line_number, line in enumerate(file, start = 1):
|
||||
if 'GetUInt32Value(UNIT_NPC_FLAGS)' in line:
|
||||
print(
|
||||
f"Please use GetNpcFlags() instead of GetUInt32Value(UNIT_NPC_FLAGS): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'HasFlag(UNIT_NPC_FLAGS,' in line:
|
||||
print(
|
||||
f"Please use HasNpcFlag() instead of HasFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'SetUInt32Value(UNIT_NPC_FLAGS,' in line:
|
||||
print(
|
||||
f"Please use ReplaceAllNpcFlags() instead of SetUInt32Value(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'SetFlag(UNIT_NPC_FLAGS,' in line:
|
||||
print(
|
||||
f"Please use SetNpcFlag() instead of SetFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'RemoveFlag(UNIT_NPC_FLAGS,' in line:
|
||||
print(
|
||||
f"Please use RemoveNpcFlag() instead of RemoveFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
# Handle the script error and update the result output
|
||||
if check_failed:
|
||||
error_handler = True
|
||||
results["NpcFlagHelpers check"] = "Failed"
|
||||
|
||||
# Codestyle patterns checking for ItemFlag helpers
|
||||
def itemflag_helpers_check(file: io, file_path: str) -> None:
|
||||
global error_handler, results
|
||||
file.seek(0) # Reset file pointer to the beginning
|
||||
check_failed = False
|
||||
# Parse all the file
|
||||
for line_number, line in enumerate(file, start = 1):
|
||||
if 'HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE)' in line:
|
||||
print(
|
||||
f"Please use IsRefundable() instead of HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE)' in line:
|
||||
print(
|
||||
f"Please use IsBOPTradable() instead of HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED)' in line:
|
||||
print(
|
||||
f"Please use IsWrapped() instead of HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED): {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
# Handle the script error and update the result output
|
||||
if check_failed:
|
||||
error_handler = True
|
||||
results["ItemFlagHelpers check"] = "Failed"
|
||||
|
||||
# Codestyle patterns checking for ItemTemplate helpers
|
||||
def itemtemplateflag_helpers_check(file: io, file_path: str) -> None:
|
||||
global error_handler, results
|
||||
file.seek(0) # Reset file pointer to the beginning
|
||||
check_failed = False
|
||||
# Parse all the file
|
||||
for line_number, line in enumerate(file, start = 1):
|
||||
if 'Flags & ITEM_FLAG' in line:
|
||||
print(
|
||||
f"Please use HasFlag(ItemFlag) instead of 'Flags & ITEM_FLAG_': {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'Flags2 & ITEM_FLAG2' in line:
|
||||
print(
|
||||
f"Please use HasFlag2(ItemFlag2) instead of 'Flags2 & ITEM_FLAG2_': {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if 'FlagsCu & ITEM_FLAGS_CU' in line:
|
||||
print(
|
||||
f"Please use HasFlagCu(ItemFlagsCustom) instead of 'FlagsCu & ITEM_FLAGS_CU_': {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
# Handle the script error and update the result output
|
||||
if check_failed:
|
||||
error_handler = True
|
||||
results["ItemTemplateFlagHelpers check"] = "Failed"
|
||||
|
||||
# Codestyle patterns checking for various codestyle issues
|
||||
def misc_codestyle_check(file: io, file_path: str) -> None:
|
||||
global error_handler, results
|
||||
file.seek(0) # Reset file pointer to the beginning
|
||||
check_failed = False
|
||||
|
||||
# used to check for "if/else (...) {" "} else" ignores "if/else (...) {...}" "#define ... if/else (...) {"
|
||||
ifelse_curlyregex = r"^[^#define].*\s+(if|else)(\s*\(.*\))?\s*{[^}]*$|}\s*else(\s*{[^}]*$)"
|
||||
# used to catch double semicolons ";;" ignores "(;;)"
|
||||
double_semiregex = r"(?<!\()\s*;;(?!\))"
|
||||
# used to catch tabs
|
||||
tab_regex = r"\t"
|
||||
|
||||
# Parse all the file
|
||||
for line_number, line in enumerate(file, start = 1):
|
||||
if 'const auto&' in line:
|
||||
print(
|
||||
f"Please use the 'auto const&' syntax instead of 'const auto&': {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if re.search(r'\bconst\s+\w+\s*\*\b', line):
|
||||
print(
|
||||
f"Please use the 'Class/ObjectType const*' syntax instead of 'const Class/ObjectType*': {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if [match for match in [' if(', ' if ( '] if match in line]:
|
||||
print(
|
||||
f"Please use the 'if (XXXX)' syntax instead of 'if(XXXX)': {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if re.match(ifelse_curlyregex, line):
|
||||
print(
|
||||
f"Curly brackets are not allowed to be leading or trailing if/else statements. Place it on a new line: {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if re.search(double_semiregex, line):
|
||||
print(
|
||||
f"Double semicolon (;;) found in {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
if re.match(tab_regex, line):
|
||||
print(
|
||||
f"Tab found! Replace it to 4 spaces: {file_path} at line {line_number}")
|
||||
check_failed = True
|
||||
|
||||
# Handle the script error and update the result output
|
||||
if check_failed:
|
||||
error_handler = True
|
||||
results["Misc codestyle check"] = "Failed"
|
||||
|
||||
# Main function
|
||||
parsing_file(src_directory)
|
||||
@@ -0,0 +1,18 @@
|
||||
#!/bin/bash
|
||||
CLANG_FORMAT_PATH=$(which clang-format)
|
||||
|
||||
if [ -z "$CLANG_FORMAT_PATH" ]; then
|
||||
echo "clang-format not found."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
PROJECT_ROOT=$(dirname "$0")
|
||||
|
||||
cpp_files=$(find $PROJECT_ROOT -name '*.cpp' -or -name '*.h' )
|
||||
|
||||
for file in $cpp_files; do
|
||||
echo "Formatting $file"
|
||||
$CLANG_FORMAT_PATH -i $file
|
||||
done
|
||||
|
||||
echo "All .cpp or .h files have been formatted."
|
||||
@@ -0,0 +1,32 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
## CUSTOM SQL - Important file used by the db_assembler.sh
|
||||
## Keep only the required variables (base sql files or updates, depending on the DB)
|
||||
|
||||
## BASE SQL
|
||||
|
||||
DB_AUTH_CUSTOM_PATHS+=(
|
||||
$MOD_PLAYERBOTS_ROOT"/sql/auth/base/"
|
||||
)
|
||||
|
||||
DB_CHARACTERS_CUSTOM_PATHS+=(
|
||||
$MOD_PLAYERBOTS_ROOT"/sql/characters/base/"
|
||||
)
|
||||
|
||||
DB_WORLD_CUSTOM_PATHS+=(
|
||||
$MOD_PLAYERBOTS_ROOT"/sql/world/base/"
|
||||
)
|
||||
|
||||
## UPDATES
|
||||
|
||||
DB_AUTH_UPDATE_PATHS+=(
|
||||
$MOD_PLAYERBOTS_ROOT"/sql/auth/updates/"
|
||||
)
|
||||
|
||||
DB_CHARACTERS_UPDATE_PATHS+=(
|
||||
$MOD_PLAYERBOTS_ROOT"/sql/characters/updates/"
|
||||
)
|
||||
|
||||
DB_WORLD_UPDATE_PATHS+=(
|
||||
$MOD_PLAYERBOTS_ROOT"/sql/world/updates/"
|
||||
)
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,32 @@
|
||||
# NEW MODULE - SQL BEST PRACTICES
|
||||
|
||||
## Create a new table
|
||||
|
||||
**Example:**
|
||||
```
|
||||
CREATE TABLE IF NOT EXISTS `table`(
|
||||
`id` int(11) unsigned NOT NULL,
|
||||
`column` smallint(6) unsigned,
|
||||
`active` BOOLEAN DEFAULT NULL,
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
|
||||
```
|
||||
|
||||
**Boolean datatype in mysql:**
|
||||
Use `TinyInt(1)` or `Boolean` (this is the same thing)
|
||||
|
||||
`bit(1)` can also work, but it may require a syntax like `b'(0)` and `b'(1)` when inserting (not sure).
|
||||
|
||||
If there are multiple booleans in the same table, bit(1) is better, otherwise it's the same result.
|
||||
|
||||
|
||||
## Rules
|
||||
|
||||
- Use `InnoDB` as engine for dynamic tables (most likely in the `auth` and `characters` databases).
|
||||
- Use `MyISAM` for **read-only** tables (in `world` database), but if you're not sure, just use innoDB.
|
||||
- Use `utf8` as charset.
|
||||
|
||||
|
||||
## Resources
|
||||
|
||||
https://www.w3schools.com/sql/sql_datatypes.asp
|
||||
@@ -0,0 +1,311 @@
|
||||
DROP TABLE IF EXISTS `playerbots_arena_team_names`;
|
||||
CREATE TABLE `playerbots_arena_team_names` (
|
||||
`name_id` mediumint(8) NOT NULL AUTO_INCREMENT UNIQUE,
|
||||
`name` varchar(24) NOT NULL UNIQUE,
|
||||
`type` TINYINT(3) NOT NULL,
|
||||
PRIMARY KEY (`name_id`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Playerbot arena team names';
|
||||
|
||||
|
||||
DELETE FROM `playerbots_arena_team_names`;
|
||||
INSERT INTO `playerbots_arena_team_names` (`name_id`,`name`, `type`) VALUES
|
||||
(NULL, 'Out of Coverage',2),
|
||||
(NULL, 'Beauty and the Beast',2),
|
||||
(NULL, 'Dead or Alive',2),
|
||||
(NULL, 'No Brains',2),
|
||||
(NULL, 'Pieces',2),
|
||||
(NULL, 'Burst',2),
|
||||
(NULL, 'Essence',2),
|
||||
(NULL, 'Outland Elite',2),
|
||||
(NULL, 'Azure Sky',2),
|
||||
(NULL, 'Zero to Hero',2),
|
||||
(NULL, 'Link Curve',2),
|
||||
(NULL, 'Project Alpha',2),
|
||||
(NULL, 'Security',2),
|
||||
(NULL, 'Skill Loading',2),
|
||||
(NULL, 'Out of Rage',2),
|
||||
(NULL, 'Improve',2),
|
||||
(NULL, 'Worst Generation',2),
|
||||
(NULL, 'Fitness Club',2),
|
||||
(NULL, 'Unlucky',2),
|
||||
(NULL, 'Old Style',2),
|
||||
(NULL, 'Walkthrough',2),
|
||||
(NULL, 'True Gladiators',2),
|
||||
(NULL, 'Practice',2),
|
||||
(NULL, 'Synergy',2),
|
||||
(NULL, 'Echo',2),
|
||||
(NULL, 'Karma',2),
|
||||
(NULL, 'Exodus',2),
|
||||
(NULL, 'Eternal',2),
|
||||
(NULL, 'Raid Trap',2),
|
||||
(NULL, 'Dambusters',2),
|
||||
(NULL, 'Ethics',2),
|
||||
(NULL, 'Human Zoo',2),
|
||||
(NULL, 'Mausoleum',2),
|
||||
(NULL, 'Against the World',2),
|
||||
(NULL, 'Dilemma',2),
|
||||
(NULL, 'Efficiency',2),
|
||||
(NULL, 'Halcyon',2),
|
||||
(NULL, 'Impact',2),
|
||||
(NULL, 'Without a Trace',2),
|
||||
(NULL, 'Against',2),
|
||||
(NULL, 'Fluffy Doods of Doom',2),
|
||||
(NULL, 'Speechless',2),
|
||||
(NULL, 'Flextime',2),
|
||||
(NULL, 'Proximo',2),
|
||||
(NULL, 'System Down',2),
|
||||
(NULL, 'Hakuna Matata',2),
|
||||
(NULL, 'Freshly Baked',2),
|
||||
(NULL, 'Abandoned Reason',2),
|
||||
(NULL, 'Chocolate Fingers',2),
|
||||
(NULL, 'Taran Icebreaker',2),
|
||||
(NULL, 'Halinallet',2),
|
||||
(NULL, 'Coconut Crew',2),
|
||||
(NULL, 'Rockstars',2),
|
||||
(NULL, 'Abandoned Hope',2),
|
||||
(NULL, 'Chill',2),
|
||||
(NULL, 'Superpower',2),
|
||||
(NULL, 'Bearable',2),
|
||||
(NULL, 'Victorious',2),
|
||||
(NULL, 'Celguar and Mostlikely',2),
|
||||
(NULL, 'Excellence',2),
|
||||
(NULL, 'Found Your Cookies',2),
|
||||
(NULL, 'For Sale',2),
|
||||
(NULL, 'Pirates',2),
|
||||
(NULL, 'Hide Your Cookies',2),
|
||||
(NULL, 'Something New',2),
|
||||
(NULL, 'Ignorance is Bliss',2),
|
||||
(NULL, 'Spellbook Open',2),
|
||||
(NULL, 'Big Smiting Machine',2),
|
||||
(NULL, 'Proximity',2),
|
||||
(NULL, 'Artefact',2),
|
||||
(NULL, 'Devastation',2),
|
||||
(NULL, 'Overlords',2),
|
||||
(NULL, 'Facets',2),
|
||||
(NULL, 'High Caliber',2),
|
||||
(NULL, 'Wildhammer',2),
|
||||
(NULL, 'Jumalauta',2),
|
||||
(NULL, 'Over the Top',2),
|
||||
(NULL, 'We Like Cookies',2),
|
||||
(NULL, 'Healing Misery',2),
|
||||
(NULL, 'Just Gear',2),
|
||||
(NULL, 'Mystical',2),
|
||||
(NULL, 'Death Note',2),
|
||||
(NULL, 'Wicked Grin',2),
|
||||
(NULL, 'Blitzkrieg Platoon',2),
|
||||
(NULL, 'CC Inc',2),
|
||||
(NULL, 'Razerium',2),
|
||||
(NULL, 'Crusty Farmers',2),
|
||||
(NULL, 'Unrated',2),
|
||||
(NULL, 'Razor',2),
|
||||
(NULL, 'Brutality',2),
|
||||
(NULL, 'Balanced Combo',2),
|
||||
(NULL, 'Snowy Gryphon',2),
|
||||
(NULL, 'A Team',2),
|
||||
(NULL, 'B Team',2),
|
||||
(NULL, 'Plan B',2),
|
||||
(NULL, 'Check and Mate',2),
|
||||
(NULL, 'Double Trouble',2),
|
||||
(NULL, 'Team Turing',2),
|
||||
(NULL, 'Duplicity',2),
|
||||
(NULL, 'Regret',2),
|
||||
(NULL, 'Steady Hand',3),
|
||||
(NULL, 'Helion',3),
|
||||
(NULL, 'Twix',3),
|
||||
(NULL, 'Advantage',3),
|
||||
(NULL, 'Arctic Avengers',3),
|
||||
(NULL, 'Evolution',3),
|
||||
(NULL, 'Insanity',3),
|
||||
(NULL, 'Integrity',3),
|
||||
(NULL, 'Revoke',3),
|
||||
(NULL, 'Stay Hydrated',3),
|
||||
(NULL, 'Sum Optime',3),
|
||||
(NULL, 'Crown',3),
|
||||
(NULL, 'Dystopia',3),
|
||||
(NULL, 'In Flagranti',3),
|
||||
(NULL, 'Myst',3),
|
||||
(NULL, 'Slack',3),
|
||||
(NULL, 'Haunted',3),
|
||||
(NULL, 'Unicorns',3),
|
||||
(NULL, 'Movers',3),
|
||||
(NULL, 'Mordor',3),
|
||||
(NULL, 'One Lesson per Day',3),
|
||||
(NULL, 'Secunda',3),
|
||||
(NULL, 'Azeroth Athletes',3),
|
||||
(NULL, 'Ad Hoc',3),
|
||||
(NULL, 'Primus',3),
|
||||
(NULL, 'Crimson Dragon',3),
|
||||
(NULL, 'Syndicate',3),
|
||||
(NULL, 'Blur',3),
|
||||
(NULL, 'Honesty',3),
|
||||
(NULL, 'Infinity',3),
|
||||
(NULL, 'Ethical',3),
|
||||
(NULL, 'Bloodbound',3),
|
||||
(NULL, 'Zandalari Bobsled Team',3),
|
||||
(NULL, 'Spiral Out',3),
|
||||
(NULL, 'Melt',3),
|
||||
(NULL, 'Last Attempt',3),
|
||||
(NULL, 'Fear Inc',3),
|
||||
(NULL, 'Three Mighty Mice',3),
|
||||
(NULL, 'Murlox',3),
|
||||
(NULL, 'Abandoned',3),
|
||||
(NULL, 'Rinse And Repeat',3),
|
||||
(NULL, 'Chillside',3),
|
||||
(NULL, 'Stratego',3),
|
||||
(NULL, 'Boulderfist Geeks',3),
|
||||
(NULL, 'Rusty Robocop',3),
|
||||
(NULL, 'Serotonine',3),
|
||||
(NULL, 'Imbalanced',3),
|
||||
(NULL, 'Righteous Rage',3),
|
||||
(NULL, 'Infected Infinity',3),
|
||||
(NULL, 'Set to Kill',3),
|
||||
(NULL, 'Vandals',3),
|
||||
(NULL, 'Light Embrace',3),
|
||||
(NULL, 'Perfect Storm',3),
|
||||
(NULL, 'Strawberry',3),
|
||||
(NULL, 'Tankbusters',3),
|
||||
(NULL, 'Lockout',3),
|
||||
(NULL, 'Scrubs',3),
|
||||
(NULL, 'Tamed',3),
|
||||
(NULL, 'Knockout',3),
|
||||
(NULL, 'Trollout',3),
|
||||
(NULL, 'Toy Soldiers',3),
|
||||
(NULL, 'Your Nightmare',3),
|
||||
(NULL, 'Lack of Experience',3),
|
||||
(NULL, 'Sweep the Leg',3),
|
||||
(NULL, 'Captain Birdseye',3),
|
||||
(NULL, 'Wasted Talent',3),
|
||||
(NULL, 'Hammer Time',3),
|
||||
(NULL, 'Insert Coin',3),
|
||||
(NULL, 'Vixens',3),
|
||||
(NULL, 'Keyboard Blackbelts',3),
|
||||
(NULL, 'Excrucio',3),
|
||||
(NULL, 'Recklessness',3),
|
||||
(NULL, 'Envious',3),
|
||||
(NULL, 'Three Musketeers',3),
|
||||
(NULL, 'Trinity',3),
|
||||
(NULL, 'Triplet',3),
|
||||
(NULL, 'Team Tactics',3),
|
||||
(NULL, 'Transformers',3),
|
||||
(NULL, 'Medium',3),
|
||||
(NULL, 'Dishonorable Kill',3),
|
||||
(NULL, 'Metal Heads',3),
|
||||
(NULL, 'Wires for Brains',3),
|
||||
(NULL, 'Counterintelligence',3),
|
||||
(NULL, 'Fight Club',3),
|
||||
(NULL, 'Agenda',3),
|
||||
(NULL, 'Sabertooth',3),
|
||||
(NULL, 'Eagles',3),
|
||||
(NULL, 'Thunderstruck',3),
|
||||
(NULL, 'Blackout',3),
|
||||
(NULL, 'Tanaris Rangers',3),
|
||||
(NULL, 'Snowball',3),
|
||||
(NULL, 'Vanguard',3),
|
||||
(NULL, 'Lumberjacks',3),
|
||||
(NULL, 'Steamroll',3),
|
||||
(NULL, 'Excuse',3),
|
||||
(NULL, 'Mindful',3),
|
||||
(NULL, 'Brightside',3),
|
||||
(NULL, 'Juggernaut',3),
|
||||
(NULL, 'Solaris',3),
|
||||
(NULL, 'Infamous',3),
|
||||
(NULL, 'Team Fight',5),
|
||||
(NULL, 'Nascent',5),
|
||||
(NULL, 'Merciless',5),
|
||||
(NULL, 'Verdict',5),
|
||||
(NULL, 'Quintett',5),
|
||||
(NULL, 'Pentagon',5),
|
||||
(NULL, 'Restricted',5),
|
||||
(NULL, 'Vile',5),
|
||||
(NULL, 'Nemesis',5),
|
||||
(NULL, 'Oasis',5),
|
||||
(NULL, 'Quintessential',5),
|
||||
(NULL, 'Group Therapy',5),
|
||||
(NULL, 'Light Oath',5),
|
||||
(NULL, 'Mythic',5),
|
||||
(NULL, 'Major Pain',5),
|
||||
(NULL, 'No Skill',5),
|
||||
(NULL, 'Pentatonic',5),
|
||||
(NULL, 'Censored',5),
|
||||
(NULL, 'Ironsworn Regiment',5),
|
||||
(NULL, 'Temerity',5),
|
||||
(NULL, 'Pantheon',5),
|
||||
(NULL, 'Vision',5),
|
||||
(NULL, 'Baddies',5),
|
||||
(NULL, 'Complexity Limit',5),
|
||||
(NULL, 'Fenris',5),
|
||||
(NULL, 'Septima',5),
|
||||
(NULL, 'Wizards and Monkeys',5),
|
||||
(NULL, 'Reckless Ambition',5),
|
||||
(NULL, 'Solidarity',5),
|
||||
(NULL, 'Spike Flail',5),
|
||||
(NULL, 'Vexation',5),
|
||||
(NULL, 'Hungry Wolves',5),
|
||||
(NULL, 'Peel Team Six',5),
|
||||
(NULL, 'Polaris',5),
|
||||
(NULL, 'Scripted',5),
|
||||
(NULL, 'Decapodian',5),
|
||||
(NULL, 'Fierce',5),
|
||||
(NULL, 'Glad to See You',5),
|
||||
(NULL, 'Impression',5),
|
||||
(NULL, 'Nerd Rage',5),
|
||||
(NULL, 'Art of War',5),
|
||||
(NULL, 'Wisdom',5),
|
||||
(NULL, 'Flex',5),
|
||||
(NULL, 'Boondock Pandas',5),
|
||||
(NULL, 'Perfect',5),
|
||||
(NULL, 'Dracorex',5),
|
||||
(NULL, 'Annihilation',5),
|
||||
(NULL, 'Arcanum',5),
|
||||
(NULL, 'Fatalis',5),
|
||||
(NULL, 'First Kill',5),
|
||||
(NULL, 'Panda',5),
|
||||
(NULL, 'Eradication Instincts',5),
|
||||
(NULL, 'Eminence',5),
|
||||
(NULL, 'Foresighted',5),
|
||||
(NULL, 'Maustilicious',5),
|
||||
(NULL, 'Sarang',5),
|
||||
(NULL, 'Dev Team',5),
|
||||
(NULL, 'Abyza',5),
|
||||
(NULL, 'Troll Cat',5),
|
||||
(NULL, 'Hilgrim',5),
|
||||
(NULL, 'Panda Assault',5),
|
||||
(NULL, 'Enter Victory',5),
|
||||
(NULL, 'Sangis Cobras',5),
|
||||
(NULL, 'Blood Brothers',5),
|
||||
(NULL, 'Anima',5),
|
||||
(NULL, 'Poison',5),
|
||||
(NULL, 'Gentle Seduction',5),
|
||||
(NULL, 'New Type',5),
|
||||
(NULL, 'Imprudent',5),
|
||||
(NULL, 'Icecrown',5),
|
||||
(NULL, 'Randoms',5),
|
||||
(NULL, 'Deadly',5),
|
||||
(NULL, 'Shadow Vulnerability',5),
|
||||
(NULL, 'Occult',5),
|
||||
(NULL, 'Outplayed',5),
|
||||
(NULL, 'Shadow Edge',5),
|
||||
(NULL, 'Fantastic Five',5),
|
||||
(NULL, 'Shatter',5),
|
||||
(NULL, 'Powerhouse',5),
|
||||
(NULL, 'Higitus Figitus',5),
|
||||
(NULL, 'Crab Pupils',5),
|
||||
(NULL, 'Millenium',5),
|
||||
(NULL, 'Overall',5),
|
||||
(NULL, 'Himalaya',5),
|
||||
(NULL, 'Gangrenaab',5),
|
||||
(NULL, 'Millenium Style',5),
|
||||
(NULL, 'Impending Doom',5),
|
||||
(NULL, 'Typhoon',5),
|
||||
(NULL, 'A New Begining',5),
|
||||
(NULL, 'Over',5),
|
||||
(NULL, 'Naturiste Dance',5),
|
||||
(NULL, 'Dead Breed',5),
|
||||
(NULL, 'Burn Mana',5),
|
||||
(NULL, 'Pestis Atra',5),
|
||||
(NULL, 'Sargeras',5),
|
||||
(NULL, 'Right in Two',5),
|
||||
(NULL, 'Vita Brevis',5),
|
||||
(NULL, 'Critical Error',5),
|
||||
(NULL, 'Epica',5),
|
||||
(NULL, 'Killalot',5);
|
||||
@@ -0,0 +1,408 @@
|
||||
DROP TABLE IF EXISTS `playerbots_guild_names`;
|
||||
CREATE TABLE `playerbots_guild_names` (
|
||||
`name_id` INT(11) NOT NULL AUTO_INCREMENT UNIQUE,
|
||||
`name` varchar(24) NOT NULL UNIQUE,
|
||||
PRIMARY KEY (`name_id`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Playerbot guild names';
|
||||
|
||||
INSERT INTO `playerbots_guild_names` VALUES
|
||||
(NULL, 'Black Guard'),
|
||||
(NULL, 'White Guard'),
|
||||
(NULL, 'Amber Guard'),
|
||||
(NULL, 'Elite Guard'),
|
||||
(NULL, 'Honor Guard'),
|
||||
(NULL, 'Border Guard'),
|
||||
(NULL, 'Unusual Guardians'),
|
||||
(NULL, 'Backstreet Guardians'),
|
||||
(NULL, 'Guardians of Honor'),
|
||||
(NULL, 'Animal Kingdom'),
|
||||
(NULL, 'Abyssal Kingdom'),
|
||||
(NULL, 'Adventurer Kingdom'),
|
||||
(NULL, 'Greenfield Kingdom'),
|
||||
(NULL, 'Army of Azeroth'),
|
||||
(NULL, 'Army of Destitute Minds'),
|
||||
(NULL, 'Army of Three Horses'),
|
||||
(NULL, 'Army of Clones'),
|
||||
(NULL, 'Final Army'),
|
||||
(NULL, 'Hinterland Army'),
|
||||
(NULL, 'Avatars of Warsong'),
|
||||
(NULL, 'Arathi Avengers'),
|
||||
(NULL, 'Alterac Honor Guard'),
|
||||
(NULL, 'Arathi Veterans'),
|
||||
(NULL, 'Bad Sentinels'),
|
||||
(NULL, 'Black Sentinels'),
|
||||
(NULL, 'Basic Order'),
|
||||
(NULL, 'Natural Order'),
|
||||
(NULL, 'Righteous Order'),
|
||||
(NULL, 'Blue Order'),
|
||||
(NULL, 'Order of the Sea'),
|
||||
(NULL, 'Order of Honor'),
|
||||
(NULL, 'Order of Dusk'),
|
||||
(NULL, 'Order of Gold'),
|
||||
(NULL, 'Order of Warsong'),
|
||||
(NULL, 'Order of Arathi'),
|
||||
(NULL, 'Order of Alterac'),
|
||||
(NULL, 'Order of Valor'),
|
||||
(NULL, 'Blackwater Committee'),
|
||||
(NULL, 'Alterac Committee'),
|
||||
(NULL, 'Border Knights'),
|
||||
(NULL, 'Death Knights'),
|
||||
(NULL, 'Dorcha Knights'),
|
||||
(NULL, 'Heart Knights'),
|
||||
(NULL, 'Reckless Knights'),
|
||||
(NULL, 'Shadow Knights'),
|
||||
(NULL, 'Knights of Darkspear'),
|
||||
(NULL, 'Knights of the Sovereign'),
|
||||
(NULL, 'Knights of the Storm'),
|
||||
(NULL, 'Knights of Fury'),
|
||||
(NULL, 'Knights of Honor'),
|
||||
(NULL, 'Brotherhood of Twilight'),
|
||||
(NULL, 'Brotherhood of Truth'),
|
||||
(NULL, 'Sacrificial Brotherhood'),
|
||||
(NULL, 'Blackrock Brotherhood'),
|
||||
(NULL, 'Cake Crusaders'),
|
||||
(NULL, 'Dark Crusaders'),
|
||||
(NULL, 'Bloody Crusaders'),
|
||||
(NULL, 'Crusaders of the Light'),
|
||||
(NULL, 'Redwood Companions'),
|
||||
(NULL, 'Companions of Honor'),
|
||||
(NULL, 'Companions of Alterac'),
|
||||
(NULL, 'Sanguine Council'),
|
||||
(NULL, 'Secret Council'),
|
||||
(NULL, 'Council of Azeroth'),
|
||||
(NULL, 'Dragon Cult'),
|
||||
(NULL, 'Cult of the Raging Raid'),
|
||||
(NULL, 'Defenders of Sanity'),
|
||||
(NULL, 'Defenders of Chaos'),
|
||||
(NULL, 'Steadfast Defenders'),
|
||||
(NULL, 'Dynasty of the Free'),
|
||||
(NULL, 'Dynasty of Winterwood'),
|
||||
(NULL, 'Emerald Dynasty'),
|
||||
(NULL, 'Endless Dynasty'),
|
||||
(NULL, 'Elite Clan'),
|
||||
(NULL, 'Fallen Clan'),
|
||||
(NULL, 'Nightmare Clan'),
|
||||
(NULL, 'Raven Clan'),
|
||||
(NULL, 'Secret Clan'),
|
||||
(NULL, 'Blackwatch Clan'),
|
||||
(NULL, 'Cat Clan'),
|
||||
(NULL, 'Crimson Clan'),
|
||||
(NULL, 'Wintermane Clan'),
|
||||
(NULL, 'Elite Legion'),
|
||||
(NULL, 'Silent Legion'),
|
||||
(NULL, 'War Legion'),
|
||||
(NULL, 'Legion of United Souls'),
|
||||
(NULL, 'Legion of the Dark'),
|
||||
(NULL, 'Legion of Doom'),
|
||||
(NULL, 'Legion of Death'),
|
||||
(NULL, 'Lethal Legionnaires'),
|
||||
(NULL, 'Elite Vanguard'),
|
||||
(NULL, 'Darkside Vanguard'),
|
||||
(NULL, 'Black Vanguard'),
|
||||
(NULL, 'Vanguard of the Left'),
|
||||
(NULL, 'Vanguard of the Right'),
|
||||
(NULL, 'Vanguard Redeemers'),
|
||||
(NULL, 'Safety Division'),
|
||||
(NULL, 'Westward Division'),
|
||||
(NULL, 'Trueblood Division'),
|
||||
(NULL, 'Last Warriors'),
|
||||
(NULL, 'Midnight Warriors'),
|
||||
(NULL, 'Helpless Warriors'),
|
||||
(NULL, 'Watchful Warriors'),
|
||||
(NULL, 'Warriors of the Tundra'),
|
||||
(NULL, 'Warriors of Light'),
|
||||
(NULL, 'Mercenaries of Death'),
|
||||
(NULL, 'Backwater Mercenaries'),
|
||||
(NULL, 'Blades of the Hive'),
|
||||
(NULL, 'Blades of Caer Eel'),
|
||||
(NULL, 'Age of Blood'),
|
||||
(NULL, 'Within Reason'),
|
||||
(NULL, 'Allegiance of the Vile'),
|
||||
(NULL, 'Anarchy'),
|
||||
(NULL, 'Anchors of the Nominal'),
|
||||
(NULL, 'Ancients of Part Times'),
|
||||
(NULL, 'Angry Party'),
|
||||
(NULL, 'Apocalyptic Lament'),
|
||||
(NULL, 'Architects of the Green'),
|
||||
(NULL, 'Arrows of Midnight'),
|
||||
(NULL, 'Artisans of Azeroth'),
|
||||
(NULL, 'Axis of the Night'),
|
||||
(NULL, 'Azeroth Souls'),
|
||||
(NULL, 'Banana Republic'),
|
||||
(NULL, 'Band of Thieves'),
|
||||
(NULL, 'Band of the Dawn'),
|
||||
(NULL, 'Blessed Lair'),
|
||||
(NULL, 'Iron Blizzard'),
|
||||
(NULL, 'Blood Consortium'),
|
||||
(NULL, 'Blood Intrigue'),
|
||||
(NULL, 'Booty Cry'),
|
||||
(NULL, 'Braveheart Heaven'),
|
||||
(NULL, 'Bruised Pain'),
|
||||
(NULL, 'Burning Control'),
|
||||
(NULL, 'Burning Oblivion'),
|
||||
(NULL, 'Call of the Netherworld'),
|
||||
(NULL, 'Carebears of Thunder'),
|
||||
(NULL, 'Carpe Diem'),
|
||||
(NULL, 'Children of Order'),
|
||||
(NULL, 'Children of Chaos'),
|
||||
(NULL, 'Circle of Giants'),
|
||||
(NULL, 'Coalition of Prodigies'),
|
||||
(NULL, 'Blackwall Collective'),
|
||||
(NULL, 'Conclave of the Triad'),
|
||||
(NULL, 'Cradle Scourge'),
|
||||
(NULL, 'Crimson Angels'),
|
||||
(NULL, 'Crimson Saints'),
|
||||
(NULL, 'Cryptic Serenity'),
|
||||
(NULL, 'Dalaran Fair'),
|
||||
(NULL, 'Damage Inc'),
|
||||
(NULL, 'Dark Azeroth'),
|
||||
(NULL, 'Dark Damage'),
|
||||
(NULL, 'Dark Resistance'),
|
||||
(NULL, 'Dark Mercenaries'),
|
||||
(NULL, 'Dead Brains'),
|
||||
(NULL, 'Death Collaboration'),
|
||||
(NULL, 'Decree of the Stars'),
|
||||
(NULL, 'Dies Irae'),
|
||||
(NULL, 'Disciples of the Night'),
|
||||
(NULL, 'Disciples of the Light'),
|
||||
(NULL, 'Doomsday Youth'),
|
||||
(NULL, 'Dragon Armada'),
|
||||
(NULL, 'Dragonhawk Revolution'),
|
||||
(NULL, 'Black Dragons'),
|
||||
(NULL, 'Drunken Thunder'),
|
||||
(NULL, 'Drunks of Matoskan'),
|
||||
(NULL, 'Eastern Asylum'),
|
||||
(NULL, 'Echo Sanctus'),
|
||||
(NULL, 'Echoes of the Muphin'),
|
||||
(NULL, 'Echoes of the Sky'),
|
||||
(NULL, 'Effreno Vici'),
|
||||
(NULL, 'Emerald Dawn'),
|
||||
(NULL, 'Endless Defense'),
|
||||
(NULL, 'Eternal Dawn'),
|
||||
(NULL, 'Evictors of the Returned'),
|
||||
(NULL, 'Exalted Effect'),
|
||||
(NULL, 'Seekers'),
|
||||
(NULL, 'Flames of Antarian Chaos'),
|
||||
(NULL, 'Wrath of the Forest'),
|
||||
(NULL, 'Forgotten Within'),
|
||||
(NULL, 'Symbiosis'),
|
||||
(NULL, 'Frozen Oblivion'),
|
||||
(NULL, 'Gashlycrumb Rollers'),
|
||||
(NULL, 'Glass Meridian'),
|
||||
(NULL, 'Golden Generation'),
|
||||
(NULL, 'Gold Catchers'),
|
||||
(NULL, 'Golden Legends'),
|
||||
(NULL, 'Golden Souls'),
|
||||
(NULL, 'Good Azeroth'),
|
||||
(NULL, 'Grammaton Collective'),
|
||||
(NULL, 'Great Circle'),
|
||||
(NULL, 'Haggle Brigade'),
|
||||
(NULL, 'Hands of Iron'),
|
||||
(NULL, 'Immortal Honor'),
|
||||
(NULL, 'Insiders'),
|
||||
(NULL, 'Iscariot Ginas'),
|
||||
(NULL, 'Killer Force'),
|
||||
(NULL, 'Kindred Yardies'),
|
||||
(NULL, 'Legacy of the Ninth Era'),
|
||||
(NULL, 'Legendary Sons'),
|
||||
(NULL, 'Light of the Dark Spire'),
|
||||
(NULL, 'Jade Renegades'),
|
||||
(NULL, 'Liquid Gold'),
|
||||
(NULL, 'Lone Side'),
|
||||
(NULL, 'Lords of Fallen Blood'),
|
||||
(NULL, 'Lost Squad'),
|
||||
(NULL, 'Mad Daggers'),
|
||||
(NULL, 'Malice Fatale'),
|
||||
(NULL, 'Mandate of Jade'),
|
||||
(NULL, 'Midnight Norrathians'),
|
||||
(NULL, 'Midnight Slayers'),
|
||||
(NULL, 'Minions of the Shadow'),
|
||||
(NULL, 'Mithril Destiny'),
|
||||
(NULL, 'Monarchs of the Day'),
|
||||
(NULL, 'Money Call'),
|
||||
(NULL, 'Moonwood Redeye'),
|
||||
(NULL, 'Narrow Patrol'),
|
||||
(NULL, 'Night Pack'),
|
||||
(NULL, 'Nocturne of the Dead'),
|
||||
(NULL, 'Obsidian Fellowship'),
|
||||
(NULL, 'Old Case'),
|
||||
(NULL, 'True Valor'),
|
||||
(NULL, 'Opus Veritas'),
|
||||
(NULL, 'Path of the Brain'),
|
||||
(NULL, 'Peddlers of the Hidden'),
|
||||
(NULL, 'Phantoms of the Wicked'),
|
||||
(NULL, 'Phoenix Keepers'),
|
||||
(NULL, 'Pillowcase Cats'),
|
||||
(NULL, 'Pius Tribe'),
|
||||
(NULL, 'Power of Blood'),
|
||||
(NULL, 'Protectors of Truth'),
|
||||
(NULL, 'Pure Aequitas'),
|
||||
(NULL, 'Rage of the Flame'),
|
||||
(NULL, 'Raiders of the Deep'),
|
||||
(NULL, 'Ram Runners'),
|
||||
(NULL, 'Rangers of Vengeance'),
|
||||
(NULL, 'Rangers of Interitus'),
|
||||
(NULL, 'Reapers of Shadow'),
|
||||
(NULL, 'Red Death'),
|
||||
(NULL, 'Restoration of the Mind'),
|
||||
(NULL, 'Ruins of Dark Azeroth'),
|
||||
(NULL, 'Rulers of the Night'),
|
||||
(NULL, 'Sacred Society'),
|
||||
(NULL, 'Sapphic Exiles'),
|
||||
(NULL, 'Seraph Legends'),
|
||||
(NULL, 'Shadow Assassins'),
|
||||
(NULL, 'Shadow Ghosts'),
|
||||
(NULL, 'Shattered Legacy'),
|
||||
(NULL, 'Silent Night'),
|
||||
(NULL, 'Silver Fools'),
|
||||
(NULL, 'Silversky Sun'),
|
||||
(NULL, 'Slayers of the Primals'),
|
||||
(NULL, 'Sleepy Steel'),
|
||||
(NULL, 'Soldiers of Azeroth'),
|
||||
(NULL, 'Soldiers of Virtue'),
|
||||
(NULL, 'Sons of Lambent Virtue'),
|
||||
(NULL, 'Sons of Truth'),
|
||||
(NULL, 'Soul Wish'),
|
||||
(NULL, 'Squires of the Tribe'),
|
||||
(NULL, 'Stagnant Jesters'),
|
||||
(NULL, 'Stronghold Angels'),
|
||||
(NULL, 'Sturgeon Empire'),
|
||||
(NULL, 'Sweet Bear'),
|
||||
(NULL, 'Sword of Lost Evil'),
|
||||
(NULL, 'Tainted Bunnies'),
|
||||
(NULL, 'Talon of the Eclectic'),
|
||||
(NULL, 'Standing United'),
|
||||
(NULL, 'Terra Totem'),
|
||||
(NULL, 'Terra Victus'),
|
||||
(NULL, 'Afterlife'),
|
||||
(NULL, 'Aggression'),
|
||||
(NULL, 'Ancona Fire'),
|
||||
(NULL, 'Apocalypse'),
|
||||
(NULL, 'Avalon'),
|
||||
(NULL, 'Azure Gang'),
|
||||
(NULL, 'Black Hand Haven'),
|
||||
(NULL, 'Blood Red Violence'),
|
||||
(NULL, 'Azeroth Blues'),
|
||||
(NULL, 'Grimfang'),
|
||||
(NULL, 'Blue Thunder'),
|
||||
(NULL, 'Arcane Bonds'),
|
||||
(NULL, 'Brimstone'),
|
||||
(NULL, 'Broken Chaos'),
|
||||
(NULL, 'Brood of the Unknown'),
|
||||
(NULL, 'Circle of Shadow'),
|
||||
(NULL, 'Clean Combinations'),
|
||||
(NULL, 'Covenant of Light'),
|
||||
(NULL, 'Daggers of the Vile'),
|
||||
(NULL, 'Dark Pain'),
|
||||
(NULL, 'Darkfall'),
|
||||
(NULL, 'Darkside of Initium'),
|
||||
(NULL, 'Daytripper'),
|
||||
(NULL, 'Defiant'),
|
||||
(NULL, 'Overwhelming Force'),
|
||||
(NULL, 'Dreadlords'),
|
||||
(NULL, 'Dublainn Crown'),
|
||||
(NULL, 'Durban Protectors'),
|
||||
(NULL, 'Emissaries'),
|
||||
(NULL, 'Eternal Chaos'),
|
||||
(NULL, 'Eternus'),
|
||||
(NULL, 'Exile'),
|
||||
(NULL, 'Expendable Shadow'),
|
||||
(NULL, 'Family of Misfits'),
|
||||
(NULL, 'Final Tears'),
|
||||
(NULL, 'Gates of Blood'),
|
||||
(NULL, 'Gold Fighters'),
|
||||
(NULL, 'Greyhawks'),
|
||||
(NULL, 'Hotpocket'),
|
||||
(NULL, 'Illuminati'),
|
||||
(NULL, 'Immortal League'),
|
||||
(NULL, 'Independent'),
|
||||
(NULL, 'Cobra'),
|
||||
(NULL, 'Leaders of Life'),
|
||||
(NULL, 'Blinding Light'),
|
||||
(NULL, 'Little Hunters'),
|
||||
(NULL, 'Mithril Justice'),
|
||||
(NULL, 'Morgantis'),
|
||||
(NULL, 'Mulletmen'),
|
||||
(NULL, 'Nightfall'),
|
||||
(NULL, 'Overlords'),
|
||||
(NULL, 'Protectors'),
|
||||
(NULL, 'Pyreborne'),
|
||||
(NULL, 'Resurrection'),
|
||||
(NULL, 'Ring of Honor'),
|
||||
(NULL, 'Royal Militia'),
|
||||
(NULL, 'Sanity'),
|
||||
(NULL, 'Shadow Gate'),
|
||||
(NULL, 'Shadow Misfits'),
|
||||
(NULL, 'Shadowborn'),
|
||||
(NULL, 'Silent Grunts'),
|
||||
(NULL, 'Sorrow'),
|
||||
(NULL, 'Souls of Azeroth'),
|
||||
(NULL, 'Red Stronghold'),
|
||||
(NULL, 'Green Stronghold'),
|
||||
(NULL, 'Trusted Handlers'),
|
||||
(NULL, 'Noble Thieves'),
|
||||
(NULL, 'Thorium Claw'),
|
||||
(NULL, 'Thunderslayers'),
|
||||
(NULL, 'Trusted Minions'),
|
||||
(NULL, 'Twilight Rangers'),
|
||||
(NULL, 'Ultimates'),
|
||||
(NULL, 'Unsung Efficiency'),
|
||||
(NULL, 'Violent Chaos'),
|
||||
(NULL, 'Virus Eternal'),
|
||||
(NULL, 'Chroniclers'),
|
||||
(NULL, 'Windsword Nightmare'),
|
||||
(NULL, 'Theramore Azeroth'),
|
||||
(NULL, 'Titans of the Blood Sun'),
|
||||
(NULL, 'Torvus Dragons'),
|
||||
(NULL, 'Tower of the Little'),
|
||||
(NULL, 'White Tower'),
|
||||
(NULL, 'Ultimatum'),
|
||||
(NULL, 'Unforgiven Destiny'),
|
||||
(NULL, 'Valiant Raiders'),
|
||||
(NULL, 'Verata Blackflame'),
|
||||
(NULL, 'Vicious Renegades'),
|
||||
(NULL, 'Warlords of Azeroth'),
|
||||
(NULL, 'Warsong Insanity'),
|
||||
(NULL, 'Wayward Agenda'),
|
||||
(NULL, 'Web of Forgotten Warfare'),
|
||||
(NULL, 'Wild Fire'),
|
||||
(NULL, 'Will of the Forgotten'),
|
||||
(NULL, 'Witchhunters'),
|
||||
(NULL, 'Violet Dawn'),
|
||||
(NULL, 'Advanced Intelligence'),
|
||||
(NULL, 'Argentum'),
|
||||
(NULL, 'Tomb Raiders'),
|
||||
(NULL, 'Strategists'),
|
||||
(NULL, 'Winterwind'),
|
||||
(NULL, 'Persona Grata'),
|
||||
(NULL, 'Peacekeepers'),
|
||||
(NULL, 'Watchdogs'),
|
||||
(NULL, 'Grey Party'),
|
||||
(NULL, 'Dungeon Divers'),
|
||||
(NULL, 'Golden Gate'),
|
||||
(NULL, 'Lost Armada'),
|
||||
(NULL, 'Strike Commando'),
|
||||
(NULL, 'Silverstar'),
|
||||
(NULL, 'Streamlined Minds'),
|
||||
(NULL, 'Merchant Consortium'),
|
||||
(NULL, 'Fantasia'),
|
||||
(NULL, 'Clockwork Battallion'),
|
||||
(NULL, 'Cerulean Union'),
|
||||
(NULL, 'Free Flight'),
|
||||
(NULL, 'Rearguard'),
|
||||
(NULL, 'High Society'),
|
||||
(NULL, 'Honest Robbery'),
|
||||
(NULL, 'Silverstorm'),
|
||||
(NULL, 'Dreadnaught'),
|
||||
(NULL, 'Murloc Militia'),
|
||||
(NULL, 'Sapphire Peak'),
|
||||
(NULL, 'Cloud Nine'),
|
||||
(NULL, 'Debt Collectors'),
|
||||
(NULL, 'In Vino Veritas'),
|
||||
(NULL, 'Elder Council'),
|
||||
(NULL, 'Exodia'),
|
||||
(NULL, 'Method'),
|
||||
(NULL, 'Adventurer Union'),
|
||||
(NULL, 'Breakneck Raiders'),
|
||||
(NULL, 'Dungeoneers'),
|
||||
(NULL, 'Confused Confederation');
|
||||
File diff suppressed because it is too large
Load Diff
+8
@@ -0,0 +1,8 @@
|
||||
UPDATE guild
|
||||
SET
|
||||
EmblemStyle = FLOOR(RAND() * 181),
|
||||
EmblemColor = FLOOR(RAND() * 18),
|
||||
BorderStyle = FLOOR(RAND() * 8),
|
||||
BorderColor = FLOOR(RAND() * 18),
|
||||
BackgroundColor = FLOOR(RAND() * 52)
|
||||
WHERE EmblemStyle=0 AND EmblemColor=0 AND BorderStyle=0 AND BorderColor=0 AND BackgroundColor=0;
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,14 @@
|
||||
DROP TABLE IF EXISTS `ai_playerbot_texts_chance`;
|
||||
CREATE TABLE IF NOT EXISTS `ai_playerbot_texts_chance` (
|
||||
`id` bigint(20) NOT NULL AUTO_INCREMENT,
|
||||
`name` varchar(255) NOT NULL,
|
||||
`probability` bigint(20) NOT NULL,
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE=InnoDB AUTO_INCREMENT=4 DEFAULT CHARSET=UTF8;
|
||||
|
||||
/*!40000 ALTER TABLE `ai_playerbot_texts_chance` DISABLE KEYS */;
|
||||
INSERT INTO `ai_playerbot_texts_chance` (`id`, `name`, `probability`) VALUES
|
||||
(1, 'taunt', 30),
|
||||
(2, 'aoe', 75),
|
||||
(3, 'loot', 20);
|
||||
/*!40000 ALTER TABLE `ai_playerbot_texts_chance` ENABLE KEYS */;
|
||||
@@ -0,0 +1,7 @@
|
||||
DROP TABLE IF EXISTS `playerbots_account_keys`;
|
||||
|
||||
CREATE TABLE `playerbots_account_keys` (
|
||||
`account_id` INT PRIMARY KEY,
|
||||
`security_key` VARCHAR(255) NOT NULL,
|
||||
`created_at` TIMESTAMP DEFAULT CURRENT_TIMESTAMP
|
||||
) ENGINE=INNODB DEFAULT CHARSET=latin1;
|
||||
@@ -0,0 +1,9 @@
|
||||
DROP TABLE IF EXISTS `playerbots_account_links`;
|
||||
|
||||
CREATE TABLE `playerbots_account_links` (
|
||||
`id` INT AUTO_INCREMENT PRIMARY KEY,
|
||||
`account_id` INT NOT NULL,
|
||||
`linked_account_id` INT NOT NULL,
|
||||
`created_at` TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
|
||||
UNIQUE KEY `account_link` (`account_id`, `linked_account_id`)
|
||||
) ENGINE=INNODB DEFAULT CHARSET=latin1;
|
||||
@@ -0,0 +1,8 @@
|
||||
DROP TABLE IF EXISTS `playerbots_account_type`;
|
||||
CREATE TABLE `playerbots_account_type` (
|
||||
`account_id` int unsigned NOT NULL,
|
||||
`account_type` tinyint unsigned NOT NULL DEFAULT 0 COMMENT '0 = unassigned, 1 = RNDbot, 2 = AddClass',
|
||||
`assignment_date` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
PRIMARY KEY (`account_id`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci COMMENT='Playerbot account type assignments';
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
DROP TABLE IF EXISTS `playerbots_custom_strategy`;
|
||||
CREATE TABLE `playerbots_custom_strategy` (
|
||||
`id` int(11) NOT NULL AUTO_INCREMENT,
|
||||
`name` varchar(255) NOT NULL,
|
||||
`idx` int(11),
|
||||
`owner` int(11),
|
||||
`action_line` varchar(1024) NOT NULL,
|
||||
PRIMARY KEY (`id`),
|
||||
KEY `name` (`name`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
|
||||
|
||||
DELETE FROM `playerbots_custom_strategy`;
|
||||
INSERT INTO `playerbots_custom_strategy` VALUES
|
||||
(NULL, 'say', 1, 0, 'critical health>emote::helpme!99,say::critical health!98'),
|
||||
(NULL, 'say', 2, 0, 'low health>emote::healme!99,say::low health!98'),
|
||||
(NULL, 'say', 3, 0, 'low mana>emote::oom!99,say::low mana!98'),
|
||||
(NULL, 'say', 4, 0, 'tank aoe>charge!99,say::taunt!98'),
|
||||
(NULL, 'say', 5, 0, 'medium aoe>say::aoe!99'),
|
||||
(NULL, 'say', 6, 0, 'can loot>say::loot!99'),
|
||||
(NULL, 'say', 7, 0, 'dps assist>say::taunt!97');
|
||||
@@ -0,0 +1,9 @@
|
||||
DROP TABLE IF EXISTS `playerbots_db_store`;
|
||||
CREATE TABLE `playerbots_db_store` (
|
||||
`id` int(11) NOT NULL AUTO_INCREMENT,
|
||||
`guid` int(11) NOT NULL,
|
||||
`key` varchar(32) NOT NULL,
|
||||
`value` varchar(255) DEFAULT NULL,
|
||||
PRIMARY KEY (`id`),
|
||||
KEY `guid` (`guid`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
|
||||
+24
@@ -0,0 +1,24 @@
|
||||
DROP TABLE IF EXISTS `playerbots_dungeon_suggestion_abbrevation`;
|
||||
CREATE TABLE `playerbots_dungeon_suggestion_abbrevation` (
|
||||
`id` TINYINT(3) NOT NULL AUTO_INCREMENT UNIQUE,
|
||||
`definition_slug` VARCHAR(255) NOT NULL,
|
||||
`abbrevation` VARCHAR(16) NOT NULL,
|
||||
|
||||
PRIMARY KEY (`id`),
|
||||
KEY `definition_slug` (`definition_slug`)
|
||||
)
|
||||
ENGINE=MyISAM
|
||||
DEFAULT CHARSET=utf8
|
||||
ROW_FORMAT=FIXED
|
||||
COMMENT='Playerbot dungeon suggestion abbrevations';
|
||||
|
||||
-- = Example =
|
||||
|
||||
-- INSERT INTO `playerbots_dungeon_suggestion_abbrevation` VALUES
|
||||
|
||||
-- (NULL, 'rfc', 'Ragefire'),
|
||||
-- (NULL, 'rfc', 'RFC'),
|
||||
-- (NULL, 'st', 'Sunken Temple'),
|
||||
-- (NULL, 'st', 'ST'),
|
||||
-- (NULL, 'stocks', 'Stockades');
|
||||
-- (NULL, 'stocks', 'Stockade');
|
||||
+122
@@ -0,0 +1,122 @@
|
||||
DROP TABLE IF EXISTS `playerbots_dungeon_suggestion_definition`;
|
||||
CREATE TABLE `playerbots_dungeon_suggestion_definition` (
|
||||
`id` TINYINT(3) NOT NULL AUTO_INCREMENT UNIQUE,
|
||||
`slug` VARCHAR(255) NOT NULL,
|
||||
`name` VARCHAR(255) NOT NULL,
|
||||
`expansion` TINYINT(1) NOT NULL,
|
||||
`difficulty` TINYINT(1) NOT NULL,
|
||||
`min_level` TINYINT(3),
|
||||
`max_level` TINYINT(3),
|
||||
`comment` VARCHAR(255),
|
||||
|
||||
PRIMARY KEY (`id`)
|
||||
)
|
||||
ENGINE=MyISAM
|
||||
DEFAULT CHARSET=utf8
|
||||
ROW_FORMAT=FIXED
|
||||
COMMENT='Playerbot dungeon suggestion definitions';
|
||||
|
||||
INSERT INTO `playerbots_dungeon_suggestion_definition` VALUES
|
||||
|
||||
-- == Vanilla ==
|
||||
|
||||
(NULL, 'rfc' , 'Ragefire Chasm' , 0, 0, 15, 21, NULL),
|
||||
(NULL, 'dm' , 'Deadmines' , 0, 0, 15, 23, NULL),
|
||||
(NULL, 'wc' , 'Wailing Caverns' , 0, 0, 17, 27, NULL),
|
||||
(NULL, 'sfk' , 'Shadowfang Keep' , 0, 0, 18, 24, NULL),
|
||||
(NULL, 'bfd' , 'Blackfathom Deeps' , 0, 0, 20, 27, NULL),
|
||||
(NULL, 'stocks' , 'Stormwind Stockade' , 0, 0, 22, 30, NULL),
|
||||
(NULL, 'gnomer' , 'Gnomeregan' , 0, 0, 26, 36, NULL),
|
||||
(NULL, 'sm-gy' , 'Scarlet Monastery: Graveyard', 0, 0, 26, 36, NULL),
|
||||
(NULL, 'sm-lib' , 'Scarlet Monastery: Library' , 0, 0, 29, 39, NULL),
|
||||
(NULL, 'rfk' , 'Razorfen Kraul' , 0, 0, 32, 35, NULL),
|
||||
(NULL, 'sm-armory' , 'Scarlet Monastery: Armory' , 0, 0, 32, 42, NULL),
|
||||
(NULL, 'sm-cath' , 'Scarlet Monastery: Cathedral', 0, 0, 35, 45, NULL),
|
||||
(NULL, 'rfd' , 'Razorfen Downs' , 0, 0, 42, 45, NULL),
|
||||
(NULL, 'ulda' , 'Uldaman' , 0, 0, 42, 52, NULL),
|
||||
(NULL, 'mara' , 'Maraudon' , 0, 0, 42, 52, NULL),
|
||||
(NULL, 'zf' , 'Zul''Farrak' , 0, 0, 46, 56, NULL),
|
||||
(NULL, 'st' , 'Temple of Atal''Hakkar' , 0, 0, 50, 60, NULL),
|
||||
(NULL, 'brd' , 'Blackrock Depths' , 0, 0, 52, 60, NULL),
|
||||
(NULL, 'dm-w' , 'Dire Maul: West' , 0, 0, 55, 60, NULL),
|
||||
(NULL, 'dm-e' , 'Dire Maul: East' , 0, 0, 55, 60, NULL),
|
||||
(NULL, 'dm-n' , 'Dire Maul: North' , 0, 0, 55, 60, NULL),
|
||||
(NULL, 'lbrs' , 'Lower Blackrock Spire' , 0, 0, 55, 60, NULL),
|
||||
(NULL, 'scholo' , 'Scholomance' , 0, 0, 58, 60, NULL),
|
||||
(NULL, 'strat' , 'Stratholme' , 0, 0, 58, 60, NULL),
|
||||
|
||||
-- == The Burning Crusade ==
|
||||
|
||||
(NULL, 'hfr' , 'Hellfire Ramparts' , 1, 0, 59, 67, NULL),
|
||||
(NULL, 'bf' , 'The Blood Furnace' , 1, 0, 60, 68, NULL),
|
||||
(NULL, 'sp' , 'The Slave Pens' , 1, 0, 61, 69, NULL),
|
||||
(NULL, 'ub' , 'The Underbog' , 1, 0, 62, 70, NULL),
|
||||
(NULL, 'mt' , 'Mana-Tombs' , 1, 0, 63, 70, NULL),
|
||||
(NULL, 'ac' , 'Auchenai Crypts' , 1, 0, 64, 70, NULL),
|
||||
(NULL, 'seth', 'Sethekk Halls' , 1, 0, 66, 70, NULL),
|
||||
(NULL, 'oh' , 'Old Hillsbrad Foothills', 1, 0, 66, 70, NULL),
|
||||
(NULL, 'bm' , 'The Black Morass' , 1, 0, 68, 70, NULL),
|
||||
(NULL, 'mech', 'The Mechanar' , 1, 0, 68, 70, NULL),
|
||||
(NULL, 'bot' , 'The Botanica' , 1, 0, 69, 70, NULL),
|
||||
(NULL, 'arc' , 'The Arcatraz' , 1, 0, 69, 70, NULL),
|
||||
(NULL, 'sh' , 'The Shattered Halls' , 1, 0, 69, 70, NULL),
|
||||
(NULL, 'sv' , 'The Steamvault' , 1, 0, 69, 70, NULL),
|
||||
(NULL, 'sl' , 'Shadow Labyrinth' , 1, 0, 69, 70, NULL),
|
||||
(NULL, 'mgt' , 'Magister''s Terrace' , 1, 0, 70, 70, NULL),
|
||||
|
||||
-- == The Burning Crusade (Heroic) ==
|
||||
|
||||
(NULL, 'hfr' , 'Hellfire Ramparts' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'bf' , 'The Blood Furnace' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'sp' , 'The Slave Pens' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'ub' , 'The Underbog' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'mt' , 'Mana-Tombs' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'ac' , 'Auchenai Crypts' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'seth', 'Sethekk Halls' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'oh' , 'Old Hillsbrad Foothills', 1, 1, 70, 70, NULL),
|
||||
(NULL, 'bm' , 'The Black Morass' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'mech', 'The Mechanar' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'bot' , 'The Botanica' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'arc' , 'The Arcatraz' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'sh' , 'The Shattered Halls' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'sv' , 'The Steamvault' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'sl' , 'Shadow Labyrinth' , 1, 1, 70, 70, NULL),
|
||||
(NULL, 'mgt' , 'Magister''s Terrace' , 1, 1, 70, 70, NULL),
|
||||
|
||||
-- == Wrath of the Lich King ==
|
||||
|
||||
(NULL, 'uk' , 'Utgarde Keep' , 2, 0, 70, 72, NULL),
|
||||
(NULL, 'nexus' , 'The Nexus' , 2, 0, 71, 73, NULL),
|
||||
(NULL, 'an' , 'Azjol-Nerub' , 2, 0, 72, 74, NULL),
|
||||
(NULL, 'ak' , 'Ahn''kahet: The Old Kingdom', 2, 0, 73, 75, NULL),
|
||||
(NULL, 'dtk' , 'Drak''Tharon Keep' , 2, 0, 74, 76, NULL),
|
||||
(NULL, 'vh' , 'Violet Hold' , 2, 0, 75, 77, NULL),
|
||||
(NULL, 'gd' , 'Gundrak' , 2, 0, 76, 78, NULL),
|
||||
(NULL, 'hos' , 'Halls of Stone' , 2, 0, 77, 79, NULL),
|
||||
(NULL, 'hol' , 'Halls of Lightning' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'cos' , 'The Culling of Stratholme' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'oculus', 'The Oculus' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'up' , 'Utgarde Pinnacle' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'toc' , 'Trial of the Champion' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'fos' , 'Forge of Souls' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'pos' , 'Pit of Saron' , 2, 0, 80, 80, NULL),
|
||||
(NULL, 'hor' , 'Halls of Reflection' , 2, 0, 80, 80, NULL),
|
||||
|
||||
-- == Wrath of the Lich King (Heroic) ==
|
||||
|
||||
(NULL, 'uk' , 'Utgarde Keep' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'nexus' , 'The Nexus' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'an' , 'Azjol-Nerub' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'ak' , 'Ahn''kahet: The Old Kingdom', 2, 1, 80, 80, NULL),
|
||||
(NULL, 'dtk' , 'Drak''Tharon Keep' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'vh' , 'Violet Hold' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'gd' , 'Gundrak' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'hos' , 'Halls of Stone' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'hol' , 'Halls of Lightning' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'cos' , 'The Culling of Stratholme' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'oculus', 'The Oculus' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'up' , 'Utgarde Pinnacle' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'toc' , 'Trial of the Champion' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'fos' , 'Forge of Souls' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'pos' , 'Pit of Saron' , 2, 1, 80, 80, NULL),
|
||||
(NULL, 'hor' , 'Halls of Reflection' , 2, 1, 80, 80, NULL);
|
||||
+32
@@ -0,0 +1,32 @@
|
||||
DROP TABLE IF EXISTS `playerbots_dungeon_suggestion_strategy`;
|
||||
CREATE TABLE `playerbots_dungeon_suggestion_strategy` (
|
||||
`id` TINYINT(3) NOT NULL AUTO_INCREMENT UNIQUE,
|
||||
`definition_slug` VARCHAR(255) NOT NULL,
|
||||
`strategy` VARCHAR(255) NOT NULL,
|
||||
`difficulty` TINYINT(1) NOT NULL,
|
||||
|
||||
PRIMARY KEY (`id`),
|
||||
KEY `definition_slug` (`definition_slug`)
|
||||
)
|
||||
ENGINE=MyISAM
|
||||
DEFAULT CHARSET=utf8
|
||||
ROW_FORMAT=FIXED
|
||||
COMMENT='Playerbot dungeon suggestion strategies';
|
||||
|
||||
-- = Example =
|
||||
|
||||
-- INSERT INTO `playerbots_dungeon_suggestion_strategy` VALUES
|
||||
|
||||
-- (NULL, 'mara-scepter', 'Scepter run', 0),
|
||||
-- (NULL, 'mara-princess', 'Princess run', 0),
|
||||
-- (NULL, 'zf', 'Mallet run', 0),
|
||||
-- (NULL, 'brd', 'Arena run', 0),
|
||||
-- (NULL, 'brd', 'Attunement run', 0),
|
||||
-- (NULL, 'brd', 'Lava run', 0),
|
||||
-- (NULL, 'brd', 'Full run', 0),
|
||||
-- (NULL, 'strat', 'Undead', 0),
|
||||
-- (NULL, 'strat', 'UD', 0),
|
||||
-- (NULL, 'strat', 'Living', 0),
|
||||
-- (NULL, 'strat', 'Live', 0),
|
||||
-- (NULL, 'seth', 'Anzu run', 1),
|
||||
-- (NULL, 'cos', 'Timed run', 1);
|
||||
@@ -0,0 +1,252 @@
|
||||
-- --------------------------------------------------------
|
||||
-- Host: 127.0.0.1
|
||||
-- Server version: 5.7.21 - MySQL Community Server (GPL)
|
||||
-- Server OS: Win64
|
||||
-- HeidiSQL Verzió: 9.5.0.5338
|
||||
-- --------------------------------------------------------
|
||||
|
||||
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
|
||||
/*!40101 SET NAMES utf8 */;
|
||||
/*!50503 SET NAMES utf8mb4 */;
|
||||
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
|
||||
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
|
||||
|
||||
-- Dumping data for table characters-tbc.ai_playerbot_enchants: ~220 rows (approximately)
|
||||
DROP TABLE IF EXISTS `playerbots_enchants`;
|
||||
CREATE TABLE `playerbots_enchants` (
|
||||
`class` TINYINT(3) NOT NULL,
|
||||
`spec` TINYINT(3) NOT NULL,
|
||||
`spellid` INT(11) NOT NULL,
|
||||
`slotid` TINYINT(3) DEFAULT 1,
|
||||
`name` VARCHAR(255) NOT NULL COMMENT 'name of the enchant',
|
||||
PRIMARY KEY (`class`,`spec`,`spellid`,`slotid`)
|
||||
) ENGINE=INNODB DEFAULT CHARSET=latin1;
|
||||
|
||||
/*!40000 ALTER TABLE `playerbots_enchants` DISABLE KEYS */;
|
||||
DELETE FROM `playerbots_enchants`;
|
||||
INSERT INTO `playerbots_enchants` (`class`, `spec`, `spellid`, `slotid`, `name`) VALUES
|
||||
(1, 10, 20034, 15, 'Crusader '),
|
||||
(1, 10, 22779, 17, '30 Hit '),
|
||||
(1, 10, 27927, 10, '4 All Stats '),
|
||||
(1, 10, 27927, 11, '4 All Stats '),
|
||||
(1, 10, 27960, 4, '6 All Stats '),
|
||||
(1, 10, 27984, 16, 'Mongoose '),
|
||||
(1, 10, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(1, 10, 33996, 9, '26 Attackpower '),
|
||||
(1, 10, 34002, 8, '24 Attackpower '),
|
||||
(1, 10, 34004, 14, '12 Agility '),
|
||||
(1, 10, 34007, 7, 'Minor Speed 6 Agility'),
|
||||
(1, 10, 35452, 0, '34 Attackpower 16 Hit '),
|
||||
(1, 10, 35490, 6, '50 Attackpower 12 Crit '),
|
||||
(1, 11, 20034, 15, 'Crusader '),
|
||||
(1, 11, 20034, 16, 'Crusader '),
|
||||
(1, 11, 22779, 17, '30 Hit '),
|
||||
(1, 11, 27927, 10, '4 All Stats '),
|
||||
(1, 11, 27927, 11, '4 All Stats '),
|
||||
(1, 11, 27960, 4, '6 All Stats '),
|
||||
(1, 11, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(1, 11, 33996, 9, '26 Attackpower '),
|
||||
(1, 11, 34002, 8, '24 Attackpower '),
|
||||
(1, 11, 34004, 14, '12 Agility '),
|
||||
(1, 11, 34007, 7, 'Minor Speed 6 Agility'),
|
||||
(1, 11, 35452, 0, '34 Attackpower 16 Hit '),
|
||||
(1, 11, 35490, 6, '50 Attackpower 12 Crit '),
|
||||
(1, 12, 22779, 17, '30 Hit '),
|
||||
(1, 12, 25072, 9, '2% Threat '),
|
||||
(1, 12, 27906, 8, '12 Defense '),
|
||||
(1, 12, 27927, 10, '4 All Stats '),
|
||||
(1, 12, 27927, 11, '4 All Stats '),
|
||||
(1, 12, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(1, 12, 27960, 4, '6 All Stats '),
|
||||
(1, 12, 28004, 15, 'Battlemaster '),
|
||||
(1, 12, 34009, 16, '18 Stamina '),
|
||||
(1, 12, 35433, 2, '10 Dodge 15 Defense '),
|
||||
(1, 12, 35443, 0, '16 Defense 17 Dodge '),
|
||||
(1, 12, 35495, 6, '40 Stamina 12 Agility '),
|
||||
(1, 12, 47051, 14, '12 Defense '),
|
||||
(2, 20, 22779, 17, '30 Hit '),
|
||||
(2, 20, 27926, 10, '20 Healing 7 Spelldamage '),
|
||||
(2, 20, 27926, 11, '20 Healing 7 Spelldamage '),
|
||||
(2, 20, 27945, 16, '12 Intellect '),
|
||||
(2, 20, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(2, 20, 27960, 4, '6 All Stats '),
|
||||
(2, 20, 29475, 2, '31 Healing 11 Spelldamage 5 mp5 '),
|
||||
(2, 20, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
|
||||
(2, 20, 33999, 9, '35 Healing 12 Spelldamage '),
|
||||
(2, 20, 34001, 8, '12 Intellect '),
|
||||
(2, 20, 34003, 14, '20 Spell Penetration '),
|
||||
(2, 20, 34010, 15, '81 Healing 27 Spelldamage '),
|
||||
(2, 20, 35445, 0, '35 Healing 12 Spelldamage 7 mp5 '),
|
||||
(2, 21, 22779, 17, '30 Hit '),
|
||||
(2, 21, 25072, 9, '2% Threat '),
|
||||
(2, 21, 27906, 8, '12 Defense '),
|
||||
(2, 21, 27927, 10, '4 All Stats '),
|
||||
(2, 21, 27927, 11, '4 All Stats '),
|
||||
(2, 21, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(2, 21, 27960, 4, '6 All Stats '),
|
||||
(2, 21, 28004, 15, 'Battlemaster '),
|
||||
(2, 21, 34009, 16, '18 Stamina '),
|
||||
(2, 21, 35433, 2, '10 Dodge 15 Defense '),
|
||||
(2, 21, 35443, 0, '16 Defense 17 Dodge '),
|
||||
(2, 21, 35495, 6, '40 Stamina 12 Agility '),
|
||||
(2, 21, 47051, 14, '12 Defense '),
|
||||
(2, 22, 20034, 15, 'Crusader '),
|
||||
(2, 22, 22779, 17, '30 Hit '),
|
||||
(2, 22, 27899, 8, '12 Strength '),
|
||||
(2, 22, 27927, 10, '4 All Stats '),
|
||||
(2, 22, 27927, 11, '4 All Stats '),
|
||||
(2, 22, 27960, 4, '6 All Stats '),
|
||||
(2, 22, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(2, 22, 33995, 6, '50 Attackpower 12 Crit '),
|
||||
(2, 22, 33996, 9, '15 Strength '),
|
||||
(2, 22, 34004, 14, '12 Agility '),
|
||||
(2, 22, 34007, 7, 'Minor Speed 6 Agility'),
|
||||
(2, 22, 37891, 0, '17 Strength16 Intellect '),
|
||||
(3, 30, 22779, 17, '30 Hit '),
|
||||
(3, 30, 25080, 9, '15 Agility '),
|
||||
(3, 30, 27927, 10, '4 All Stats '),
|
||||
(3, 30, 27927, 11, '4 All Stats '),
|
||||
(3, 30, 27951, 7, '12 Agility'),
|
||||
(3, 30, 27960, 4, '6 All Stats '),
|
||||
(3, 30, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(3, 30, 34002, 8, '24 Attackpower '),
|
||||
(3, 30, 34004, 14, '12 Agility '),
|
||||
(3, 30, 35452, 0, '34 Attackpower 16 Hit '),
|
||||
(3, 30, 35495, 6, '40 Stamina 12 Agility '),
|
||||
(3, 30, 42620, 15, 'Greater Agility '),
|
||||
(3, 30, 42620, 16, 'Greater Agility '),
|
||||
(4, 40, 22779, 17, '30 Hit '),
|
||||
(4, 40, 25080, 9, '15 Agility '),
|
||||
(4, 40, 27927, 10, '4 All Stats '),
|
||||
(4, 40, 27927, 11, '4 All Stats '),
|
||||
(4, 40, 27951, 7, '12 Agility'),
|
||||
(4, 40, 27960, 4, '6 All Stats '),
|
||||
(4, 40, 27984, 15, 'Mongoose '),
|
||||
(4, 40, 27984, 16, 'Mongoose '),
|
||||
(4, 40, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(4, 40, 34002, 8, '24 Attackpower '),
|
||||
(4, 40, 34004, 14, '12 Agility '),
|
||||
(4, 40, 35452, 0, '34 Attackpower 16 Hit '),
|
||||
(4, 40, 35495, 6, '40 Stamina 12 Agility '),
|
||||
(5, 50, 22779, 17, '30 Hit '),
|
||||
(5, 50, 27926, 10, '20 Healing 7 Spelldamage '),
|
||||
(5, 50, 27926, 11, '20 Healing 7 Spelldamage '),
|
||||
(5, 50, 27945, 16, '12 Intellect '),
|
||||
(5, 50, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(5, 50, 27960, 4, '6 All Stats '),
|
||||
(5, 50, 29475, 2, '31 Healing 11 Spelldamage 5 mp5 '),
|
||||
(5, 50, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
|
||||
(5, 50, 33999, 9, '35 Healing 12 Spelldamage '),
|
||||
(5, 50, 34001, 8, '12 Intellect '),
|
||||
(5, 50, 34003, 14, '20 Spell Penetration '),
|
||||
(5, 50, 34010, 15, '81 Healing 27 Spelldamage '),
|
||||
(5, 50, 35445, 0, '35 Healing 12 Spelldamage 7 mp5 '),
|
||||
(7, 70, 22779, 17, '30 Hit '),
|
||||
(7, 70, 27926, 10, '20 Healing 7 Spelldamage '),
|
||||
(7, 70, 27926, 11, '20 Healing 7 Spelldamage '),
|
||||
(7, 70, 27945, 16, '12 Intellect '),
|
||||
(7, 70, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(7, 70, 27960, 4, '6 All Stats '),
|
||||
(7, 70, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
|
||||
(7, 70, 33994, 9, '15 Spell Hit '),
|
||||
(7, 70, 34001, 8, '12 Intellect '),
|
||||
(7, 70, 34003, 14, '20 Spell Penetration '),
|
||||
(7, 70, 34010, 15, '81 Healing 27 Spelldamage '),
|
||||
(7, 70, 35406, 2, '18 Spelldamage 10 Crit '),
|
||||
(7, 70, 35447, 0, '22 Spelldamage 14 Hit '),
|
||||
(7, 71, 22779, 17, '30 Hit '),
|
||||
(7, 71, 25080, 9, '15 Agility '),
|
||||
(7, 71, 27927, 10, '4 All Stats '),
|
||||
(7, 71, 27927, 11, '4 All Stats '),
|
||||
(7, 71, 27951, 7, '12 Agility'),
|
||||
(7, 71, 27960, 4, '6 All Stats '),
|
||||
(7, 71, 27977, 15, '35 Agility '),
|
||||
(7, 71, 27984, 16, 'Mongoose '),
|
||||
(7, 71, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(7, 71, 34002, 8, '24 Attackpower '),
|
||||
(7, 71, 34004, 14, '12 Agility '),
|
||||
(7, 71, 35452, 0, '34 Attackpower 16 Hit '),
|
||||
(7, 71, 35495, 6, '40 Stamina 12 Agility '),
|
||||
(7, 72, 22779, 17, '30 Hit '),
|
||||
(7, 72, 27926, 10, '20 Healing 7 Spelldamage '),
|
||||
(7, 72, 27926, 11, '20 Healing 7 Spelldamage '),
|
||||
(7, 72, 27945, 16, '12 Intellect '),
|
||||
(7, 72, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(7, 72, 27960, 4, '6 All Stats '),
|
||||
(7, 72, 29475, 2, '31 Healing 11 Spelldamage 5 mp5 '),
|
||||
(7, 72, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
|
||||
(7, 72, 33999, 9, '35 Healing 12 Spelldamage '),
|
||||
(7, 72, 34001, 8, '12 Intellect '),
|
||||
(7, 72, 34003, 14, '20 Spell Penetration '),
|
||||
(7, 72, 34010, 15, '81 Healing 27 Spelldamage '),
|
||||
(7, 72, 35445, 0, '35 Healing 12 Spelldamage 7 mp5 '),
|
||||
(8, 80, 22779, 17, '30 Hit '),
|
||||
(8, 80, 27927, 10, '4 All Stats '),
|
||||
(8, 80, 27927, 11, '4 All Stats '),
|
||||
(8, 80, 27945, 16, '12 Intellect '),
|
||||
(8, 80, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(8, 80, 27960, 4, '6 All Stats '),
|
||||
(8, 80, 27975, 15, '40 Spelldamage '),
|
||||
(8, 80, 31372, 6, '35 Spelldamage 20 Stamina '),
|
||||
(8, 80, 33994, 9, '15 Spell Hit '),
|
||||
(8, 80, 34001, 8, '12 Intellect '),
|
||||
(8, 80, 34003, 14, '20 Spell Penetration '),
|
||||
(8, 80, 35406, 2, '18 Spelldamage 10 Crit '),
|
||||
(8, 80, 35447, 0, '22 Spelldamage 14 Hit '),
|
||||
(9, 90, 22779, 17, '30 Hit '),
|
||||
(9, 90, 27924, 11, '12 Spelldamage '),
|
||||
(9, 90, 27927, 10, '4 All Stats '),
|
||||
(9, 90, 27945, 16, '12 Intellect '),
|
||||
(9, 90, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(9, 90, 27960, 4, '6 All Stats '),
|
||||
(9, 90, 27975, 15, '40 Spelldamage '),
|
||||
(9, 90, 31372, 6, '35 Spelldamage 20 Stamina '),
|
||||
(9, 90, 33994, 9, '15 Spell Hit '),
|
||||
(9, 90, 34001, 8, '12 Intellect '),
|
||||
(9, 90, 34003, 14, '20 Spell Penetration '),
|
||||
(9, 90, 35406, 2, '18 Spelldamage 10 Crit '),
|
||||
(9, 90, 35447, 0, '22 Spelldamage 14 Hit '),
|
||||
(11, 110, 22779, 17, '30 Hit '),
|
||||
(11, 110, 27926, 10, '20 Healing 7 Spelldamage '),
|
||||
(11, 110, 27926, 11, '20 Healing 7 Spelldamage '),
|
||||
(11, 110, 27945, 16, '12 Intellect '),
|
||||
(11, 110, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(11, 110, 27960, 4, '6 All Stats '),
|
||||
(11, 110, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
|
||||
(11, 110, 33994, 9, '15 Spell Hit '),
|
||||
(11, 110, 34001, 8, '12 Intellect '),
|
||||
(11, 110, 34003, 14, '20 Spell Penetration '),
|
||||
(11, 110, 34010, 15, '81 Healing 27 Spelldamage '),
|
||||
(11, 110, 35406, 2, '18 Spelldamage 10 Crit '),
|
||||
(11, 110, 35447, 0, '22 Spelldamage 14 Hit '),
|
||||
(11, 111, 22779, 17, '30 Hit '),
|
||||
(11, 111, 25080, 9, '15 Agility '),
|
||||
(11, 111, 27927, 10, '4 All Stats '),
|
||||
(11, 111, 27927, 11, '4 All Stats '),
|
||||
(11, 111, 27951, 7, '12 Agility'),
|
||||
(11, 111, 27960, 4, '6 All Stats '),
|
||||
(11, 111, 29483, 2, '26 Attackpower 14 Crit '),
|
||||
(11, 111, 34002, 8, '24 Attackpower '),
|
||||
(11, 111, 34004, 14, '12 Agility '),
|
||||
(11, 111, 35452, 0, '34 Attackpower 16 Hit '),
|
||||
(11, 111, 35495, 6, '40 Stamina 12 Agility '),
|
||||
(11, 111, 42620, 15, 'Greater Agility '),
|
||||
(11, 111, 42620, 16, 'Greater Agility '),
|
||||
(11, 112, 22779, 17, '30 Hit '),
|
||||
(11, 112, 27926, 10, '20 Healing 7 Spelldamage '),
|
||||
(11, 112, 27926, 11, '20 Healing 7 Spelldamage '),
|
||||
(11, 112, 27945, 16, '12 Intellect '),
|
||||
(11, 112, 27954, 7, '5% Root/Snare Resist 10 Hit'),
|
||||
(11, 112, 27960, 4, '6 All Stats '),
|
||||
(11, 112, 29475, 2, '31 Healing 11 Spelldamage 5 mp5 '),
|
||||
(11, 112, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
|
||||
(11, 112, 33999, 9, '35 Healing 12 Spelldamage '),
|
||||
(11, 112, 34001, 8, '12 Intellect '),
|
||||
(11, 112, 34003, 14, '20 Spell Penetration '),
|
||||
(11, 112, 34010, 15, '81 Healing 27 Spelldamage '),
|
||||
(11, 112, 35445, 0, '35 Healing 12 Spelldamage 7 mp5 ');
|
||||
/*!40000 ALTER TABLE `playerbots_enchants` ENABLE KEYS */;
|
||||
|
||||
/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */;
|
||||
/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */;
|
||||
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
|
||||
@@ -0,0 +1,10 @@
|
||||
DROP TABLE IF EXISTS `playerbots_equip_cache`;
|
||||
CREATE TABLE `playerbots_equip_cache` (
|
||||
`id` INT(11) auto_increment,
|
||||
`clazz` TINYINT(3) NOT NULL,
|
||||
`lvl` INT(11) NOT NULL,
|
||||
`slot` TINYINT(8) NOT NULL,
|
||||
`quality` INT(11) NOT NULL,
|
||||
`item` INT(11) NOT NULL,
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Playerbots equip Cache';
|
||||
@@ -0,0 +1,15 @@
|
||||
DROP TABLE IF EXISTS `playerbots_guild_tasks`;
|
||||
CREATE TABLE `playerbots_guild_tasks` (
|
||||
`id` INT(11) NOT NULL AUTO_INCREMENT,
|
||||
`owner` INT(11) NOT NULL,
|
||||
`guildid` INT(11) NOT NULL,
|
||||
`time` INT(11) NOT NULL,
|
||||
`validIn` INT(11) DEFAULT NULL,
|
||||
`type` varchar(45) DEFAULT NULL,
|
||||
`value` INT(11) DEFAULT NULL,
|
||||
`data` varchar(255) DEFAULT NULL,
|
||||
PRIMARY KEY (`id`),
|
||||
KEY `owner` (`owner`),
|
||||
KEY `guildid` (`guildid`),
|
||||
KEY `type` (`type`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
|
||||
@@ -0,0 +1,48 @@
|
||||
DROP TABLE IF EXISTS `playerbots_item_info_cache`;
|
||||
CREATE TABLE IF NOT EXISTS `playerbots_item_info_cache`
|
||||
(
|
||||
`id` int(11) NOT NULL,
|
||||
`quality` int(11) DEFAULT NULL,
|
||||
`slot` int(11) DEFAULT NULL,
|
||||
`source` bigint(20) DEFAULT NULL,
|
||||
`sourceId` bigint(20) DEFAULT NULL,
|
||||
`team` bigint(20) DEFAULT NULL,
|
||||
`faction` bigint(20) DEFAULT NULL,
|
||||
`factionRepRank` bigint(20) DEFAULT NULL,
|
||||
`minLevel` bigint(20) DEFAULT NULL,
|
||||
`scale_1` bigint(20) DEFAULT NULL,
|
||||
`scale_2` bigint(20) DEFAULT NULL,
|
||||
`scale_3` bigint(20) DEFAULT NULL,
|
||||
`scale_4` bigint(20) DEFAULT NULL,
|
||||
`scale_5` bigint(20) DEFAULT NULL,
|
||||
`scale_6` bigint(20) DEFAULT NULL,
|
||||
`scale_7` bigint(20) DEFAULT NULL,
|
||||
`scale_8` bigint(20) DEFAULT NULL,
|
||||
`scale_9` bigint(20) DEFAULT NULL,
|
||||
`scale_10` bigint(20) DEFAULT NULL,
|
||||
`scale_11` bigint(20) DEFAULT NULL,
|
||||
`scale_12` bigint(20) DEFAULT NULL,
|
||||
`scale_13` bigint(20) DEFAULT NULL,
|
||||
`scale_14` bigint(20) DEFAULT NULL,
|
||||
`scale_15` bigint(20) DEFAULT NULL,
|
||||
`scale_16` bigint(20) DEFAULT NULL,
|
||||
`scale_17` bigint(20) DEFAULT NULL,
|
||||
`scale_18` bigint(20) DEFAULT NULL,
|
||||
`scale_19` bigint(20) DEFAULT NULL,
|
||||
`scale_20` bigint(20) DEFAULT NULL,
|
||||
`scale_21` bigint(20) DEFAULT NULL,
|
||||
`scale_22` bigint(20) DEFAULT NULL,
|
||||
`scale_23` bigint(20) DEFAULT NULL,
|
||||
`scale_24` bigint(20) DEFAULT NULL,
|
||||
`scale_25` bigint(20) DEFAULT NULL,
|
||||
`scale_26` bigint(20) DEFAULT NULL,
|
||||
`scale_27` bigint(20) DEFAULT NULL,
|
||||
`scale_28` bigint(20) DEFAULT NULL,
|
||||
`scale_29` bigint(20) DEFAULT NULL,
|
||||
`scale_30` bigint(20) DEFAULT NULL,
|
||||
`scale_31` bigint(20) DEFAULT NULL,
|
||||
`scale_32` bigint(20) DEFAULT NULL,
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE = MyISAM
|
||||
DEFAULT CHARSET = utf8
|
||||
ROW_FORMAT = FIXED COMMENT ='PlayerbotAI item info Cache';
|
||||
@@ -0,0 +1,10 @@
|
||||
DROP TABLE IF EXISTS `playerbots_preferred_mounts`;
|
||||
CREATE TABLE `playerbots_preferred_mounts` (
|
||||
`id` INT(11) NOT NULL AUTO_INCREMENT,
|
||||
`guid` INT(11) NOT NULL,
|
||||
`type` TINYINT(3) NOT NULL COMMENT '0: Ground, 1: Flying',
|
||||
`spellid` INT(11) NOT NULL,
|
||||
PRIMARY KEY (`id`),
|
||||
KEY `guid` (`guid`),
|
||||
KEY `type` (`type`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
|
||||
@@ -0,0 +1,15 @@
|
||||
DROP TABLE IF EXISTS `playerbots_random_bots`;
|
||||
CREATE TABLE `playerbots_random_bots` (
|
||||
`id` INT(11) NOT NULL AUTO_INCREMENT,
|
||||
`owner` INT(11) NOT NULL,
|
||||
`bot` INT(11) NOT NULL,
|
||||
`time` INT(11) NOT NULL,
|
||||
`validIn` INT(11) DEFAULT NULL,
|
||||
`event` varchar(45) DEFAULT NULL,
|
||||
`value` INT(11) DEFAULT NULL,
|
||||
`data` varchar(255) DEFAULT NULL,
|
||||
PRIMARY KEY (`id`),
|
||||
KEY `owner` (`owner`),
|
||||
KEY `bot` (`bot`),
|
||||
KEY `event` (`event`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
|
||||
@@ -0,0 +1,7 @@
|
||||
DROP TABLE IF EXISTS `playerbots_rarity_cache`;
|
||||
CREATE TABLE `playerbots_rarity_cache` (
|
||||
`id` INT(11) auto_increment,
|
||||
`item` INT(11) NOT NULL,
|
||||
`rarity` float NOT NULL,
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Playerbots Rarity Cache';
|
||||
@@ -0,0 +1,8 @@
|
||||
DROP TABLE IF EXISTS `playerbots_rnditem_cache`;
|
||||
CREATE TABLE `playerbots_rnditem_cache` (
|
||||
`id` INT(11) auto_increment,
|
||||
`lvl` INT(11) NOT NULL,
|
||||
`type` INT(11) NOT NULL,
|
||||
`item` INT(11) NOT NULL,
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Playerbots Random Item Cache';
|
||||
@@ -0,0 +1,236 @@
|
||||
DROP TABLE IF EXISTS `playerbots_speech`;
|
||||
CREATE TABLE `playerbots_speech` (
|
||||
`id` INT(11) NOT NULL AUTO_INCREMENT,
|
||||
`name` varchar(255) NOT NULL,
|
||||
`text` varchar(1024) NOT NULL,
|
||||
`type` varchar(10) NOT NULL,
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
|
||||
|
||||
|
||||
INSERT INTO `playerbots_speech` VALUES
|
||||
(NULL, 'taunt', 'I have puppies under my armor!', 'say'),
|
||||
(NULL, 'taunt', 'Bite me, <target>!', 'say'),
|
||||
(NULL, 'taunt', 'Hey <target>! Guess what your mom said last night!', 'say'),
|
||||
(NULL, 'taunt', '<target>, you''re so ugly you couldn''t score in a monkey whorehouse with a bag of bananas!', 'say'),
|
||||
(NULL, 'taunt', 'Shut up <target>, you''ll never be the man your mother is!!', 'say'),
|
||||
(NULL, 'taunt', 'Your mother was a hampster and your father smelt of elderberries!!!!', 'say'),
|
||||
(NULL, 'taunt', 'I don''t want to talk to you no more, you empty headed animal food trough wiper!!!', 'say'),
|
||||
(NULL, 'taunt', 'I fart in your general direction!!!', 'say'),
|
||||
(NULL, 'taunt', 'Go and boil your bottom, you son of a silly person!!!', 'say'),
|
||||
(NULL, 'taunt', 'What are you going to do <target>, bleed on me? HAVE AT YOU!', 'say'),
|
||||
(NULL, 'taunt', 'M-O-O-N! That spells aggro!', 'say'),
|
||||
(NULL, 'taunt', 'You''re about as useful as a one-legged man in an ass kicking contest.', 'say'),
|
||||
(NULL, 'taunt', 'Hey <target>! Stop hitting on them, they''re not your type. They aren''t inflatable.', 'say'),
|
||||
(NULL, 'taunt', '<target> you''re so far outta your league, you''re playing a different sport.', 'say'),
|
||||
(NULL, 'taunt', 'You made a big mistake today <target>, you got out of bed.', 'say'),
|
||||
(NULL, 'taunt', 'I wanna try turning into a horse, but I need help. I''ll be the front, you be yourself.', 'say'),
|
||||
(NULL, 'taunt', 'Can I borrow your face for a few days? My ass is going on holiday....', 'say'),
|
||||
(NULL, 'taunt', 'I''d like to give you a going away present... First you do your part.', 'say'),
|
||||
(NULL, 'taunt', 'Before you came along we were hungry, Now we''re just fed up.', 'say'),
|
||||
(NULL, 'taunt', 'I like you. People say I have no taste, but I like you.', 'say'),
|
||||
(NULL, 'taunt', 'I think you have an inferiority complex, but that''s okay, it''s justified.', 'say'),
|
||||
(NULL, 'taunt', 'Hence rotten thing! Or I shall shake thy bones out of thy garments.', 'say'),
|
||||
(NULL, 'taunt', 'I can''t believe I''m wasting my time with you!', 'say'),
|
||||
(NULL, 'taunt', 'I love it when someone insults me, it means I don''t have to be nice anymore.', 'say'),
|
||||
(NULL, 'taunt', 'Thou leathern-jerkin, crystal-button, knot-pated, agatering, puke-stocking, caddis-garter, smooth-tongue, Spanish pouch!', 'say'),
|
||||
(NULL, 'taunt', 'Thou qualling bat-fowling malt-worm!', 'say'),
|
||||
(NULL, 'taunt', 'Thou art truely an idol of idiot-worshippers!', 'say'),
|
||||
(NULL, 'taunt', 'Thou misbegotten knotty-pated wagtail!', 'say'),
|
||||
(NULL, 'taunt', 'Thou whoreson mandrake, thou art fitter to be worn in my cap than to wait at my heels!', 'say'),
|
||||
(NULL, 'taunt', 'You! You scullion! You rampallian! You fustilarian! I''ll tickle your catastrophe!', 'say'),
|
||||
(NULL, 'taunt', 'Oh <target>! Thou infectious ill-nurtured flax-wench!', 'say'),
|
||||
(NULL, 'taunt', 'We leak in your chimney, <target>!', 'say'),
|
||||
(NULL, 'taunt', 'Oh thou bootless fen-sucked canker-blossom!', 'say'),
|
||||
(NULL, 'taunt', 'Were I like thee I''d throw away myself!', 'say'),
|
||||
(NULL, 'taunt', 'O teach me <target>, how I should forget to think!', 'say'),
|
||||
(NULL, 'taunt', 'Truly thou art damned, like an ill-roasted egg, all on one side!', 'say'),
|
||||
(NULL, 'taunt', 'You starvelling, you eel-skin, you dried neat''s-tongue, you bull''s-pizzle, you stock-fish- O for breath to utter what is like thee!! -you tailor''s-yard, you sheath, you bow-case, you vile standing tuck!', 'say'),
|
||||
(NULL, 'taunt', 'Fie! Drop thee into the rotten mouth of Death!', 'say'),
|
||||
(NULL, 'taunt', '<target>, you are a fishmonger!', 'say'),
|
||||
(NULL, 'taunt', 'I shall live to knock thy brains out!', 'say'),
|
||||
(NULL, 'taunt', 'Most shallow are you, <target>!! Thou art worms-meat in respect of a good piece of flesh, indeed!!', 'say'),
|
||||
(NULL, 'taunt', 'Vile wretch! O <target>, thou odiferous hell-hated pignut!', 'say'),
|
||||
(NULL, 'taunt', '<target>! Thy kiss is as comfortless as frozen water to a starved snake!', 'say'),
|
||||
(NULL, 'taunt', 'I scorn you, scurvy companion. What, you poor, base, rascally, cheating, lack-linen mate! Away, you moldy rogue, away!', 'say'),
|
||||
(NULL, 'taunt', 'Out of my sight! Thou dost infect my eyes <target>!', 'say'),
|
||||
(NULL, 'taunt', 'PLAY TIME!!!!', 'say'),
|
||||
(NULL, 'taunt', 'None shall pass!', 'say'),
|
||||
(NULL, 'taunt', 'We''re under attack! A vast, ye swabs! Repel the invaders!', 'say'),
|
||||
(NULL, 'taunt', 'None may challenge the Brotherhood!', 'say'),
|
||||
(NULL, 'taunt', 'Foolsss...Kill the one in the dress!', 'say'),
|
||||
(NULL, 'taunt', 'I''ll feed your soul to Hakkar himself! ', 'say'),
|
||||
(NULL, 'taunt', 'Pride heralds the end of your world! Come, mortals! Face the wrath of the <randomfaction>!', 'say'),
|
||||
(NULL, 'taunt', 'All my plans have led to this!', 'say'),
|
||||
(NULL, 'taunt', 'Ahh! More lambs to the slaughter!', 'say'),
|
||||
(NULL, 'taunt', 'Another day, another glorious battle!', 'say'),
|
||||
(NULL, 'taunt', 'So, business... or pleasure?', 'say'),
|
||||
(NULL, 'taunt', 'You are not prepared!', 'say'),
|
||||
(NULL, 'taunt', 'The <randomfaction>''s final conquest has begun! Once again the subjugation of this world is within our grasp. Let none survive! ', 'say'),
|
||||
(NULL, 'taunt', 'Your death will be a painful one. ', 'say'),
|
||||
(NULL, 'taunt', 'Cry for mercy! Your meaningless lives will soon be forfeit. ', 'say'),
|
||||
(NULL, 'taunt', 'Abandon all hope! The <randomfaction> has returned to finish what was begun so many years ago. This time there will be no escape! ', 'say'),
|
||||
(NULL, 'taunt', 'Alert! You are marked for Extermination! ', 'say'),
|
||||
(NULL, 'taunt', 'The <subzone> is for guests only...', 'say'),
|
||||
(NULL, 'taunt', 'Ha ha ha! You are hopelessly outmatched!', 'say'),
|
||||
(NULL, 'taunt', 'I will crush your delusions of grandeur! ', 'say'),
|
||||
(NULL, 'taunt', 'Forgive me, for you are about to lose the game.', 'say'),
|
||||
(NULL, 'taunt', 'Struggling only makes it worse.', 'say'),
|
||||
(NULL, 'taunt', 'Vermin! Leeches! Take my blood and choke on it!', 'say'),
|
||||
(NULL, 'taunt', 'Not again... NOT AGAIN!', 'say'),
|
||||
(NULL, 'taunt', 'My blood will be the end of you!', 'say'),
|
||||
(NULL, 'taunt', 'Good, now you fight me!', 'say'),
|
||||
(NULL, 'taunt', 'Get da move on, guards! It be killin'' time!', 'say'),
|
||||
(NULL, 'taunt', 'Don''t be delayin'' your fate. Come to me now. I make your sacrifice quick.', 'say'),
|
||||
(NULL, 'taunt', 'You be dead soon enough!', 'say'),
|
||||
(NULL, 'taunt', 'Mua-ha-ha!', 'say'),
|
||||
(NULL, 'taunt', 'I be da predator! You da prey...', 'say'),
|
||||
(NULL, 'taunt', 'You gonna leave in pieces!', 'say'),
|
||||
(NULL, 'taunt', 'Death comes. Will your conscience be clear? ', 'say'),
|
||||
(NULL, 'taunt', 'Your behavior will not be tolerated.', 'say'),
|
||||
(NULL, 'taunt', 'The Menagerie is for guests only.', 'say'),
|
||||
(NULL, 'taunt', 'Hmm, unannounced visitors, Preparations must be made... ', 'say'),
|
||||
(NULL, 'taunt', 'Hostile entities detected. Threat assessment protocol active. Primary target engaged. Time minus thirty seconds to re-evaluation.', 'say'),
|
||||
(NULL, 'taunt', 'New toys? For me? I promise I won''t break them this time!', 'say'),
|
||||
(NULL, 'taunt', 'I''m ready to play!', 'say'),
|
||||
(NULL, 'taunt', 'Shhh... it will all be over soon.', 'say'),
|
||||
(NULL, 'taunt', 'Aaaaaughibbrgubugbugrguburgle!', 'say'),
|
||||
(NULL, 'taunt', 'RwlRwlRwlRwl!', 'say'),
|
||||
(NULL, 'taunt', 'You too, shall serve!', 'say'),
|
||||
(NULL, 'taunt', 'Tell me... tell me everything! Naughty secrets! I''ll rip the secrets from your flesh!', 'say'),
|
||||
(NULL, 'taunt', 'Prepare yourselves, the bells have tolled! Shelter your weak, your young and your old! Each of you shall pay the final sum! Cry for mercy; the reckoning has come!', 'say'),
|
||||
(NULL, 'taunt', 'Where in Bonzo''s brass buttons am I?', 'say'),
|
||||
(NULL, 'taunt', 'I can bear it no longer! Goblin King! Goblin King! Wherever you may be! Take this <target> far away from me!', 'say'),
|
||||
(NULL, 'taunt', 'You have thirteen hours in which to solve the labyrinth, before your baby brother becomes one of us... forever.', 'say'),
|
||||
(NULL, 'taunt', 'So, the <subzone> is a piece of cake, is it? Well, let''s see how you deal with this little slice... ', 'say'),
|
||||
(NULL, 'taunt', 'Back off, I''ll take you on, headstrong to take on anyone, I know that you are wrong, and this is not where you belong', 'say'),
|
||||
(NULL, 'taunt', 'Show me whatcha got!', 'say'),
|
||||
(NULL, 'taunt', 'To the death!', 'say'),
|
||||
(NULL, 'taunt', 'Twin blade action, for a clean close shave every time.', 'say'),
|
||||
(NULL, 'taunt', 'Bring it on!', 'say'),
|
||||
(NULL, 'taunt', 'You''re goin'' down!', 'say'),
|
||||
(NULL, 'taunt', 'Stabby stab stab!', 'say'),
|
||||
(NULL, 'taunt', 'Let''s get this over quick; time is mana.', 'say'),
|
||||
(NULL, 'taunt', 'I do not think you realise the gravity of your situation.', 'say'),
|
||||
(NULL, 'taunt', 'I will bring honor to my family and my kingdom!', 'say'),
|
||||
(NULL, 'taunt', 'Light, give me strength!', 'say'),
|
||||
(NULL, 'taunt', 'My church is the field of battle - time to worship...', 'say'),
|
||||
(NULL, 'taunt', 'I hold you in contempt...', 'say'),
|
||||
(NULL, 'taunt', 'Face the hammer of justice!', 'say'),
|
||||
(NULL, 'taunt', 'Prove your worth in the test of arms under the Light!', 'say'),
|
||||
(NULL, 'taunt', 'All must fall before the might and right of my cause, you shall be next!', 'say'),
|
||||
(NULL, 'taunt', 'Prepare to die!', 'say'),
|
||||
(NULL, 'taunt', 'The beast with me is nothing compared to the beast within...', 'say'),
|
||||
(NULL, 'taunt', 'Witness the firepower of this fully armed huntsman!', 'say');
|
||||
|
||||
|
||||
INSERT INTO `playerbots_speech` VALUES
|
||||
(NULL, 'critical health', 'Heal me! Quick!', 'yell'),
|
||||
(NULL, 'critical health', 'Almost dead! Heal me!', 'yell'),
|
||||
(NULL, 'critical health', 'Help! Heal me!', 'yell'),
|
||||
(NULL, 'critical health', 'Somebody! Heal me!', 'yell'),
|
||||
(NULL, 'critical health', 'Heal! Heal! Heal!', 'yell'),
|
||||
(NULL, 'critical health', 'I am dying! Heal! Aaaaarhg!', 'yell'),
|
||||
(NULL, 'critical health', 'Heal me!', 'yell'),
|
||||
(NULL, 'critical health', 'I will die. I will die. I will die. Heal!', 'yell'),
|
||||
(NULL, 'critical health', 'Healers, where are you? I am dying!', 'yell'),
|
||||
(NULL, 'critical health', 'Oh the pain. Heal me quick!', 'yell');
|
||||
|
||||
|
||||
INSERT INTO `playerbots_speech` VALUES
|
||||
(NULL, 'low health', 'Need heal', 'say'),
|
||||
(NULL, 'low health', 'Low health', 'say'),
|
||||
(NULL, 'low health', 'Drop a heal. Please.', 'say'),
|
||||
(NULL, 'low health', 'Could somebody drop a heal on me?', 'say'),
|
||||
(NULL, 'low health', 'Hey! Better heal me now than rez later', 'say'),
|
||||
(NULL, 'low health', 'I am sorry. Need another heal', 'say'),
|
||||
(NULL, 'low health', 'Damn mobs. Heal me please', 'say'),
|
||||
(NULL, 'low health', 'One more hit and I am done for. Heal please', 'say'),
|
||||
(NULL, 'low health', 'Are there any healers?', 'say'),
|
||||
(NULL, 'low health', 'Why do they always punch me in the face? Need heal', 'say'),
|
||||
(NULL, 'low health', 'Can anybody heal me a bit?', 'say');
|
||||
|
||||
|
||||
INSERT INTO `playerbots_speech` VALUES
|
||||
(NULL, 'low mana', 'OOM', 'say'),
|
||||
(NULL, 'low mana', 'I am out of mana', 'say'),
|
||||
(NULL, 'low mana', 'Damn I wasted all my mana on this', 'say'),
|
||||
(NULL, 'low mana', 'You should wait until I drink or regenerate my mana', 'say'),
|
||||
(NULL, 'low mana', 'Low mana', 'say'),
|
||||
(NULL, 'low mana', 'No mana. Again?', 'say'),
|
||||
(NULL, 'low mana', 'Low mana. Wanna drink', 'say'),
|
||||
(NULL, 'low mana', 'Do we have a vending machine? Out of mana again', 'say'),
|
||||
(NULL, 'low mana', 'My mana is history', 'say'),
|
||||
(NULL, 'low mana', 'I''d get some drinks next time. Out of mana', 'say'),
|
||||
(NULL, 'low mana', 'Where is my mana?', 'say');
|
||||
|
||||
INSERT INTO `playerbots_speech` VALUES
|
||||
(NULL, 'aoe', 'Oh god!', 'say'),
|
||||
(NULL, 'aoe', 'I am scared', 'say'),
|
||||
(NULL, 'aoe', 'We are done for', 'say'),
|
||||
(NULL, 'aoe', 'This is over', 'say'),
|
||||
(NULL, 'aoe', 'This ends now', 'say'),
|
||||
(NULL, 'aoe', 'Could somebody cast blizzard or something?', 'say'),
|
||||
(NULL, 'aoe', 'Damn. The tank aggroed all the mobs around', 'say'),
|
||||
(NULL, 'aoe', 'We gonna die. We gonna die. We gonna die.', 'say'),
|
||||
(NULL, 'aoe', 'Whoa! So many toys to play with', 'say'),
|
||||
(NULL, 'aoe', 'I gonna kill them all!', 'say'),
|
||||
(NULL, 'aoe', 'If the tank dies we are history', 'say'),
|
||||
(NULL, 'aoe', 'Aaaaaargh!', 'yell'),
|
||||
(NULL, 'aoe', 'LEEEEERROOOYYYYYYYYYYYY JENNKINNNSSSSSS!!!!!!!', 'yell'),
|
||||
(NULL, 'aoe', 'Right. What do we have in AOE?', 'say'),
|
||||
(NULL, 'aoe', 'This gets interesting', 'say'),
|
||||
(NULL, 'aoe', 'Cool. Get them in one place for a good flamestrike', 'say'),
|
||||
(NULL, 'aoe', 'Kill! Kill! Kill!', 'say'),
|
||||
(NULL, 'aoe', 'I think my pants are wet', 'say'),
|
||||
(NULL, 'aoe', 'We are history', 'say'),
|
||||
(NULL, 'aoe', 'I hope healers are ready. Leeeeroy!', 'say'),
|
||||
(NULL, 'aoe', 'I hope they won''t come for me', 'say'),
|
||||
(NULL, 'aoe', 'Oh no. I can''t see at this slaugther', 'say');
|
||||
|
||||
INSERT INTO `playerbots_speech` VALUES
|
||||
(NULL, 'loot', 'I hope there will be some money', 'say'),
|
||||
(NULL, 'loot', 'Loot! Loot!', 'say'),
|
||||
(NULL, 'loot', 'My precious', 'say'),
|
||||
(NULL, 'loot', 'I hope there is a shiny epic item waiting for me there', 'say'),
|
||||
(NULL, 'loot', 'I have deep pockets and bags', 'say'),
|
||||
(NULL, 'loot', 'All is mine!', 'say'),
|
||||
(NULL, 'loot', 'Hope no gray shit today', 'say'),
|
||||
(NULL, 'loot', 'This loot is MINE!', 'say'),
|
||||
(NULL, 'loot', 'Looting is disgusting but I need money', 'say'),
|
||||
(NULL, 'loot', 'Gold!', 'say'),
|
||||
(NULL, 'loot', 'OK. Let''s see what they''ve got', 'say'),
|
||||
(NULL, 'loot', 'Do not worry. I will loot eveything', 'say'),
|
||||
(NULL, 'loot', 'I am loot ninja', 'say'),
|
||||
(NULL, 'loot', 'Do I neeed to roll?', 'say'),
|
||||
(NULL, 'loot', 'Somebody explain me, where they did put all this stuff?', 'say'),
|
||||
(NULL, 'loot', 'No, I won''t loot gray shit', 'say'),
|
||||
(NULL, 'loot', 'I''m first. I''m first. I''m first.', 'say'),
|
||||
(NULL, 'loot', 'Give me your money!', 'say'),
|
||||
(NULL, 'loot', 'My pockets are empty, I need to fill them', 'say'),
|
||||
(NULL, 'loot', 'I''ve got a new bag for this', 'say'),
|
||||
(NULL, 'loot', 'I hope I won''t aggro anybody while looting', 'say'),
|
||||
(NULL, 'loot', 'Please don''t watch. I am looting', 'say'),
|
||||
(NULL, 'loot', 'Ha! You won''t get any piece of it!', 'say'),
|
||||
(NULL, 'loot', 'Looting is cool', 'say'),
|
||||
(NULL, 'loot', 'I like new gear', 'say'),
|
||||
(NULL, 'loot', 'I''l quit if there is nothing valuable again', 'say'),
|
||||
(NULL, 'loot', 'I hope it is be a pretty ring', 'say'),
|
||||
(NULL, 'loot', 'I''l rip the loot from you', 'say'),
|
||||
(NULL, 'loot', 'Everybody stay off. I''m going to loot', 'say'),
|
||||
(NULL, 'loot', 'Sweet loot', 'say'),
|
||||
(NULL, 'loot', 'The Roll God! Give me an epic today', 'say'),
|
||||
(NULL, 'loot', 'Please give me new toys', 'say'),
|
||||
(NULL, 'loot', 'I hope they carry tasties', 'say'),
|
||||
(NULL, 'loot', 'The gold is mine. I''l leave everyting, I promise', 'say'),
|
||||
(NULL, 'loot', 'No, I can''t resist', 'say'),
|
||||
(NULL, 'loot', 'I want more!', 'say');
|
||||
|
||||
INSERT INTO `playerbots_speech` VALUES
|
||||
(NULL, 'low ammo', 'I have few <ammo> left!', 'say'),
|
||||
(NULL, 'low ammo', 'I need more <ammo>!', 'say'),
|
||||
(NULL, 'low ammo', '100 <ammo> left!', 'say'),
|
||||
(NULL, 'no ammo', 'That\'s it! No <ammo>!', 'say'),
|
||||
(NULL, 'no ammo', 'And you have my bow... Oops, no <ammo>!', 'say'),
|
||||
(NULL, 'no ammo', 'Need ammo!', 'yell');
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
DROP TABLE IF EXISTS `playerbots_speech_probability`;
|
||||
CREATE TABLE `playerbots_speech_probability` (
|
||||
`id` INT(11) NOT NULL AUTO_INCREMENT,
|
||||
`name` varchar(255) NOT NULL,
|
||||
`probability` INT(11) NOT NULL,
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
|
||||
|
||||
INSERT INTO `playerbots_speech_probability` VALUES
|
||||
(NULL, 'taunt', 30),
|
||||
(NULL, 'aoe', 75),
|
||||
(NULL, 'loot', 20);
|
||||
@@ -0,0 +1,10 @@
|
||||
DROP TABLE IF EXISTS `playerbots_tele_cache`;
|
||||
CREATE TABLE `playerbots_tele_cache` (
|
||||
`id` INT(11) auto_increment,
|
||||
`level` TINYINT(3) NOT NULL,
|
||||
`map_id` mediumint(8) NOT NULL,
|
||||
`x` float(8) NOT NULL,
|
||||
`y` float(8) NOT NULL,
|
||||
`z` float(8) NOT NULL,
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Playerbots Tele Cache';
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,284 @@
|
||||
DROP TABLE IF EXISTS `playerbots_weightscale_data`;
|
||||
CREATE TABLE IF NOT EXISTS `playerbots_weightscale_data` (
|
||||
`id` int(32) NOT NULL,
|
||||
`field` varchar(18) NOT NULL,
|
||||
`val` smallint(6) unsigned NOT NULL,
|
||||
KEY `id` (`id`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
|
||||
|
||||
INSERT INTO `playerbots_weightscale_data` (`id`, `field`, `val`) VALUES
|
||||
(1, 'exprtng', 100),
|
||||
(1, 'str', 82),
|
||||
(1, 'critstrkrtng', 66),
|
||||
(1, 'agi', 53),
|
||||
(1, 'armorpenrtng', 52),
|
||||
(1, 'hitrtng', 48),
|
||||
(1, 'hastertng', 36),
|
||||
(1, 'atkpwr', 31),
|
||||
(1, 'armor', 5),
|
||||
(2, 'exprtng', 100),
|
||||
(2, 'str', 82),
|
||||
(2, 'critstrkrtng', 66),
|
||||
(2, 'agi', 53),
|
||||
(2, 'armorpenrtng', 52),
|
||||
(2, 'hitrtng', 48),
|
||||
(2, 'hastertng', 36),
|
||||
(2, 'atkpwr', 31),
|
||||
(2, 'armor', 5),
|
||||
(3, 'sta', 100),
|
||||
(3, 'dodgertng', 90),
|
||||
(3, 'defrtng', 86),
|
||||
(3, 'block', 81),
|
||||
(3, 'agi', 67),
|
||||
(3, 'parryrtng', 67),
|
||||
(3, 'blockrtng', 48),
|
||||
(3, 'str', 48),
|
||||
(3, 'exprtng', 19),
|
||||
(3, 'hitrtng', 10),
|
||||
(3, 'armorpenrtng', 10),
|
||||
(3, 'critstrkrtng', 7),
|
||||
(3, 'armor', 6),
|
||||
(3, 'hastertng', 1),
|
||||
(3, 'atkpwr', 1),
|
||||
(4, 'int', 100),
|
||||
(4, 'manargn', 88),
|
||||
(4, 'splpwr', 58),
|
||||
(4, 'critstrkrtng', 46),
|
||||
(4, 'hastertng', 35),
|
||||
(5, 'sta', 100),
|
||||
(5, 'dodgertng', 94),
|
||||
(5, 'block', 86),
|
||||
(5, 'defrtng', 86),
|
||||
(5, 'exprtng', 79),
|
||||
(5, 'agi', 76),
|
||||
(5, 'parryrtng', 76),
|
||||
(5, 'hitrtng', 58),
|
||||
(5, 'blockrtng', 52),
|
||||
(5, 'str', 50),
|
||||
(5, 'armor', 6),
|
||||
(5, 'atkpwr', 6),
|
||||
(5, 'splpwr', 4),
|
||||
(5, 'critstrkrtng', 3),
|
||||
(6, 'mledps', 470),
|
||||
(6, 'hitrtng', 100),
|
||||
(6, 'str', 80),
|
||||
(6, 'exprtng', 66),
|
||||
(6, 'critstrkrtng', 40),
|
||||
(6, 'atkpwr', 34),
|
||||
(6, 'agi', 32),
|
||||
(6, 'hastertng', 30),
|
||||
(6, 'armorpenrtng', 22),
|
||||
(6, 'splpwr', 9),
|
||||
(7, 'rgddps', 213),
|
||||
(7, 'hitrtng', 100),
|
||||
(7, 'agi', 58),
|
||||
(7, 'critstrkrtng', 40),
|
||||
(7, 'int', 37),
|
||||
(7, 'atkpwr', 30),
|
||||
(7, 'armorpenrtng', 28),
|
||||
(7, 'hastertng', 21),
|
||||
(8, 'rgddps', 379),
|
||||
(8, 'hitrtng', 100),
|
||||
(8, 'agi', 74),
|
||||
(8, 'critstrkrtng', 57),
|
||||
(8, 'armorpenrtng', 40),
|
||||
(8, 'int', 39),
|
||||
(8, 'atkpwr', 32),
|
||||
(8, 'hastertng', 24),
|
||||
(9, 'rgddps', 181),
|
||||
(9, 'hitrtng', 100),
|
||||
(9, 'agi', 76),
|
||||
(9, 'critstrkrtng', 42),
|
||||
(9, 'int', 35),
|
||||
(9, 'hastertng', 31),
|
||||
(9, 'atkpwr', 29),
|
||||
(9, 'armorpenrtng', 26),
|
||||
(10, 'mledps', 170),
|
||||
(10, 'agi', 100),
|
||||
(10, 'exprtng', 87),
|
||||
(10, 'hitrtng', 83),
|
||||
(10, 'critstrkrtng', 81),
|
||||
(10, 'atkpwr', 65),
|
||||
(10, 'armorpenrtng', 65),
|
||||
(10, 'hastertng', 64),
|
||||
(10, 'str', 55),
|
||||
(11, 'mledps', 220),
|
||||
(11, 'armorpenrtng', 100),
|
||||
(11, 'agi', 100),
|
||||
(11, 'exprtng', 82),
|
||||
(11, 'hitrtng', 80),
|
||||
(11, 'critstrkrtng', 75),
|
||||
(11, 'hastertng', 73),
|
||||
(11, 'str', 55),
|
||||
(11, 'atkpwr', 50),
|
||||
(12, 'mledps', 228),
|
||||
(12, 'exprtng', 100),
|
||||
(12, 'agi', 100),
|
||||
(12, 'hitrtng', 80),
|
||||
(12, 'armorpenrtng', 75),
|
||||
(12, 'critstrkrtng', 75),
|
||||
(12, 'hastertng', 75),
|
||||
(12, 'str', 55),
|
||||
(12, 'atkpwr', 50),
|
||||
(13, 'splpwr', 100),
|
||||
(13, 'manargn', 67),
|
||||
(13, 'int', 65),
|
||||
(13, 'hastertng', 59),
|
||||
(13, 'critstrkrtng', 48),
|
||||
(13, 'spi', 22),
|
||||
(14, 'manargn', 100),
|
||||
(14, 'int', 69),
|
||||
(14, 'splpwr', 60),
|
||||
(14, 'spi', 52),
|
||||
(14, 'critstrkrtng', 38),
|
||||
(14, 'hastertng', 31),
|
||||
(15, 'hitrtng', 100),
|
||||
(15, 'shasplpwr', 76),
|
||||
(15, 'splpwr', 76),
|
||||
(15, 'critstrkrtng', 54),
|
||||
(15, 'hastertng', 50),
|
||||
(15, 'spi', 16),
|
||||
(15, 'int', 16),
|
||||
(16, 'mledps', 360),
|
||||
(16, 'armorpenrtng', 100),
|
||||
(16, 'str', 99),
|
||||
(16, 'hitrtng', 91),
|
||||
(16, 'exprtng', 90),
|
||||
(16, 'critstrkrtng', 57),
|
||||
(16, 'hastertng', 55),
|
||||
(16, 'atkpwr', 36),
|
||||
(16, 'armor', 1),
|
||||
(17, 'mledps', 337),
|
||||
(17, 'hitrtng', 100),
|
||||
(17, 'str', 97),
|
||||
(17, 'exprtng', 81),
|
||||
(17, 'armorpenrtng', 61),
|
||||
(17, 'critstrkrtng', 45),
|
||||
(17, 'atkpwr', 35),
|
||||
(17, 'hastertng', 28),
|
||||
(17, 'armor', 1),
|
||||
(18, 'mledps', 419),
|
||||
(18, 'parryrtng', 100),
|
||||
(18, 'hitrtng', 97),
|
||||
(18, 'str', 96),
|
||||
(18, 'defrtng', 85),
|
||||
(18, 'exprtng', 69),
|
||||
(18, 'dodgertng', 61),
|
||||
(18, 'agi', 61),
|
||||
(18, 'sta', 61),
|
||||
(18, 'critstrkrtng', 49),
|
||||
(18, 'atkpwr', 41),
|
||||
(18, 'armorpenrtng', 31),
|
||||
(18, 'armor', 5),
|
||||
(19, 'mledps', 209),
|
||||
(19, 'str', 100),
|
||||
(19, 'hitrtng', 66),
|
||||
(19, 'exprtng', 51),
|
||||
(19, 'hastertng', 48),
|
||||
(19, 'critstrkrtng', 45),
|
||||
(19, 'atkpwr', 34),
|
||||
(19, 'armorpenrtng', 32),
|
||||
(19, 'armor', 1),
|
||||
(20, 'hitrtng', 100),
|
||||
(20, 'splpwr', 60),
|
||||
(20, 'hastertng', 56),
|
||||
(20, 'critstrkrtng', 40),
|
||||
(20, 'int', 11),
|
||||
(21, 'mledps', 135),
|
||||
(21, 'hitrtng', 100),
|
||||
(21, 'exprtng', 84),
|
||||
(21, 'agi', 55),
|
||||
(21, 'int', 55),
|
||||
(21, 'critstrkrtng', 55),
|
||||
(21, 'hastertng', 42),
|
||||
(21, 'str', 35),
|
||||
(21, 'atkpwr', 32),
|
||||
(21, 'splpwr', 29),
|
||||
(21, 'armorpenrtng', 26),
|
||||
(22, 'manargn', 100),
|
||||
(22, 'int', 85),
|
||||
(22, 'splpwr', 77),
|
||||
(22, 'critstrkrtng', 62),
|
||||
(22, 'hastertng', 35),
|
||||
(23, 'hitrtng', 100),
|
||||
(23, 'hastertng', 54),
|
||||
(23, 'arcsplpwr', 49),
|
||||
(23, 'splpwr', 49),
|
||||
(23, 'critstrkrtng', 37),
|
||||
(23, 'int', 34),
|
||||
(23, 'frosplpwr', 24),
|
||||
(23, 'firsplpwr', 24),
|
||||
(23, 'spi', 14),
|
||||
(24, 'hitrtng', 100),
|
||||
(24, 'hastertng', 53),
|
||||
(24, 'firsplpwr', 46),
|
||||
(24, 'splpwr', 46),
|
||||
(24, 'critstrkrtng', 43),
|
||||
(24, 'frosplpwr', 23),
|
||||
(24, 'arcsplpwr', 23),
|
||||
(24, 'int', 13),
|
||||
(25, 'hitrtng', 100),
|
||||
(25, 'hastertng', 42),
|
||||
(25, 'frosplpwr', 39),
|
||||
(25, 'splpwr', 39),
|
||||
(25, 'arcsplpwr', 19),
|
||||
(25, 'firsplpwr', 19),
|
||||
(25, 'critstrkrtng', 19),
|
||||
(25, 'int', 6),
|
||||
(26, 'hitrtng', 100),
|
||||
(26, 'shasplpwr', 72),
|
||||
(26, 'splpwr', 72),
|
||||
(26, 'hastertng', 61),
|
||||
(26, 'critstrkrtng', 38),
|
||||
(26, 'firsplpwr', 36),
|
||||
(26, 'spi', 34),
|
||||
(26, 'int', 15),
|
||||
(27, 'hitrtng', 100),
|
||||
(27, 'hastertng', 50),
|
||||
(27, 'firsplpwr', 45),
|
||||
(27, 'shasplpwr', 45),
|
||||
(27, 'splpwr', 45),
|
||||
(27, 'critstrkrtng', 31),
|
||||
(27, 'spi', 29),
|
||||
(27, 'int', 13),
|
||||
(28, 'hitrtng', 100),
|
||||
(28, 'firsplpwr', 47),
|
||||
(28, 'splpwr', 47),
|
||||
(28, 'hastertng', 46),
|
||||
(28, 'spi', 26),
|
||||
(28, 'shasplpwr', 23),
|
||||
(28, 'critstrkrtng', 16),
|
||||
(28, 'int', 13),
|
||||
(29, 'hitrtng', 100),
|
||||
(29, 'splpwr', 66),
|
||||
(29, 'hastertng', 54),
|
||||
(29, 'critstrkrtng', 43),
|
||||
(29, 'spi', 22),
|
||||
(29, 'int', 22),
|
||||
(30, 'agi', 100),
|
||||
(30, 'sta', 75),
|
||||
(30, 'dodgertng', 65),
|
||||
(30, 'defrtng', 60),
|
||||
(30, 'exprtng', 16),
|
||||
(30, 'str', 10),
|
||||
(30, 'armor', 10),
|
||||
(30, 'hitrtng', 8),
|
||||
(30, 'hastertng', 5),
|
||||
(30, 'atkpwr', 4),
|
||||
(30, 'feratkpwr', 4),
|
||||
(30, 'critstrkrtng', 3),
|
||||
(31, 'splpwr', 100),
|
||||
(31, 'manargn', 73),
|
||||
(31, 'hastertng', 57),
|
||||
(31, 'int', 51),
|
||||
(31, 'spi', 32),
|
||||
(31, 'critstrkrtng', 11),
|
||||
(32, 'agi', 100),
|
||||
(32, 'armorpenrtng', 90),
|
||||
(32, 'str', 80),
|
||||
(32, 'critstrkrtng', 55),
|
||||
(32, 'exprtng', 50),
|
||||
(32, 'hitrtng', 50),
|
||||
(32, 'feratkpwr', 40),
|
||||
(32, 'atkpwr', 40),
|
||||
(32, 'hastertng', 35);
|
||||
@@ -0,0 +1,41 @@
|
||||
DROP TABLE IF EXISTS `playerbots_weightscales`;
|
||||
CREATE TABLE IF NOT EXISTS `playerbots_weightscales` (
|
||||
`id` int(32) NOT NULL AUTO_INCREMENT,
|
||||
`name` varchar(32) NOT NULL,
|
||||
`class` tinyint(3) unsigned NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE=InnoDB AUTO_INCREMENT=33 DEFAULT CHARSET=utf8 ROW_FORMAT=COMPACT;
|
||||
|
||||
INSERT INTO `playerbots_weightscales` (`id`, `name`, `class`) VALUES
|
||||
(1, 'arms', 1),
|
||||
(2, 'fury', 1),
|
||||
(3, 'prot', 1),
|
||||
(4, 'holy', 2),
|
||||
(5, 'prot', 2),
|
||||
(6, 'retrib', 2),
|
||||
(7, 'beast', 3),
|
||||
(8, 'marks', 3),
|
||||
(9, 'surv', 3),
|
||||
(10, 'assas', 4),
|
||||
(11, 'combat', 4),
|
||||
(12, 'subtle', 4),
|
||||
(13, 'disc', 5),
|
||||
(14, 'holy', 5),
|
||||
(15, 'shadow', 5),
|
||||
(16, 'blooddps', 6),
|
||||
(17, 'frostdps', 6),
|
||||
(18, 'frosttank', 6),
|
||||
(19, 'unholydps', 6),
|
||||
(20, 'elem', 7),
|
||||
(21, 'enhance', 7),
|
||||
(22, 'resto', 7),
|
||||
(23, 'arcane', 8),
|
||||
(24, 'fire', 8),
|
||||
(25, 'frost', 8),
|
||||
(26, 'afflic', 9),
|
||||
(27, 'demo', 9),
|
||||
(28, 'destro', 9),
|
||||
(29, 'balance', 11),
|
||||
(30, 'feraltank', 11),
|
||||
(31, 'resto', 11),
|
||||
(32, 'feraldps', 11);
|
||||
@@ -0,0 +1,31 @@
|
||||
-- --------------------------------------------------------
|
||||
-- Хост: 127.0.0.1
|
||||
-- Версия сервера: 10.6.4-MariaDB - mariadb.org binary distribution
|
||||
-- Операционная система: Win64
|
||||
-- HeidiSQL Версия: 11.3.0.6295
|
||||
-- --------------------------------------------------------
|
||||
|
||||
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
|
||||
/*!40101 SET NAMES utf8 */;
|
||||
/*!50503 SET NAMES utf8mb4 */;
|
||||
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
|
||||
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
|
||||
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
|
||||
|
||||
-- Дамп структуры для таблица _acore_playerbots.updates
|
||||
DROP TABLE IF EXISTS `updates`;
|
||||
CREATE TABLE IF NOT EXISTS `updates` (
|
||||
`name` varchar(200) NOT NULL COMMENT 'filename with extension of the update.',
|
||||
`hash` char(40) DEFAULT '' COMMENT 'sha1 hash of the sql file.',
|
||||
`state` enum('RELEASED','ARCHIVED','CUSTOM') NOT NULL DEFAULT 'RELEASED' COMMENT 'defines if an update is released or archived.',
|
||||
`timestamp` timestamp NOT NULL DEFAULT current_timestamp() COMMENT 'timestamp when the query was applied.',
|
||||
`speed` INT unsigned NOT NULL DEFAULT 0 COMMENT 'time the query takes to apply in ms.',
|
||||
PRIMARY KEY (`name`) USING BTREE
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8mb4 ROW_FORMAT=DYNAMIC COMMENT='List of all applied updates in this database.';
|
||||
|
||||
/*!40000 ALTER TABLE `updates` ENABLE KEYS */;
|
||||
|
||||
/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */;
|
||||
/*!40014 SET FOREIGN_KEY_CHECKS=IFNULL(@OLD_FOREIGN_KEY_CHECKS, 1) */;
|
||||
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
|
||||
/*!40111 SET SQL_NOTES=IFNULL(@OLD_SQL_NOTES, 1) */;
|
||||
@@ -0,0 +1,35 @@
|
||||
-- --------------------------------------------------------
|
||||
-- Хост: 127.0.0.1
|
||||
-- Версия сервера: 10.6.4-MariaDB - mariadb.org binary distribution
|
||||
-- Операционная система: Win64
|
||||
-- HeidiSQL Версия: 11.3.0.6295
|
||||
-- --------------------------------------------------------
|
||||
|
||||
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
|
||||
/*!40101 SET NAMES utf8 */;
|
||||
/*!50503 SET NAMES utf8mb4 */;
|
||||
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
|
||||
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
|
||||
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
|
||||
|
||||
-- Дамп структуры для таблица _acore_playerbots.updates_include
|
||||
DROP TABLE IF EXISTS `updates_include`;
|
||||
CREATE TABLE IF NOT EXISTS `updates_include` (
|
||||
`path` varchar(200) NOT NULL COMMENT 'directory to include. $ means relative to the source directory.',
|
||||
`state` enum('RELEASED','ARCHIVED','CUSTOM') NOT NULL DEFAULT 'RELEASED' COMMENT 'defines if the directory contains released or archived updates.',
|
||||
PRIMARY KEY (`path`) USING BTREE
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8mb4 ROW_FORMAT=DYNAMIC COMMENT='List of directories where we want to include sql updates.';
|
||||
|
||||
-- Дамп данных таблицы _acore_playerbots.updates_include: 3 rows
|
||||
DELETE FROM `updates_include`;
|
||||
/*!40000 ALTER TABLE `updates_include` DISABLE KEYS */;
|
||||
INSERT INTO `updates_include` (`path`, `state`) VALUES
|
||||
('$/data/sql/playerbots/updates', 'RELEASED'),
|
||||
('$/data/sql/playerbots/custom', 'CUSTOM'),
|
||||
('$/data/sql/playerbots/archive', 'ARCHIVED');
|
||||
/*!40000 ALTER TABLE `updates_include` ENABLE KEYS */;
|
||||
|
||||
/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */;
|
||||
/*!40014 SET FOREIGN_KEY_CHECKS=IFNULL(@OLD_FOREIGN_KEY_CHECKS, 1) */;
|
||||
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
|
||||
/*!40111 SET SQL_NOTES=IFNULL(@OLD_SQL_NOTES, 1) */;
|
||||
@@ -0,0 +1,31 @@
|
||||
-- --------------------------------------------------------
|
||||
-- Хост: 127.0.0.1
|
||||
-- Версия сервера: 10.6.4-MariaDB - mariadb.org binary distribution
|
||||
-- Операционная система: Win64
|
||||
-- HeidiSQL Версия: 11.3.0.6295
|
||||
-- --------------------------------------------------------
|
||||
|
||||
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
|
||||
/*!40101 SET NAMES utf8 */;
|
||||
/*!50503 SET NAMES utf8mb4 */;
|
||||
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
|
||||
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
|
||||
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
|
||||
|
||||
-- Дамп структуры для таблица _acore_playerbots.version_db_playerbots
|
||||
DROP TABLE IF EXISTS `version_db_playerbots`;
|
||||
CREATE TABLE IF NOT EXISTS `version_db_playerbots` (
|
||||
`sql_rev` varchar(100) NOT NULL,
|
||||
`required_rev` varchar(100) DEFAULT NULL,
|
||||
`date` varchar(50) DEFAULT NULL,
|
||||
PRIMARY KEY (`sql_rev`),
|
||||
KEY `required` (`required_rev`),
|
||||
CONSTRAINT `required` FOREIGN KEY (`required_rev`) REFERENCES `version_db_playerbots` (`sql_rev`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 ROW_FORMAT=DYNAMIC COMMENT='Last applied sql update to DB';
|
||||
|
||||
/*!40000 ALTER TABLE `version_db_playerbots` ENABLE KEYS */;
|
||||
|
||||
/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */;
|
||||
/*!40014 SET FOREIGN_KEY_CHECKS=IFNULL(@OLD_FOREIGN_KEY_CHECKS, 1) */;
|
||||
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
|
||||
/*!40111 SET SQL_NOTES=IFNULL(@OLD_SQL_NOTES, 1) */;
|
||||
@@ -0,0 +1,5 @@
|
||||
GRANT ALL PRIVILEGES ON * . * TO 'acore'@'localhost' WITH GRANT OPTION;
|
||||
|
||||
CREATE DATABASE `acore_playerbots` DEFAULT CHARACTER SET UTF8MB4 COLLATE utf8mb4_general_ci;
|
||||
|
||||
GRANT ALL PRIVILEGES ON `acore_playerbots` . * TO 'acore'@'localhost' WITH GRANT OPTION;
|
||||
@@ -0,0 +1,9 @@
|
||||
REVOKE ALL PRIVILEGES ON * . * FROM 'acore'@'localhost';
|
||||
|
||||
REVOKE ALL PRIVILEGES ON `acore_playerbots` . * FROM 'acore'@'localhost';
|
||||
|
||||
REVOKE GRANT OPTION ON `acore_playerbots` . * FROM 'acore'@'localhost';
|
||||
|
||||
DROP USER 'acore'@'localhost';
|
||||
|
||||
DROP DATABASE IF EXISTS `acore_playerbots`;
|
||||
@@ -0,0 +1,5 @@
|
||||
REVOKE ALL PRIVILEGES, GRANT OPTION FROM 'acore'@'localhost';
|
||||
|
||||
DROP USER 'acore'@'localhost';
|
||||
|
||||
DROP DATABASE IF EXISTS `acore_playerbots`;
|
||||
@@ -0,0 +1,10 @@
|
||||
This folder should contains only re-applicable sql
|
||||
|
||||
e.g:
|
||||
|
||||
- CREATE IF NOT EXISTS
|
||||
- REPLACE INTO
|
||||
- DELETE + INSERT
|
||||
- UPDATES with fixed values
|
||||
|
||||
etc.
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,11 @@
|
||||
UPDATE `updates_include`
|
||||
SET `path` = '$/data/sql/playerbots/updates'
|
||||
WHERE `state` = 'RELEASED';
|
||||
|
||||
UPDATE `updates_include`
|
||||
SET `path` = '$/data/sql/playerbots/custom'
|
||||
WHERE `state` = 'CUSTOM';
|
||||
|
||||
UPDATE `updates_include`
|
||||
SET `path` = '$/data/sql/playerbots/archive'
|
||||
WHERE `state` = 'ARCHIVED';
|
||||
@@ -0,0 +1,4 @@
|
||||
-- Update max_level for TBC Heroic dungeons in `playerbots_dungeon_suggestion_definition`
|
||||
UPDATE `playerbots_dungeon_suggestion_definition`
|
||||
SET `max_level` = 73
|
||||
WHERE `id` IN (40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56);
|
||||
@@ -0,0 +1,22 @@
|
||||
-- Delete existing entries from playerbots_travelnode, playerbots_travelnode_path, and playerbots_travelnode_link tables
|
||||
DELETE FROM `playerbots_travelnode_link` WHERE `node_id` = 3780;
|
||||
DELETE FROM `playerbots_travelnode_path` WHERE `node_id` = 3780;
|
||||
DELETE FROM `playerbots_travelnode` WHERE `id` = 3780;
|
||||
|
||||
-- Insert new entries into playerbots_travelnode
|
||||
INSERT INTO `playerbots_travelnode` (`id`, `name`, `map_id`, `x`, `y`, `z`, `linked`)
|
||||
VALUES (3780, 'Highlord Mograine', 533, 2524.32, -2951.28, 245.633, 1);
|
||||
|
||||
-- Insert new entries into playerbots_travelnode_path
|
||||
INSERT INTO `playerbots_travelnode_path` (`node_id`, `to_node_id`, `nr`, `map_id`, `x`, `y`, `z`)
|
||||
VALUES
|
||||
(3780, 472, 0, 533, 2524.32, -2951.28, 245.633),
|
||||
(3780, 472, 1, 533, 2528.79, -2948.58, 245.633),
|
||||
(3780, 757, 0, 533, 2524.32, -2951.28, 245.633),
|
||||
(3780, 757, 1, 533, 2517.62, -2959.38, 245.636);
|
||||
|
||||
-- Insert new entries into playerbots_travelnode_link
|
||||
INSERT INTO `playerbots_travelnode_link` (`node_id`, `to_node_id`, `type`, `object`, `distance`, `swim_distance`, `extra_cost`, `calculated`, `max_creature_0`, `max_creature_1`, `max_creature_2`)
|
||||
VALUES
|
||||
(3780, 472, 1, 0, 5.3221, 0, 0, 1, 83, 0, 0),
|
||||
(3780, 757, 1, 0, 10.6118, 0, 0, 1, 83, 0, 0);
|
||||
@@ -0,0 +1,25 @@
|
||||
-- ##########################################################
|
||||
-- # Playerbots RandomBots Performance Update
|
||||
-- # Add missing index to reduce Deadlocks
|
||||
-- # Author: Raz0r1337 aka St0ny
|
||||
-- # Date: 2025-04-26
|
||||
-- ##########################################################
|
||||
|
||||
-- Check if the index already exists
|
||||
SET @index_exists := (
|
||||
SELECT COUNT(1)
|
||||
FROM INFORMATION_SCHEMA.STATISTICS
|
||||
WHERE TABLE_SCHEMA = DATABASE()
|
||||
AND TABLE_NAME = 'playerbots_random_bots'
|
||||
AND INDEX_NAME = 'idx_owner_bot_event'
|
||||
);
|
||||
|
||||
-- Conditionally create the index only if it doesn't exist
|
||||
SET @ddl := IF(@index_exists = 0,
|
||||
'ALTER TABLE `playerbots_random_bots` ADD INDEX `idx_owner_bot_event` (`owner`, `bot`, `event`);',
|
||||
'SELECT "Index idx_owner_bot_event already exists.";'
|
||||
);
|
||||
|
||||
PREPARE stmt FROM @ddl;
|
||||
EXECUTE stmt;
|
||||
DEALLOCATE PREPARE stmt;
|
||||
@@ -0,0 +1,17 @@
|
||||
DROP TABLE IF EXISTS `playerbot_account_links`;
|
||||
|
||||
CREATE TABLE `playerbot_account_links` (
|
||||
`id` INT AUTO_INCREMENT PRIMARY KEY,
|
||||
`account_id` INT NOT NULL,
|
||||
`linked_account_id` INT NOT NULL,
|
||||
`created_at` TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
|
||||
UNIQUE KEY `account_link` (`account_id`, `linked_account_id`)
|
||||
) ENGINE=INNODB DEFAULT CHARSET=latin1;
|
||||
|
||||
DROP TABLE IF EXISTS `playerbot_account_keys`;
|
||||
|
||||
CREATE TABLE `playerbot_account_keys` (
|
||||
`account_id` INT PRIMARY KEY,
|
||||
`security_key` VARCHAR(255) NOT NULL,
|
||||
`created_at` TIMESTAMP DEFAULT CURRENT_TIMESTAMP
|
||||
) ENGINE=INNODB DEFAULT CHARSET=latin1;
|
||||
@@ -0,0 +1,15 @@
|
||||
DROP TABLE IF EXISTS `playerbot_account_keys`;
|
||||
CREATE TABLE IF NOT EXISTS `playerbots_account_keys` (
|
||||
`account_id` INT PRIMARY KEY,
|
||||
`security_key` VARCHAR(255) NOT NULL,
|
||||
`created_at` TIMESTAMP DEFAULT CURRENT_TIMESTAMP
|
||||
) ENGINE=INNODB DEFAULT CHARSET=latin1;
|
||||
|
||||
DROP TABLE IF EXISTS `playerbot_account_links`;
|
||||
CREATE TABLE IF NOT EXISTS `playerbots_account_links` (
|
||||
`id` INT AUTO_INCREMENT PRIMARY KEY,
|
||||
`account_id` INT NOT NULL,
|
||||
`linked_account_id` INT NOT NULL,
|
||||
`created_at` TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
|
||||
UNIQUE KEY `account_link` (`account_id`, `linked_account_id`)
|
||||
) ENGINE=INNODB DEFAULT CHARSET=latin1;
|
||||
@@ -0,0 +1,9 @@
|
||||
-- Create playerbots_account_type table for tracking accounts assignments
|
||||
DROP TABLE IF EXISTS `playerbots_account_type`;
|
||||
CREATE TABLE `playerbots_account_type` (
|
||||
`account_id` int unsigned NOT NULL,
|
||||
`account_type` tinyint unsigned NOT NULL DEFAULT 0 COMMENT '0 = unassigned, 1 = RNDbot, 2 = AddClass',
|
||||
`assignment_date` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
PRIMARY KEY (`account_id`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci COMMENT='Playerbot account type assignments';
|
||||
|
||||
@@ -0,0 +1,849 @@
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "посреди нигде" WHERE `id` = 1;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "в неопределенном месте" WHERE `id` = 2;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "где-то" WHERE `id` = 3;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что-то" WHERE `id` = 4;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "интересно, какой на вкус %item_link" WHERE `id` = 5;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "нет, мне выпал %item_link" WHERE `id` = 6;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "опять этот хлам %item_link" WHERE `id` = 7;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "похоже, я лутаю мусор %item_link" WHERE `id` = 8;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ну, лучше чем ничего, наверное %item_link" WHERE `id` = 9;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не знаю, что делать с %item_link" WHERE `id` = 10;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "интересно, какой на вкус %item_link" WHERE `id` = 11;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "могу лутать %item_link весь день" WHERE `id` = 12;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще один день, еще один %item_link" WHERE `id` = 13;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "получил немного %item_link" WHERE `id` = 14;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "немного %item_link — это нормально" WHERE `id` = 15;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "неплохо, только что получил %item_link" WHERE `id` = 16;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что залутал %item_link в %zone_name" WHERE `id` = 17;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "могу найти применение %item_link" WHERE `id` = 18;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "деньги, деньги, деньги %item_link" WHERE `id` = 19;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "получил %item_link" WHERE `id` = 20;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_link — лучший для охотника" WHERE `id` = 21;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_link — лучший для %my_class" WHERE `id` = 22;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сегодня удача на моей стороне %item_link" WHERE `id` = 23;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "классный %item_link, только что залутал" WHERE `id` = 24;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "вау, только что получил %item_link" WHERE `id` = 25;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_link — лучший для охотника" WHERE `id` = 26;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_link — лучший для %my_class" WHERE `id` = 27;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сегодня удача на моей стороне %item_link" WHERE `id` = 28;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "классный %item_link, только что залутал" WHERE `id` = 29;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ОГО, посмотрите, что я только что получил %item_link!!!" WHERE `id` = 30;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет @#$@%! Не может быть, я получил %item_link, это безумие" WHERE `id` = 31;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет @#$@%! Не может быть, я получил %item_link, это безумие" WHERE `id` = 32;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я только что взял %quest_link" WHERE `id` = 33;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что принял %quest_link" WHERE `id` = 34;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_link попробую выполнить это задание" WHERE `id` = 35;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "взял %quest_link в %zone_name" WHERE `id` = 36;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Наконец-то закончил %quest_obj_name для %quest_link" WHERE `id` = 37;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "наконец-то получил %quest_obj_available/%quest_obj_required %quest_obj_name для %quest_link" WHERE `id` = 38;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_obj_full_formatted для %quest_link, наконец-то" WHERE `id` = 39;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ох, получил %quest_obj_available/%quest_obj_required %quest_obj_name для %quest_link" WHERE `id` = 40;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще нужно %quest_obj_missing %quest_obj_name для %quest_link" WHERE `id` = 41;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_obj_full_formatted, все еще работаю над %quest_link" WHERE `id` = 42;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Наконец-то закончил с %item_link для %quest_link" WHERE `id` = 43;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "наконец-то получил %quest_obj_available/%quest_obj_required %item_link для %quest_link" WHERE `id` = 44;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_obj_full_formatted для %quest_link, наконец-то" WHERE `id` = 45;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ох, получил %quest_obj_available/%quest_obj_required %item_link для %quest_link" WHERE `id` = 46;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще нужно %quest_obj_missing %item_link для %quest_link" WHERE `id` = 47;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_obj_full_formatted, все еще работаю над %quest_link" WHERE `id` = 48;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не успел завершить %quest_link вовремя..." WHERE `id` = 49;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Время для %quest_link вышло :(" WHERE `id` = 50;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выполнил все задачи для %quest_link" WHERE `id` = 51;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Выполнил все задачи для %quest_link" WHERE `id` = 52;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Скоро сдам %quest_link, только что закончил все задачи" WHERE `id` = 53;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Да, наконец-то сдал %quest_link" WHERE `id` = 54;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сдал %quest_link" WHERE `id` = 55;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "смог завершить %quest_link, только что сдал" WHERE `id` = 56;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что сдал %quest_link" WHERE `id` = 57;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что сдал %quest_link в %zone_name" WHERE `id` = 58;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще одна жертва — %victim_name" WHERE `id` = 59;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я продолжаю убивать %victim_name, нечего рассказывать" WHERE `id` = 60;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще один %victim_name пал" WHERE `id` = 61;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "минус один %victim_name в %zone_name" WHERE `id` = 62;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Убил этого элитного ублюдка %victim_name!" WHERE `id` = 63;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "убил элиту %victim_name в %zone_name" WHERE `id` = 64;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Фух, удалось завалить %victim_name!" WHERE `id` = 65;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это было круто! Только что убил %victim_name! Теперь есть что рассказать" WHERE `id` = 66;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Йо, я только что убил %victim_name!" WHERE `id` = 67;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "убил редкого %victim_name в %zone_name" WHERE `id` = 68;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что я только что убил? %victim_name" WHERE `id` = 69;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Только что убил этого пета %victim_name" WHERE `id` = 70;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О да, только что убил %victim_name" WHERE `id` = 71;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "убил %victim_name в %zone_name" WHERE `id` = 72;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Динг!" WHERE `id` = 73;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Да, я теперь %my_level уровень!" WHERE `id` = 74;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я только что повысил уровень" WHERE `id` = 75;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я %my_level уровень!!!" WHERE `id` = 76;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Становлюсь сильнее, уже %my_level уровень!!!" WHERE `id` = 77;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Только что достиг %my_level уровня!!!" WHERE `id` = 78;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ОГО, наконец-то %my_level уровень!!!" WHERE `id` = 79;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_level!!! теперь могу заниматься эндгейм-контентом" WHERE `id` = 80;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "свежий новый уровень %my_level %my_class!!!" WHERE `id` = 81;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще один уровень %my_level %my_race %my_class!" WHERE `id` = 82;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Молодец %other_name. Ты это заслужил." WHERE `id` = 83;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это было ужасно %other_name. Не хотел этого делать, но..." WHERE `id` = 84;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %instance_name?" WHERE `id` = 85;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть группы в %instance_name?" WHERE `id` = 86;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь в %instance_name?" WHERE `id` = 87;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФД: %instance_name." WHERE `id` = 88;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %my_role для %instance_name?" WHERE `id` = 89;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не хватает %my_role для %instance_name?" WHERE `id` = 90;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу быть %my_role для %instance_name." WHERE `id` = 91;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с %instance_name?" WHERE `id` = 92;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь %my_role с %instance_name?" WHERE `id` = 93;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен шмот из %instance_name?" WHERE `id` = 94;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Немного пофармить в %instance_name?" WHERE `id` = 95;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу %instance_name" WHERE `id` = 96;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь в %instance_name." WHERE `id` = 97;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу пройти %instance_name." WHERE `id` = 98;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role ищет %instance_name." WHERE `id` = 99;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как насчет %instance_name?" WHERE `id` = 100;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет пофармить %instance_name?" WHERE `id` = 101;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пойдем в %instance_name?" WHERE `id` = 102;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу %instance_name." WHERE `id` = 103;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с квестами в %instance_name?" WHERE `id` = 104;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу квестить в %instance_name." WHERE `id` = 105;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-то с квестами в %instance_name?" WHERE `id` = 106;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу помочь с квестами в %instance_name." WHERE `id` = 107;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role: есть место в группе для %instance_name?" WHERE `id` = 108;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь еще ходит в %instance_name в наши дни?" WHERE `id` = 109;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%instance_name: кто хочет взять %my_role?" WHERE `id` = 110;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли смысл быть %my_role в %instance_name?" WHERE `id` = 111;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Стоит ли идти в %instance_name?" WHERE `id` = 112;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужны еще люди для %instance_name?" WHERE `id` = 113;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "В %instance_name боссы дропают хороший шмот. Пойдем?" WHERE `id` = 114;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как насчет %instance_name?" WHERE `id` = 115;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %my_role?" WHERE `id` = 116;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %my_role?" WHERE `id` = 117;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет %instance_name?" WHERE `id` = 118;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто может призвать меня в %instance_name?" WHERE `id` = 119;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Встретимся в %instance_name" WHERE `id` = 120;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу быструю пробежку %instance_name" WHERE `id` = 121;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу полный забег %instance_name" WHERE `id` = 122;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сколько раз ты был в %instance_name?" WHERE `id` = 123;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Еще один забег в %instance_name?" WHERE `id` = 124;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вайпнулись в %instance_name? Возьмите меня!" WHERE `id` = 125;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Возьмите меня в %instance_name, пожалуйста." WHERE `id` = 126;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Быстрый забег в %instance_name?" WHERE `id` = 127;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Полный забег в %instance_name?" WHERE `id` = 128;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто может взять %my_role в %instance_name?" WHERE `id` = 129;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ %instance_name, я %my_role" WHERE `id` = 130;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role ЛФГ %instance_name" WHERE `id` = 131;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с %quest_link?" WHERE `id` = 132;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет поделиться %quest_link?" WHERE `id` = 133;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто делает %quest_link?" WHERE `id` = 134;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу сделать %quest_link." WHERE `id` = 135;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет пофармить %category?" WHERE `id` = 136;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу помощь для фарма %category." WHERE `id` = 137;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт, %category такие дорогие!" WHERE `id` = 138;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу %category." WHERE `id` = 139;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с %category." WHERE `id` = 140;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Куплю %category." WHERE `id` = 141;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому интересно %category?" WHERE `id` = 142;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продам %category." WHERE `id` = 143;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продаю %category дешевле, чем на Аукционе." WHERE `id` = 144;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет пофармить %category?" WHERE `id` = 145;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу пофармить %category." WHERE `id` = 146;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу пати после %category." WHERE `id` = 147;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Любые %category приветствуются." WHERE `id` = 148;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Куплю что угодно из %category." WHERE `id` = 149;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вау, кто-то фармит %category!" WHERE `id` = 150;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%category отлично продаются на аукционе." WHERE `id` = 151;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Аукцион горячий по %category." WHERE `id` = 152;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%category на рынке." WHERE `id` = 153;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу обменять немного %category." WHERE `id` = 154;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужно больше %category." WHERE `id` = 155;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь может поделиться %category?" WHERE `id` = 156;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет %category?" WHERE `id` = 157;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Немного %category, пожалуйста?" WHERE `id` = 158;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надо было прокачать навык для %category." WHERE `id` = 159;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Очень хочу %category." WHERE `id` = 160;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Люди убивают ради %category." WHERE `id` = 161;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%category — отличная сделка!" WHERE `id` = 162;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все сходят с ума по %category!" WHERE `id` = 163;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Где лучше всего фармить %category?" WHERE `id` = 164;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я полностью готов к %category." WHERE `id` = 165;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Выгодно ли продавать %category?" WHERE `id` = 166;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Наверное, я бы оставил все свои %category себе." WHERE `id` = 167;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна группа? Может, пофармить %category?" WHERE `id` = 168;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все еще думаю о %category." WHERE `id` = 169;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я уже слышал о %category, но карманы пусты." WHERE `id` = 170;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ для %category" WHERE `id` = 171;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сделает ли продажа %category меня богатым?" WHERE `id` = 172;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ОК. Завтра фармлю %category." WHERE `id` = 173;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все говорят о %category." WHERE `id` = 174;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Видел как минимум десять человек, фармящих %category." WHERE `id` = 175;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера продал все свои %category. Теперь я полностью на мели!" WHERE `id` = 176;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу вступить в гильдию, фармящую %category." WHERE `id` = 177;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто фармит репутацию %faction?" WHERE `id` = 178;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто поможет с %faction?" WHERE `id` = 179;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу квестить ради %faction." WHERE `id` = 180;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%faction — лучшая." WHERE `id` = 181;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужно чуть-чуть, чтобы стать %rep_level у %faction." WHERE `id` = 182;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь уже %rep_level у %faction?" WHERE `id` = 183;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет стать %rep_level у %faction?" WHERE `id` = 184;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я никогда не стану %rep_level у %faction." WHERE `id` = 185;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-то не хватает репы у %faction?" WHERE `id` = 186;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу помочь с фармом репы %faction." WHERE `id` = 187;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Чем больше репы, тем лучше. Особенно у %faction." WHERE `id` = 188;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%faction: нужно %rndK для %rep_level." WHERE `id` = 189;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто может поделиться квестами %faction?" WHERE `id` = 190;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть подземелья для %faction?" WHERE `id` = 191;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу фармить репу %faction." WHERE `id` = 192;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давайте фармить репу %faction!" WHERE `id` = 193;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Фармлю репу %faction." WHERE `id` = 194;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу пофармить %faction." WHERE `id` = 195;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с %faction." WHERE `id` = 196;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%faction что-то полезное продает?" WHERE `id` = 197;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли у %faction торговцы?" WHERE `id` = 198;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто фармит %faction?" WHERE `id` = 199;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как лучше всего фармить %faction?" WHERE `id` = 200;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ненавижу фарм репы %faction." WHERE `id` = 201;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я так устал от %faction." WHERE `id` = 202;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пойдем за %faction?" WHERE `id` = 203;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кажется, все уже %rep_level у %faction. Только я, как обычно, опаздываю." WHERE `id` = 204;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ для фарма репы %faction?" WHERE `id` = 205;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь подскажет хорошее место для фарма репы %faction?" WHERE `id` = 206;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Будет ли польза от репы %faction?" WHERE `id` = 207;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто бы мог подумать, что репа %faction окажется полезной..." WHERE `id` = 208;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу быть превознесенным у всех фракций, начну с %faction." WHERE `id` = 209;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли смысл повышать репу с %faction?" WHERE `id` = 210;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что лучше для %faction? Квесты или фарм мобов?" WHERE `id` = 211;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пофармлю репу %faction для тебя. Только дай немного золота." WHERE `id` = 212;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Думаю, фармить репу %faction — это навсегда." WHERE `id` = 213;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я убиваю ради %faction каждый день, но все еще далеко до %rep_level." WHERE `id` = 214;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "На %my_level депозиты на аукционе уменьшатся, да?" WHERE `id` = 215;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сколько у тебя превознесенных реп?" WHERE `id` = 216;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет быть %my_level у %faction?" WHERE `id` = 217;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт. Моя гильдия вчера хорошо пофармила %faction без меня." WHERE `id` = 218;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Никто не хочет мне помогать, потому что я %rep_level у %faction." WHERE `id` = 219;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пожалуйста, держись подальше от %faction." WHERE `id` = 220;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу в пати в %zone_name." WHERE `id` = 221;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто ищет %my_role?" WHERE `id` = 222;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role ищет гильдию." WHERE `id` = 223;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу золото." WHERE `id` = 224;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role хочет вступить в хорошую гильдию." WHERE `id` = 225;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужен друг." WHERE `id` = 226;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь чувствует себя одиноко?" WHERE `id` = 227;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Скучно..." WHERE `id` = 228;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет немного?" WHERE `id` = 229;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давай, поймай меня!" WHERE `id` = 230;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Может, дуэль в %zone_name?" WHERE `id` = 231;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь что-то делает?" WHERE `id` = 232;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name: кто-нибудь здесь есть?" WHERE `id` = 233;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name: где все?" WHERE `id` = 234;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Похоже, я один в %zone_name." WHERE `id` = 235;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Встретимся в %zone_name." WHERE `id` = 236;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давайте квестить в %zone_name!" WHERE `id` = 237;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name — лучшее место!" WHERE `id` = 238;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу в %zone_name. Кто со мной?" WHERE `id` = 239;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет пойти в %zone_name?" WHERE `id` = 240;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне не нравится %zone_name. Куда пойти?" WHERE `id` = 241;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть хорошие квесты в %zone_name?" WHERE `id` = 242;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Куда идти после %zone_name?" WHERE `id` = 243;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто в %zone_name?" WHERE `id` = 244;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ в %zone_name." WHERE `id` = 245;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name — худшее место." WHERE `id` = 246;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лови меня в %zone_name!" WHERE `id` = 247;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пойдем в %zone_name!" WHERE `id` = 248;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу квестить в %zone_name" WHERE `id` = 249;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У кого есть квесты в %zone_name?" WHERE `id` = 250;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Приходите сюда, в %zone_name!" WHERE `id` = 251;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Похоже, в %zone_name нет Орды" WHERE `id` = 252;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Похоже, в %zone_name нет Альянса" WHERE `id` = 253;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я очень устал от %zone_name. Может, пойти куда-нибудь еще?" WHERE `id` = 254;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Удачи" WHERE `id` = 255;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу домой, а потом на край" WHERE `id` = 256;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь знает, что нужно для двуручного боя?" WHERE `id` = 257;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Всем привет!" WHERE `id` = 258;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name уютно" WHERE `id` = 259;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я отлично себя чувствую" WHERE `id` = 260;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не игнорирую людей, я троллю их, пока они не проигнорируют меня" WHERE `id` = 261;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что думаете о моей сборке? %my_role" WHERE `id` = 262;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Рад видеть, что чат еще помнит" WHERE `id` = 263;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как и все оружие — это лучший для охотника" WHERE `id` = 264;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вся суть игры для меня — соло и поиск новых способов соло" WHERE `id` = 265;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я НИКОГДА никого не обманывал" WHERE `id` = 266;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ах да, мир варкрафта, где я ищу жизненные советы" WHERE `id` = 267;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "АЛЛО?" WHERE `id` = 268;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пора пробиваться в %zone_name" WHERE `id` = 269;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name" WHERE `id` = 270;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "надо в туалет" WHERE `id` = 271;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Если не лутать скинируемых мобов, твой пп уменьшится на 1мм навсегда" WHERE `id` = 272;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "НЕТТТТТТТТТТ" WHERE `id` = 273;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я ЛЮБЛЮ КАРТОШКУ" WHERE `id` = 274;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "w чат" WHERE `id` = 275;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "привет, как дела" WHERE `id` = 276;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что вышел и снова зашел" WHERE `id` = 277;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "можете потише, я заблудился в %zone_name" WHERE `id` = 278;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "кто хочет выпить со мной в %zone_name ... ик!" WHERE `id` = 279;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хахахахахииииииии дирин диринг инггггг хахахахахииииииииииииии" WHERE `id` = 280;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "раньше приманка была правдоподобной" WHERE `id` = 281;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "может, ты просто потерял невинность" WHERE `id` = 282;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "есть гильдии, готовые тащить %my_role?" WHERE `id` = 283;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "чем выше уровень, тем легче золото" WHERE `id` = 284;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "утро" WHERE `id` = 285;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "почему у меня болит задница?" WHERE `id` = 286;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне кажется, дух — лучший для прокачки" WHERE `id` = 287;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Особенно для тролля" WHERE `id` = 288;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "КТО-НИБУДЬ ПРИГЛАСИТЕ МЕНЯ" WHERE `id` = 289;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "нужно много выпивки" WHERE `id` = 290;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "чертовы гномы" WHERE `id` = 291;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "никто не любит гномов" WHERE `id` = 292;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "гномы годятся только для одного" WHERE `id` = 293;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ну" WHERE `id` = 294;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "грибы" WHERE `id` = 295;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "автоматические мысли — страшная вещь" WHERE `id` = 296;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ум более гибок, чем нам кажется" WHERE `id` = 297;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "есть гильдии для прокачки?" WHERE `id` = 298;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "брб" WHERE `id` = 299;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Почему снег белый, а лед прозрачный? Ведь это одно и то же" WHERE `id` = 300;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "почему взбитые сливки пышные, а обычные нет" WHERE `id` = 301;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "почему ноги пахнут, если у них нет носа" WHERE `id` = 302;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "похоже, прибыла банка новичков" WHERE `id` = 303;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хватит троллить новичков бредовыми ответами" WHERE `id` = 304;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "На этом сервере есть PvP?" WHERE `id` = 305;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "угу" WHERE `id` = 306;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "фух... :)" WHERE `id` = 307;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "вы знали что" WHERE `id` = 308;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я не пытаюсь представить, что чувствуют другие существа" WHERE `id` = 309;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ой, не тот чат" WHERE `id` = 310;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "бро, вы сегодня отжигаете" WHERE `id` = 311;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "пусть все знают, что мой текст был здесь" WHERE `id` = 312;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "гррр злой" WHERE `id` = 313;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "гринд — это весело" WHERE `id` = 314;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Wow держит меня в тонусе" WHERE `id` = 315;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "у меня вопрос: где можно взять бросок на больше опыта? я в %zone_name" WHERE `id` = 316;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "вы любите сосиски?" WHERE `id` = 317;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пригласите меня. Я помогу" WHERE `id` = 318;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "какой класс лучше для пвп?" WHERE `id` = 319;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "где, черт возьми, тренер кулинарии в %zone_name" WHERE `id` = 320;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "знаете, что происходит в %zone_name?" WHERE `id` = 321;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нужно что-то скрафтить" WHERE `id` = 322;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что такое лигма" WHERE `id` = 323;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что такое сугма" WHERE `id` = 324;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лима болс" WHERE `id` = 325;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сугма болс" WHERE `id` = 326;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я ЕМ ЗАДНИЦУ" WHERE `id` = 327;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хочу засунуть %random_inventory_item_link себе в задницу" WHERE `id` = 328;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хочу засунуть %random_inventory_item_link тебе в задницу" WHERE `id` = 329;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Дарнасс" WHERE `id` = 330;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "похоже, у тебя сугма" WHERE `id` = 331;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "дииз натс в твой рот" WHERE `id` = 332;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "крутой стояк, бро" WHERE `id` = 333;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ERP?" WHERE `id` = 334;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я перепробовал все, но в итоге ERP помог" WHERE `id` = 335;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу заняться этим в %zone_name" WHERE `id` = 336;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ищу гнома-девушку с гориллой для ERP в %zone_name" WHERE `id` = 337;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я могу понять засранца, но извращенца?" WHERE `id` = 338;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "в %zone_name нет гят" WHERE `id` = 339;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я убиваю всех животных в %zone_name. К черту животных!!!" WHERE `id` = 340;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хорошо, что у меня три ноги" WHERE `id` = 341;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не злись, я гоиню как сигма" WHERE `id` = 342;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "попробуй палец, но дырку" WHERE `id` = 343;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%prefix %random_taken_quest_or_item_link" WHERE `id` = 344;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%prefix %random_inventory_item_link" WHERE `id` = 345;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%thunderfury_link" WHERE `id` = 346;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%thunderfury_link%thunderfury_link" WHERE `id` = 347;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%thunderfury_link%thunderfury_link%thunderfury_link" WHERE `id` = 348;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кажется, я только что услышал %thunderfury_link" WHERE `id` = 349;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кажется, я слышал %thunderfury_link" WHERE `id` = 350;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я точно слышал %thunderfury_link" WHERE `id` = 351;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не знаю, но уверен, что слышал %thunderfury_link" WHERE `id` = 352;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты только что сказал %thunderfury_link" WHERE `id` = 353;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "кто-то сказал %thunderfury_link" WHERE `id` = 354;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-то сказал %thunderfury_link?" WHERE `id` = 355;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-то сказал %thunderfury_link" WHERE `id` = 356;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%thunderfury_link выходит из шкафа" WHERE `id` = 357;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "мог бы поклясться, что это был %thunderfury_link, хотя, может, и %thunderfury_link" WHERE `id` = 358;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Зачем использовать %thunderfury_link, если %thunderfury_link явно круче" WHERE `id` = 359;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продаю %item_formatted_link за %cost_gold." WHERE `id` = 360;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет %item_formatted_link за %cost_gold?" WHERE `id` = 361;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %item_formatted_link? Всего %cost_gold." WHERE `id` = 362;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Всего %cost_gold за %item_formatted_link!" WHERE `id` = 363;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продаю %item_formatted_link за %cost_gold." WHERE `id` = 364;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_formatted_link твой всего за %cost_gold!" WHERE `id` = 365;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Смешная цена %cost_gold за %item_formatted_link!" WHERE `id` = 366;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу продать %item_formatted_link за %cost_gold." WHERE `id` = 367;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %item_formatted_link? Всего %cost_gold." WHERE `id` = 368;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %item_formatted_link за %cost_gold?" WHERE `id` = 369;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%cost_gold за %item_formatted_link. Дешевле, чем на аукционе!" WHERE `id` = 370;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_formatted_link дорогой, но я бы продал за %cost_gold." WHERE `id` = 371;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты нигде не найдешь %item_formatted_link дешевле, чем за %cost_gold!" WHERE `id` = 372;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужно больше, чем %item_formatted_link!" WHERE `id` = 373;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня есть %item_formatted_link и нужно еще." WHERE `id` = 374;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть %item_formatted_link. Кто хочет купить за %cost_gold?" WHERE `id` = 375;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет купить %item_formatted_link за %cost_gold?" WHERE `id` = 376;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как насчет %item_formatted_link? За %cost_gold." WHERE `id` = 377;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто сказал, что я ублюдок? %item_formatted_link за %cost_gold — хорошая цена." WHERE `id` = 378;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продаю %item_formatted_link? Всего %cost_gold." WHERE `id` = 379;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ для фарма. Все еще можешь купить %item_formatted_link у меня за %cost_gold." WHERE `id` = 380;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сегодня почти все продал. Еще есть %item_formatted_link за %cost_gold." WHERE `id` = 381;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Для чего нужен торговый чат? Конечно, чтобы продавать %item_formatted_link за %cost_gold." WHERE `id` = 382;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто перебьет цену %cost_gold за %item_formatted_link?" WHERE `id` = 383;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочешь прекратить торговый чат? Просто купи %item_formatted_link за %cost_gold!" WHERE `id` = 384;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все спамят в торговом чате. Я тоже — %cost_gold за %item_formatted_link!" WHERE `id` = 385;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли польза от %item_formatted_link? Просто продаю за %cost_gold." WHERE `id` = 386;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня есть %item_formatted_link, готов продать за %cost_gold." WHERE `id` = 387;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера ничего не делал, но получил %item_formatted_link. Продаю за %cost_gold." WHERE `id` = 388;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера фармил и получил %item_formatted_link. Кто купит за %cost_gold?" WHERE `id` = 389;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера купил %item_formatted_link. Кому нужно за %cost_gold?" WHERE `id` = 390;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто спрашивал про %item_formatted_link? Цена та же — %cost_gold." WHERE `id` = 391;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня еще есть %item_formatted_link. Купишь за %cost_gold?" WHERE `id` = 392;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Раньше было больше, чем %item_formatted_link. Теперь нужно продать за %cost_gold." WHERE `id` = 393;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хотел бы иметь больше, чем %item_formatted_link. Но можешь купить за %cost_gold." WHERE `id` = 394;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Для чего твое золото? Чтобы купить мой %item_formatted_link за %cost_gold." WHERE `id` = 395;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пожалуйста, подкинь немного золота. Можешь купить %item_formatted_link за %cost_gold." WHERE `id` = 396;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%cost_gold — хорошая цена за %item_formatted_link?" WHERE `id` = 397;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера купил %item_formatted_links, но больше не нужно. Кому за %cost_gold?" WHERE `id` = 398;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Собирался выставить %item_formatted_link на аукцион, но можешь купить дешевле сейчас за %cost_gold." WHERE `id` = 399;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Зачем, черт возьми, я купил %item_formatted_link? Кому нужно за %cost_gold?" WHERE `id` = 400;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня есть %quest_links" WHERE `id` = 401;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня тоже есть %quest_links" WHERE `id` = 402;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня тоже есть %quest_links, сейчас я в %zone_name" WHERE `id` = 403;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, у меня тоже есть %quest_links" WHERE `id` = 404;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, у меня тоже есть %quest_links, сейчас я в %zone_name" WHERE `id` = 405;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов к %quest_links, сейчас я в %zone_name" WHERE `id` = 406;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов к %quest_links, я %my_role" WHERE `id` = 407;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, я готов к %quest_links, сейчас я в %zone_name" WHERE `id` = 408;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, я готов к %quest_links, я %my_role" WHERE `id` = 409;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, я готов к %quest_links" WHERE `id` = 410;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, могу сделать %quest_links с тобой" WHERE `id` = 411;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, у меня тоже есть %quest_links" WHERE `id` = 412;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет %other_name, я готов к %quest_links" WHERE `id` = 413;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет %other_name, могу сделать %quest_links с тобой" WHERE `id` = 414;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет %other_name, у меня тоже есть %quest_links" WHERE `id` = 415;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочешь сгруппироваться для %quest_links?" WHERE `id` = 416;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов к %quest_links, сейчас я в %zone_name" WHERE `id` = 417;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов к %quest_links, я %my_role" WHERE `id` = 418;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, могу продать тебе %formatted_item_links" WHERE `id` = 419;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу, возможно, продать %formatted_item_links" WHERE `id` = 420;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Думаю, могу продать %formatted_item_links" WHERE `id` = 421;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, возможно, могу продать %formatted_item_links" WHERE `id` = 422;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, думаю, могу продать %formatted_item_links" WHERE `id` = 423;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу продать тебе %formatted_item_links" WHERE `id` = 424;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, у меня есть %formatted_item_links на продажу" WHERE `id` = 425;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, возможно, могу продать %formatted_item_links" WHERE `id` = 426;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Квест принят" WHERE `id` = 427;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Квест удален" WHERE `id` = 428;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу взять этот квест" WHERE `id` = 429;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу поговорить с дающим квест" WHERE `id` = 430;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я уже выполнил %quest" WHERE `id` = 431;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня уже есть %quest" WHERE `id` = 432;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу взять %quest" WHERE `id` = 433;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу взять %quest, потому что мой журнал квестов заполнен" WHERE `id` = 434;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу взять %quest, потому что моя сумка заполнена" WHERE `id` = 435;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я принял %quest" WHERE `id` = 436;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не выполнил квест %quest" WHERE `id` = 437;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Квест %quest доступен" WHERE `id` = 438;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я провалил квест %quest" WHERE `id` = 439;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу сдать квест %quest" WHERE `id` = 440;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выполнил квест %quest" WHERE `id` = 441;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выполнил квест %quest и получил %item" WHERE `id` = 442;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Какую награду выбрать за выполнение квеста %quest?%rewards" WHERE `id` = 443;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хорошо, выберу %item в качестве награды" WHERE `id` = 444;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет" WHERE `id` = 445;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет!" WHERE `id` = 446;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Здравствуй" WHERE `id` = 447;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Здравствуй!" WHERE `id` = 448;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Приветствую!" WHERE `id` = 449;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, я следую за тобой!" WHERE `id` = 450;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, веди меня!" WHERE `id` = 451;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, веди меня!" WHERE `id` = 452;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй %player, хочешь в мою группу?" WHERE `id` = 453;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй %player, хочешь в мою группу?" WHERE `id` = 454;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Выход отменен!" WHERE `id` = 455;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выхожу из игры!" WHERE `id` = 456;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "До свидания!" WHERE `id` = 457;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пока!" WHERE `id` = 458;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Увидимся!" WHERE `id` = 459;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что это было, %s?" WHERE `id` = 460;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не уверен, что понял %s?" WHERE `id` = 461;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эээ... не понимаю, о чем ты" WHERE `id` = 462;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты ко мне обращаешься, %s?" WHERE `id` = 463;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "чт-что?" WHERE `id` = 464;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "а?" WHERE `id` = 465;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что?" WHERE `id` = 466;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты говоришь?" WHERE `id` = 467;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "как хочешь" WHERE `id` = 468;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты меня запутал" WHERE `id` = 469;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Бла бла бла..." WHERE `id` = 470;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что ты сказал, %s?" WHERE `id` = 471;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сконцентрируйся на игре, %s!" WHERE `id` = 472;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Общаться с тобой, %s, так здорово! Всегда хотел встретиться" WHERE `id` = 473;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эти сообщения в чате сводят меня с ума! Такое чувство, что я всех вас знаю!" WHERE `id` = 474;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ДА ЛАДНО! ХАХА КОНЕЧНО!!!" WHERE `id` = 475;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я тебе верю!!!" WHERE `id` = 476;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ОК, ага, ЛОЛ" WHERE `id` = 477;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Почему все всегда говорят одно и то же???" WHERE `id` = 478;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй %s... а, неважно!" WHERE `id` = 479;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О чем ты, %s" WHERE `id` = 480;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто это сказал? Я похож на это замечание" WHERE `id` = 481;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "чего вы все несете" WHERE `id` = 482;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "фр фр, без шуток" WHERE `id` = 483;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты ничего не получишь" WHERE `id` = 484;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сваг" WHERE `id` = 485;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "спасибо!" WHERE `id` = 486;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "нет" WHERE `id` = 487;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Да" WHERE `id` = 488;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ф" WHERE `id` = 489;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, без шуток xD" WHERE `id` = 490;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "почему так" WHERE `id` = 491;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лмао" WHERE `id` = 492;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "решил помолчать, снова запутался в чате" WHERE `id` = 493;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я могу по-настоящему завидовать" WHERE `id` = 494;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, ты не слышишь капающую иронию в моем тексте" WHERE `id` = 495;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "он сказал без обид, все нормально" WHERE `id` = 496;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "момент дворфа" WHERE `id` = 497;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Да, %s" WHERE `id` = 498;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "интересно..." WHERE `id` = 499;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лол" WHERE `id` = 500;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, иди ты :D" WHERE `id` = 501;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = ":^)" WHERE `id` = 502;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "спс" WHERE `id` = 503;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, хорошо сказано" WHERE `id` = 504;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ура" WHERE `id` = 505;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "да" WHERE `id` = 506;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ооооо" WHERE `id` = 507;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хмм" WHERE `id` = 508;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ага, конечно" WHERE `id` = 509;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты заставил меня блевануть, что за" WHERE `id` = 510;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "жарко" WHERE `id` = 511;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "злятся" WHERE `id` = 512;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что ты ел, %s" WHERE `id` = 513;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за" WHERE `id` = 514;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "попробую понять этот комментарий" WHERE `id` = 515;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "*в замешательстве*" WHERE `id` = 516;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "да, черт возьми" WHERE `id` = 517;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "0/10 не стал бы читать снова" WHERE `id` = 518;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "10/10 прочитал бы снова" WHERE `id` = 519;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "6/10 прочитал бы" WHERE `id` = 520;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "7/10 прочитал бы" WHERE `id` = 521;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "бейсд" WHERE `id` = 522;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "о да, может быть" WHERE `id` = 523;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "да, и что" WHERE `id` = 524;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй %s, я тебя не забыл" WHERE `id` = 525;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты меня бесишь, %s" WHERE `id` = 526;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я достану тебя в этот раз, %s" WHERE `id` = 527;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лучше берегись, %s" WHERE `id` = 528;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "мне не понравился прошлый раунд" WHERE `id` = 529;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я был плох в прошлом раунде из-за %s" WHERE `id` = 530;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "готовься умереть, %s" WHERE `id` = 531;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не нравится, что ты меня убил, %s" WHERE `id` = 532;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, я тебя ненавижу" WHERE `id` = 533;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "грррр, в этот раз я тебя достану, %s" WHERE `id` = 534;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ну и пошел ты" WHERE `id` = 535;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, я тебе в рот блевану" WHERE `id` = 536;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не суди меня" WHERE `id` = 537;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Твоя мама такая толстая, что не может пройти через Темный Портал" WHERE `id` = 538;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за" WHERE `id` = 539;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за??" WHERE `id` = 540;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ничтожество" WHERE `id` = 541;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за" WHERE `id` = 542;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "отстой" WHERE `id` = 543;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "РЕВАНШ!!! я его уделаю" WHERE `id` = 544;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "жалко, меня убил %s" WHERE `id` = 545;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ладно, я закончил" WHERE `id` = 546;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хе-хе, я уделал %s?" WHERE `id` = 547;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "это было слишком просто, убил %s" WHERE `id` = 548;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "попался, дружок" WHERE `id` = 549;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ха-ха" WHERE `id` = 550;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лузер" WHERE `id` = 551;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я убил %s, вы все следующие" WHERE `id` = 552;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "о да, я его уделал" WHERE `id` = 553;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я машина для убийств" WHERE `id` = 554;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, это напоминает мне песню Slayer... столько крови" WHERE `id` = 555;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "извини, %s. можем повторить сцену?" WHERE `id` = 556;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ну как тебе быть кормом для червей, %s???" WHERE `id` = 557;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты должен быть мёртв, %s, это часть игры!!!!!" WHERE `id` = 558;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "извини, %s. выглядело так же хорошо, как картина Энди Уорхола!" WHERE `id` = 559;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, в следующий раз использую резиновые пули!" WHERE `id` = 560;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что случилось, %s?? голову потерял? хахаха, надо сохранять хладнокровие!!" WHERE `id` = 561;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я должен был это сделать, %s. Ты понимаешь. Режиссёр так сказал!!" WHERE `id` = 562;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй, %s.......МУАХАХАХАХАХАХА" WHERE `id` = 563;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, мне это понравилось!! Давай сыграем ещё раз, Сэм" WHERE `id` = 564;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй, %s! можешь звать меня ликом... ты кусок ЧЕРТА!!!!" WHERE `id` = 565;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты со мной разговариваешь, %s??" WHERE `id` = 566;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, в этот раз не стой перед моими пулями." WHERE `id` = 567;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, чего ты валяешься??? хехе" WHERE `id` = 568;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сильно смеялся" WHERE `id` = 569;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "привет %s" WHERE `id` = 570;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "о, привет %s" WHERE `id` = 571;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "как дела, %s!!!" WHERE `id` = 572;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "привет" WHERE `id` = 573;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "как дела" WHERE `id` = 574;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "здравствуй %s" WHERE `id` = 575;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "привет %s, мы знакомы?" WHERE `id` = 576;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй %s" WHERE `id` = 577;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хай %s" WHERE `id` = 578;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за фигня" WHERE `id` = 579;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за черт" WHERE `id` = 580;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "это бред" WHERE `id` = 581;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "админ" WHERE `id` = 582;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй %s, хватит злоупотреблять своими правами админа" WHERE `id` = 583;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "оставь меня в покое, админ!" WHERE `id` = 584;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты отстой, админ" WHERE `id` = 585;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "это моё имя, что тебе нужно %s" WHERE `id` = 586;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "да???" WHERE `id` = 587;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эээ... что" WHERE `id` = 588;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты со мной разговариваешь, %s?" WHERE `id` = 589;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня под бронёй щенки!" WHERE `id` = 590;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Укуси меня, <target>!" WHERE `id` = 591;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй, <target>! Угадай, что твоя мама сказала прошлой ночью!" WHERE `id` = 592;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "<target>, ты такой урод, что даже в обезьяньем борделе с бананами не добился бы успеха!" WHERE `id` = 593;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Заткнись, <target>, тебе никогда не стать таким мужчиной, как твоя мать!!" WHERE `id` = 594;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Твоя мать была хомяком, а отец пах одуванчиками!!!!" WHERE `id` = 595;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я больше не хочу с тобой разговаривать, ты пустоголовый кормовой корытоочиститель!!!" WHERE `id` = 596;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я пускаю в твою сторону газы!!!" WHERE `id` = 597;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Иди и вскипяти свою задницу, сын смешного человека!!!" WHERE `id` = 598;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что ты собираешься делать, <target>, заставить меня кровоточить? ВПЕРЁД!" WHERE `id` = 599;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "М-О-О-Н! Это значит агр!" WHERE `id` = 600;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты так же полезен, как одноногий на конкурсе пинков." WHERE `id` = 601;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй, <target>! Перестань клеиться к ним, они не твой тип. Они не надувные." WHERE `id` = 602;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "<target>, ты настолько не в своей лиге, что играешь в другой вид спорта." WHERE `id` = 603;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты сегодня совершил большую ошибку, <target>, ты встал с кровати." WHERE `id` = 604;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хочу попробовать превратиться в лошадь, но мне нужна помощь. Я буду спереди, а ты будь собой." WHERE `id` = 605;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Можно я одолжу твоё лицо на пару дней? Моя задница уходит в отпуск...." WHERE `id` = 606;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я бы хотел сделать тебе прощальный подарок... Сначала ты сделай свою часть." WHERE `id` = 607;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "До тебя мы были голодны, теперь мы просто сыты по горло." WHERE `id` = 608;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты мне нравишься. Говорят, у меня нет вкуса, но ты мне нравишься." WHERE `id` = 609;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Думаю, у тебя комплекс неполноценности, но это нормально, он оправдан." WHERE `id` = 610;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Прочь, гнилое создание! Или я вытрясу твои кости из одежды." WHERE `id` = 611;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не могу поверить, что трачу на тебя своё время!" WHERE `id` = 612;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нравится, когда меня оскорбляют, значит, можно больше не быть вежливым." WHERE `id` = 613;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты кожаный-жилет, хрустальная пуговица, узловатый, агатовый, рвотный чулок, ленточный подвязочник, гладкоязычный, испанский кошелёк!" WHERE `id` = 614;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты дрожащий ловец летучих мышей, пивной червь!" WHERE `id` = 615;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты действительно идол поклонников идиотов!" WHERE `id` = 616;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты ублюдочный узловатый хвостун!" WHERE `id` = 617;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты, ублюдочный мандрагор, тебе больше подходит быть у меня на шапке, чем ждать у моих пяток!" WHERE `id` = 618;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты! Ты кухарка! Ты бродяга! Ты мерзавец! Я пощекочу твою катастрофу!" WHERE `id` = 619;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О, <target>! Ты заразная, плохо воспитанная льняная девка!" WHERE `id` = 620;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мы протекаем в твоей трубе, <target>!" WHERE `id` = 621;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О, ты бесполезный болотный цветок!" WHERE `id` = 622;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Если бы я был как ты, я бы выбросил себя!" WHERE `id` = 623;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Научи меня, <target>, как забыть думать!" WHERE `id` = 624;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Истинно, ты проклят, как плохо прожаренное яйцо, с одной стороны!" WHERE `id` = 625;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты голодающий, ты кожа-угря, ты сушёный бычий язык, ты бычий член, ты треска — о, чтобы хватило дыхания сказать, что ты такое!! — ты портновский ярд, ты ножны, ты футляр для лука, ты мерзкий стоячий клинок!" WHERE `id` = 626;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Фу! Брось себя в гнилую пасть Смерти!" WHERE `id` = 627;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "<target>, ты торговец рыбой!" WHERE `id` = 628;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я доживу, чтобы выбить тебе мозги!" WHERE `id` = 629;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты очень поверхностен, <target>!! Ты корм для червей по сравнению с хорошим куском мяса!!" WHERE `id` = 630;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Подлый негодяй! О, <target>, ты зловонный, ненавистный к свиньям орех!" WHERE `id` = 631;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "<target>! Твой поцелуй так же утешителен, как замёрзшая вода для голодной змеи!" WHERE `id` = 632;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я презираю тебя, паршивый спутник. Что, ты бедный, низкий, мошеннический, безрубашечный приятель! Прочь, ты плесневелый негодяй, прочь!" WHERE `id` = 633;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Прочь с глаз моих! Ты заражаешь мои глаза, <target>!" WHERE `id` = 634;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ВРЕМЯ ИГРЫ!!!!" WHERE `id` = 635;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Никто не пройдёт!" WHERE `id` = 636;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "На нас напали! Вперёд, вы негодяи! Отразите захватчиков!" WHERE `id` = 637;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Никто не может бросить вызов Братству!" WHERE `id` = 638;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Дураки... Убейте того, кто в платье!" WHERE `id` = 639;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я отдам твою душу самому Хаккару!" WHERE `id` = 640;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Гордость предвещает конец вашего мира! Идите, смертные! Столкнитесь с гневом !" WHERE `id` = 641;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все мои планы привели к этому!" WHERE `id` = 642;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ах! Еще ягнята на заклание!" WHERE `id` = 643;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Еще один день, еще одна славная битва!" WHERE `id` = 644;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Итак, дело... или удовольствие?" WHERE `id` = 645;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вы не готовы!" WHERE `id` = 646;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Финальное завоевание началось! Снова подчинение этого мира в наших руках. Пусть никто не выживет!" WHERE `id` = 647;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ваша смерть будет болезненной." WHERE `id` = 648;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Просите о милости! Ваши бессмысленные жизни скоро будут потеряны." WHERE `id` = 649;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Оставьте все надежды! вернулся, чтобы завершить то, что было начато много лет назад. На этот раз не будет побега!" WHERE `id` = 650;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Внимание! Вы помечены для уничтожения!" WHERE `id` = 651;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = " предназначена только для гостей..." WHERE `id` = 652;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ха-ха-ха! Вы безнадежно не на уровне!" WHERE `id` = 653;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я сокрушу ваши иллюзии величия!" WHERE `id` = 654;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Простите меня, ведь вы собираетесь проиграть игру." WHERE `id` = 655;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Борьба только усугубляет ситуацию." WHERE `id` = 656;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Паразиты! Пиявки! Берите мою кровь и подавитесь ею!" WHERE `id` = 657;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Опять... ЕЩЕ РАЗ!" WHERE `id` = 658;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Моя кровь станет вашим концом!" WHERE `id` = 659;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хорошо, теперь ты сразишься со мной!" WHERE `id` = 660;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давайте, охранники! Время убивать!" WHERE `id` = 661;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не задерживайте свою судьбу. Идите ко мне сейчас. Я сделаю вашу жертву быстрой." WHERE `id` = 662;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты скоро будешь мертв!" WHERE `id` = 663;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Муа-ха-ха!" WHERE `id` = 664;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хищник! Ты жертва..." WHERE `id` = 665;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты уйдешь в кусках!" WHERE `id` = 666;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Смерть приходит. Будет ли твоя совесть чиста?" WHERE `id` = 667;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ваше поведение не будет терпимо." WHERE `id` = 668;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Менажерия предназначена только для гостей." WHERE `id` = 669;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хмм, незваные гости, нужно подготовиться..." WHERE `id` = 670;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Обнаружены враждебные сущности. Протокол оценки угрозы активирован. Основная цель захвачена. Время до повторной оценки - тридцать секунд." WHERE `id` = 671;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Новые игрушки? Для меня? Обещаю, что на этот раз не сломаю их!" WHERE `id` = 672;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов играть!" WHERE `id` = 673;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Шшш... скоро все закончится." WHERE `id` = 674;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ааааагхиббргубугбугрубгл!" WHERE `id` = 675;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "РвлРвлРвлРвл!" WHERE `id` = 676;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты тоже будешь служить!" WHERE `id` = 677;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Скажи мне... скажи мне все! Непослушные секреты! Я вырву секреты из твоей плоти!" WHERE `id` = 678;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Приготовьтесь, колокола прозвучали! Укройте своих слабых, молодых и старых! Каждый из вас заплатит окончательную цену! Просите о милости, расплата пришла!" WHERE `id` = 679;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Где я, в латунных пуговицах Бонзо?" WHERE `id` = 680;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я больше не могу это терпеть! Король гоблинов! Король гоблинов! Где бы ты ни был! Унеси этого далеко от меня!" WHERE `id` = 681;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У вас есть тринадцать часов, чтобы решить лабиринт, прежде чем ваш младший брат станет одним из нас... навсегда." WHERE `id` = 682;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Итак, - это кусок торта, да? Ну, давайте посмотрим, как вы справитесь с этим маленьким куском..." WHERE `id` = 683;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Отступи, я приму тебя, упрямый, готовый сразиться с кем угодно, я знаю, что ты не прав, и это не то место, где ты должен быть." WHERE `id` = 684;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Покажи, что у тебя есть!" WHERE `id` = 685;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "До смерти!" WHERE `id` = 686;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Двойное лезвие, для чистого бритья каждый раз." WHERE `id` = 687;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давай!" WHERE `id` = 688;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты падешь!" WHERE `id` = 689;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ударь, ударь, ударь!" WHERE `id` = 690;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давайте сделаем это быстро, время - это мана." WHERE `id` = 691;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не думаю, что вы осознаете серьезность вашей ситуации." WHERE `id` = 692;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я принесу честь своей семье и своему королевству!" WHERE `id` = 693;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Свет, дай мне силу!" WHERE `id` = 694;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Моя церковь - это поле битвы - время поклоняться..." WHERE `id` = 695;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я держу тебя в презрении..." WHERE `id` = 696;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Столкнись с молотом справедливости!" WHERE `id` = 697;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Докажи свою ценность в испытании оружием под Светом!" WHERE `id` = 698;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все должны пасть перед могуществом и правом моего дела, ты будешь следующим!" WHERE `id` = 699;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Приготовься умереть!" WHERE `id` = 700;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Зверь со мной ничто по сравнению с зверем внутри..." WHERE `id` = 701;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Стань свидетелем огневой мощи этого полностью вооруженного охотника!" WHERE `id` = 702;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Исцели меня! Быстро!" WHERE `id` = 703;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Почти мертв! Исцели меня!" WHERE `id` = 704;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Помогите! Исцели меня!" WHERE `id` = 705;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь! Исцели меня!" WHERE `id` = 706;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Исцели! Исцели! Исцели!" WHERE `id` = 707;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я умираю! Исцели! Ааааргх!" WHERE `id` = 708;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Исцели меня!" WHERE `id` = 709;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я умру. Я умру. Я умру. Исцели!" WHERE `id` = 710;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Целители, где вы? Я умираю!" WHERE `id` = 711;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О, боль. Исцели меня быстро!" WHERE `id` = 712;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна исцеление" WHERE `id` = 713;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Низкое здоровье" WHERE `id` = 714;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сделай исцеление. Пожалуйста." WHERE `id` = 715;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Может кто-нибудь исцелить меня?" WHERE `id` = 716;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй! Лучше исцели меня сейчас, чем воскрешать позже." WHERE `id` = 717;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Извини. Нужна еще одна исцеление." WHERE `id` = 718;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт возьми, мобы. Исцели меня, пожалуйста." WHERE `id` = 719;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Еще один удар, и я пропал. Исцели, пожалуйста." WHERE `id` = 720;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли целители?" WHERE `id` = 721;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Почему они всегда бьют меня в лицо? Нужна исцеление." WHERE `id` = 722;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Может кто-нибудь немного исцелить меня?" WHERE `id` = 723;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "OOM" WHERE `id` = 724;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня закончилась мана" WHERE `id` = 725;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт, я потратил всю свою ману на это" WHERE `id` = 726;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Тебе стоит подождать, пока я выпью или восстановлю свою ману" WHERE `id` = 727;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Низкая мана" WHERE `id` = 728;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет маны. Снова?" WHERE `id` = 729;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Низкая мана. Хочу выпить." WHERE `id` = 730;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У нас есть торговый автомат? Снова нет маны." WHERE `id` = 731;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Моя мана в истории." WHERE `id` = 732;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "В следующий раз я возьму напитки. Нет маны." WHERE `id` = 733;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Где моя мана?" WHERE `id` = 734;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня осталось немного !" WHERE `id` = 735;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нужно больше !" WHERE `id` = 736;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "100 осталось!" WHERE `id` = 737;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вот и все! Нет !" WHERE `id` = 738;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "И у тебя есть мой лук... Ой, нет !" WHERE `id` = 739;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна патроны!" WHERE `id` = 740;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О боже!" WHERE `id` = 741;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне страшно" WHERE `id` = 742;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мы пропали" WHERE `id` = 743;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это закончено" WHERE `id` = 744;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это заканчивается сейчас" WHERE `id` = 745;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Может кто-нибудь вызвать метель или что-то подобное?" WHERE `id` = 746;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт. Танку агрировал всех мобов вокруг." WHERE `id` = 747;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мы умрем. Мы умрем. Мы умрем." WHERE `id` = 748;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ух ты! Так много игрушек, с которыми можно играть." WHERE `id` = 749;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я убью их всех!" WHERE `id` = 750;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Если танк умрет, мы в истории." WHERE `id` = 751;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Аааааргх!" WHERE `id` = 752;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЙ ДЖЕНКИНС!!!!!!!" WHERE `id` = 753;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Правильно. Что у нас есть в AOE?" WHERE `id` = 754;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это становится интересным." WHERE `id` = 755;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Круто. Соберите их в одном месте для хорошего огненного удара." WHERE `id` = 756;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Убей! Убей! Убей!" WHERE `id` = 757;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я думаю, что мои штаны мокрые." WHERE `id` = 758;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мы в истории." WHERE `id` = 759;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, целители готовы. Лееерой!" WHERE `id` = 760;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, они не придут за мной." WHERE `id` = 761;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О нет. Я не вижу в этом резне." WHERE `id` = 762;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, там будет немного денег." WHERE `id` = 763;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лут! Лут!" WHERE `id` = 764;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мое драгоценное." WHERE `id` = 765;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, там ждет меня блестящий эпический предмет." WHERE `id` = 766;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня глубокие карманы и сумки." WHERE `id` = 767;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все мое!" WHERE `id` = 768;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, сегодня не будет серой ерунды." WHERE `id` = 769;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Этот лут - МОЙ!" WHERE `id` = 770;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лутать отвратительно, но мне нужны деньги." WHERE `id` = 771;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Золото!" WHERE `id` = 772;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хорошо. Давайте посмотрим, что у них есть." WHERE `id` = 773;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не волнуйтесь. Я все залутаю." WHERE `id` = 774;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я ниндзя лута." WHERE `id` = 775;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нужно бросить кубик?" WHERE `id` = 776;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь объясните мне, куда они положили все эти вещи?" WHERE `id` = 777;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет, я не буду лутать серую ерунду." WHERE `id` = 778;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я первый. Я первый. Я первый." WHERE `id` = 779;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Отдай мне свои деньги!" WHERE `id` = 780;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мои карманы пусты, мне нужно их заполнить." WHERE `id` = 781;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня есть новая сумка для этого." WHERE `id` = 782;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, я не агрирую никого, пока лутаю." WHERE `id` = 783;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пожалуйста, не смотрите. Я лутаю." WHERE `id` = 784;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ха! Ты не получишь ни кусочка этого!" WHERE `id` = 785;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лутать круто." WHERE `id` = 786;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нравится новая экипировка." WHERE `id` = 787;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я уйду, если снова не будет ничего ценного." WHERE `id` = 788;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, это будет красивое кольцо." WHERE `id` = 789;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я вырву лут у тебя." WHERE `id` = 790;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все держитесь подальше. Я собираюсь лутать." WHERE `id` = 791;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сладкий лут." WHERE `id` = 792;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Бог Ролла! Дай мне эпик сегодня." WHERE `id` = 793;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пожалуйста, дай мне новые игрушки." WHERE `id` = 794;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, они принесут вкусняшки." WHERE `id` = 795;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Золото - мое. Я оставлю все, обещаю." WHERE `id` = 796;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет, я не могу устоять." WHERE `id` = 797;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хочу больше!" WHERE `id` = 798;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я близко, подожди меня!" WHERE `id` = 799;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не далеко, пожалуйста, подожди!" WHERE `id` = 800;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я направляюсь к вашему местоположению." WHERE `id` = 801;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я иду к тебе." WHERE `id` = 802;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я путешествую к вашему местоположению." WHERE `id` = 803;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я пытаюсь добраться до тебя." WHERE `id` = 804;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Экипирую %item." WHERE `id` = 805;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item снят." WHERE `id` = 806;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выучил заклинания: %spells." WHERE `id` = 807;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item в перезарядке." WHERE `id` = 808;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня нет %item в инвентаре." WHERE `id` = 809;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Предмет с ID %item не существует." WHERE `id` = 810;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вставляю %gem в %item." WHERE `id` = 811;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу использовать %item." WHERE `id` = 812;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Следую." WHERE `id` = 813;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Остаюсь." WHERE `id` = 814;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Убегаю." WHERE `id` = 815;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не буду убегать с тобой, ты слишком далеко." WHERE `id` = 816;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Фармлю." WHERE `id` = 817;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Атакую." WHERE `id` = 818;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это слишком далеко." WHERE `id` = 819;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это под водой." WHERE `id` = 820;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу туда пойти." WHERE `id` = 821;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не в твоем гильдии!" WHERE `id` = 822;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не могу найти гильдейский банк поблизости." WHERE `id` = 823;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу положить " WHERE `id` = 824;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня нет прав на размещение предметов в первой вкладке гильдейского банка." WHERE `id` = 825;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = " положено в гильдейский банк." WHERE `id` = 826;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Свободное движение." WHERE `id` = 827;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Охраняю." WHERE `id` = 828;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Использую %target." WHERE `id` = 829;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на %unit." WHERE `id` = 830;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "(%amount доступно)" WHERE `id` = 831;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "(последний)" WHERE `id` = 832;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сокет не подходит." WHERE `id` = 833;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на торговом предмете." WHERE `id` = 834;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на себе." WHERE `id` = 835;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на %item." WHERE `id` = 836;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на %gameobject." WHERE `id` = 837;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лутаю %item." WHERE `id` = 838;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Призываю %target." WHERE `id` = 839;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня недостаточно членов группы, чтобы вызвать." WHERE `id` = 840;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не удалось найти цель для призыва." WHERE `id` = 841;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу призывать, пока я в бою." WHERE `id` = 842;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не знаю заклинание %spell." WHERE `id` = 843;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кастую %spell." WHERE `id` = 844;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Создаю %spell." WHERE `id` = 845;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не могу кастовать %spell." WHERE `id` = 846;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не удалось кастовать %spell." WHERE `id` = 847;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = " |cffffff00(x%amount осталось)|r" WHERE `id` = 848;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc8` = "dummy" WHERE `id` = 849;
|
||||
+35
@@ -0,0 +1,35 @@
|
||||
DELETE FROM ai_playerbot_texts
|
||||
WHERE name IN (
|
||||
'rp_missing_reagent_greater_blessing',
|
||||
'rp_missing_reagent_gift_of_the_wild',
|
||||
'rp_missing_reagent_arcane_brilliance',
|
||||
'rp_missing_reagent_generic'
|
||||
);
|
||||
|
||||
DELETE FROM ai_playerbot_texts_chance
|
||||
WHERE name IN (
|
||||
'rp_missing_reagent_greater_blessing',
|
||||
'rp_missing_reagent_gift_of_the_wild',
|
||||
'rp_missing_reagent_arcane_brilliance',
|
||||
'rp_missing_reagent_generic'
|
||||
);
|
||||
|
||||
INSERT INTO ai_playerbot_texts (name, text, say_type, reply_type, text_loc1, text_loc2, `text_loc3`, `text_loc4`, `text_loc5`, `text_loc6`, `text_loc7`, `text_loc8`) VALUES
|
||||
('rp_missing_reagent_greater_blessing',
|
||||
'By the Light... I forgot my Symbols of Kings. We’ll make do with %base_spell!', 0, 0,
|
||||
'', 'Par la Lumière... J''ai oublié mes Symboles du roi. On se contentera de %base_spell !', '', '', '', '', '', ''),
|
||||
('rp_missing_reagent_gift_of_the_wild',
|
||||
'Nature is generous, my bags are not... out of herbs for %group_spell. Take %base_spell for now!', 0, 0,
|
||||
'', 'La nature est généreuse, pas mes sacs... plus d''herbes pour %group_spell. Prenez %base_spell pour l''instant !', '', '', '', '', '', ''),
|
||||
('rp_missing_reagent_arcane_brilliance',
|
||||
'Out of Arcane Powder... %group_spell will have to wait. Casting %base_spell!', 0, 0,
|
||||
'', 'Plus de poudre des arcanes... %group_spell attendra. Je lance %base_spell !', '', '', '', '', '', ''),
|
||||
('rp_missing_reagent_generic',
|
||||
'Oops, I’m out of components for %group_spell. We’ll go with %base_spell!', 0, 0,
|
||||
'', 'Oups, je n''ai plus de composants pour %group_spell. On fera avec %base_spell !', '', '', '', '', '', '');
|
||||
|
||||
INSERT INTO ai_playerbot_texts_chance (name, probability) VALUES
|
||||
('rp_missing_reagent_greater_blessing', 100),
|
||||
('rp_missing_reagent_gift_of_the_wild', 100),
|
||||
('rp_missing_reagent_arcane_brilliance', 100),
|
||||
('rp_missing_reagent_generic', 100);
|
||||
+856
@@ -0,0 +1,856 @@
|
||||
UPDATE ai_playerbot_texts SET text_loc2 = '';
|
||||
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='au milieu de nulle part' WHERE `id`=1;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='un endroit non divulgué' WHERE `id`=2;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='quelque part' WHERE `id`=3;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='un truc' WHERE `id`=4;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je me demande quel goût a %item_link' WHERE `id`=5;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='noooon, j’ai eu %item_link' WHERE `id`=6;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='oh non, encore cette camelote %item_link' WHERE `id`=7;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='on dirait que je ramasse des ordures %item_link' WHERE `id`=8;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='bon, c’est mieux que rien je suppose %item_link' WHERE `id`=9;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je ne sais pas quoi faire de %item_link' WHERE `id`=10;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je me demande quel goût a %item_link' WHERE `id`=11;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je pourrais ramasser du %item_link toute la journée' WHERE `id`=12;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='un jour de plus, un %item_link de plus' WHERE `id`=13;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='j’ai ramassé un peu de %item_link' WHERE `id`=14;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='un peu de %item_link, c’est toujours ça' WHERE `id`=15;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='pas mal, je viens de choper %item_link' WHERE `id`=16;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je viens de ramasser %item_link à %zone_name' WHERE `id`=17;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je pourrais bien l’utiliser ça %item_link' WHERE `id`=18;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='argent, argent, argent %item_link' WHERE `id`=19;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='j’ai eu %item_link' WHERE `id`=20;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_link est BiS pour les chasseurs' WHERE `id`=21;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_link est BiS pour les %my_class' WHERE `id`=22;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='la chance est avec moi aujourd’hui %item_link' WHERE `id`=23;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='trop bon %item_link, fraîchement looté' WHERE `id`=24;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='wow, je viens de choper %item_link' WHERE `id`=25;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_link est BiS pour les chasseurs' WHERE `id`=26;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_link est BiS pour les %my_class' WHERE `id`=27;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='la chance est avec moi aujourd’hui %item_link' WHERE `id`=28;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='trop bon %item_link, fraîchement looté' WHERE `id`=29;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='OMG, regardez ce que je viens de looter %item_link !!!' WHERE `id`=30;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Noooon ! C’est pas possible, j’ai eu %item_link, c’est de la folie' WHERE `id`=31;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Noooon ! C’est pas possible, j’ai eu %item_link, c’est de la folie' WHERE `id`=32;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je viens juste de prendre la quête %quest_link' WHERE `id`=33;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je viens d’accepter %quest_link' WHERE `id`=34;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_link je vais essayer de la finir' WHERE `id`=35;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='j’ai pris %quest_link à %zone_name' WHERE `id`=36;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Enfin fini l’objectif %quest_obj_name pour %quest_link' WHERE `id`=37;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='j’ai enfin %quest_obj_available/%quest_obj_required de %quest_obj_name pour %quest_link' WHERE `id`=38;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_obj_full_formatted pour %quest_link, enfin !' WHERE `id`=39;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oof, j’ai %quest_obj_available/%quest_obj_required %quest_obj_name pour %quest_link' WHERE `id`=40;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='il me manque encore %quest_obj_missing de %quest_obj_name pour %quest_link' WHERE `id`=41;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_obj_full_formatted, je bosse toujours sur %quest_link' WHERE `id`=42;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Enfin fini avec %item_link pour %quest_link' WHERE `id`=43;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='j’ai enfin %quest_obj_available/%quest_obj_required de %item_link pour %quest_link' WHERE `id`=44;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_obj_full_formatted pour %quest_link, enfin !' WHERE `id`=45;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oof, j’ai %quest_obj_available/%quest_obj_required %item_link pour %quest_link' WHERE `id`=46;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='il me manque encore %quest_obj_missing de %item_link pour %quest_link' WHERE `id`=47;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_obj_full_formatted, je suis encore sur %quest_link' WHERE `id`=48;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Échec : je n’ai pas fini %quest_link à temps...' WHERE `id`=49;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus de temps pour %quest_link :(' WHERE `id`=50;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai terminé tous les objectifs de %quest_link' WHERE `id`=51;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Objectifs terminés pour %quest_link' WHERE `id`=52;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais rendre %quest_link bientôt, tout est fait' WHERE `id`=53;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouiii, j’ai enfin rendu %quest_link' WHERE `id`=54;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_link rendu' WHERE `id`=55;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mission %quest_link terminée, rendu !' WHERE `id`=56;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_link rendu' WHERE `id`=57;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_link rendu à %zone_name' WHERE `id`=58;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='encore un %victim_name à terre' WHERE `id`=59;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je continue à tuer %victim_name, la routine quoi' WHERE `id`=60;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='un autre %victim_name qui mord la poussière' WHERE `id`=61;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='un %victim_name en moins à %zone_name' WHERE `id`=62;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai descendu ce sale élite %victim_name !' WHERE `id`=63;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='élite %victim_name éliminé à %zone_name' WHERE `id`=64;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouf, j’ai réussi à abattre %victim_name !' WHERE `id`=65;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’était épique ! %victim_name est tombé, maintenant j’ai une histoire à raconter' WHERE `id`=66;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Yoo, je viens de tuer %victim_name !' WHERE `id`=67;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='rare %victim_name éliminé à %zone_name' WHERE `id`=68;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTF ais-je bien tué? %victim_name' WHERE `id`=69;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai tué cette bestiole %victim_name' WHERE `id`=70;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh ouiii, j’ai tué %victim_name' WHERE `id`=71;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%victim_name éliminé à %zone_name' WHERE `id`=72;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ding !' WHERE `id`=73;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouiii, je suis niveau %my_level !' WHERE `id`=74;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je viens de passer un niveau' WHERE `id`=75;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis niveau %my_level !!!' WHERE `id`=76;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je deviens plus fort, déjà %my_level !!!' WHERE `id`=77;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je viens d’atteindre le niveau %my_level !!!' WHERE `id`=78;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='OMG, enfin niveau %my_level !!!' WHERE `id`=79;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_level !!! prêt pour le contenu endgame' WHERE `id`=80;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='tout frais, nouveau %my_level %my_class !!!' WHERE `id`=81;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='encore un niveau %my_level %my_race %my_class !' WHERE `id`=82;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bien joué %other_name. Tu l’as mérité.' WHERE `id`=83;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’était affreux %other_name. J’ai détesté faire ça mais...' WHERE `id`=84;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un veut faire %instance_name ?' WHERE `id`=85;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Des groupes pour %instance_name ?' WHERE `id`=86;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin d’aide pour %instance_name ?' WHERE `id`=87;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFD : %instance_name.' WHERE `id`=88;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a besoin d’un %my_role pour %instance_name ?' WHERE `id`=89;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il manque un %my_role pour %instance_name ?' WHERE `id`=90;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux être %my_role pour %instance_name.' WHERE `id`=91;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin d’un coup de main à %instance_name ?' WHERE `id`=92;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin d’un %my_role pour %instance_name ?' WHERE `id`=93;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a besoin de loot à %instance_name ?' WHERE `id`=94;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Un petit farm à %instance_name ?' WHERE `id`=95;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTR %instance_name' WHERE `id`=96;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin d’aide pour %instance_name.' WHERE `id`=97;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie de faire %instance_name.' WHERE `id`=98;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role cherche un groupe pour %instance_name.' WHERE `id`=99;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Et %instance_name, on y va ?' WHERE `id`=100;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut farmer %instance_name ?' WHERE `id`=101;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On entre dans %instance_name ?' WHERE `id`=102;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je cherche groupe pour %instance_name.' WHERE `id`=103;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Des quêtes à %instance_name ?' WHERE `id`=104;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie de faire des quêtes à %instance_name.' WHERE `id`=105;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un avec des quêtes à %instance_name ?' WHERE `id`=106;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux aider pour les quêtes à %instance_name.' WHERE `id`=107;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role : une place dispo pour %instance_name ?' WHERE `id`=108;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Est-ce que quelqu’un fait encore %instance_name de nos jours ?' WHERE `id`=109;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%instance_name : quelqu’un cherche un %my_role ?' WHERE `id`=110;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça sert encore à quelque chose d’être %my_role à %instance_name ?' WHERE `id`=111;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça vaut vraiment le coup d’aller à %instance_name ?' WHERE `id`=112;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a besoin de plus de joueurs pour %instance_name ?' WHERE `id`=113;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les boss de %instance_name lootent du bon matos. On y va ?' WHERE `id`=114;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alors, %instance_name ?' WHERE `id`=115;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a besoin d’un %my_role ?' WHERE `id`=116;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a besoin d’un %my_role ?' WHERE `id`=117;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut aller à %instance_name ?' WHERE `id`=118;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un peut me TP à %instance_name ?' WHERE `id`=119;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Retrouve-moi à %instance_name' WHERE `id`=120;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie d’un petit run rapide à %instance_name ?' WHERE `id`=121;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On se fait un run complet à %instance_name ?' WHERE `id`=122;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’as été combien de fois à %instance_name ?' WHERE `id`=123;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore un run à %instance_name ?' WHERE `id`=124;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wipe à %instance_name ? Prends-moi, je suis un porte-bonheur !' WHERE `id`=125;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Emmène-moi à %instance_name s’il te plaît.' WHERE `id`=126;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Un petit %instance_name vite fait bien fait ?' WHERE `id`=127;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Full %instance_name jusqu’à la fin ?' WHERE `id`=128;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui peut prendre un %my_role à %instance_name ?' WHERE `id`=129;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG %instance_name, je suis %my_role' WHERE `id`=130;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role cherche groupe pour %instance_name' WHERE `id`=131;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin d’aide pour %quest_link ?' WHERE `id`=132;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un veut partager %quest_link ?' WHERE `id`=133;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un fait %quest_link ?' WHERE `id`=134;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On fait %quest_link ?' WHERE `id`=135;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un pour farmer du %category ?' WHERE `id`=136;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cherche aide pour farmer %category.' WHERE `id`=137;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ces %category coûtent un bras !' WHERE `id`=138;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai besoin de %category.' WHERE `id`=139;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin d’aide pour %category.' WHERE `id`=140;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTB %category.' WHERE `id`=141;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un est intéressé par %category ?' WHERE `id`=142;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTS %category.' WHERE `id`=143;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vends %category moins cher que l’HV.' WHERE `id`=144;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut farmer du %category ?' WHERE `id`=145;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On farme du %category ?' WHERE `id`=146;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je cherche un groupe, après ça on fait du %category ?' WHERE `id`=147;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tous les %category sont les bienvenus.' WHERE `id`=148;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’achète tout ce qui ressemble à du %category.' WHERE `id`=149;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wow, y’a des gens qui farment encore du %category ?' WHERE `id`=150;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les %category partent comme des petits pains à l’HV !' WHERE `id`=151;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='L’HV brûle à cause des %category !' WHERE `id`=152;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Y’a des %category sur le marché.' WHERE `id`=153;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J\'échange des %category ?' WHERE `id`=154;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il me faut plus de %category.' WHERE `id`=155;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a un peu de %category à donner ?' WHERE `id`=156;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut du %category ?' WHERE `id`=157;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Un peu de %category s’il vous plaît ?' WHERE `id`=158;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’aurais dû monter une compétence pour les %category.' WHERE `id`=159;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je meurs d’envie d’avoir des %category.' WHERE `id`=160;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les gens se tuent pour les %category.' WHERE `id`=161;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%category, c’est une affaire en or !' WHERE `id`=162;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout le monde devient fou pour les %category !' WHERE `id`=163;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est où le meilleur spot pour farmer des %category ?' WHERE `id`=164;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis prêt pour le farm de %category.' WHERE `id`=165;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça se vend bien les %category ?' WHERE `id`=166;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais garder tous mes %category. Pour moi.' WHERE `id`=167;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin d’un groupe ? On pourrait farm des %category ensemble.' WHERE `id`=168;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pense encore aux %category.' WHERE `id`=169;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai entendu parler des %category... mais mon porte-monnaie ne veut pas.' WHERE `id`=170;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG pour %category' WHERE `id`=171;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vendre %category rend riche ?' WHERE `id`=172;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ok. Demain je farm les %category.' WHERE `id`=173;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout le monde parle des %category.' WHERE `id`=174;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai vu au moins dix gars farmer du %category.' WHERE `id`=175;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai tout vendu mes %category hier. Maintenant je mange du pain sec!' WHERE `id`=176;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie de rejoindre une guilde qui farme du %category.' WHERE `id`=177;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un farm la réputation %faction ?' WHERE `id`=178;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un peut m’aider pour %faction ?' WHERE `id`=179;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On fait des quêtes pour %faction ?' WHERE `id`=180;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%faction est la meilleur' WHERE `id`=181;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il me manque juste un tout petit peu pour être %rep_level avec %faction.' WHERE `id`=182;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un est %rep_level avec %faction ?' WHERE `id`=183;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut devenir %rep_level avec %faction ?' WHERE `id`=184;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je serai jamais %rep_level avec %faction.' WHERE `id`=185;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a oublié de monter la réputation %faction ?' WHERE `id`=186;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux aider à farmer la réputation %faction.' WHERE `id`=187;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus on a de réputation, mieux c’est. Surtout avec %faction.' WHERE `id`=188;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%faction : il me faut encore %rndK pour être %rep_level.' WHERE `id`=189;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui peut partager des quêtes %faction ?' WHERE `id`=190;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Des donjons pour la réputation %faction ?' WHERE `id`=191;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On farm la réput %faction ?' WHERE `id`=192;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allons-y pour %faction !' WHERE `id`=193;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je farm la réputation %faction.' WHERE `id`=194;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On farme pour %faction ?' WHERE `id`=195;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin d’aide pour %faction.' WHERE `id`=196;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%faction vend quelque chose d’utile ?' WHERE `id`=197;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il existe des vendeurs %faction ?' WHERE `id`=198;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui farme %faction ?' WHERE `id`=199;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelle est la meilleure façon de farmer %faction ?' WHERE `id`=200;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je déteste farmer la réputation %faction.' WHERE `id`=201;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’en ai marre de %faction.' WHERE `id`=202;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On y va pour %faction ?' WHERE `id`=203;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout le monde est %rep_level avec %faction. Et moi, je galère encore.' WHERE `id`=204;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG pour farm de réputation %faction ?' WHERE `id`=205;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a un bon spot pour la réputation %faction ?' WHERE `id`=206;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Améliorer ma réput %faction, ça sert ?' WHERE `id`=207;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui aurait cru que la réputation %faction finirait par servir...' WHERE `id`=208;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je veux être exalté avec toutes les factions. En commençant par %faction.' WHERE `id`=209;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Est-ce que ça vaut le coup de monter %faction ?' WHERE `id`=210;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qu’est-ce qui marche le mieux pour %faction ? Les quêtes ou tuer des mobs ?' WHERE `id`=211;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je farm %faction pour toi, si tu me paies.' WHERE `id`=212;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Farmer la réputation %faction ? Ça prendra 3 vies au moins.' WHERE `id`=213;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je tue pour %faction tous les jours, mais je suis toujours pas %rep_level.' WHERE `id`=214;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='À %my_level, les dépôts à l’HV vont baisser, non ?' WHERE `id`=215;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Combien de réputations exaltées tu as ?' WHERE `id`=216;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut être %my_level avec %faction ?' WHERE `id`=217;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ma guilde a farmé la réputation %faction hier. Sans moi...' WHERE `id`=218;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne ne veut m’aider, tout ça parce que je suis %rep_level avec %faction.' WHERE `id`=219;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Évitez la %faction.' WHERE `id`=220;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On se fait une soirée à %zone_name ?' WHERE `id`=221;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un cherche un %my_role ?' WHERE `id`=222;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role cherche une guilde.' WHERE `id`=223;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je cherche de l’or.' WHERE `id`=224;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role cherche une bonne guilde.' WHERE `id`=225;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai besoin d’un ami.' WHERE `id`=226;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un d’autre se sent seul ?' WHERE `id`=227;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je m’ennuie...' WHERE `id`=228;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui en veut ?' WHERE `id`=229;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez viens te battre !' WHERE `id`=230;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Un petit duel à %zone_name ?' WHERE `id`=231;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un fait quelque chose ici ?' WHERE `id`=232;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name : y’a une âme qui vive ici ?' WHERE `id`=233;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name : tout le monde est en furtif ou quoi ?' WHERE `id`=234;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que je suis seul à %zone_name.' WHERE `id`=235;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Rejoins-moi à %zone_name .' WHERE `id`=236;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez, on fait des quêtes à %zone_name !' WHERE `id`=237;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name c’est LE coin sympa du momment.' WHERE `id`=238;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’veux aller à %zone_name. Quelqu’un me suit ?' WHERE `id`=239;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut aller à %zone_name ?' WHERE `id`=240;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’aime pas %zone_name. Où doi-je aller ?' WHERE `id`=241;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Y’a de bonnes quêtes à %zone_name ?' WHERE `id`=242;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On va où après %zone_name ?' WHERE `id`=243;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui traîne à %zone_name ?' WHERE `id`=244;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG pour %zone_name.' WHERE `id`=245;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name est l’endroit le plus naze du monde.' WHERE `id`=246;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Attrape-moi à %zone_name si tu peux !' WHERE `id`=247;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Direction %zone_name !' WHERE `id`=248;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie de quêtes à %zone_name' WHERE `id`=249;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a des quêtes à %zone_name ?' WHERE `id`=250;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Venez à %zone_name !' WHERE `id`=251;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que la Horde a déserté %zone_name...' WHERE `id`=252;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que l’Alliance a déserté %zone_name...' WHERE `id`=253;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’en peux plus de %zone_name. Quelqu’un me sort de là ?' WHERE `id`=254;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonne chance !' WHERE `id`=255;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je veux rentrer chez moi… puis pleurer au bord du vide' WHERE `id`=256;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un sait ce qu’il faut pour jouer double arme ?' WHERE `id`=257;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut tout le monde !' WHERE `id`=258;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name est cosy' WHERE `id`=259;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je me sens bien' WHERE `id`=260;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je n’ignore pas les gens. Je les trolle jusqu’à ce qu’ils m’ignorent.' WHERE `id`=261;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Que pensez-vous de mon build ? %my_role' WHERE `id`=262;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Heureux de voir que le chat ne m’a pas oublié' WHERE `id`=263;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Comme toutes les armes, c’est BiS pour chasseur' WHERE `id`=264;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Le but du jeu pour moi ? Solo tout ce qui bouge.' WHERE `id`=265;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai JAMAIS arnaqué personne.' WHERE `id`=266;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ah, World of Warcraft. Là où je viens chercher des conseils de vie.' WHERE `id`=267;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Y’A QUELQU’UN ?!' WHERE `id`=268;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il est temps de me frayer un chemin dans %zone_name.' WHERE `id`=269;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name' WHERE `id`=270;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='… faut que j’aille aux toilettes.' WHERE `id`=271;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Si tu loot pas tes mobs skinables, ton zizi perd 1mm. C’est la règle.' WHERE `id`=272;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='NOOOOOOOOOOOOO' WHERE `id`=273;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’AIME LA PATATE' WHERE `id`=274;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='La discussion est animée.' WHERE `id`=275;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='salut, comment ça va les gens ?' WHERE `id`=276;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je viens de me déco / reco.' WHERE `id`=277;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Faites moins de bruit, j’suis perdu dans %zone_name…' WHERE `id`=278;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un veut boire un verre à %zone_name ? hic' WHERE `id`=279;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='hahahahaheeeee dirin diring inggggg hahahahaheeeeeeeeeeeeee' WHERE `id`=280;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Avant, les appâts étaient crédibles.' WHERE `id`=281;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Peut-être que t’as juste perdu ton innocence.' WHERE `id`=282;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Y’a une guilde qui veut carry un %my_role fragile ?' WHERE `id`=283;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus on monte en niveau, plus l’or coule à flots' WHERE `id`=284;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour !' WHERE `id`=285;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi j’ai mal au cul ?' WHERE `id`=286;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pense que l’esprit est BiS pour monter de niveau.' WHERE `id`=287;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore plus si t’es troll.' WHERE `id`=288;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='QUELQU’UN PEUT M’INVITER ?' WHERE `id`=289;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai besoin de beaucouuuup de boissons.' WHERE `id`=290;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='P*utain de gnomes…' WHERE `id`=291;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne n’aime les gnomes.' WHERE `id`=292;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les gnomes ne servent qu’à une chose' WHERE `id`=293;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bah…' WHERE `id`=294;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='… des champignons.' WHERE `id`=295;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les pensées automatiques, c’est flippant.' WHERE `id`=296;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='L’esprit est plus malléable qu’on aimerait le croire.' WHERE `id`=297;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Y’a des guildes pour leveling ?' WHERE `id`=298;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='brb' WHERE `id`=299;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi la neige est-elle blanche alors que la glace est transparente, alors qu’elles sont faites de la même chose ?' WHERE `id`=300;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi la crème fouettée est fluffy, mais pas la normale ?' WHERE `id`=301;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi les pieds sentent alors qu’ils n’ont pas de nez ?' WHERE `id`=302;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que la boîte à noobs vient de s’ouvrir.' WHERE `id`=303;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Arrêtez de troller les nouveaux avec vos réponses à la con.' WHERE `id`=304;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Y’a du PvP sur ce serveur ?' WHERE `id`=305;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='évidemment...' WHERE `id`=306;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouf… :)' WHERE `id`=307;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vous saviez que' WHERE `id`=308;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne tente pas d’imaginer ce que ressentent les autres créatures' WHERE `id`=309;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oups, mauvais canal.' WHERE `id`=310;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bruh, vous êtes déchaînés aujourd’hui' WHERE `id`=311;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Juste pour que tout le monde sache : mon message est passé ici' WHERE `id`=312;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='grrr énervéééééé' WHERE `id`=313;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Le farm, c’est marrant' WHERE `id`=314;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='WoW me garde vif' WHERE `id`=315;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hé, question : où on prend le rôle pour plus d’XP ? Je suis à %zone_name.' WHERE `id`=316;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vous aimez les saucisses ?' WHERE `id`=317;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Invitez-moi. Je peux aider.' WHERE `id`=318;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='À votre avis, quelle classe est la meilleure en PvP ?' WHERE `id`=319;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Où est ce foutu maître de cuisine à %zone_name ?!' WHERE `id`=320;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vous savez ce qu’il se passe à %zone_name ?' WHERE `id`=321;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai besoin de crafter quelque chose' WHERE `id`=322;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est quoi lèchemes' WHERE `id`=323;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est quoi sucemes ' WHERE `id`=324;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='lèchemes couilles' WHERE `id`=325;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='sucemes couilles' WHERE `id`=326;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='JE MANGE DES FESSES' WHERE `id`=327;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai envie de me fourrer %random_inventory_item_link là où le soleil ne brille pas' WHERE `id`=328;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai envie de te fourrer %random_inventory_item_link là où tu penses' WHERE `id`=329;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Darnasses' WHERE `id`=330;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que t’as chopé le syndrôme de sucemes' WHERE `id`=331;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='cesnoix dans ta bouche' WHERE `id`=332;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Sympa ton os, frérot' WHERE `id`=333;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ERP ?' WHERE `id`=334;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai tout essayé, mais au final c’est l’ERP qui a marché' WHERE `id`=335;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai envie de batifoler à %zone_name' WHERE `id`=336;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Recherche gnome femelle avec gorille pour ERP sauvage à %zone_name' WHERE `id`=337;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux comprendre un idiot, mais un gros pervers ?' WHERE `id`=338;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Aucun GYAT en vue à %zone_name' WHERE `id`=339;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je tue tous les animaux de %zone_name. Désolé WWF !' WHERE `id`=340;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Heureusement que j’ai trois jambes' WHERE `id`=341;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Sois pas vénère, je goon comme un sigma' WHERE `id`=342;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='essaye doigt, mais trou' WHERE `id`=343;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%prefix %random_taken_quest_or_item_link' WHERE `id`=344;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%prefix %random_inventory_item_link' WHERE `id`=345;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%thunderfury_link' WHERE `id`=346;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%thunderfury_link%thunderfury_link' WHERE `id`=347;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%thunderfury_link%thunderfury_link%thunderfury_link' WHERE `id`=348;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je crois que je viens d’entendre %thunderfury_link' WHERE `id`=349;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai entendu %thunderfury_link' WHERE `id`=350;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai clairement entendu %thunderfury_link' WHERE `id`=351;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’suis pas sûr, mais j’crois avoir entendu %thunderfury_link' WHERE `id`=352;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’as dit %thunderfury_link' WHERE `id`=353;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a dit %thunderfury_link' WHERE `id`=354;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a VRAIMENT dit %thunderfury_link' WHERE `id`=355;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un a parlé de %thunderfury_link' WHERE `id`=356;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%thunderfury_link sort du placard, les gars' WHERE `id`=357;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’aurais juré que c’était un %thunderfury_link… ou peut-être un %thunderfury_link' WHERE `id`=358;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi utiliser %thunderfury_link alors que %thunderfury_link est bien plus OP' WHERE `id`=359;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTS %item_formatted_link pour %cost_gold.' WHERE `id`=360;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut %item_formatted_link pour %cost_gold ?' WHERE `id`=361;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un veut %item_formatted_link ? Seulement %cost_gold' WHERE `id`=362;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Juste %cost_gold pour %item_formatted_link!' WHERE `id`=363;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vends %item_formatted_link pour %cost_gold' WHERE `id`=364;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_formatted_link est à toi pour seulement %cost_gold !' WHERE `id`=365;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Prix ridicule : %cost_gold pour %item_formatted_link !' WHERE `id`=366;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je cherche à vendre %item_formatted_link pour %cost_gold' WHERE `id`=367;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui a besoin de %item_formatted_link ? Seulement %cost_gold' WHERE `id`=368;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un veut %item_formatted_link pour %cost_gold ?' WHERE `id`=369;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%cost_gold pour %item_formatted_link. Moins cher qu’à l’HV !' WHERE `id`=370;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_formatted_link est cher, mais je te le fais à %cost_gold' WHERE `id`=371;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu trouveras jamais %item_formatted_link moins cher que %cost_gold!' WHERE `id`=372;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai besoin de plus que %item_formatted_link, là !' WHERE `id`=373;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai %item_formatted_link et j’en veux encore' WHERE `id`=374;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai %item_formatted_link. Qui l’achète pour %cost_gold ?' WHERE `id`=375;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTB %item_formatted_link pour %cost_gold, quelqu’un ?' WHERE `id`=376;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Et %item_formatted_link ? Pour %cost_gold.' WHERE `id`=377;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui m’a traité d\'arnaqueur ? %item_formatted_link pour %cost_gold c’est honnête !' WHERE `id`=378;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vends %item_formatted_link. Juste %cost_gold' WHERE `id`=379;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG pour du farm, et au passage %item_formatted_link à vendre %cost_gold' WHERE `id`=380;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Presque tout vendu aujourd’hui. Me reste %item_formatted_link pour %cost_gold' WHERE `id`=381;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='À quoi sert le canal commerce ? A vendre %item_formatted_link pour %cost_gold, évidemment' WHERE `id`=382;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un peut battre %cost_gold pour %item_formatted_link ?' WHERE `id`=383;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie d’arrêter le spam commerce ? Achetez %item_formatted_link à %cost_gold !' WHERE `id`=384;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout le monde spam, moi aussi : %cost_gold pour %item_formatted_link !' WHERE `id`=385;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_formatted_link est utile ? Je sais pas, mais je le vends %cost_gold' WHERE `id`=386;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai %item_formatted_link prêt à vendre %cost_gold' WHERE `id`=387;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hier j’ai rien foutu, mais j’ai loot %item_formatted_link. À vendre %cost_gold' WHERE `id`=388;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai farmé hier, j’ai eu %item_formatted_link. WTB ? %cost_gold' WHERE `id`=389;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai acheté %item_formatted_link hier. Quelqu’un le veut ? %cost_gold' WHERE `id`=390;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un cherchait %item_formatted_link ? C’est %cost_gold toujours' WHERE `id`=391;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai encore %item_formatted_link. Achetez-le %cost_gold' WHERE `id`=392;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Avant j’en avais plein %item_formatted_link, maintenant je dois vendre à %cost_gold' WHERE `id`=393;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’aimerais en avoir plus que %item_formatted_link. Mais achetez celui-là %cost_gold' WHERE `id`=394;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ton or te sert à quoi ? À acheter %item_formatted_link pour %cost_gold' WHERE `id`=395;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ayez pitié, donnez-moi de l’or... ou achetez %item_formatted_link %cost_gold' WHERE `id`=396;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Est-ce que %cost_gold est un bon prix pour %item_formatted_link ?' WHERE `id`=397;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai acheté %item_formatted_links hier, mais j’en veux plus. Quelqu\'un vends pour %cost_gold' WHERE `id`=398;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais le mettre à l’HV %item_formatted_link, mais tu peux l’avoir moins cher : %cost_gold' WHERE `id`=399;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi j’ai acheté %item_formatted_link bordel ? Quelqu’un le veut ? %cost_gold' WHERE `id`=400;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai %quest_links' WHERE `id`=401;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Moi aussi j’ai %quest_links' WHERE `id`=402;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Moi aussi j’ai %quest_links, je suis à %zone_name' WHERE `id`=403;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, moi aussi j’ai %quest_links' WHERE `id`=404;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, moi aussi j’ai %quest_links, et je suis à %zone_name' WHERE `id`=405;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis dispo pour %quest_links, je suis à %zone_name' WHERE `id`=406;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis dispo pour %quest_links, je suis %my_role' WHERE `id`=407;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, je suis dispo pour %quest_links à %zone_name' WHERE `id`=408;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, je suis dispo pour %quest_links, je suis %my_role' WHERE `id`=409;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, je suis partant pour %quest_links' WHERE `id`=410;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, je pourrais faire %quest_links avec toi' WHERE `id`=411;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, moi aussi j’ai %quest_links' WHERE `id`=412;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %other_name, partant pour %quest_links' WHERE `id`=413;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %other_name, je peux faire %quest_links avec toi' WHERE `id`=414;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %other_name, moi aussi j’ai %quest_links' WHERE `id`=415;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On se groupe pour %quest_links ?' WHERE `id`=416;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis partant pour %quest_links, je suis à %zone_name' WHERE `id`=417;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis dispo pour %quest_links, je suis %my_role' WHERE `id`=418;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, je peux te vendre %formatted_item_links' WHERE `id`=419;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux peut-être vendre %formatted_item_links' WHERE `id`=420;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pense pouvoir vendre %formatted_item_links' WHERE `id`=421;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, je peux peut-être te vendre %formatted_item_links' WHERE `id`=422;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, tu penses que je peux vendre %formatted_item_links ?' WHERE `id`=423;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux te vendre %formatted_item_links' WHERE `id`=424;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, j’ai %formatted_item_links à vendre' WHERE `id`=425;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, je pourrais peut-être vendre %formatted_item_links' WHERE `id`=426;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quête acceptée' WHERE `id`=427;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quête abandonnée' WHERE `id`=428;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas prendre cette quête' WHERE `id`=429;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas parler au donneur de quête' WHERE `id`=430;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai déjà terminé %quest' WHERE `id`=431;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai déjà la quête %quest' WHERE `id`=432;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas prendre %quest' WHERE `id`=433;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas prendre %quest, mon journal de quêtes est plein' WHERE `id`=434;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas prendre %quest, mes sacs sont pleins' WHERE `id`=435;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai accepté la quête %quest' WHERE `id`=436;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je n’ai pas encore terminé la quête %quest' WHERE `id`=437;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='La quête %quest est dispo' WHERE `id`=438;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai échoué à la quête %quest' WHERE `id`=439;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas rendre la quête %quest' WHERE `id`=440;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai terminé la quête %quest' WHERE `id`=441;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai terminé la quête %quest et reçu %item' WHERE `id`=442;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelle récompense devrais-je choisir pour la quête %quest ? %rewards' WHERE `id`=443;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='OK, je vais prendre %item comme récompense' WHERE `id`=444;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour' WHERE `id`=445;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour !' WHERE `id`=446;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut' WHERE `id`=447;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut !' WHERE `id`=448;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut à toi !' WHERE `id`=449;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour, je vous suis !' WHERE `id`=450;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour, montrez-moi le chemin !' WHERE `id`=451;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut, montre-moi le chemin !' WHERE `id`=452;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %player, tu veux rejoindre mon groupe ?' WHERE `id`=453;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %player, tu veux rejoindre mon groupe ?' WHERE `id`=454;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Déconnexion annulée !' WHERE `id`=455;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je me déconnecte !' WHERE `id`=456;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Au revoir !' WHERE `id`=457;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bye bye !' WHERE `id`=458;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='À plus tard !' WHERE `id`=459;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='c’était quoi ce truc %s ?' WHERE `id`=460;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='pas sûr d’avoir compris %s ?' WHERE `id`=461;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='euh… j’ai aucune idée de ce que tu racontes' WHERE `id`=462;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='tu parles à moi, %s ?' WHERE `id`=463;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='whaaaa ?' WHERE `id`=464;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='hein ?' WHERE `id`=465;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='quoi ?' WHERE `id`=466;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='tu parles ou tu râles ?' WHERE `id`=467;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='comme tu veux, mec' WHERE `id`=468;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='tu m’as perdu là' WHERE `id`=469;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bla bla bla…' WHERE `id`=470;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’as dit quoi, %s ?' WHERE `id`=471;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Concentre-toi sur le jeu, %s !' WHERE `id`=472;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Parler avec toi %s, c’est génial ! J’ai toujours rêvé de te rencontrer' WHERE `id`=473;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ces messages me font flipper ! J’ai l’impression de tous vous connaître !' WHERE `id`=474;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouais bien sûr ! HAHA ! C’est ça, allez !' WHERE `id`=475;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je te crois !!!' WHERE `id`=476;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='OK, uhuh LOL' WHERE `id`=477;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi tout le monde dit toujours les mêmes trucs ???' WHERE `id`=478;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s… euh, laisse tomber !' WHERE `id`=479;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu parles de quoi %s ? Sérieux ?' WHERE `id`=480;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui a dit ça ? Je me sens visé là' WHERE `id`=481;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf vous racontez tous là ?' WHERE `id`=482;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='fr fr no cap on a stack' WHERE `id`=483;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='t’auras que dalle' WHERE `id`=484;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='swag' WHERE `id`=485;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='merci !' WHERE `id`=486;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='non' WHERE `id`=487;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Yep' WHERE `id`=488;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Paix à son ame.' WHERE `id`=489;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s sans déconner xD' WHERE `id`=490;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='pourquoi ça ?' WHERE `id`=491;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='mdr' WHERE `id`=492;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pensais fermer ma gueule, j’ai encore rien compris au chat' WHERE `id`=493;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux devenir vraiment jaloux... comme un elfe sans loot' WHERE `id`=494;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s tu captes pas le sarcasme qui dégouline de mon message là ?' WHERE `id`=495;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il a dit "no homo", donc c’est bon apparemment' WHERE `id`=496;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Instant nain' WHERE `id`=497;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oui %s' WHERE `id`=498;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Intéressant…' WHERE `id`=499;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='lol' WHERE `id`=500;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s va te faire voir mec :D' WHERE `id`=501;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`=':^)' WHERE `id`=502;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='merci' WHERE `id`=503;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s bien dit !' WHERE `id`=504;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouiiiii' WHERE `id`=505;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouais' WHERE `id`=506;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ooooooh' WHERE `id`=507;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='hmm' WHERE `id`=508;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouais c’est ça' WHERE `id`=509;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='t’as failli me faire vomir, wtf' WHERE `id`=510;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='chaud !' WHERE `id`=511;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='les rageux pleurent' WHERE `id`=512;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’as mangé quoi %s ?' WHERE `id`=513;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf' WHERE `id`=514;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais essayer de comprendre ce que t’as dit' WHERE `id`=515;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='*confus*' WHERE `id`=516;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='putain ouais' WHERE `id`=517;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='0/10 ne lirait pas ça une deuxième fois' WHERE `id`=518;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='10/10 je relis direct' WHERE `id`=519;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='6/10 ouais, pourquoi pas' WHERE `id`=520;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='7/10 ça passe' WHERE `id`=521;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='basé' WHERE `id`=522;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ah ouais peut-être' WHERE `id`=523;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouais, et alors ?' WHERE `id`=524;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='hey %s je t’ai pas oublié' WHERE `id`=525;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='tu m’énerves %s' WHERE `id`=526;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='je vais t’avoir cette fois %s' WHERE `id`=527;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='garde un œil derrière toi %s' WHERE `id`=528;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai pas trop aimé la manche d’avant' WHERE `id`=529;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai été nul au dernier round à cause de %s' WHERE `id`=530;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Prépare-toi à mourir %s' WHERE `id`=531;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai pas trop kiffé que tu me tues %s' WHERE `id`=532;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, je te hais' WHERE `id`=533;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='grrrrr je vais t’avoir cette fois %s' WHERE `id`=534;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='eh bien va te faire foutre' WHERE `id`=535;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s je vais vomir dans ta putain de bouche' WHERE `id`=536;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='me juge pas bordel' WHERE `id`=537;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ta mère est tellement grosse qu’elle passe même pas le Portail des Ténèbres' WHERE `id`=538;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf' WHERE `id`=539;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf ??' WHERE `id`=540;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='vie misérable' WHERE `id`=541;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='qu’est-ce qui se passe là ?' WHERE `id`=542;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='nul à chier' WHERE `id`=543;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='REVANCHE !!! Je vais l’éclater' WHERE `id`=544;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='pathétique, je me suis fait tuer par %s' WHERE `id`=545;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ok j’en ai fini' WHERE `id`=546;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='hé hé, j’ai explosé %s ?' WHERE `id`=547;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’était trop facile, d\'exploser %s' WHERE `id`=548;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’es grillé, clochard' WHERE `id`=549;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='ha ha' WHERE `id`=550;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Loser' WHERE `id`=551;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai tué %s et vous êtes tous les prochains, les gars' WHERE `id`=552;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh ouais, je l’ai éclaté' WHERE `id`=553;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis une machine à tuer' WHERE `id`=554;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, ça me rappelle un morceau de Slayer… tout ce sang, c’est beau' WHERE `id`=555;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Désolé %s. On peut refaire la scène ?' WHERE `id`=556;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alors %s… ça fait quoi de nourrir les vers ???' WHERE `id`=557;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’étais censé être mort %s ! C’est dans le script bon sang !' WHERE `id`=558;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Désolé %s. Franchement, c’était aussi beau qu’un Warhol !' WHERE `id`=559;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, je prendrai les balles en caoutchouc la prochaine fois, promis !' WHERE `id`=560;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qu’est-ce qu’il y a %s ?? T’as perdu la tête ? Hahaha, faut rester cool !' WHERE `id`=561;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Fallait que je le fasse %s… Le Réalisateur me l’a dit !' WHERE `id`=562;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s… MUAHAHAHAHAHAHAHAHAHAHA' WHERE `id`=563;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, celle-là, je l’ai savourée !! Allez, on recommence Sam !' WHERE `id`=564;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s ! Tu peux commencer à m’appeler Scarface… espèce de M…erde !' WHERE `id`=565;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu me parles à moi %s ?? Tu me parles à MOI ?!' WHERE `id`=566;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, fais-le bien cette fois, évite MES balles.' WHERE `id`=567;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, pourquoi tu traînes par terre ? Allez bouge !' WHERE `id`=568;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai rigolé comme jamais' WHERE `id`=569;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut %s' WHERE `id`=570;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh, salut %s' WHERE `id`=571;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wazzup %s !!!' WHERE `id`=572;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut' WHERE `id`=573;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wazzup' WHERE `id`=574;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour %s' WHERE `id`=575;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut %s, je te connais ?' WHERE `id`=576;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s' WHERE `id`=577;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hai %s' WHERE `id`=578;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='c’est quoi ce délire' WHERE `id`=579;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf' WHERE `id`=580;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='c’est du foutage de gueule' WHERE `id`=581;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='admin' WHERE `id`=582;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s, arrête d’abuser de ton admin là' WHERE `id`=583;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lâche-moi admin !' WHERE `id`=584;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’es nul admin' WHERE `id`=585;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est mon nom ça, tu veux quoi %s ?' WHERE `id`=586;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oui ???' WHERE `id`=587;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Euh… quoi ?' WHERE `id`=588;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu me parles à moi %s ?' WHERE `id`=589;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai des chiots sous mon armure !' WHERE `id`=590;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mords-moi, <target> !' WHERE `id`=591;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey <target> ! Devine ce que ta mère a dit hier soir !' WHERE `id`=592;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='<target>, t’es tellement moche que tu pourrais même pas scorer dans un bordel de singes avec un sac de bananes !' WHERE `id`=593;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tais-toi <target>, tu seras jamais l’homme que ta mère est !!' WHERE `id`=594;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ta mère était un hamster et ton père sentait la surette !' WHERE `id`=595;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne veux plus te parler, espèce de vide-écuelle à bestiaux débiles !!!' WHERE `id`=596;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pète dans ta direction générale !!!' WHERE `id`=597;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Va faire bouillir ton postérieur, fils d’un imbécile cosmique !!!' WHERE `id`=598;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu comptes faire quoi <target>, saigner sur moi ? ALLEZ, VIENS !' WHERE `id`=599;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='M-O-O-N ! Ça veut dire aggro !' WHERE `id`=600;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’es aussi utile qu’un unijambiste dans un concours de coups de pied au cul' WHERE `id`=601;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey <target> ! Arrête de draguer, c’est pas ton genre. C’est pas gonflable.' WHERE `id`=602;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='<target>, t’es tellement hors catégorie que tu joues carrément à un autre sport' WHERE `id`=603;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu as fait une grosse erreur aujourd’hui <target>… t’es sorti du lit.' WHERE `id`=604;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je veux essayer de me transformer en cheval. Je prends l’avant, et toi… tu restes toi.' WHERE `id`=605;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux emprunter ton visage ? Mon cul part en vacances.' WHERE `id`=606;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’aimerais t’offrir un cadeau de départ… d’abord, fais ta part.' WHERE `id`=607;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Avant que t’arrives, on avait faim. Maintenant on en a juste marre.' WHERE `id`=608;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je t’aime bien. Les gens disent que j’ai mauvais goût, mais je t’aime bien.' WHERE `id`=609;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pense que t’as un complexe d’infériorité… mais t’inquiète, il est mérité.' WHERE `id`=610;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Arrière, créature pourrie ! Ou je secoue tes os hors de ta tunique !' WHERE `id`=611;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je crois pas que je perds mon temps avec toi… et pourtant !' WHERE `id`=612;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’adore quand on m’insulte : j’ai plus besoin d’être poli.' WHERE `id`=613;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Espèce de veston de cuir, boutons en cristal, tête nouée, braillard à gerbe, jarretière de puce, langue mielleuse, bourse espagnole !' WHERE `id`=614;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Espèce de pleurnichard, chasseur de chauve-souris, ivrogne de malte !' WHERE `id`=615;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’es vraiment une idole pour les adorateurs de l’idiotie !' WHERE `id`=616;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Misérable piaf mal dégrossi !' WHERE `id`=617;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Fils de mandragore ! T’es plus utile en plumeau qu’en laquais !' WHERE `id`=618;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Toi ! Gueux ! Cloporte ! Tarlouze ! Je vais chatouiller ta catastrophe !' WHERE `id`=619;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh <target> ! Infâme fille de lin mal élevé !' WHERE `id`=620;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On fuit par ta cheminée, <target> !' WHERE `id`=621;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh toi, misérable fleur de cancre gorgée de marais !' WHERE `id`=622;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Si j’étais comme toi, je me jetterais à la poubelle.' WHERE `id`=623;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Apprends-moi <target>… à ne plus penser du tout.' WHERE `id`=624;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’es maudit comme un œuf mal rôti… tout cramé d’un côté.' WHERE `id`=625;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Espèce de gringalet, de peau de hareng, de langue de bœuf séchée, de… souffle… taureau démembré, morceau de corde ! Queue d’épée, boîte à rien, tige de tailleur !' WHERE `id`=626;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Fi ! Qu’on te jette dans la bouche pourrie de la Mort !' WHERE `id`=627;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='<target>, t’es poissonnier, avoue !' WHERE `id`=628;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vivrai assez pour te défoncer le crâne !' WHERE `id`=629;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’es aussi profond qu’une flaque ! <target>, t’es bonne pour les vers, pas pour la viande !' WHERE `id`=630;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vermine ! Ô <target>, espèce de noisette infernale puante !' WHERE `id`=631;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='<target> ! Ton baiser est aussi réconfortant qu’un glaçon pour un serpent affamé !' WHERE `id`=632;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je te méprise, compagnon galeux. Quoi, pauvre arnaqueur sans chemise ! Dégage, raclure moisie !' WHERE `id`=633;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hors de ma vue ! Tu infectes mes yeux <target> !' WHERE `id`=634;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='HEURE DE JEU !!!!' WHERE `id`=635;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne ne passera !' WHERE `id`=636;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On est attaqués ! Hissez les voiles ! Repoussez les intrus !' WHERE `id`=637;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne ne défie la Confrérie !' WHERE `id`=638;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Imbéciles… tuez celui en robe !' WHERE `id`=639;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais offrir ton âme à Hakkar lui-même !' WHERE `id`=640;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='L’orgueil annonce la fin de ton monde ! Venez, mortels ! Affrontez la colère de la %randomfaction !' WHERE `id`=641;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tous mes plans menaient à CE moment !' WHERE `id`=642;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ahh ! Encore des agneaux pour l’abattoir !' WHERE `id`=643;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore une journée, encore une glorieuse bataille !' WHERE `id`=644;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alors, affaires… ou plaisir ?' WHERE `id`=645;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vous n’êtes pas préparés !' WHERE `id`=646;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='La conquête finale de la %randomfaction a commencé ! Cette fois, aucun ne survivra !' WHERE `id`=647;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ta mort sera douloureuse.' WHERE `id`=648;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Implore pitié ! Tes vies inutiles vont être sacrifiées.' WHERE `id`=649;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Abandonne tout espoir ! La %randomfaction est revenue pour finir ce qui a commencé… et cette fois, pas d’échappatoire !' WHERE `id`=650;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alerte ! Tu es marqué pour l’EXTERMINATION !' WHERE `id`=651;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Le %subzone est réservé aux invités seulement…' WHERE `id`=652;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ha ha ha ! Tu es totalement dépassé !' WHERE `id`=653;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais écraser tes illusions de grandeur !' WHERE `id`=654;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pardonne-moi, mais tu vas perdre cette partie.' WHERE `id`=655;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Résister ne fait qu’empirer les choses.' WHERE `id`=656;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vermine ! Sangsues ! Prends mon sang et étouffe-toi avec !' WHERE `id`=657;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pas encore… PAS ENCORE !' WHERE `id`=658;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mon sang sera ta perte !' WHERE `id`=659;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Parfait. Maintenant bats-toi contre moi !' WHERE `id`=660;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez les gardes ! C’est l’heure de tuer !' WHERE `id`=661;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='N’attends pas la mort, viens à moi. Je rendrai ton sacrifice rapide.' WHERE `id`=662;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu seras mort très bientôt !' WHERE `id`=663;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mouahaha !' WHERE `id`=664;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est moi le prédateur ! Toi, la proie...' WHERE `id`=665;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu vas repartir en morceaux !' WHERE `id`=666;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='La mort approche... As-tu la conscience tranquille ?' WHERE `id`=667;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ton comportement ne sera pas toléré.' WHERE `id`=668;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='La Ménagerie est réservée aux invités.' WHERE `id`=669;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hmm, des visiteurs non annoncés… Il faut se préparer…' WHERE `id`=670;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Entités hostiles détectées. Évaluation de menace en cours. Cible principale verrouillée. Réévaluation dans trente secondes.' WHERE `id`=671;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Des nouveaux jouets ? Pour moi ? Promis, je les casse pas… cette fois !' WHERE `id`=672;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis prêt à jouer !' WHERE `id`=673;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Chut… tout sera fini bientôt.' WHERE `id`=674;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Aaaaaughibbrgubugbugrguburgle !' WHERE `id`=675;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='RwlRwlRwlRwl !' WHERE `id`=676;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Toi aussi, tu serviras !' WHERE `id`=677;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Dis-moi... dis-moi tout ! Tes vilains petits secrets ! Je vais les arracher de ta chair !' WHERE `id`=678;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Préparez-vous, les cloches ont sonné ! Protégez vos faibles, vos jeunes et vos vieux ! Chacun paiera le prix final ! Implorerez-vous pitié ? Le Jugement est arrivé !' WHERE `id`=679;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mais où suis-je, par les boutons en laiton de Bonzo ?' WHERE `id`=680;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je n’en peux plus ! Roi Gobelin ! Roi Gobelin ! Où que tu sois ! Emporte ce <target> loin de moi !' WHERE `id`=681;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu as treize heures pour résoudre le labyrinthe... sinon ton petit frère deviendra l’un des nôtres... pour toujours.' WHERE `id`=682;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alors, le <subzone> c’est du gâteau, hein ? Voyons comment tu gères ce petit bout-là…' WHERE `id`=683;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Recule, j’vais t’affronter. Déterminé, prêt à affronter n’importe qui. J’sais que t’as tort, t’as rien à faire ici !' WHERE `id`=684;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Montre-moi c’que t’as dans le ventre !' WHERE `id`=685;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jusqu’à la mort !' WHERE `id`=686;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Double lame, pour un rasage net à chaque fois !' WHERE `id`=687;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez, viens !' WHERE `id`=688;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu vas tomber !' WHERE `id`=689;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Piou piou, coup de couteau !' WHERE `id`=690;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Finissons-en vite, le temps c’est du mana.' WHERE `id`=691;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne crois pas que tu réalises dans quelle merde tu es.' WHERE `id`=692;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais faire honneur à ma famille et à mon royaume !' WHERE `id`=693;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lumière, donne-moi la force !' WHERE `id`=694;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mon église, c’est le champ de bataille – l’heure de la messe a sonné !' WHERE `id`=695;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je te tiens en mépris total…' WHERE `id`=696;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Affronte le marteau de la justice !' WHERE `id`=697;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Prouve ta valeur dans l’épreuve des armes, sous la Lumière !' WHERE `id`=698;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tous doivent tomber devant la puissance de ma cause – tu es le prochain !' WHERE `id`=699;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Prépare-toi à mourir !' WHERE `id`=700;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='La bête en moi est bien pire que celle à mes côtés…' WHERE `id`=701;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Admire la puissance de feu d’un chasseur totalement équipé !' WHERE `id`=702;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Soigne-moi ! Vite !' WHERE `id`=703;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis presque mort ! Soignez-moi !' WHERE `id`=704;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='À l’aide ! Soignez-moi !' WHERE `id`=705;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un ! Un soin vite !' WHERE `id`=706;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Heal ! Heal ! Heal !' WHERE `id`=707;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je meurs ! Soin ! Aaaaarhg !' WHERE `id`=708;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Soignez-moi !' WHERE `id`=709;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais mourir. Je vais mourir. Je vais mourir. Soignez-moi !' WHERE `id`=710;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Healers, vous êtes où ? Je crève !' WHERE `id`=711;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouille, la douleur ! Soignez vite !' WHERE `id`=712;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin de soin' WHERE `id`=713;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vie basse !' WHERE `id`=714;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lâche un heal. S’il te plaît.' WHERE `id`=715;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un peut me balancer un soin ?' WHERE `id`=716;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey ! Mieux vaut me soigner maintenant que me rez plus tard !' WHERE `id`=717;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Désolé… mais encore un heal, please.' WHERE `id`=718;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Saletés de mobs… heal moi vite !' WHERE `id`=719;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore un coup et je suis mort. Un petit heal ?' WHERE `id`=720;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Y’a des soigneurs dans cette galère ?' WHERE `id`=721;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi c’est toujours ma tête qu’ils frappent ? J’ai besoin d’un soin !' WHERE `id`=722;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un pour me soigner un chouïa ?' WHERE `id`=723;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='OOM' WHERE `id`=724;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus de mana !' WHERE `id`=725;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai cramé tout mon mana pour ça, sérieux...' WHERE `id`=726;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Faudrait attendre que je boive ou que je régène, là…' WHERE `id`=727;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mana faible… très faible…' WHERE `id`=728;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore à sec ? Pas de mana, encore.' WHERE `id`=729;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mana bas. Je veux une boisson !' WHERE `id`=730;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On a une machine à boissons ? J’ai encore plus rien !' WHERE `id`=731;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mon mana ? Parti dans les limbes.' WHERE `id`=732;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’achèterai des boissons la prochaine fois. Là j’ai que dalle.' WHERE `id`=733;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Où est passé mon mana ?' WHERE `id`=734;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il me reste quelques <ammo> !' WHERE `id`=735;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin de plus de <ammo> !' WHERE `id`=736;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus que 100 <ammo> !' WHERE `id`=737;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est fini ! Plus un seul <ammo> !' WHERE `id`=738;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Et tu as mon arc… oups, plus de <ammo> !' WHERE `id`=739;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai besoin de munitions !' WHERE `id`=740;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh mon dieu !' WHERE `id`=741;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai peur… là… vraiment.' WHERE `id`=742;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On est foutus !' WHERE `id`=743;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est fini. F.I.N.I.' WHERE `id`=744;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça se termine maintenant.' WHERE `id`=745;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un peut balancer un blizzard ou un truc ?!' WHERE `id`=746;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mince. Le tank a aggro TOUT le monde…' WHERE `id`=747;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='On va mourir. On va mourir. On VA MOURIR !' WHERE `id`=748;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wow ! Tant de jouets à casser !' WHERE `id`=749;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais tous les buter ! TOUS !' WHERE `id`=750;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Si le tank meurt, c’est foutu pour nous tous…' WHERE `id`=751;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Aaaaaargh !' WHERE `id`=752;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='LEEEEERROOOYYYYYYYYYYYY JENNKINNNSSSSSS !!!!!!!!' WHERE `id`=753;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bon. Qu’est-ce qu’on a en AOE là ?' WHERE `id`=754;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça devient intéressant…' WHERE `id`=755;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cool. Regroupez-les bien pour une jolie boule de feu !' WHERE `id`=756;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='TUEZ ! TUEZ ! TUEZ !' WHERE `id`=757;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je crois que j’ai mouillé mon pantalon…' WHERE `id`=758;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est notre fin. C’était sympa.' WHERE `id`=759;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’espère que les healers sont prêts… LEEEEROYYYY !' WHERE `id`=760;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourvu qu’ils ne me ciblent pas moi…' WHERE `id`=761;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh non. Je peux pas regarder ce massacre…' WHERE `id`=762;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’espère qu’il y aura de la thune.' WHERE `id`=763;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Loot ! LOOT !' WHERE `id`=764;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mon précieux…' WHERE `id`=765;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’espère qu’un bel objet épique m’attend là-dedans' WHERE `id`=766;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai des poches profondes et des sacs encore vides.' WHERE `id`=767;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout est à moi !' WHERE `id`=768;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pas de gris moisi aujourd’hui, pitié…' WHERE `id`=769;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='CE loot est À MOI !' WHERE `id`=770;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Looter c’est sale… mais j’ai besoin de thunes.' WHERE `id`=771;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='De l’or !' WHERE `id`=772;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ok. Voyons ce qu’ils ont laissé…' WHERE `id`=773;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='T’inquiète, je vais tout looter. Tout.' WHERE `id`=774;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis un ninja du loot.' WHERE `id`=775;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je dois lancer les dés ?' WHERE `id`=776;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelqu’un peut m’expliquer où ils ont rangé tout ça ?' WHERE `id`=777;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Non, je loot pas cette merde grise.' WHERE `id`=778;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est moi d’abord ! C’est moi ! MOI !' WHERE `id`=779;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Donne-moi ton fric !' WHERE `id`=780;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mes poches sont vides, il faut les remplir.' WHERE `id`=781;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai un nouveau sac, il est fait pour ça.' WHERE `id`=782;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’espère que je vais pas aggro en lootant…' WHERE `id`=783;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ne regardez pas… je loot discret…' WHERE `id`=784;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ha ! Vous n’aurez rien de tout ça !' WHERE `id`=785;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Le loot, c’est stylé.' WHERE `id`=786;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’adore les nouveaux équipements.' WHERE `id`=787;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je me casse si y’a encore rien de valeur…' WHERE `id`=788;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’espère que ce sera une jolie bague !' WHERE `id`=789;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais t’arracher le loot des mains !' WHERE `id`=790;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne ne touche à rien. C’est MOI qui loot.' WHERE `id`=791;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Loot sucré :D' WHERE `id`=792;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Dieu du lancer, donne-moi un épique aujourd’hui…' WHERE `id`=793;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez, de nouveaux jouets s’il vous plaît !' WHERE `id`=794;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’espère qu’ils ont des trucs savoureux…' WHERE `id`=795;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='L’or est à moi. Je laisse tout le reste… promis…' WHERE `id`=796;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Non, je peux pas résister.' WHERE `id`=797;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’en veux ENCORE !' WHERE `id`=798;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis presque là, attendez-moi !' WHERE `id`=799;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis pas loin, attendez-moi !' WHERE `id`=800;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’arrive vers ta position' WHERE `id`=801;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’arrive vers toi' WHERE `id`=802;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je me dirige vers ta position' WHERE `id`=803;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’essaie de te rejoindre' WHERE `id`=804;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Équipement de %item' WHERE `id`=805;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item retiré' WHERE `id`=806;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='J’ai appris les sorts : %spells' WHERE `id`=807;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item est en recharge' WHERE `id`=808;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je n’ai pas %item dans mon inventaire' WHERE `id`=809;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='L’objet avec l’ID %item n’existe pas' WHERE `id`=810;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Insertion de %gem dans %item' WHERE `id`=811;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas utiliser %item' WHERE `id`=812;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Suivi' WHERE `id`=813;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je reste ici' WHERE `id`=814;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je fuis' WHERE `id`=815;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je fuis pas avec toi, t’es trop loin !' WHERE `id`=816;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Farm en cours' WHERE `id`=817;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Attaque en cours' WHERE `id`=818;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est trop loin' WHERE `id`=819;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='C’est sous l’eau' WHERE `id`=820;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas y aller' WHERE `id`=821;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne suis pas dans ta guilde !' WHERE `id`=822;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Impossible de trouver une banque de guilde à proximité' WHERE `id`=823;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas déposer' WHERE `id`=824;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je n’ai pas les droits pour déposer dans le premier onglet de la banque de guilde' WHERE `id`=825;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='déposé dans la banque de guilde' WHERE `id`=826;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Déplacement libre' WHERE `id`=827;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='En garde' WHERE `id`=828;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Utilisation de %target' WHERE `id`=829;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur %unit' WHERE `id`=830;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='(%amount disponible)' WHERE `id`=831;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='(le dernier)' WHERE `id`=832;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='La châsse ne correspond pas' WHERE `id`=833;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur objet d’échange' WHERE `id`=834;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur moi-même' WHERE `id`=835;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur %item' WHERE `id`=836;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur %gameobject' WHERE `id`=837;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Loot de %item' WHERE `id`=838;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Invocation de %target' WHERE `id`=839;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je n’ai pas assez de membres du groupe à proximité pour invoquer' WHERE `id`=840;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Impossible de trouver la cible d’invocation' WHERE `id`=841;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas invoquer en combat' WHERE `id`=842;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne connais pas le sort %spell' WHERE `id`=843;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lancement du sort %spell' WHERE `id`=844;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Fabrication de %spell' WHERE `id`=845;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Impossible de lancer %spell' WHERE `id`=846;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Échec du lancement de %spell' WHERE `id`=847;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='|cffffff00(x%amount restant)|r' WHERE `id`=848;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='dummy' WHERE `id`=849;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Par la Lumière... J\'ai oublié mes Symboles du roi. On se contentera de %base_spell !' WHERE `id`=934;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='La nature est généreuse, pas mes sacs... plus d\'herbes pour %group_spell. Prenez %base_spell pour l\'instant !' WHERE `id`=935;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus de poudre des arcanes... %group_spell attendra. Je lance %base_spell !' WHERE `id`=936;
|
||||
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oups, je n\'ai plus de composants pour %group_spell. On fera avec %base_spell !' WHERE `id`=937;
|
||||
|
||||
+29
@@ -0,0 +1,29 @@
|
||||
DELETE FROM ai_playerbot_texts WHERE name IN (
|
||||
'netherspite_beam_blocking_red',
|
||||
'netherspite_beam_blocking_blue',
|
||||
'netherspite_beam_blocking_green',
|
||||
'netherspite_beam_leaving_blue',
|
||||
'netherspite_beam_leaving_green'
|
||||
);
|
||||
|
||||
DELETE FROM ai_playerbot_texts_chance WHERE name IN (
|
||||
'netherspite_beam_blocking_red',
|
||||
'netherspite_beam_blocking_blue',
|
||||
'netherspite_beam_blocking_green',
|
||||
'netherspite_beam_leaving_blue',
|
||||
'netherspite_beam_leaving_green'
|
||||
);
|
||||
|
||||
INSERT INTO ai_playerbot_texts (name, text, say_type, reply_type, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8) VALUES
|
||||
('netherspite_beam_blocking_red', '%player is moving to block the red beam!', 0, 0, '', '', '', '', '', '', '', ''),
|
||||
('netherspite_beam_blocking_blue', '%player is moving to block the blue beam!', 0, 0, '', '', '', '', '', '', '', ''),
|
||||
('netherspite_beam_blocking_green', '%player is moving to block the green beam!', 0, 0, '', '', '', '', '', '', '', ''),
|
||||
('netherspite_beam_leaving_blue', '%player is leaving the blue beam--next blocker up!', 0, 0, '', '', '', '', '', '', '', ''),
|
||||
('netherspite_beam_leaving_green', '%player is leaving the green beam--next blocker up!', 0, 0, '', '', '', '', '', '', '', '');
|
||||
|
||||
INSERT INTO ai_playerbot_texts_chance (name, probability) VALUES
|
||||
('netherspite_beam_blocking_red', 100),
|
||||
('netherspite_beam_blocking_blue', 100),
|
||||
('netherspite_beam_blocking_green', 100),
|
||||
('netherspite_beam_leaving_blue', 100),
|
||||
('netherspite_beam_leaving_green', 100);
|
||||
+1976
File diff suppressed because it is too large
Load Diff
+1533
File diff suppressed because it is too large
Load Diff
+255
@@ -0,0 +1,255 @@
|
||||
DELETE FROM ai_playerbot_texts WHERE name IN (
|
||||
'pet_usage_error',
|
||||
'pet_no_pet_error',
|
||||
'pet_stance_report',
|
||||
'pet_no_target_error',
|
||||
'pet_target_dead_error',
|
||||
'pet_invalid_target_error',
|
||||
'pet_pvp_prohibited_error',
|
||||
'pet_attack_success',
|
||||
'pet_attack_failed',
|
||||
'pet_follow_success',
|
||||
'pet_stay_success',
|
||||
'pet_unknown_command_error',
|
||||
'pet_stance_set_success',
|
||||
'pet_type_pet',
|
||||
'pet_type_guardian',
|
||||
'pet_stance_aggressive',
|
||||
'pet_stance_defensive',
|
||||
'pet_stance_passive',
|
||||
'pet_stance_unknown'
|
||||
);
|
||||
|
||||
DELETE FROM ai_playerbot_texts_chance WHERE name IN (
|
||||
'pet_usage_error',
|
||||
'pet_no_pet_error',
|
||||
'pet_stance_report',
|
||||
'pet_no_target_error',
|
||||
'pet_target_dead_error',
|
||||
'pet_invalid_target_error',
|
||||
'pet_pvp_prohibited_error',
|
||||
'pet_attack_success',
|
||||
'pet_attack_failed',
|
||||
'pet_follow_success',
|
||||
'pet_stay_success',
|
||||
'pet_unknown_command_error',
|
||||
'pet_stance_set_success',
|
||||
'pet_type_pet',
|
||||
'pet_type_guardian',
|
||||
'pet_stance_aggressive',
|
||||
'pet_stance_defensive',
|
||||
'pet_stance_passive',
|
||||
'pet_stance_unknown'
|
||||
);
|
||||
|
||||
INSERT INTO ai_playerbot_texts (id, name, text, say_type, reply_type, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8) VALUES
|
||||
(1717, 'pet_usage_error', "Usage: pet <aggressive|defensive|passive|stance|attack|follow|stay>", 0, 0,
|
||||
"사용법: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Utilisation: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Verwendung: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"用法: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"用法: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Uso: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Uso: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Использование: pet <aggressive|defensive|passive|stance|attack|follow|stay>"),
|
||||
|
||||
(1718, 'pet_no_pet_error', "You have no pet or guardian pet.", 0, 0,
|
||||
"펫이나 수호자 펫이 없습니다.",
|
||||
"Vous n'avez pas de familier ou gardien.",
|
||||
"Du hast kein Tier oder Wächter.",
|
||||
"你没有宠物或守护者宠物。",
|
||||
"你沒有寵物或守護者寵物。",
|
||||
"No tienes mascota o mascota guardián.",
|
||||
"No tienes mascota o mascota guardián.",
|
||||
"У вас нет питомца или защитника."),
|
||||
|
||||
(1719, 'pet_stance_report', "Current stance of %type \"%name\": %stance.", 0, 0,
|
||||
"%type \"%name\"의 현재 태세: %stance.",
|
||||
"Position actuelle du %type \"%name\": %stance.",
|
||||
"Aktuelle Haltung des %type \"%name\": %stance.",
|
||||
"%type \"%name\" 的当前姿态: %stance。",
|
||||
"%type \"%name\" 的當前姿態: %stance。",
|
||||
"Postura actual del %type \"%name\": %stance.",
|
||||
"Postura actual del %type \"%name\": %stance.",
|
||||
"Текущая позиция %type \"%name\": %stance."),
|
||||
|
||||
(1720, 'pet_no_target_error', "No valid target selected by master.", 0, 0,
|
||||
"주인이 유효한 대상을 선택하지 않았습니다.",
|
||||
"Aucune cible valide sélectionnée par le maître.",
|
||||
"Kein gültiges Ziel vom Meister ausgewählt.",
|
||||
"主人未选择有效目标。",
|
||||
"主人未選擇有效目標。",
|
||||
"No hay objetivo válido seleccionado por el maestro.",
|
||||
"No hay objetivo válido seleccionado por el maestro.",
|
||||
"Хозяин не выбрал действительную цель."),
|
||||
|
||||
(1721, 'pet_target_dead_error', "Target is not alive.", 0, 0,
|
||||
"대상이 살아있지 않습니다.",
|
||||
"La cible n'est pas vivante.",
|
||||
"Das Ziel ist nicht am Leben.",
|
||||
"目标未存活。",
|
||||
"目標未存活。",
|
||||
"El objetivo no está vivo.",
|
||||
"El objetivo no está vivo.",
|
||||
"Цель не жива."),
|
||||
|
||||
(1722, 'pet_invalid_target_error', "Target is not a valid attack target for the bot.", 0, 0,
|
||||
"대상이 봇에게 유효한 공격 대상이 아닙니다.",
|
||||
"La cible n'est pas une cible d'attaque valide pour le bot.",
|
||||
"Das Ziel ist kein gültiges Angriffsziel für den Bot.",
|
||||
"目标不是机器人的有效攻击目标。",
|
||||
"目標不是機器人的有效攻擊目標。",
|
||||
"El objetivo no es un objetivo de ataque válido para el bot.",
|
||||
"El objetivo no es un objetivo de ataque válido para el bot.",
|
||||
"Цель не является допустимой целью атаки для бота."),
|
||||
|
||||
(1723, 'pet_pvp_prohibited_error', "I cannot command my pet to attack players in PvP prohibited areas.", 0, 0,
|
||||
"PvP 금지 지역에서는 펫에게 플레이어 공격 명령을 내릴 수 없습니다.",
|
||||
"Je ne peux pas commander à mon familier d'attaquer des joueurs dans les zones où le PvP est interdit.",
|
||||
"Ich kann meinem Tier nicht befehlen, Spieler in PvP-verbotenen Gebieten anzugreifen.",
|
||||
"我不能命令我的宠物在禁止PvP的区域攻击玩家。",
|
||||
"我不能命令我的寵物在禁止PvP的區域攻擊玩家。",
|
||||
"No puedo ordenar a mi mascota atacar jugadores en áreas donde el PvP está prohibido.",
|
||||
"No puedo ordenar a mi mascota atacar jugadores en áreas donde el PvP está prohibido.",
|
||||
"Я не могу приказать своему питомцу атаковать игроков в зонах, где PvP запрещено."),
|
||||
|
||||
(1724, 'pet_attack_success', "Pet commanded to attack your target.", 0, 0,
|
||||
"펫이 당신의 대상을 공격하도록 명령했습니다.",
|
||||
"Le familier a reçu l'ordre d'attaquer votre cible.",
|
||||
"Tier wurde befohlen, dein Ziel anzugreifen.",
|
||||
"宠物已命令攻击你的目标。",
|
||||
"寵物已命令攻擊你的目標。",
|
||||
"Mascota ordenada a atacar tu objetivo.",
|
||||
"Mascota ordenada a atacar tu objetivo.",
|
||||
"Питомцу приказано атаковать вашу цель."),
|
||||
|
||||
(1725, 'pet_attack_failed', "Pet did not attack. (Already attacking or unable to attack target)", 0, 0,
|
||||
"펫이 공격하지 않았습니다. (이미 공격 중이거나 대상 공격 불가)",
|
||||
"Le familier n'a pas attaqué. (Attaque déjà en cours ou impossible d'attaquer la cible)",
|
||||
"Tier hat nicht angegriffen. (Greift bereits an oder kann Ziel nicht angreifen)",
|
||||
"宠物未攻击。(已在攻击或无法攻击目标)",
|
||||
"寵物未攻擊。(已在攻擊或無法攻擊目標)",
|
||||
"La mascota no atacó. (Ya está atacando o no puede atacar al objetivo)",
|
||||
"La mascota no atacó. (Ya está atacando o no puede atacar al objetivo)",
|
||||
"Питомец не атаковал. (Уже атакует или не может атаковать цель)"),
|
||||
|
||||
(1726, 'pet_follow_success', "Pet commanded to follow.", 0, 0,
|
||||
"펫이 따라오도록 명령했습니다.",
|
||||
"Le familier a reçu l'ordre de suivre.",
|
||||
"Tier wurde befohlen zu folgen.",
|
||||
"宠物已命令跟随。",
|
||||
"寵物已命令跟隨。",
|
||||
"Mascota ordenada a seguir.",
|
||||
"Mascota ordenada a seguir.",
|
||||
"Питомцу приказано следовать."),
|
||||
|
||||
(1727, 'pet_stay_success', "Pet commanded to stay.", 0, 0,
|
||||
"펫이 머물도록 명령했습니다.",
|
||||
"Le familier a reçu l'ordre de rester.",
|
||||
"Tier wurde befohlen zu bleiben.",
|
||||
"宠物已命令停留。",
|
||||
"寵物已命令停留。",
|
||||
"Mascota ordenada a quedarse.",
|
||||
"Mascota ordenada a quedarse.",
|
||||
"Питомцу приказано остаться."),
|
||||
|
||||
(1728, 'pet_unknown_command_error', "Unknown pet command: %param. Use: pet <aggressive|defensive|passive|stance|attack|follow|stay>", 0, 0,
|
||||
"알 수 없는 펫 명령: %param. 사용법: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Commande de familier inconnue: %param. Utilisation: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Unbekannter Tierbefehl: %param. Verwendung: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"未知宠物命令: %param。用法: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"未知寵物命令: %param。用法: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Comando de mascota desconocido: %param. Uso: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Comando de mascota desconocido: %param. Uso: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
"Неизвестная команда питомца: %param. Использование: pet <aggressive|defensive|passive|stance|attack|follow|stay>"),
|
||||
|
||||
(1729, 'pet_stance_set_success', "Pet stance set to %stance.", 0, 0,
|
||||
"펫 태세가 %stance(으)로 설정되었습니다.",
|
||||
"Position du familier définie sur %stance.",
|
||||
"Tierhaltung auf %stance gesetzt.",
|
||||
"宠物姿态设置为 %stance。",
|
||||
"寵物姿態設置為 %stance。",
|
||||
"Postura de mascota establecida en %stance.",
|
||||
"Postura de mascota establecida en %stance.",
|
||||
"Позиция питомца установлена на %stance."),
|
||||
|
||||
(1730, 'pet_type_pet', "pet", 0, 0,
|
||||
"펫",
|
||||
"familier",
|
||||
"Tier",
|
||||
"宠物",
|
||||
"寵物",
|
||||
"mascota",
|
||||
"mascota",
|
||||
"питомец"),
|
||||
|
||||
(1731, 'pet_type_guardian', "guardian", 0, 0,
|
||||
"수호자",
|
||||
"gardien",
|
||||
"Wächter",
|
||||
"守护者",
|
||||
"守護者",
|
||||
"guardián",
|
||||
"guardián",
|
||||
"защитник"),
|
||||
|
||||
(1732, 'pet_stance_aggressive', "aggressive", 0, 0,
|
||||
"공격적",
|
||||
"agressif",
|
||||
"aggressiv",
|
||||
"进攻",
|
||||
"進攻",
|
||||
"agresivo",
|
||||
"agresivo",
|
||||
"агрессивная"),
|
||||
|
||||
(1733, 'pet_stance_defensive', "defensive", 0, 0,
|
||||
"방어적",
|
||||
"défensif",
|
||||
"defensiv",
|
||||
"防御",
|
||||
"防禦",
|
||||
"defensivo",
|
||||
"defensivo",
|
||||
"защитная"),
|
||||
|
||||
(1734, 'pet_stance_passive', "passive", 0, 0,
|
||||
"수동적",
|
||||
"passif",
|
||||
"passiv",
|
||||
"被动",
|
||||
"被動",
|
||||
"pasivo",
|
||||
"pasivo",
|
||||
"пассивная"),
|
||||
|
||||
(1735, 'pet_stance_unknown', "unknown", 0, 0,
|
||||
"알 수 없음",
|
||||
"inconnu",
|
||||
"unbekannt",
|
||||
"未知",
|
||||
"未知",
|
||||
"desconocido",
|
||||
"desconocido",
|
||||
"неизвестная");
|
||||
|
||||
INSERT INTO ai_playerbot_texts_chance (name, probability) VALUES
|
||||
('pet_usage_error', 100),
|
||||
('pet_no_pet_error', 100),
|
||||
('pet_stance_report', 100),
|
||||
('pet_no_target_error', 100),
|
||||
('pet_target_dead_error', 100),
|
||||
('pet_invalid_target_error', 100),
|
||||
('pet_pvp_prohibited_error', 100),
|
||||
('pet_attack_success', 100),
|
||||
('pet_attack_failed', 100),
|
||||
('pet_follow_success', 100),
|
||||
('pet_stay_success', 100),
|
||||
('pet_unknown_command_error', 100),
|
||||
('pet_stance_set_success', 100),
|
||||
('pet_type_pet', 100),
|
||||
('pet_type_guardian', 100),
|
||||
('pet_stance_aggressive', 100),
|
||||
('pet_stance_defensive', 100),
|
||||
('pet_stance_passive', 100),
|
||||
('pet_stance_unknown', 100);
|
||||
+15
@@ -0,0 +1,15 @@
|
||||
DELETE FROM ai_playerbot_texts WHERE name IN ('no_fishing_pole_error');
|
||||
DELETE FROM ai_playerbot_texts_chance WHERE name IN ('no_fishing_pole_error');
|
||||
|
||||
INSERT INTO ai_playerbot_texts (id, name, text, say_type, reply_type, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8) VALUES
|
||||
(1736, 'no_fishing_pole_error', "I don't have a Fishing Pole", 0, 0,
|
||||
"낚싯대가 없습니다",
|
||||
"Je n’ai pas de canne à pêche",
|
||||
"Ich habe keine Angelrute",
|
||||
"我沒有釣魚竿",
|
||||
"我没有钓鱼竿",
|
||||
"No tengo una caña de pescar",
|
||||
"No tengo una caña de pescar",
|
||||
"У меня нет удочки");
|
||||
|
||||
INSERT INTO ai_playerbot_texts_chance (name, probability) VALUES ('no_fishing_pole_error', 100);
|
||||
+101
@@ -0,0 +1,101 @@
|
||||
-- #########################################################
|
||||
-- Playerbots - Add PVP / Arena texts for TellPvpAction
|
||||
-- Localized for all WotLK locales (koKR, frFR, deDE, zhCN,
|
||||
-- zhTW, esES, esMX, ruRU)
|
||||
-- #########################################################
|
||||
|
||||
-- ---------------------------------------------------------
|
||||
-- pvp_currency
|
||||
-- [PVP] Arena points: %arena_points | Honor Points: %honor_points
|
||||
-- ---------------------------------------------------------
|
||||
INSERT INTO `ai_playerbot_texts`
|
||||
(`name`, `text`, `say_type`, `reply_type`,
|
||||
`text_loc1`, `text_loc2`, `text_loc3`, `text_loc4`,
|
||||
`text_loc5`, `text_loc6`, `text_loc7`, `text_loc8`)
|
||||
SELECT
|
||||
'pvp_currency',
|
||||
'[PVP] Arena points: %arena_points | Honor Points: %honor_points',
|
||||
0, 0,
|
||||
-- koKR
|
||||
'[PVP] 투기장 점수: %arena_points | 명예 점수: %honor_points',
|
||||
-- frFR
|
||||
'[PVP] Points d''arène : %arena_points | Points d''honneur : %honor_points',
|
||||
-- deDE
|
||||
'[PVP] Arenapunkte: %arena_points | Ehrenpunkte: %honor_points',
|
||||
-- zhCN
|
||||
'[PVP] 竞技场点数:%arena_points | 荣誉点数:%honor_points',
|
||||
-- zhTW
|
||||
'[PVP] 競技場點數:%arena_points | 榮譽點數:%honor_points',
|
||||
-- esES
|
||||
'[PVP] Puntos de arena: %arena_points | Puntos de honor: %honor_points',
|
||||
-- esMX
|
||||
'[PVP] Puntos de arena: %arena_points | Puntos de honor: %honor_points',
|
||||
-- ruRU
|
||||
'[PVP] Очки арены: %arena_points | Очки чести: %honor_points'
|
||||
WHERE NOT EXISTS (
|
||||
SELECT 1 FROM `ai_playerbot_texts` WHERE `name` = 'pvp_currency'
|
||||
);
|
||||
|
||||
-- ---------------------------------------------------------
|
||||
-- pvp_arena_team
|
||||
-- [PVP] %bracket: <%team_name> (rating %team_rating)
|
||||
-- ---------------------------------------------------------
|
||||
INSERT INTO `ai_playerbot_texts`
|
||||
(`name`, `text`, `say_type`, `reply_type`,
|
||||
`text_loc1`, `text_loc2`, `text_loc3`, `text_loc4`,
|
||||
`text_loc5`, `text_loc6`, `text_loc7`, `text_loc8`)
|
||||
SELECT
|
||||
'pvp_arena_team',
|
||||
'[PVP] %bracket: <%team_name> (rating %team_rating)',
|
||||
0, 0,
|
||||
-- koKR
|
||||
'[PVP] %bracket: <%team_name> (평점 %team_rating)',
|
||||
-- frFR
|
||||
'[PVP] %bracket : <%team_name> (cote %team_rating)',
|
||||
-- deDE
|
||||
'[PVP] %bracket: <%team_name> (Wertung %team_rating)',
|
||||
-- zhCN
|
||||
'[PVP] %bracket: <%team_name> (评分 %team_rating)',
|
||||
-- zhTW
|
||||
'[PVP] %bracket: <%team_name> (評分 %team_rating)',
|
||||
-- esES
|
||||
'[PVP] %bracket: <%team_name> (índice %team_rating)',
|
||||
-- esMX
|
||||
'[PVP] %bracket: <%team_name> (índice %team_rating)',
|
||||
-- ruRU
|
||||
'[PVP] %bracket: <%team_name> (рейтинг %team_rating)'
|
||||
WHERE NOT EXISTS (
|
||||
SELECT 1 FROM `ai_playerbot_texts` WHERE `name` = 'pvp_arena_team'
|
||||
);
|
||||
|
||||
-- ---------------------------------------------------------
|
||||
-- pvp_no_arena_team
|
||||
-- [PVP] I have no Arena Team.
|
||||
-- ---------------------------------------------------------
|
||||
INSERT INTO `ai_playerbot_texts`
|
||||
(`name`, `text`, `say_type`, `reply_type`,
|
||||
`text_loc1`, `text_loc2`, `text_loc3`, `text_loc4`,
|
||||
`text_loc5`, `text_loc6`, `text_loc7`, `text_loc8`)
|
||||
SELECT
|
||||
'pvp_no_arena_team',
|
||||
'[PVP] I have no Arena Team.',
|
||||
0, 0,
|
||||
-- koKR
|
||||
'[PVP] 투기장 팀이 없습니다.',
|
||||
-- frFR
|
||||
'[PVP] Je n''ai aucune équipe d''arène.',
|
||||
-- deDE
|
||||
'[PVP] Ich habe kein Arenateam.',
|
||||
-- zhCN
|
||||
'[PVP] 我没有竞技场战队。',
|
||||
-- zhTW
|
||||
'[PVP] 我沒有競技場隊伍。',
|
||||
-- esES
|
||||
'[PVP] No tengo equipo de arena.',
|
||||
-- esMX
|
||||
'[PVP] No tengo equipo de arena.',
|
||||
-- ruRU
|
||||
'[PVP] У меня нет команды арены.'
|
||||
WHERE NOT EXISTS (
|
||||
SELECT 1 FROM `ai_playerbot_texts` WHERE `name` = 'pvp_no_arena_team'
|
||||
);
|
||||
@@ -0,0 +1,2 @@
|
||||
Please read [this](http://www.azerothcore.org/wiki/Dealing-with-SQL-files) before adding new SQL-update files.
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
DROP TABLE IF EXISTS `charsections_dbc`;
|
||||
CREATE TABLE `charsections_dbc` (
|
||||
`Id` INT NOT NULL DEFAULT '0',
|
||||
`Race` INT NOT NULL DEFAULT '0',
|
||||
`Gender` INT NOT NULL DEFAULT '0',
|
||||
`GenType` INT NOT NULL DEFAULT '0',
|
||||
`TexturePath1` VARCHAR(100) DEFAULT NULL,
|
||||
`TexturePath2` VARCHAR(100) DEFAULT NULL,
|
||||
`TexturePath3` VARCHAR(100) DEFAULT NULL,
|
||||
`Flags` INT NOT NULL DEFAULT '0',
|
||||
`Type` INT NOT NULL DEFAULT '0',
|
||||
`Color` INT NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`ID`) USING BTREE
|
||||
) ENGINE=MYISAM DEFAULT CHARSET=utf8mb4 ROW_FORMAT=DYNAMIC;
|
||||
@@ -0,0 +1,9 @@
|
||||
DROP TABLE IF EXISTS `emotetextsound_dbc`;
|
||||
CREATE TABLE `emotetextsound_dbc` (
|
||||
`Id` INT NOT NULL DEFAULT '0',
|
||||
`EmotesTextId` INT NOT NULL DEFAULT '0',
|
||||
`RaceId` INT NOT NULL DEFAULT '0',
|
||||
`SexId` INT NOT NULL DEFAULT '0',
|
||||
`SoundId` INT NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`Id`) USING BTREE
|
||||
) ENGINE=MYISAM DEFAULT CHARSET=utf8mb4 ROW_FORMAT=DYNAMIC;
|
||||
@@ -0,0 +1,782 @@
|
||||
DROP TABLE IF EXISTS `playerbots_rpg_races`;
|
||||
CREATE TABLE `playerbots_rpg_races`
|
||||
(
|
||||
`id` int(11) NOT NULL AUTO_INCREMENT,
|
||||
`entry` int(11),
|
||||
`race` int(11),
|
||||
`minl` int(11),
|
||||
`maxl` int(11),
|
||||
PRIMARY KEY (`id`),
|
||||
KEY `entry` (`entry`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
|
||||
|
||||
DELETE FROM `playerbots_rpg_races`;
|
||||
|
||||
-- say
|
||||
|
||||
INSERT INTO `playerbots_rpg_races` VALUES
|
||||
--
|
||||
-- DRAENEI
|
||||
--
|
||||
-- Draenei Azumeryst Isle
|
||||
(NULL, 16553, 11, 1, 10),
|
||||
-- Draenei Bloodmyst Isle
|
||||
(NULL, 17553, 11, 10, 20),
|
||||
--
|
||||
-- HUMANS
|
||||
--
|
||||
-- Innkeeper Farley, Goldshire
|
||||
(NULL, 295, 1, 1, 10),
|
||||
-- Innkeeper Heather, Westfall
|
||||
(NULL, 8931, 1, 10, 20),
|
||||
--
|
||||
-- DWARVES & GNOMES
|
||||
--
|
||||
-- Innkeeper Belm, Kharanos
|
||||
(NULL, 1247, 3, 1, 10),
|
||||
(NULL, 1247, 7, 1, 10),
|
||||
-- Innkeeper Hearthstove, Loch Modan
|
||||
(NULL, 6734, 3, 10, 20),
|
||||
(NULL, 6734, 7, 10, 20),
|
||||
--
|
||||
-- NIGHT ELVES
|
||||
--
|
||||
-- Innkeeper Keldamyr, Dolanaar
|
||||
(NULL, 6736, 4, 1, 10),
|
||||
-- Innkeeper Shaussiy, Auberdine
|
||||
(NULL, 6737, 4, 10, 20),
|
||||
--
|
||||
-- ALLIANCE CITIES
|
||||
--
|
||||
-- Innkeeper Saelienne, Darnassus
|
||||
(NULL, 6735, 4, 10, 80), -- elves
|
||||
--
|
||||
-- Innkeeper Firebrew, Ironforge
|
||||
(NULL, 5111, 3, 10, 80), -- dwarves
|
||||
(NULL, 5111, 7, 10, 80), -- gnomes
|
||||
(NULL, 5111, 4, 10, 80), -- elves
|
||||
(NULL, 5111, 1, 10, 80), -- human
|
||||
(NULL, 5111, 11, 20, 80), -- draenei
|
||||
--
|
||||
-- Innkeeper Allison, Stormwind
|
||||
(NULL, 6740, 1, 10, 80), -- human
|
||||
(NULL, 6740, 3, 10, 80), -- dwarves
|
||||
(NULL, 6740, 4, 10, 80), -- elves
|
||||
(NULL, 6740, 7, 10, 80), -- gnomes
|
||||
(NULL, 6740, 11, 20, 80), -- draenei
|
||||
--
|
||||
-- Caregiver Breel Exodar
|
||||
(NULL, 16739, 11, 10, 80), -- draenei
|
||||
(NULL, 16739, 1, 60, 80), -- human
|
||||
(NULL, 16739, 3, 60, 80), -- dwarves
|
||||
(NULL, 16739, 4, 60, 80), -- elves
|
||||
(NULL, 16739, 7, 60, 80), -- gnomes
|
||||
--
|
||||
-- ALLIANCE CONTESTED LOCATIONS
|
||||
--
|
||||
-- Innkeeper Kimlya, Astranaar
|
||||
--
|
||||
(NULL, 6738, 4, 15, 30), -- elves
|
||||
(NULL, 6738, 11, 20, 30), -- draenei
|
||||
--
|
||||
-- Innkeeper Faralia, Stonetalon Peak
|
||||
--
|
||||
(NULL, 16458, 4, 15, 27), -- elves
|
||||
--
|
||||
-- Innkeeper Lyshaerya, Desolase
|
||||
--
|
||||
(NULL, 11103, 4, 30, 40), -- elves
|
||||
--
|
||||
-- Innkeeper Shyria, Feathermoon, Feralas
|
||||
(NULL, 7736, 4, 40, 50), -- elves
|
||||
--
|
||||
-- Falfindel Waywarder, Feralas elf camp
|
||||
(NULL, 4048, 4, 40, 50), -- elves
|
||||
--
|
||||
-- Innkeeper Helbrek, Wetlands
|
||||
--
|
||||
(NULL, 1464, 3, 20, 30), -- dwarves
|
||||
(NULL, 1464, 7, 20, 30), -- gnomes
|
||||
--
|
||||
-- Innkeeper Trelayne, Duskwood
|
||||
--
|
||||
(NULL, 6790, 1, 18, 30), -- human
|
||||
(NULL, 6790, 3, 18, 30), -- dwarves
|
||||
(NULL, 6790, 7, 18, 30), -- gnomes
|
||||
(NULL, 6790, 11, 20, 30), -- draenei
|
||||
--
|
||||
-- Innkeeper Brianna, Redridge Mountains
|
||||
--
|
||||
(NULL, 6727, 1, 15, 25), -- human
|
||||
--
|
||||
-- Innkeeper Anderson, Southshore, Hillsbrad
|
||||
(NULL, 2352, 1, 20, 30), -- human
|
||||
(NULL, 2352, 3, 20, 30), -- dwarves
|
||||
(NULL, 2352, 7, 20, 30), -- gnomes
|
||||
(NULL, 2352, 11, 20, 30), -- draenei
|
||||
--
|
||||
-- Captain Nials, Refuge Pointe, Arathi
|
||||
(NULL, 2700, 1, 30, 40), -- human
|
||||
(NULL, 2700, 3, 30, 40), -- dwarves
|
||||
(NULL, 2700, 7, 30, 40), -- gnomes
|
||||
(NULL, 2700, 4, 30, 40), -- elves
|
||||
(NULL, 2700, 11, 30, 40), -- draenei
|
||||
--
|
||||
-- Lt. Doren, Stranglethorn Vale
|
||||
(NULL, 469, 1, 30, 45), -- human
|
||||
(NULL, 469, 3, 30, 45), -- dwarves
|
||||
(NULL, 469, 4, 30, 45), -- elves
|
||||
(NULL, 469, 7, 30, 45), -- gnomes
|
||||
(NULL, 469, 11, 30, 45), -- draenei
|
||||
--
|
||||
-- Innkeeper Janene, Theramore
|
||||
(NULL, 6272, 1, 35, 45), -- human
|
||||
(NULL, 6272, 3, 35, 45), -- dwarves
|
||||
(NULL, 6272, 7, 35, 45), -- gnomes
|
||||
(NULL, 6272, 11, 35, 45), -- draenei
|
||||
--
|
||||
-- Innkeeper Prospector Ryedol, Badlands Q-giver
|
||||
(NULL, 2910, 3, 35, 45), -- dwarves
|
||||
(NULL, 2910, 7, 35, 45), -- gnomes
|
||||
--
|
||||
-- Innkeeper Thulfram, Hinterlands, Dwarven Outpost
|
||||
(NULL, 7744, 3, 40, 50), -- dwarves
|
||||
(NULL, 7744, 1, 40, 50), -- human
|
||||
(NULL, 7744, 7, 40, 50), -- gnomes
|
||||
--
|
||||
-- Loh'atu, Azshara alliance camp Q-giver 11548
|
||||
(NULL, 11548, 4, 45, 55), -- elves
|
||||
(NULL, 11548, 1, 45, 55), -- human
|
||||
(NULL, 11548, 11, 45, 55), -- draenei
|
||||
--
|
||||
-- Thadius Grimshade, Nethergarde Keep, Blasted Lands
|
||||
(NULL, 8022, 1, 45, 55), -- human
|
||||
(NULL, 8022, 3, 45, 55), -- dwarves
|
||||
(NULL, 8022, 4, 45, 55), -- elves
|
||||
(NULL, 8022, 7, 45, 55), -- gnomes
|
||||
(NULL, 8022, 11, 45, 55), -- draenei
|
||||
--
|
||||
-- Gothine the Hooded, Felwood Alliance camp
|
||||
(NULL, 9465, 4, 48, 55), -- elves
|
||||
(NULL, 9465, 1, 48, 55), -- human
|
||||
(NULL, 9465, 3, 48, 55), -- dwarves
|
||||
(NULL, 9465, 7, 48, 55), -- gnomes
|
||||
(NULL, 9465, 11, 48, 55), -- draenei
|
||||
--
|
||||
-- Muigin, Alliance Q-giver, Un'Goro
|
||||
(NULL, 9119, 1, 48, 55), -- human
|
||||
(NULL, 9119, 3, 48, 55), -- dwarves
|
||||
(NULL, 9119, 4, 48, 55), -- elves
|
||||
(NULL, 9119, 7, 48, 55), -- gnomes
|
||||
(NULL, 9119, 11, 48, 55), -- draenei
|
||||
--
|
||||
-- Alchemist Arbington, West Plaguelands, Human
|
||||
(NULL, 11056, 1, 51, 58), -- human
|
||||
(NULL, 11056, 3, 51, 58), -- dwarves
|
||||
(NULL, 11056, 4, 51, 58), -- elves
|
||||
(NULL, 11056, 7, 51, 58), -- gnomes
|
||||
(NULL, 11056, 11, 51, 58), -- draenei
|
||||
--
|
||||
-- Borgus Stourarm, Alliance Taxi, Burning Steppes
|
||||
(NULL, 2299, 1, 50, 60), -- human
|
||||
(NULL, 2299, 3, 50, 60), -- dwarves
|
||||
(NULL, 2299, 4, 50, 60), -- elves
|
||||
(NULL, 2299, 7, 50, 60), -- gnomes
|
||||
(NULL, 2299, 11, 50, 60), -- draenei
|
||||
--
|
||||
-- Marshal Bluewall, Alliance camp, Silithus
|
||||
(NULL, 17080, 1, 55, 60), -- human
|
||||
(NULL, 17080, 3, 55, 60), -- dwarves
|
||||
(NULL, 17080, 4, 55, 60), -- elves
|
||||
(NULL, 17080, 7, 55, 60), -- gnomes
|
||||
(NULL, 17080, 11, 55, 60), -- draenei
|
||||
--
|
||||
-- OUTLAND
|
||||
--
|
||||
-- Commander Duron, Dark Portal
|
||||
(NULL, 19229, 1, 58, 59), -- human
|
||||
(NULL, 19229, 3, 58, 59), -- dwarves
|
||||
(NULL, 19229, 4, 58, 59), -- elves
|
||||
(NULL, 19229, 7, 58, 59), -- gnomes
|
||||
(NULL, 19229, 11, 58, 59), -- draenei
|
||||
--
|
||||
-- Sid Limbardi, Honor Hold, Hellfire
|
||||
(NULL, 16826, 1, 58, 63), -- human
|
||||
(NULL, 16826, 3, 58, 63), -- dwarves
|
||||
(NULL, 16826, 4, 58, 63), -- elves
|
||||
(NULL, 16826, 7, 58, 63), -- gnomes
|
||||
(NULL, 16826, 11, 58, 63), -- draenei
|
||||
--
|
||||
-- Caregiver Ophera Windfury, Draenei, Hellfire
|
||||
(NULL, 18906, 1, 60, 63), -- human
|
||||
(NULL, 18906, 3, 60, 63), -- dwarves
|
||||
(NULL, 18906, 4, 60, 63), -- elves
|
||||
(NULL, 18906, 7, 60, 63), -- gnomes
|
||||
(NULL, 18906, 11, 60, 63), -- draenei
|
||||
--
|
||||
-- Caregiver Abidaar, Telredor, Zangarmarsh
|
||||
(NULL, 18251, 1, 60, 63), -- human
|
||||
(NULL, 18251, 3, 60, 63), -- dwarves
|
||||
(NULL, 18251, 4, 60, 63), -- elves
|
||||
(NULL, 18251, 7, 60, 63), -- gnomes
|
||||
(NULL, 18251, 11, 60, 63), -- draenei
|
||||
--
|
||||
-- Caregiver Kerp, Orebor, Zangarmarsh
|
||||
(NULL, 18908, 1, 61, 64), -- human
|
||||
(NULL, 18908, 3, 61, 64), -- dwarves
|
||||
(NULL, 18908, 4, 61, 64), -- elves
|
||||
(NULL, 18908, 7, 61, 64), -- gnomes
|
||||
(NULL, 18908, 11, 61, 64), -- draenei
|
||||
--
|
||||
-- Innkeeper Biribi, Terrokar
|
||||
(NULL, 19296, 1, 62, 65), -- human
|
||||
(NULL, 19296, 3, 62, 65), -- dwarves
|
||||
(NULL, 19296, 4, 62, 65), -- elves
|
||||
(NULL, 19296, 7, 62, 65), -- gnomes
|
||||
(NULL, 19296, 11, 62, 65), -- draenei
|
||||
--
|
||||
-- Caregiver Isel, Telaar, Nagrand
|
||||
(NULL, 18914, 1, 64, 67), -- human
|
||||
(NULL, 18914, 3, 64, 67), -- dwarves
|
||||
(NULL, 18914, 4, 64, 67), -- elves
|
||||
(NULL, 18914, 7, 64, 67), -- gnomes
|
||||
(NULL, 18914, 11, 64, 67), -- draenei
|
||||
--
|
||||
-- Innkeeper Shaunessy, Sylvanaar, Blade's Edge
|
||||
(NULL, 19495, 1, 65, 68), -- human
|
||||
(NULL, 19495, 3, 65, 68), -- dwarves
|
||||
(NULL, 19495, 4, 65, 68), -- elves
|
||||
(NULL, 19495, 7, 65, 68), -- gnomes
|
||||
(NULL, 19495, 11, 65, 68), -- draenei
|
||||
--
|
||||
-- Innkeeper Fizir Doc Clocktock, Blade's Edge
|
||||
(NULL, 21110, 1, 65, 68), -- human
|
||||
(NULL, 21110, 3, 65, 68), -- dwarves
|
||||
(NULL, 21110, 4, 65, 68), -- elves
|
||||
(NULL, 21110, 7, 65, 68), -- gnomes
|
||||
(NULL, 21110, 11, 65, 68), -- draenei
|
||||
--
|
||||
-- Innkeeper Dreg Cloudsweeper, Shadowmoon
|
||||
(NULL, 19352, 1, 67, 70), -- human
|
||||
(NULL, 19352, 3, 67, 70), -- dwarves
|
||||
(NULL, 19352, 4, 67, 70), -- elves
|
||||
(NULL, 19352, 7, 67, 70), -- gnomes
|
||||
(NULL, 19352, 11, 67, 70), -- draenei
|
||||
--
|
||||
-- NORTHREND
|
||||
--
|
||||
-- Isirami Fairwind, Dalaran
|
||||
(NULL, 32413, 1, 72, 80), -- human
|
||||
(NULL, 32413, 3, 72, 80), -- dwarves
|
||||
(NULL, 32413, 4, 72, 80), -- elves
|
||||
(NULL, 32413, 7, 72, 80), -- gnomes
|
||||
(NULL, 32413, 11, 72, 80), -- draenei
|
||||
--
|
||||
-- James Deacon, Valiance Keep, Borean Tundra
|
||||
(NULL, 25245, 1, 68, 72), -- human
|
||||
(NULL, 25245, 3, 68, 72), -- dwarves
|
||||
(NULL, 25245, 4, 68, 72), -- elves
|
||||
(NULL, 25245, 7, 68, 72), -- gnomes
|
||||
(NULL, 25245, 11, 68, 72), -- draenei
|
||||
--
|
||||
-- "Charlie" Northtop, Fizzcrank Airstrip, Borean Tundra
|
||||
(NULL, 26596, 1, 69, 72), -- human
|
||||
(NULL, 26596, 3, 69, 72), -- dwarves
|
||||
(NULL, 26596, 4, 69, 72), -- elves
|
||||
(NULL, 26596, 7, 69, 72), -- gnomes
|
||||
(NULL, 26596, 11, 69, 72), -- draenei
|
||||
--
|
||||
-- Innkeeper Hazel Lagras, Valgarde, Howling Fjord
|
||||
(NULL, 23731, 1, 68, 72), -- human
|
||||
(NULL, 23731, 3, 68, 72), -- dwarves
|
||||
(NULL, 23731, 4, 68, 72), -- elves
|
||||
(NULL, 23731, 7, 68, 72), -- gnomes
|
||||
(NULL, 23731, 11, 68, 72), -- draenei
|
||||
--
|
||||
-- Innkeeper Celeste Goodhutch, Westguard Keep, Howling Fjord
|
||||
(NULL, 23937, 1, 69, 72), -- human
|
||||
(NULL, 23937, 3, 69, 72), -- dwarves
|
||||
(NULL, 23937, 4, 69, 72), -- elves
|
||||
(NULL, 23937, 7, 69, 72), -- gnomes
|
||||
(NULL, 23937, 11, 69, 72), -- draenei
|
||||
--
|
||||
-- Christina Daniels, Fort Wildervar, Howling Fjord
|
||||
(NULL, 24057, 1, 70, 72), -- human
|
||||
(NULL, 24057, 3, 70, 72), -- dwarves
|
||||
(NULL, 24057, 4, 70, 72), -- elves
|
||||
(NULL, 24057, 7, 70, 72), -- gnomes
|
||||
(NULL, 24057, 11, 70, 72), -- draenei
|
||||
--
|
||||
-- Jennifer Bell, Amberpine Lodge, Grizzly Hills
|
||||
(NULL, 27066, 1, 70, 74), -- human
|
||||
(NULL, 27066, 3, 70, 74), -- dwarves
|
||||
(NULL, 27066, 4, 70, 74), -- elves
|
||||
(NULL, 27066, 7, 70, 74), -- gnomes
|
||||
(NULL, 27066, 11, 70, 74), -- draenei
|
||||
--
|
||||
-- Quartermaster McCarty, Westfall Brigade Encampment, Grizzly Hills
|
||||
(NULL, 26375, 1, 70, 74), -- human
|
||||
(NULL, 26375, 3, 70, 74), -- dwarves
|
||||
(NULL, 26375, 4, 70, 74), -- elves
|
||||
(NULL, 26375, 7, 70, 74), -- gnomes
|
||||
(NULL, 26375, 11, 70, 74), -- draenei
|
||||
--
|
||||
-- Illusia Lune, Wintergarde Keep, Dragonblight
|
||||
(NULL, 27042, 1, 71, 75), -- human
|
||||
(NULL, 27042, 3, 71, 75), -- dwarves
|
||||
(NULL, 27042, 4, 71, 75), -- elves
|
||||
(NULL, 27042, 7, 71, 75), -- gnomes
|
||||
(NULL, 27042, 11, 71, 75), -- draenei
|
||||
--
|
||||
-- Naohain, Stars' Rest, Dragonblight
|
||||
(NULL, 27052, 1, 71, 75), -- human
|
||||
(NULL, 27052, 3, 71, 75), -- dwarves
|
||||
(NULL, 27052, 4, 71, 75), -- elves
|
||||
(NULL, 27052, 7, 71, 75), -- gnomes
|
||||
(NULL, 27052, 11, 71, 75), -- draenei
|
||||
--
|
||||
-- Gunda Boldhammer, Frosthold, Storm Peaks
|
||||
(NULL, 29926, 1, 77, 80), -- human
|
||||
(NULL, 29926, 3, 77, 80), -- dwarves
|
||||
(NULL, 29926, 4, 77, 80), -- elves
|
||||
(NULL, 29926, 7, 77, 80), -- gnomes
|
||||
(NULL, 29926, 11, 77, 80), -- draenei
|
||||
--
|
||||
-- Caris Sunlance, Argent Tournament, Icecrown
|
||||
(NULL, 33970, 1, 80, 80), -- human
|
||||
(NULL, 33970, 3, 80, 80), -- dwarves
|
||||
(NULL, 33970, 4, 80, 80), -- elves
|
||||
(NULL, 33970, 7, 80, 80), -- gnomes
|
||||
(NULL, 33970, 11, 80, 80), -- draenei
|
||||
--
|
||||
-- ALLIANCE MOUNT VENDORS
|
||||
--
|
||||
-- Milli Featherwhistle, Gnome Mechanostrider merchant, Dun Morogh
|
||||
-- (NULL, 7955, 3),
|
||||
-- (NULL, 7955, 7),
|
||||
--
|
||||
-- Lelanai, Night Elf Night Saber vendor, Darnassus
|
||||
-- (NULL, 4730, 4),
|
||||
--
|
||||
-- Katie Hunter, Human Horse vendor, Elwynn Forest
|
||||
-- (NULL, 384, 1),
|
||||
--
|
||||
-- HORDE
|
||||
--
|
||||
-- ORCS & TROLLS
|
||||
--
|
||||
-- Innkeeper Grosk, Durotar
|
||||
(NULL, 6928, 2, 1, 10),
|
||||
(NULL, 6928, 8, 1, 10),
|
||||
--
|
||||
-- TAUREN
|
||||
--
|
||||
-- Innkeeper Pala, Mulgore
|
||||
(NULL, 6746, 6, 1, 10),
|
||||
--
|
||||
-- UNDEAD
|
||||
--
|
||||
-- Innkeeper Renee, Brill, Tirisfal Glades
|
||||
(NULL, 5688, 5, 1, 10),
|
||||
-- Innkeeper Bates, The Sepulcher, Silverpine Forest
|
||||
(NULL, 6739, 5, 10, 20),
|
||||
--
|
||||
-- BLOOD ELVES
|
||||
--
|
||||
-- Blood Elves Eversong Woods
|
||||
(NULL, 15397, 10, 1, 10),
|
||||
-- Blood Elves Ghostlands
|
||||
(NULL, 16542, 10, 10, 20),
|
||||
--
|
||||
-- HORDE CITIES
|
||||
--
|
||||
-- Innkeeper Gryshka, Orgrimmar
|
||||
(NULL, 6929, 2, 10, 80), -- orcs
|
||||
(NULL, 6929, 8, 10, 80), -- trolls
|
||||
(NULL, 6929, 6, 10, 80), -- tauren
|
||||
(NULL, 6929, 5, 20, 80), -- undead
|
||||
(NULL, 6929, 10, 20, 80), -- blood elves
|
||||
--
|
||||
-- Innkeeper Pala, Thunder Bluff, Mulgore
|
||||
(NULL, 6746, 6, 10, 80), -- tauren
|
||||
--
|
||||
-- Innkeeper Norman, Undercity
|
||||
(NULL, 6741, 5, 10, 80), -- undead
|
||||
(NULL, 6741, 10, 20, 80), -- blood elves
|
||||
--
|
||||
-- Innkeeper Velandra Silvermoon
|
||||
(NULL, 16618, 10, 10, 80), -- blood elves
|
||||
-- Innkeeper Jovia Silvermoon
|
||||
(NULL, 17630, 2, 60, 80), -- orcs
|
||||
(NULL, 17630, 5, 60, 80), -- undead
|
||||
(NULL, 17630, 6, 60, 80), -- tauren
|
||||
(NULL, 17630, 8, 60, 80), -- trolls
|
||||
-- Innkeeper Delaniel Silvermoon Entrance
|
||||
(NULL, 15433, 10, 5, 7), -- blood elves
|
||||
--
|
||||
-- HORDE CONTESTED LOCATIONS
|
||||
--
|
||||
-- Innkeeper Boorand Plainswind, Crossroads, Barrens
|
||||
(NULL, 3934, 2, 10, 25), -- orcs
|
||||
(NULL, 3934, 6, 10, 25), -- tauren
|
||||
(NULL, 3934, 8, 10, 25), -- trolls
|
||||
(NULL, 3934, 10, 20, 25), -- blood elves
|
||||
-- (NULL, 3934, 5, 15, 25), -- undead
|
||||
--
|
||||
-- Innkeeper Byula, Camp Taurajo, Barrens
|
||||
(NULL, 7714, 2, 10, 25), -- orcs
|
||||
(NULL, 7714, 6, 10, 25), -- tauren
|
||||
(NULL, 7714, 8, 10, 25), -- trolls
|
||||
--
|
||||
-- Innkeeper Jayka, Stonetalon, Red Rock Retreat
|
||||
(NULL, 7731, 2, 15, 27), -- orcs
|
||||
(NULL, 7731, 6, 15, 27), -- tauren
|
||||
(NULL, 7731, 8, 15, 27), -- trolls
|
||||
(NULL, 7731, 10, 20, 27), -- blood elves
|
||||
--
|
||||
-- Innkeeper Abeqwa, Thousand Needles
|
||||
(NULL, 11116, 2, 25, 35), -- orcs
|
||||
(NULL, 11116, 6, 25, 35), -- tauren
|
||||
(NULL, 11116, 8, 25, 35), -- trolls
|
||||
(NULL, 11116, 10, 25, 35), -- blood elves
|
||||
--
|
||||
-- Innkeeper Shay, Tarren Mill, Hillsbrad
|
||||
(NULL, 2388, 5, 20, 30), -- undead
|
||||
(NULL, 2388, 10, 20, 30), -- blood elves
|
||||
--
|
||||
-- Innkeeper Greul, Feralas, Horde
|
||||
(NULL, 7737, 6, 40, 50), -- tauren
|
||||
--
|
||||
-- Innkeeper Kaylisk, Splitertree, Ashenvale
|
||||
(NULL, 12196, 2, 18, 30), -- orcs
|
||||
(NULL, 12196, 8, 18, 30), -- trolls
|
||||
(NULL, 12196, 10, 20, 30), -- blood elves
|
||||
--
|
||||
-- Marukai, Zoram'gar, Ashenvale
|
||||
(NULL, 12719, 2, 18, 30), -- orcs
|
||||
(NULL, 12719, 8, 18, 30), -- trolls
|
||||
--
|
||||
-- Innkeeper Sikewa, Desolace
|
||||
(NULL, 11106, 2, 30, 40), -- orcs
|
||||
(NULL, 11106, 6, 30, 40), -- tauren
|
||||
(NULL, 11106, 8, 30, 40), -- trolls
|
||||
--
|
||||
-- Innkeeper Adegwa, Arathi, Hammerfall
|
||||
(NULL, 9501, 2, 30, 40), -- orcs
|
||||
(NULL, 9501, 5, 30, 40), -- undead
|
||||
(NULL, 9501, 6, 30, 40), -- tauren
|
||||
(NULL, 9501, 8, 30, 40), -- trolls
|
||||
(NULL, 9501, 10, 30, 40), -- blood elves
|
||||
--
|
||||
-- Innkeeper Lard, Revantusk Village , Hinterlands
|
||||
(NULL, 14731, 2, 40, 50), -- orcs
|
||||
(NULL, 14731, 5, 40, 50), -- undead
|
||||
(NULL, 14731, 6, 40, 50), -- tauren
|
||||
(NULL, 14731, 8, 40, 50), -- trolls
|
||||
(NULL, 14731, 10, 40, 50), -- blood elves
|
||||
--
|
||||
-- Innkeeper Shul'kar, Kargath Outpost, Badlands
|
||||
(NULL, 9356, 2, 35, 45), -- orcs
|
||||
(NULL, 9356, 5, 35, 45), -- undead
|
||||
(NULL, 9356, 6, 35, 45), -- tauren
|
||||
(NULL, 9356, 8, 35, 45), -- trolls
|
||||
(NULL, 9356, 10, 35, 45), -- blood elves
|
||||
--
|
||||
-- Innkeeper Karakul, Swamp of Sorrows
|
||||
(NULL, 6930, 2, 35, 45), -- orcs
|
||||
(NULL, 6930, 5, 35, 45), -- undead
|
||||
(NULL, 6930, 6, 35, 45), -- tauren
|
||||
(NULL, 6930, 8, 35, 45), -- trolls
|
||||
(NULL, 6930, 10, 35, 45), -- blood elves
|
||||
--
|
||||
-- Innkeeper Thulbek, Grom Gol, Stranglethorn Vale
|
||||
(NULL, 5814, 2, 30, 45), -- orcs
|
||||
(NULL, 5814, 5, 30, 45), -- undead
|
||||
(NULL, 5814, 6, 30, 45), -- tauren
|
||||
(NULL, 5814, 8, 30, 45), -- trolls
|
||||
(NULL, 5814, 10, 30, 45), -- blood elves
|
||||
--
|
||||
-- Overlord Mok'Morokk, Dustwallow Marsh
|
||||
(NULL, 4500, 2, 35, 45), -- orcs
|
||||
(NULL, 4500, 6, 35, 45), -- tauren
|
||||
(NULL, 4500, 8, 35, 45), -- trolls
|
||||
--
|
||||
-- Jediga, Azshara horde camp
|
||||
(NULL, 8587, 2, 45, 55), -- orcs
|
||||
(NULL, 8587, 8, 45, 55), -- trolls
|
||||
(NULL, 8587, 6, 45, 55), -- tauren
|
||||
(NULL, 8587, 10, 45, 55), -- blood elves
|
||||
--
|
||||
-- Winna Hazzard, Felwood horde camp
|
||||
(NULL, 9996, 2, 48, 55), -- orcs
|
||||
(NULL, 9996, 6, 48, 55), -- tauren
|
||||
(NULL, 9996, 8, 48, 55), -- trolls
|
||||
(NULL, 9996, 5, 48, 55), -- undead
|
||||
(NULL, 9996, 10, 48, 55), -- blood elves
|
||||
--
|
||||
-- Larion, Horde Q-giver, Un'Goro
|
||||
(NULL, 9118, 2, 48, 55), -- orcs
|
||||
(NULL, 9118, 6, 48, 55), -- tauren
|
||||
(NULL, 9118, 8, 48, 55), -- trolls
|
||||
(NULL, 9118, 5, 48, 55), -- undead
|
||||
(NULL, 9118, 10, 48, 55), -- blood elves
|
||||
--
|
||||
-- Vahgruk, Horde Taxi, Burning Steppes
|
||||
(NULL, 13177, 2, 50, 60), -- orcs
|
||||
(NULL, 13177, 5, 50, 60), -- undead
|
||||
(NULL, 13177, 6, 50, 60), -- tauren
|
||||
(NULL, 13177, 8, 50, 60), -- trolls
|
||||
(NULL, 13177, 10, 50, 60), -- blood elves
|
||||
--
|
||||
-- General Kirika, Horde camp, Silithus
|
||||
(NULL, 17079, 2, 55, 60), -- orcs
|
||||
(NULL, 17079, 5, 55, 60), -- undead
|
||||
(NULL, 17079, 6, 55, 60), -- tauren
|
||||
(NULL, 17079, 8, 55, 60), -- trolls
|
||||
(NULL, 17079, 10, 55, 60), -- blood elves
|
||||
--
|
||||
-- OUTLAND
|
||||
--
|
||||
-- Lieutenant General Orion, Dark Portal
|
||||
(NULL, 19253, 2, 58, 59), -- orcs
|
||||
(NULL, 19253, 5, 58, 59), -- undead
|
||||
(NULL, 19253, 6, 58, 59), -- tauren
|
||||
(NULL, 19253, 8, 58, 59), -- trolls
|
||||
(NULL, 19253, 10, 58, 59), -- blood elves
|
||||
--
|
||||
-- Floyd Pinkus, Thrallmar, Hellfire
|
||||
(NULL, 16602, 2, 58, 63), -- orcs
|
||||
(NULL, 16602, 5, 58, 63), -- undead
|
||||
(NULL, 16602, 6, 58, 63), -- tauren
|
||||
(NULL, 16602, 8, 58, 63), -- trolls
|
||||
(NULL, 16602, 10, 58, 63), -- blood elves
|
||||
--
|
||||
-- Innkeeper Bazil, Falcon Watch, Hellfire
|
||||
(NULL, 18905, 2, 60, 63), -- orcs
|
||||
(NULL, 18905, 5, 60, 63), -- undead
|
||||
(NULL, 18905, 6, 60, 63), -- tauren
|
||||
(NULL, 18905, 8, 60, 63), -- trolls
|
||||
(NULL, 18905, 10, 60, 63), -- blood elves
|
||||
--
|
||||
-- Innkeeper Merajit, Zabra'jin, Zangarmarsh
|
||||
(NULL, 18245, 2, 60, 64), -- orcs
|
||||
(NULL, 18245, 5, 60, 64), -- undead
|
||||
(NULL, 18245, 6, 60, 64), -- tauren
|
||||
(NULL, 18245, 8, 60, 64), -- trolls
|
||||
(NULL, 18245, 10, 60, 64), -- blood elves
|
||||
--
|
||||
-- Innkeeper Grilka, Terrokar
|
||||
(NULL, 18957, 2, 62, 65), -- orcs
|
||||
(NULL, 18957, 5, 62, 65), -- undead
|
||||
(NULL, 18957, 6, 62, 65), -- tauren
|
||||
(NULL, 18957, 8, 62, 65), -- trolls
|
||||
(NULL, 18957, 10, 62, 65), -- blood elves
|
||||
--
|
||||
-- Matron Tikkit, Garadar, Nagrand
|
||||
(NULL, 18913, 2, 62, 65), -- orcs
|
||||
(NULL, 18913, 5, 62, 65), -- undead
|
||||
(NULL, 18913, 6, 62, 65), -- tauren
|
||||
(NULL, 18913, 8, 62, 65), -- trolls
|
||||
(NULL, 18913, 10, 62, 65), -- blood elves
|
||||
--
|
||||
-- Innkeeper Matron Varah, Mok'Nathal, Blade's Edge
|
||||
(NULL, 21088, 2, 65, 68), -- orcs
|
||||
(NULL, 21088, 5, 65, 68), -- undead
|
||||
(NULL, 21088, 6, 65, 68), -- tauren
|
||||
(NULL, 21088, 8, 65, 68), -- trolls
|
||||
(NULL, 21088, 10, 65, 68), -- blood elves
|
||||
--
|
||||
-- Innkeeper Gholah, Thunderlord, Blade's Edge
|
||||
(NULL, 19470, 2, 65, 68), -- orcs
|
||||
(NULL, 19470, 5, 65, 68), -- undead
|
||||
(NULL, 19470, 6, 65, 68), -- tauren
|
||||
(NULL, 19470, 8, 65, 68), -- trolls
|
||||
(NULL, 19470, 10, 65, 68), -- blood elves
|
||||
--
|
||||
-- Innkeeper Darg Bloodclaw, Shadowmoon Village
|
||||
(NULL, 19319, 2, 67, 70), -- orcs
|
||||
(NULL, 19319, 5, 67, 70), -- undead
|
||||
(NULL, 19319, 6, 67, 70), -- tauren
|
||||
(NULL, 19319, 8, 67, 70), -- trolls
|
||||
(NULL, 19319, 10, 67, 70), -- blood elves
|
||||
--
|
||||
-- NORTHREND
|
||||
--
|
||||
-- Uda the Beast, Dalaran
|
||||
(NULL, 31557, 2, 72, 80), -- orcs
|
||||
(NULL, 31557, 5, 72, 80), -- undead
|
||||
(NULL, 31557, 6, 72, 80), -- tauren
|
||||
(NULL, 31557, 8, 72, 80), -- trolls
|
||||
(NULL, 31557, 10, 72, 80), -- blood elves
|
||||
--
|
||||
-- Williamson, Warsong Hold, Borean Tundra
|
||||
(NULL, 25278, 2, 68, 72), -- orcs
|
||||
(NULL, 25278, 5, 68, 72), -- undead
|
||||
(NULL, 25278, 6, 68, 72), -- tauren
|
||||
(NULL, 25278, 8, 68, 72), -- trolls
|
||||
(NULL, 25278, 10, 68, 72), -- blood elves
|
||||
--
|
||||
-- Pahu Frosthoof, Taunka'le Village, Borean Tundra
|
||||
(NULL, 26709, 2, 69, 72), -- orcs
|
||||
(NULL, 26709, 5, 69, 72), -- undead
|
||||
(NULL, 26709, 6, 69, 72), -- tauren
|
||||
(NULL, 26709, 8, 69, 72), -- trolls
|
||||
(NULL, 26709, 10, 69, 72), -- blood elves
|
||||
--
|
||||
-- Matron Magah, Bor'Gorok Outpost, Borean Tundra
|
||||
(NULL, 26709, 2, 70, 72), -- orcs
|
||||
(NULL, 26709, 5, 70, 72), -- undead
|
||||
(NULL, 26709, 6, 70, 72), -- tauren
|
||||
(NULL, 26709, 8, 70, 72), -- trolls
|
||||
(NULL, 26709, 10, 70, 72), -- blood elves
|
||||
--
|
||||
-- Basil Osgood, New Agamand, Howling Fjord
|
||||
(NULL, 24149, 2, 68, 72), -- orcs
|
||||
(NULL, 24149, 5, 68, 72), -- undead
|
||||
(NULL, 24149, 6, 68, 72), -- tauren
|
||||
(NULL, 24149, 8, 68, 72), -- trolls
|
||||
(NULL, 24149, 10, 68, 72), -- blood elves
|
||||
--
|
||||
-- Timothy Holland, Vengeance Landing, Howling Fjord
|
||||
(NULL, 24342, 2, 69, 72), -- orcs
|
||||
(NULL, 24342, 5, 69, 72), -- undead
|
||||
(NULL, 24342, 6, 69, 72), -- tauren
|
||||
(NULL, 24342, 8, 69, 72), -- trolls
|
||||
(NULL, 24342, 10, 69, 72), -- blood elves
|
||||
--
|
||||
-- Bori Wintertotem, Camp Winterhoof, Howling Fjord
|
||||
(NULL, 24033, 2, 70, 72), -- orcs
|
||||
(NULL, 24033, 5, 70, 72), -- undead
|
||||
(NULL, 24033, 6, 70, 72), -- tauren
|
||||
(NULL, 24033, 8, 70, 72), -- trolls
|
||||
(NULL, 24033, 10, 70, 72), -- blood elves
|
||||
--
|
||||
-- Barracks Master Rhekku, Conquest Hold, Grizzly Hills
|
||||
(NULL, 27125, 2, 70, 74), -- orcs
|
||||
(NULL, 27125, 5, 70, 74), -- undead
|
||||
(NULL, 27125, 6, 70, 74), -- tauren
|
||||
(NULL, 27125, 8, 70, 74), -- trolls
|
||||
(NULL, 27125, 10, 70, 74), -- blood elves
|
||||
--
|
||||
-- Aiyan Coldwind, Capm Onequah, Grizzly Hills
|
||||
(NULL, 26680, 2, 70, 74), -- orcs
|
||||
(NULL, 26680, 5, 70, 74), -- undead
|
||||
(NULL, 26680, 6, 70, 74), -- tauren
|
||||
(NULL, 26680, 8, 70, 74), -- trolls
|
||||
(NULL, 26680, 10, 70, 74), -- blood elves
|
||||
--
|
||||
-- Mrs. Winterby, Venomspite, Dragonblight
|
||||
(NULL, 27027, 2, 71, 75), -- orcs
|
||||
(NULL, 27027, 5, 71, 75), -- undead
|
||||
(NULL, 27027, 6, 71, 75), -- tauren
|
||||
(NULL, 27027, 8, 71, 75), -- trolls
|
||||
(NULL, 27027, 10, 71, 75), -- blood elves
|
||||
--
|
||||
-- Barracks Master Harga, Agmar's Hammer, Dragonblight
|
||||
(NULL, 26985, 2, 71, 75), -- orcs
|
||||
(NULL, 26985, 5, 71, 75), -- undead
|
||||
(NULL, 26985, 6, 71, 75), -- tauren
|
||||
(NULL, 26985, 8, 71, 75), -- trolls
|
||||
(NULL, 26985, 10, 71, 75), -- blood elves
|
||||
--
|
||||
-- Wabada Whiteflower, Camp Tunka'lo, Storm Peaks
|
||||
(NULL, 29971, 2, 77, 80), -- orcs
|
||||
(NULL, 29971, 5, 77, 80), -- undead
|
||||
(NULL, 29971, 6, 77, 80), -- tauren
|
||||
(NULL, 29971, 8, 77, 80), -- trolls
|
||||
(NULL, 29971, 10, 77, 80), -- blood elves
|
||||
--
|
||||
-- Jarin Dawnglow, Argent Tournament, Icecrown
|
||||
(NULL, 33971, 2, 80, 80), -- orcs
|
||||
(NULL, 33971, 5, 80, 80), -- undead
|
||||
(NULL, 33971, 6, 80, 80), -- tauren
|
||||
(NULL, 33971, 8, 80, 80), -- trolls
|
||||
(NULL, 33971, 10, 80, 80), -- blood elves
|
||||
--
|
||||
-- NEUTRAL AREAS
|
||||
--
|
||||
-- Innkeeper Skindle, Booty Bay 6807 (Neutral)
|
||||
(NULL, 6807, 0, 30, 45),
|
||||
-- Innkeeper Wiley, Ratchet 6791 (Neutral)
|
||||
(NULL, 6791, 2, 10, 25),
|
||||
(NULL, 6791, 8, 10, 25),
|
||||
-- Innkeeper Fizzgrimble, Tanaris 7733 (Neutral)
|
||||
(NULL, 7733, 0, 40, 50),
|
||||
-- Master Smith Burninate, Searing Gorge
|
||||
(NULL, 14624, 0, 45, 50),
|
||||
-- Marin Noggenfogger 7564 (Neutral)
|
||||
-- Innkeeper Vizzie, Everlook 11118 (Neutral)
|
||||
(NULL, 11118, 0, 53, 60),
|
||||
-- Calandrath, Silithus 15174 (Neutral)
|
||||
(NULL, 15174, 0, 55, 60),
|
||||
-- Jessica Chambers, East Plaguelands 16256 (Neutral)
|
||||
(NULL, 16256, 0, 53, 60),
|
||||
--
|
||||
-- OUTLAND
|
||||
--
|
||||
-- Innkeeper Coryth Stoktron, Cenarion Refuge (Neutral)
|
||||
(NULL, 18907, 0, 60, 64),
|
||||
-- Minalei, Aldors, Shattrath
|
||||
(NULL, 19046, 0, 65, 70),
|
||||
-- Innkeeper Haelthol, Scryers, Shattrath
|
||||
(NULL, 19232, 0, 65, 70),
|
||||
-- Shaarubo, World End Tavern
|
||||
(NULL, 19182, 0, 65, 70),
|
||||
-- Innkeeper Aelerya, Blade's Edge (Neutral)
|
||||
(NULL, 22922, 0, 65, 68),
|
||||
-- Innkeeper Eyonix, Stormspire, Netherstorm
|
||||
(NULL, 19531, 0, 67, 70),
|
||||
-- Innkeeper Remi Dodoso, Area 52, Netherstorm
|
||||
(NULL, 19571, 0, 67, 70),
|
||||
-- Caregiver Inaara, Isle if Quel'Danas
|
||||
(NULL, 25036, 0, 69, 70),
|
||||
--
|
||||
-- NORTHREND
|
||||
--
|
||||
-- Amisi Azuregaze, Dalaran Inn
|
||||
(NULL, 28687, 0, 72, 80),
|
||||
-- Afsaneh Asrar, Dalaran Underbelly
|
||||
(NULL, 32411, 0, 77, 80),
|
||||
-- Caregiver Poallu, Kaluak Camp, Borean Tundra
|
||||
(NULL, 27187, 0, 68, 72),
|
||||
-- Caregiver Iqniq, Kamagua, Howling Fjord
|
||||
(NULL, 27187, 0, 68, 72),
|
||||
-- Caregiver Mumik, Mo'Aki Harbor, Dragonblight
|
||||
(NULL, 27174, 0, 71, 73),
|
||||
-- Marissa Everwatch, The Argent Stand, Zul'Drak
|
||||
(NULL, 28791, 0, 73, 75),
|
||||
-- Pan'ya, Zim'Torga, Zul'Drak
|
||||
(NULL, 29583, 0, 75, 77),
|
||||
-- Purser Boulian, Nesingwary Base Camp, Sholazar Basin
|
||||
(NULL, 29583, 0, 75, 79),
|
||||
-- Smilin' Slirk Brassknob, K3, The Storm Peaks
|
||||
(NULL, 29904, 0, 77, 80),
|
||||
-- Magorn, Snow Drift Plains, The Storm Peaks
|
||||
(NULL, 29963, 0, 77, 80),
|
||||
-- Initiate Brenners, The Argent Stand, Zul'Drak
|
||||
-- (NULL, 30308, 0, 77, 80),
|
||||
--
|
||||
--
|
||||
-- UNUSED
|
||||
--
|
||||
--
|
||||
-- Bashana Runetotem, Thunder Bluff (Tauren npc in TB)
|
||||
-- (NULL, 9087, 6),
|
||||
--
|
||||
-- Alchemist Arbington, West Plaguelands, Human
|
||||
-- (NULL, 11056, 1),
|
||||
-- (NULL, 11056, 3),
|
||||
-- (NULL, 11056, 4),
|
||||
-- (NULL, 11056, 7),
|
||||
--
|
||||
-- Lokhtos Darkbargainer, Blackrock Depths, 12944
|
||||
--
|
||||
-- Gregan Brewspewer, Feralas, Dwarf (Some swarf Q-giver in Feralas)
|
||||
-- (NULL, 7775, 3),
|
||||
--
|
||||
-- Augustus the Touched, East Plaguelands, Undead (Some undead vendor near stratholme)
|
||||
-- (NULL, 12384, 5),
|
||||
--
|
||||
-- ENDING PLACEHOLDER
|
||||
(NULL, 6807, 15, 90, 90)
|
||||
;
|
||||
@@ -0,0 +1,3 @@
|
||||
DELETE FROM spell_dbc WHERE ID = 30758;
|
||||
INSERT INTO spell_dbc (`ID`,`Category`,`DispelType`,`Mechanic`,`Attributes`,`AttributesEx`,`AttributesEx2`,`AttributesEx3`,`AttributesEx4`,`AttributesEx5`,`AttributesEx6`,`AttributesEx7`,`ShapeshiftMask`,`unk_320_2`,`ShapeshiftExclude`,`unk_320_3`,`Targets`,`TargetCreatureType`,`RequiresSpellFocus`,`FacingCasterFlags`,`CasterAuraState`,`TargetAuraState`,`ExcludeCasterAuraState`,`ExcludeTargetAuraState`,`CasterAuraSpell`,`TargetAuraSpell`,`ExcludeCasterAuraSpell`,`ExcludeTargetAuraSpell`,`CastingTimeIndex`,`RecoveryTime`,`CategoryRecoveryTime`,`InterruptFlags`,`AuraInterruptFlags`,`ChannelInterruptFlags`,`ProcTypeMask`,`ProcChance`,`ProcCharges`,`MaxLevel`,`BaseLevel`,`SpellLevel`,`DurationIndex`,`PowerType`,`ManaCost`,`ManaCostPerLevel`,`ManaPerSecond`,`ManaPerSecondPerLevel`,`RangeIndex`,`Speed`,`ModalNextSpell`,`CumulativeAura`,`Totem_1`,`Totem_2`,`Reagent_1`,`Reagent_2`,`Reagent_3`,`Reagent_4`,`Reagent_5`,`Reagent_6`,`Reagent_7`,`Reagent_8`,`ReagentCount_1`,`ReagentCount_2`,`ReagentCount_3`,`ReagentCount_4`,`ReagentCount_5`,`ReagentCount_6`,`ReagentCount_7`,`ReagentCount_8`,`EquippedItemClass`,`EquippedItemSubclass`,`EquippedItemInvTypes`,`Effect_1`,`Effect_2`,`Effect_3`,`EffectDieSides_1`,`EffectDieSides_2`,`EffectDieSides_3`,`EffectRealPointsPerLevel_1`,`EffectRealPointsPerLevel_2`,`EffectRealPointsPerLevel_3`,`EffectBasePoints_1`,`EffectBasePoints_2`,`EffectBasePoints_3`,`EffectMechanic_1`,`EffectMechanic_2`,`EffectMechanic_3`,`ImplicitTargetA_1`,`ImplicitTargetA_2`,`ImplicitTargetA_3`,`ImplicitTargetB_1`,`ImplicitTargetB_2`,`ImplicitTargetB_3`,`EffectRadiusIndex_1`,`EffectRadiusIndex_2`,`EffectRadiusIndex_3`,`EffectAura_1`,`EffectAura_2`,`EffectAura_3`,`EffectAuraPeriod_1`,`EffectAuraPeriod_2`,`EffectAuraPeriod_3`,`EffectMultipleValue_1`,`EffectMultipleValue_2`,`EffectMultipleValue_3`,`EffectChainTargets_1`,`EffectChainTargets_2`,`EffectChainTargets_3`,`EffectItemType_1`,`EffectItemType_2`,`EffectItemType_3`,`EffectMiscValue_1`,`EffectMiscValue_2`,`EffectMiscValue_3`,`EffectMiscValueB_1`,`EffectMiscValueB_2`,`EffectMiscValueB_3`,`EffectTriggerSpell_1`,`EffectTriggerSpell_2`,`EffectTriggerSpell_3`,`EffectPointsPerCombo_1`,`EffectPointsPerCombo_2`,`EffectPointsPerCombo_3`,`EffectSpellClassMaskA_1`,`EffectSpellClassMaskA_2`,`EffectSpellClassMaskA_3`,`EffectSpellClassMaskB_1`,`EffectSpellClassMaskB_2`,`EffectSpellClassMaskB_3`,`EffectSpellClassMaskC_1`,`EffectSpellClassMaskC_2`,`EffectSpellClassMaskC_3`,`SpellVisualID_1`,`SpellVisualID_2`,`SpellIconID`,`ActiveIconID`,`SpellPriority`,`Name_Lang_enUS`,`Name_Lang_enGB`,`Name_Lang_koKR`,`Name_Lang_frFR`,`Name_Lang_deDE`,`Name_Lang_enCN`,`Name_Lang_zhCN`,`Name_Lang_enTW`,`Name_Lang_zhTW`,`Name_Lang_esES`,`Name_Lang_esMX`,`Name_Lang_ruRU`,`Name_Lang_ptPT`,`Name_Lang_ptBR`,`Name_Lang_itIT`,`Name_Lang_Unk`,`Name_Lang_Mask`,`NameSubtext_Lang_enUS`,`NameSubtext_Lang_enGB`,`NameSubtext_Lang_koKR`,`NameSubtext_Lang_frFR`,`NameSubtext_Lang_deDE`,`NameSubtext_Lang_enCN`,`NameSubtext_Lang_zhCN`,`NameSubtext_Lang_enTW`,`NameSubtext_Lang_zhTW`,`NameSubtext_Lang_esES`,`NameSubtext_Lang_esMX`,`NameSubtext_Lang_ruRU`,`NameSubtext_Lang_ptPT`,`NameSubtext_Lang_ptBR`,`NameSubtext_Lang_itIT`,`NameSubtext_Lang_Unk`,`NameSubtext_Lang_Mask`,`Description_Lang_enUS`,`Description_Lang_enGB`,`Description_Lang_koKR`,`Description_Lang_frFR`,`Description_Lang_deDE`,`Description_Lang_enCN`,`Description_Lang_zhCN`,`Description_Lang_enTW`,`Description_Lang_zhTW`,`Description_Lang_esES`,`Description_Lang_esMX`,`Description_Lang_ruRU`,`Description_Lang_ptPT`,`Description_Lang_ptBR`,`Description_Lang_itIT`,`Description_Lang_Unk`,`Description_Lang_Mask`,`AuraDescription_Lang_enUS`,`AuraDescription_Lang_enGB`,`AuraDescription_Lang_koKR`,`AuraDescription_Lang_frFR`,`AuraDescription_Lang_deDE`,`AuraDescription_Lang_enCN`,`AuraDescription_Lang_zhCN`,`AuraDescription_Lang_enTW`,`AuraDescription_Lang_zhTW`,`AuraDescription_Lang_esES`,`AuraDescription_Lang_esMX`,`AuraDescription_Lang_ruRU`,`AuraDescription_Lang_ptPT`,`AuraDescription_Lang_ptBR`,`AuraDescription_Lang_itIT`,`AuraDescription_Lang_Unk`,`AuraDescription_Lang_Mask`,`ManaCostPct`,`StartRecoveryCategory`,`StartRecoveryTime`,`MaxTargetLevel`,`SpellClassSet`,`SpellClassMask_1`,`SpellClassMask_2`,`SpellClassMask_3`,`MaxTargets`,`DefenseType`,`PreventionType`,`StanceBarOrder`,`EffectChainAmplitude_1`,`EffectChainAmplitude_2`,`EffectChainAmplitude_3`,`MinFactionID`,`MinReputation`,`RequiredAuraVision`,`RequiredTotemCategoryID_1`,`RequiredTotemCategoryID_2`,`RequiredAreasID`,`SchoolMask`,`RuneCostID`,`SpellMissileID`,`PowerDisplayID`,`EffectBonusMultiplier_1`,`EffectBonusMultiplier_2`,`EffectBonusMultiplier_3`,`SpellDescriptionVariableID`,`SpellDifficultyID`)
|
||||
VALUES (30758,0,0,0,696254720,132128,268976133,269680640,8388736,393224,4100,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,101,0,0,0,0,0,0,0,0,0,0,13,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,77,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,52,0,0,0,0,10,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,'aedm','','','','','','','','','','','','','','','',16712190,'','','','','','','','','','','','','','','','',16712172,'','','','','','','','','','','','','','','','',16712188,'','','','','','','','','','','','','','','','',16712188,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0);
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 204 KiB |
@@ -0,0 +1,10 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
## GETS THE CURRENT MODULE ROOT DIRECTORY
|
||||
MOD_PLAYERBOTS_ROOT="$( cd "$( dirname "${BASH_SOURCE[0]}" )/" && pwd )"
|
||||
|
||||
source $MOD_PLAYERBOTS_ROOT"/conf/conf.sh.dist"
|
||||
|
||||
if [ -f $MOD_PLAYERBOTS_ROOT"/conf/conf.sh" ]; then
|
||||
source $MOD_PLAYERBOTS_ROOT"/conf/conf.sh"
|
||||
fi
|
||||
@@ -0,0 +1,4 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
## Set a local git commit template
|
||||
git config --local commit.template ".git_commit_template.txt" ;
|
||||
@@ -0,0 +1,459 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_ACTIONCONTEXT_H
|
||||
#define _PLAYERBOT_ACTIONCONTEXT_H
|
||||
|
||||
#include "AddLootAction.h"
|
||||
#include "AttackAction.h"
|
||||
#include "ShareQuestAction.h"
|
||||
#include "BattleGroundTactics.h"
|
||||
#include "AutoMaintenanceOnLevelupAction.h"
|
||||
#include "BattleGroundJoinAction.h"
|
||||
#include "BattleGroundTactics.h"
|
||||
#include "BuyAction.h"
|
||||
#include "CastCustomSpellAction.h"
|
||||
#include "ChangeStrategyAction.h"
|
||||
#include "ChangeTalentsAction.h"
|
||||
#include "CheckMailAction.h"
|
||||
#include "CheckValuesAction.h"
|
||||
#include "ChooseRpgTargetAction.h"
|
||||
#include "ChooseTargetActions.h"
|
||||
#include "ChooseTravelTargetAction.h"
|
||||
#include "CombatActions.h"
|
||||
#include "DelayAction.h"
|
||||
#include "DestroyItemAction.h"
|
||||
#include "EmoteAction.h"
|
||||
#include "FollowActions.h"
|
||||
#include "GenericActions.h"
|
||||
#include "GenericSpellActions.h"
|
||||
#include "GiveItemAction.h"
|
||||
#include "GreetAction.h"
|
||||
#include "GuildAcceptAction.h"
|
||||
#include "GuildCreateActions.h"
|
||||
#include "GuildManagementActions.h"
|
||||
#include "ImbueAction.h"
|
||||
#include "InviteToGroupAction.h"
|
||||
#include "LeaveGroupAction.h"
|
||||
#include "LootAction.h"
|
||||
#include "LootRollAction.h"
|
||||
#include "MoveToRpgTargetAction.h"
|
||||
#include "MoveToTravelTargetAction.h"
|
||||
#include "MovementActions.h"
|
||||
#include "NonCombatActions.h"
|
||||
#include "OutfitAction.h"
|
||||
#include "PositionAction.h"
|
||||
#include "DropQuestAction.h"
|
||||
#include "RandomBotUpdateAction.h"
|
||||
#include "ReachTargetActions.h"
|
||||
#include "ReleaseSpiritAction.h"
|
||||
#include "RemoveAuraAction.h"
|
||||
#include "ResetInstancesAction.h"
|
||||
#include "RevealGatheringItemAction.h"
|
||||
#include "RpgAction.h"
|
||||
#include "RpgSubActions.h"
|
||||
#include "RtiAction.h"
|
||||
#include "SayAction.h"
|
||||
#include "StayActions.h"
|
||||
#include "SuggestWhatToDoAction.h"
|
||||
#include "TravelAction.h"
|
||||
#include "VehicleActions.h"
|
||||
#include "WorldBuffAction.h"
|
||||
#include "XpGainAction.h"
|
||||
#include "NewRpgAction.h"
|
||||
#include "FishingAction.h"
|
||||
#include "CancelChannelAction.h"
|
||||
|
||||
class PlayerbotAI;
|
||||
|
||||
class ActionContext : public NamedObjectContext<Action>
|
||||
{
|
||||
public:
|
||||
ActionContext()
|
||||
{
|
||||
creators["mark rti"] = &ActionContext::mark_rti;
|
||||
creators["set return position"] = &ActionContext::set_return_position;
|
||||
creators["rpg"] = &ActionContext::rpg;
|
||||
creators["crpg"] = &ActionContext::crpg;
|
||||
creators["choose rpg target"] = &ActionContext::choose_rpg_target;
|
||||
creators["move to rpg target"] = &ActionContext::move_to_rpg_target;
|
||||
creators["travel"] = &ActionContext::travel;
|
||||
creators["choose travel target"] = &ActionContext::choose_travel_target;
|
||||
creators["move to travel target"] = &ActionContext::move_to_travel_target;
|
||||
creators["move out of collision"] = &ActionContext::move_out_of_collision;
|
||||
creators["move random"] = &ActionContext::move_random;
|
||||
creators["attack"] = &ActionContext::melee;
|
||||
creators["melee"] = &ActionContext::melee;
|
||||
creators["switch to melee"] = &ActionContext::switch_to_melee;
|
||||
creators["switch to ranged"] = &ActionContext::switch_to_ranged;
|
||||
creators["reach spell"] = &ActionContext::ReachSpell;
|
||||
creators["reach melee"] = &ActionContext::ReachMelee;
|
||||
creators["reach party member to heal"] = &ActionContext::reach_party_member_to_heal;
|
||||
creators["reach party member to resurrect"] = &ActionContext::reach_party_member_to_resurrect;
|
||||
creators["flee"] = &ActionContext::flee;
|
||||
creators["flee with pet"] = &ActionContext::flee_with_pet;
|
||||
creators["avoid aoe"] = &ActionContext::avoid_aoe;
|
||||
creators["combat formation move"] = &ActionContext::combat_formation_move;
|
||||
creators["tank face"] = &ActionContext::tank_face;
|
||||
creators["rear flank"] = &ActionContext::rear_flank;
|
||||
creators["disperse set"] = &ActionContext::disperse_set;
|
||||
creators["gift of the naaru"] = &ActionContext::gift_of_the_naaru;
|
||||
creators["shoot"] = &ActionContext::shoot;
|
||||
creators["lifeblood"] = &ActionContext::lifeblood;
|
||||
creators["arcane torrent"] = &ActionContext::arcane_torrent;
|
||||
creators["end pull"] = &ActionContext::end_pull;
|
||||
creators["healthstone"] = &ActionContext::healthstone;
|
||||
creators["healing potion"] = &ActionContext::healing_potion;
|
||||
creators["mana potion"] = &ActionContext::mana_potion;
|
||||
creators["food"] = &ActionContext::food;
|
||||
creators["drink"] = &ActionContext::drink;
|
||||
creators["tank assist"] = &ActionContext::tank_assist;
|
||||
creators["dps assist"] = &ActionContext::dps_assist;
|
||||
creators["dps aoe"] = &ActionContext::dps_aoe;
|
||||
creators["attack rti target"] = &ActionContext::attack_rti_target;
|
||||
creators["loot"] = &ActionContext::loot;
|
||||
creators["add loot"] = &ActionContext::add_loot;
|
||||
creators["add gathering loot"] = &ActionContext::add_gathering_loot;
|
||||
creators["add all loot"] = &ActionContext::add_all_loot;
|
||||
creators["release loot"] = &ActionContext::release_loot;
|
||||
creators["shoot"] = &ActionContext::shoot;
|
||||
creators["follow"] = &ActionContext::follow;
|
||||
creators["move from group"] = &ActionContext::move_from_group;
|
||||
creators["flee to group leader"] = &ActionContext::flee_to_group_leader;
|
||||
creators["runaway"] = &ActionContext::runaway;
|
||||
creators["stay"] = &ActionContext::stay;
|
||||
creators["sit"] = &ActionContext::sit;
|
||||
creators["attack anything"] = &ActionContext::attack_anything;
|
||||
creators["attack least hp target"] = &ActionContext::attack_least_hp_target;
|
||||
creators["attack enemy player"] = &ActionContext::attack_enemy_player;
|
||||
creators["emote"] = &ActionContext::emote;
|
||||
creators["talk"] = &ActionContext::talk;
|
||||
creators["suggest what to do"] = &ActionContext::suggest_what_to_do;
|
||||
creators["suggest trade"] = &ActionContext::suggest_trade;
|
||||
creators["suggest dungeon"] = &ActionContext::suggest_dungeon;
|
||||
creators["return"] = &ActionContext::_return;
|
||||
creators["move to loot"] = &ActionContext::move_to_loot;
|
||||
creators["open loot"] = &ActionContext::open_loot;
|
||||
creators["guard"] = &ActionContext::guard;
|
||||
creators["return to stay position"] = &ActionContext::return_to_stay_position;
|
||||
creators["move out of enemy contact"] = &ActionContext::move_out_of_enemy_contact;
|
||||
creators["set facing"] = &ActionContext::set_facing;
|
||||
creators["set behind"] = &ActionContext::set_behind;
|
||||
creators["attack duel opponent"] = &ActionContext::attack_duel_opponent;
|
||||
creators["drop target"] = &ActionContext::drop_target;
|
||||
creators["check mail"] = &ActionContext::check_mail;
|
||||
creators["say"] = &ActionContext::say;
|
||||
creators["reveal gathering item"] = &ActionContext::reveal_gathering_item;
|
||||
creators["outfit"] = &ActionContext::outfit;
|
||||
creators["random bot update"] = &ActionContext::random_bot_update;
|
||||
creators["delay"] = &ActionContext::delay;
|
||||
creators["greet"] = &ActionContext::greet;
|
||||
creators["check values"] = &ActionContext::check_values;
|
||||
creators["ra"] = &ActionContext::ra;
|
||||
creators["apply poison"] = &ActionContext::apply_poison;
|
||||
creators["apply stone"] = &ActionContext::apply_stone;
|
||||
creators["apply oil"] = &ActionContext::apply_oil;
|
||||
creators["try emergency"] = &ActionContext::try_emergency;
|
||||
creators["give food"] = &ActionContext::give_food;
|
||||
creators["give water"] = &ActionContext::give_water;
|
||||
creators["mount"] = &ActionContext::mount;
|
||||
creators["war stomp"] = &ActionContext::war_stomp;
|
||||
creators["blood fury"] = &ActionContext::blood_fury;
|
||||
creators["berserking"] = &ActionContext::berserking;
|
||||
creators["use trinket"] = &ActionContext::use_trinket;
|
||||
creators["auto talents"] = &ActionContext::auto_talents;
|
||||
creators["auto share quest"] = &ActionContext::auto_share_quest;
|
||||
creators["auto maintenance on levelup"] = &ActionContext::auto_maintenance_on_levelup;
|
||||
creators["xp gain"] = &ActionContext::xp_gain;
|
||||
creators["invite nearby"] = &ActionContext::invite_nearby;
|
||||
creators["invite guild"] = &ActionContext::invite_guild;
|
||||
creators["leave far away"] = &ActionContext::leave_far_away;
|
||||
creators["move to dark portal"] = &ActionContext::move_to_dark_portal;
|
||||
creators["move from dark portal"] = &ActionContext::move_from_dark_portal;
|
||||
creators["use dark portal azeroth"] = &ActionContext::use_dark_portal_azeroth;
|
||||
creators["world buff"] = &ActionContext::world_buff;
|
||||
creators["hearthstone"] = &ActionContext::hearthstone;
|
||||
creators["cast random spell"] = &ActionContext::cast_random_spell;
|
||||
creators["free bg join"] = &ActionContext::free_bg_join;
|
||||
creators["use random recipe"] = &ActionContext::use_random_recipe;
|
||||
creators["use random quest item"] = &ActionContext::use_random_quest_item;
|
||||
creators["craft random item"] = &ActionContext::craft_random_item;
|
||||
creators["smart destroy item"] = &ActionContext::smart_destroy_item;
|
||||
creators["disenchant random item"] = &ActionContext::disenchant_random_item;
|
||||
creators["enchant random item"] = &ActionContext::enchant_random_item;
|
||||
creators["reset instances"] = &ActionContext::reset_instances;
|
||||
creators["buy petition"] = &ActionContext::buy_petition;
|
||||
creators["offer petition"] = &ActionContext::offer_petition;
|
||||
creators["offer petition nearby"] = &ActionContext::offer_petition_nearby;
|
||||
creators["turn in petition"] = &ActionContext::turn_in_petition;
|
||||
creators["buy tabard"] = &ActionContext::buy_tabard;
|
||||
creators["guild manage nearby"] = &ActionContext::guild_manage_nearby;
|
||||
creators["clean quest log"] = &ActionContext::clean_quest_log;
|
||||
creators["move near water"] = &ActionContext::move_near_water;
|
||||
creators["go fishing"] = &ActionContext::go_fishing;
|
||||
creators["use fishing bobber"] = &ActionContext::use_fishing_bobber;
|
||||
creators["end master fishing"] = &ActionContext::end_master_fishing;
|
||||
creators["remove bobber strategy"] = &ActionContext::remove_bobber_strategy;
|
||||
creators["roll"] = &ActionContext::roll_action;
|
||||
creators["cancel channel"] = &ActionContext::cancel_channel;
|
||||
|
||||
// BG Tactics
|
||||
creators["bg tactics"] = &ActionContext::bg_tactics;
|
||||
creators["bg move to start"] = &ActionContext::bg_move_to_start;
|
||||
creators["bg reset objective force"] = &ActionContext::bg_reset_objective_force;
|
||||
creators["bg move to objective"] = &ActionContext::bg_move_to_objective;
|
||||
creators["bg select objective"] = &ActionContext::bg_select_objective;
|
||||
creators["bg check objective"] = &ActionContext::bg_check_objective;
|
||||
creators["bg attack fc"] = &ActionContext::bg_attack_fc;
|
||||
creators["bg protect fc"] = &ActionContext::bg_protect_fc;
|
||||
creators["bg use buff"] = &ActionContext::bg_use_buff;
|
||||
creators["attack enemy flag carrier"] = &ActionContext::attack_enemy_fc;
|
||||
creators["bg check flag"] = &ActionContext::bg_check_flag;
|
||||
|
||||
// Vehicles
|
||||
creators["enter vehicle"] = &ActionContext::enter_vehicle;
|
||||
creators["leave vehicle"] = &ActionContext::leave_vehicle;
|
||||
creators["hurl boulder"] = &ActionContext::hurl_boulder;
|
||||
creators["ram"] = &ActionContext::ram;
|
||||
creators["steam rush"] = &ActionContext::steam_rush;
|
||||
creators["steam blast"] = &ActionContext::steam_blast;
|
||||
creators["napalm"] = &ActionContext::napalm;
|
||||
creators["fire cannon"] = &ActionContext::fire_cannon;
|
||||
creators["incendiary rocket"] = &ActionContext::incendiary_rocket;
|
||||
creators["rocket blast"] = &ActionContext::rocket_blast;
|
||||
creators["blade salvo"] = &ActionContext::blade_salvo;
|
||||
creators["glaive throw"] = &ActionContext::glaive_throw;
|
||||
|
||||
//Rpg
|
||||
creators["rpg stay"] = &ActionContext::rpg_stay;
|
||||
creators["rpg work"] = &ActionContext::rpg_work;
|
||||
creators["rpg emote"] = &ActionContext::rpg_emote;
|
||||
creators["rpg cancel"] = &ActionContext::rpg_cancel;
|
||||
creators["rpg taxi"] = &ActionContext::rpg_taxi;
|
||||
creators["rpg discover"] = &ActionContext::rpg_discover;
|
||||
creators["rpg start quest"] = &ActionContext::rpg_start_quest;
|
||||
creators["rpg end quest"] = &ActionContext::rpg_end_quest;
|
||||
creators["rpg buy"] = &ActionContext::rpg_buy;
|
||||
creators["rpg sell"] = &ActionContext::rpg_sell;
|
||||
creators["rpg repair"] = &ActionContext::rpg_repair;
|
||||
creators["rpg train"] = &ActionContext::rpg_train;
|
||||
creators["rpg heal"] = &ActionContext::rpg_heal;
|
||||
creators["rpg home bind"] = &ActionContext::rpg_home_bind;
|
||||
creators["rpg queue bg"] = &ActionContext::rpg_queue_bg;
|
||||
creators["rpg buy petition"] = &ActionContext::rpg_buy_petition;
|
||||
creators["rpg use"] = &ActionContext::rpg_use;
|
||||
creators["rpg spell"] = &ActionContext::rpg_spell;
|
||||
creators["rpg craft"] = &ActionContext::rpg_craft;
|
||||
creators["rpg trade useful"] = &ActionContext::rpg_trade_useful;
|
||||
creators["rpg duel"] = &ActionContext::rpg_duel;
|
||||
creators["rpg mount anim"] = &ActionContext::rpg_mount_anim;
|
||||
|
||||
creators["toggle pet spell"] = &ActionContext::toggle_pet_spell;
|
||||
creators["pet attack"] = &ActionContext::pet_attack;
|
||||
creators["set pet stance"] = &ActionContext::set_pet_stance;
|
||||
|
||||
creators["new rpg status update"] = &ActionContext::new_rpg_status_update;
|
||||
creators["new rpg go grind"] = &ActionContext::new_rpg_go_grind;
|
||||
creators["new rpg go camp"] = &ActionContext::new_rpg_go_camp;
|
||||
creators["new rpg wander random"] = &ActionContext::new_rpg_wander_random;
|
||||
creators["new rpg wander npc"] = &ActionContext::new_rpg_wander_npc;
|
||||
creators["new rpg do quest"] = &ActionContext::new_rpg_do_quest;
|
||||
creators["new rpg travel flight"] = &ActionContext::new_rpg_travel_flight;
|
||||
}
|
||||
|
||||
private:
|
||||
static Action* give_water(PlayerbotAI* botAI) { return new GiveWaterAction(botAI); }
|
||||
static Action* give_food(PlayerbotAI* botAI) { return new GiveFoodAction(botAI); }
|
||||
static Action* ra(PlayerbotAI* botAI) { return new RemoveAuraAction(botAI); }
|
||||
static Action* mark_rti(PlayerbotAI* botAI) { return new MarkRtiAction(botAI); }
|
||||
static Action* set_return_position(PlayerbotAI* botAI) { return new SetReturnPositionAction(botAI); }
|
||||
static Action* rpg(PlayerbotAI* botAI) { return new RpgAction(botAI); }
|
||||
static Action* crpg(PlayerbotAI* botAI) { return new CRpgAction(botAI); }
|
||||
static Action* choose_rpg_target(PlayerbotAI* botAI) { return new ChooseRpgTargetAction(botAI); }
|
||||
static Action* move_to_rpg_target(PlayerbotAI* botAI) { return new MoveToRpgTargetAction(botAI); }
|
||||
static Action* travel(PlayerbotAI* botAI) { return new TravelAction(botAI); }
|
||||
static Action* choose_travel_target(PlayerbotAI* botAI) { return new ChooseTravelTargetAction(botAI); }
|
||||
static Action* move_to_travel_target(PlayerbotAI* botAI) { return new MoveToTravelTargetAction(botAI); }
|
||||
static Action* move_out_of_collision(PlayerbotAI* botAI) { return new MoveOutOfCollisionAction(botAI); }
|
||||
static Action* move_random(PlayerbotAI* botAI) { return new MoveRandomAction(botAI); }
|
||||
static Action* check_values(PlayerbotAI* botAI) { return new CheckValuesAction(botAI); }
|
||||
static Action* greet(PlayerbotAI* botAI) { return new GreetAction(botAI); }
|
||||
static Action* check_mail(PlayerbotAI* botAI) { return new CheckMailAction(botAI); }
|
||||
static Action* drop_target(PlayerbotAI* botAI) { return new DropTargetAction(botAI); }
|
||||
static Action* attack_duel_opponent(PlayerbotAI* botAI) { return new AttackDuelOpponentAction(botAI); }
|
||||
static Action* guard(PlayerbotAI* botAI) { return new GuardAction(botAI); }
|
||||
static Action* return_to_stay_position(PlayerbotAI* botAI) { return new ReturnToStayPositionAction(botAI); }
|
||||
static Action* open_loot(PlayerbotAI* botAI) { return new OpenLootAction(botAI); }
|
||||
static Action* move_to_loot(PlayerbotAI* botAI) { return new MoveToLootAction(botAI); }
|
||||
static Action* _return(PlayerbotAI* botAI) { return new ReturnAction(botAI); }
|
||||
static Action* shoot(PlayerbotAI* botAI) { return new CastShootAction(botAI); }
|
||||
static Action* melee(PlayerbotAI* botAI) { return new MeleeAction(botAI); }
|
||||
static Action* switch_to_melee(PlayerbotAI* botAI) { return new SwitchToMeleeAction(botAI); }
|
||||
static Action* switch_to_ranged(PlayerbotAI* botAI) { return new SwitchToRangedAction(botAI); }
|
||||
static Action* ReachSpell(PlayerbotAI* botAI) { return new ReachSpellAction(botAI); }
|
||||
static Action* ReachMelee(PlayerbotAI* botAI) { return new ReachMeleeAction(botAI); }
|
||||
static Action* reach_party_member_to_heal(PlayerbotAI* botAI) { return new ReachPartyMemberToHealAction(botAI); }
|
||||
static Action* reach_party_member_to_resurrect(PlayerbotAI* botAI) { return new ReachPartyMemberToResurrectAction(botAI); }
|
||||
static Action* flee(PlayerbotAI* botAI) { return new FleeAction(botAI); }
|
||||
static Action* flee_with_pet(PlayerbotAI* botAI) { return new FleeWithPetAction(botAI); }
|
||||
static Action* avoid_aoe(PlayerbotAI* botAI) { return new AvoidAoeAction(botAI); }
|
||||
static Action* combat_formation_move(PlayerbotAI* botAI) { return new CombatFormationMoveAction(botAI); }
|
||||
static Action* tank_face(PlayerbotAI* botAI) { return new TankFaceAction(botAI); }
|
||||
static Action* rear_flank(PlayerbotAI* botAI) { return new RearFlankAction(botAI); }
|
||||
static Action* disperse_set(PlayerbotAI* botAI) { return new DisperseSetAction(botAI); }
|
||||
static Action* gift_of_the_naaru(PlayerbotAI* botAI) { return new CastGiftOfTheNaaruAction(botAI); }
|
||||
static Action* lifeblood(PlayerbotAI* botAI) { return new CastLifeBloodAction(botAI); }
|
||||
static Action* arcane_torrent(PlayerbotAI* botAI) { return new CastArcaneTorrentAction(botAI); }
|
||||
static Action* mana_tap(PlayerbotAI* botAI) { return new CastManaTapAction(botAI); }
|
||||
static Action* end_pull(PlayerbotAI* botAI) { return new ChangeCombatStrategyAction(botAI, "-pull"); }
|
||||
static Action* cancel_channel(PlayerbotAI* botAI) { return new CancelChannelAction(botAI); }
|
||||
|
||||
static Action* emote(PlayerbotAI* botAI) { return new EmoteAction(botAI); }
|
||||
static Action* talk(PlayerbotAI* botAI) { return new TalkAction(botAI); }
|
||||
static Action* suggest_what_to_do(PlayerbotAI* botAI) { return new SuggestWhatToDoAction(botAI); }
|
||||
static Action* suggest_trade(PlayerbotAI* botAI) { return new SuggestTradeAction(botAI); }
|
||||
static Action* suggest_dungeon(PlayerbotAI* botAI) { return new SuggestDungeonAction(botAI); }
|
||||
static Action* attack_anything(PlayerbotAI* botAI) { return new AttackAnythingAction(botAI); }
|
||||
static Action* attack_least_hp_target(PlayerbotAI* botAI) { return new AttackLeastHpTargetAction(botAI); }
|
||||
static Action* attack_enemy_player(PlayerbotAI* botAI) { return new AttackEnemyPlayerAction(botAI); }
|
||||
static Action* stay(PlayerbotAI* botAI) { return new StayAction(botAI); }
|
||||
static Action* sit(PlayerbotAI* botAI) { return new SitAction(botAI); }
|
||||
static Action* runaway(PlayerbotAI* botAI) { return new RunAwayAction(botAI); }
|
||||
static Action* follow(PlayerbotAI* botAI) { return new FollowAction(botAI); }
|
||||
static Action* move_from_group(PlayerbotAI* botAI) { return new MoveFromGroupAction(botAI); }
|
||||
static Action* flee_to_group_leader(PlayerbotAI* botAI) { return new FleeToGroupLeaderAction(botAI); }
|
||||
static Action* add_gathering_loot(PlayerbotAI* botAI) { return new AddGatheringLootAction(botAI); }
|
||||
static Action* add_loot(PlayerbotAI* botAI) { return new AddLootAction(botAI); }
|
||||
static Action* add_all_loot(PlayerbotAI* botAI) { return new AddAllLootAction(botAI); }
|
||||
static Action* loot(PlayerbotAI* botAI) { return new LootAction(botAI); }
|
||||
static Action* release_loot(PlayerbotAI* botAI) { return new ReleaseLootAction(botAI); }
|
||||
static Action* dps_assist(PlayerbotAI* botAI) { return new DpsAssistAction(botAI); }
|
||||
static Action* dps_aoe(PlayerbotAI* botAI) { return new DpsAoeAction(botAI); }
|
||||
static Action* attack_rti_target(PlayerbotAI* botAI) { return new AttackRtiTargetAction(botAI); }
|
||||
static Action* tank_assist(PlayerbotAI* botAI) { return new TankAssistAction(botAI); }
|
||||
static Action* drink(PlayerbotAI* botAI) { return new DrinkAction(botAI); }
|
||||
static Action* food(PlayerbotAI* botAI) { return new EatAction(botAI); }
|
||||
static Action* mana_potion(PlayerbotAI* botAI) { return new UseManaPotion(botAI); }
|
||||
static Action* healing_potion(PlayerbotAI* botAI) { return new UseHealingPotion(botAI); }
|
||||
static Action* healthstone(PlayerbotAI* botAI) { return new UseItemAction(botAI, "healthstone"); }
|
||||
static Action* move_out_of_enemy_contact(PlayerbotAI* botAI) { return new MoveOutOfEnemyContactAction(botAI); }
|
||||
static Action* set_facing(PlayerbotAI* botAI) { return new SetFacingTargetAction(botAI); }
|
||||
static Action* set_behind(PlayerbotAI* botAI) { return new SetBehindTargetAction(botAI); }
|
||||
static Action* say(PlayerbotAI* botAI) { return new SayAction(botAI); }
|
||||
static Action* reveal_gathering_item(PlayerbotAI* botAI) { return new RevealGatheringItemAction(botAI); }
|
||||
static Action* outfit(PlayerbotAI* botAI) { return new OutfitAction(botAI); }
|
||||
static Action* random_bot_update(PlayerbotAI* botAI) { return new RandomBotUpdateAction(botAI); }
|
||||
static Action* delay(PlayerbotAI* botAI) { return new DelayAction(botAI); }
|
||||
|
||||
static Action* apply_poison(PlayerbotAI* botAI) { return new ImbueWithPoisonAction(botAI); }
|
||||
static Action* apply_oil(PlayerbotAI* botAI) { return new ImbueWithOilAction(botAI); }
|
||||
static Action* apply_stone(PlayerbotAI* botAI) { return new ImbueWithStoneAction(botAI); }
|
||||
static Action* try_emergency(PlayerbotAI* botAI) { return new TryEmergencyAction(botAI); }
|
||||
static Action* mount(PlayerbotAI* botAI) { return new CastSpellAction(botAI, "mount"); }
|
||||
static Action* war_stomp(PlayerbotAI* botAI) { return new CastWarStompAction(botAI); }
|
||||
static Action* blood_fury(PlayerbotAI* botAI) { return new CastBloodFuryAction(botAI); }
|
||||
static Action* berserking(PlayerbotAI* botAI) { return new CastBerserkingAction(botAI); }
|
||||
static Action* use_trinket(PlayerbotAI* botAI) { return new UseTrinketAction(botAI); }
|
||||
static Action* auto_talents(PlayerbotAI* botAI) { return new AutoSetTalentsAction(botAI); }
|
||||
static Action* auto_share_quest(PlayerbotAI* ai) { return new AutoShareQuestAction(ai); }
|
||||
static Action* auto_maintenance_on_levelup(PlayerbotAI* botAI) { return new AutoMaintenanceOnLevelupAction(botAI); }
|
||||
static Action* xp_gain(PlayerbotAI* botAI) { return new XpGainAction(botAI); }
|
||||
static Action* invite_nearby(PlayerbotAI* botAI) { return new InviteNearbyToGroupAction(botAI); }
|
||||
static Action* invite_guild(PlayerbotAI* botAI) { return new InviteGuildToGroupAction(botAI); }
|
||||
static Action* leave_far_away(PlayerbotAI* botAI) { return new LeaveFarAwayAction(botAI); }
|
||||
static Action* move_to_dark_portal(PlayerbotAI* botAI) { return new MoveToDarkPortalAction(botAI); }
|
||||
static Action* use_dark_portal_azeroth(PlayerbotAI* botAI) { return new DarkPortalAzerothAction(botAI); }
|
||||
static Action* move_from_dark_portal(PlayerbotAI* botAI) { return new MoveFromDarkPortalAction(botAI); }
|
||||
static Action* world_buff(PlayerbotAI* botAI) { return new WorldBuffAction(botAI); }
|
||||
static Action* hearthstone(PlayerbotAI* botAI) { return new UseHearthStone(botAI); }
|
||||
static Action* cast_random_spell(PlayerbotAI* botAI) { return new CastRandomSpellAction(botAI); }
|
||||
static Action* free_bg_join(PlayerbotAI* botAI) { return new FreeBGJoinAction(botAI); }
|
||||
|
||||
static Action* use_random_recipe(PlayerbotAI* botAI) { return new UseRandomRecipe(botAI); }
|
||||
static Action* use_random_quest_item(PlayerbotAI* botAI) { return new UseRandomQuestItem(botAI); }
|
||||
static Action* craft_random_item(PlayerbotAI* botAI) { return new CraftRandomItemAction(botAI); }
|
||||
static Action* smart_destroy_item(PlayerbotAI* botAI) { return new SmartDestroyItemAction(botAI); }
|
||||
static Action* disenchant_random_item(PlayerbotAI* botAI) { return new DisEnchantRandomItemAction(botAI); }
|
||||
static Action* enchant_random_item(PlayerbotAI* botAI) { return new EnchantRandomItemAction(botAI); }
|
||||
static Action* reset_instances(PlayerbotAI* botAI) { return new ResetInstancesAction(botAI); }
|
||||
static Action* buy_petition(PlayerbotAI* botAI) { return new BuyPetitionAction(botAI); }
|
||||
static Action* offer_petition(PlayerbotAI* botAI) { return new PetitionOfferAction(botAI); }
|
||||
static Action* offer_petition_nearby(PlayerbotAI* botAI) { return new PetitionOfferNearbyAction(botAI); }
|
||||
static Action* turn_in_petition(PlayerbotAI* botAI) { return new PetitionTurnInAction(botAI); }
|
||||
static Action* buy_tabard(PlayerbotAI* botAI) { return new BuyTabardAction(botAI); }
|
||||
static Action* guild_manage_nearby(PlayerbotAI* botAI) { return new GuildManageNearbyAction(botAI); }
|
||||
static Action* clean_quest_log(PlayerbotAI* botAI) { return new CleanQuestLogAction(botAI); }
|
||||
static Action* move_near_water(PlayerbotAI* botAI) { return new MoveNearWaterAction(botAI); }
|
||||
static Action* go_fishing(PlayerbotAI* botAI) { return new FishingAction(botAI);}
|
||||
static Action* use_fishing_bobber(PlayerbotAI* botAI) { return new UseBobberAction(botAI);}
|
||||
static Action* end_master_fishing(PlayerbotAI* botAI) { return new EndMasterFishingAction(botAI); }
|
||||
static Action* remove_bobber_strategy(PlayerbotAI* botAI) { return new RemoveBobberStrategyAction(botAI); }
|
||||
static Action* roll_action(PlayerbotAI* botAI) { return new RollAction(botAI); }
|
||||
|
||||
// BG Tactics
|
||||
static Action* bg_tactics(PlayerbotAI* botAI) { return new BGTactics(botAI); }
|
||||
static Action* bg_move_to_start(PlayerbotAI* botAI) { return new BGTactics(botAI, "move to start"); }
|
||||
static Action* bg_reset_objective_force(PlayerbotAI* botAI) { return new BGTactics(botAI, "reset objective force"); }
|
||||
static Action* bg_move_to_objective(PlayerbotAI* botAI) { return new BGTactics(botAI, "move to objective"); }
|
||||
static Action* bg_select_objective(PlayerbotAI* botAI) { return new BGTactics(botAI, "select objective"); }
|
||||
static Action* bg_check_objective(PlayerbotAI* botAI) { return new BGTactics(botAI, "check objective"); }
|
||||
static Action* bg_attack_fc(PlayerbotAI* botAI) { return new BGTactics(botAI, "attack fc"); }
|
||||
static Action* bg_protect_fc(PlayerbotAI* botAI) { return new BGTactics(botAI, "protect fc"); }
|
||||
static Action* attack_enemy_fc(PlayerbotAI* botAI) { return new AttackEnemyFlagCarrierAction(botAI); }
|
||||
static Action* bg_use_buff(PlayerbotAI* botAI) { return new BGTactics(botAI, "use buff"); }
|
||||
static Action* bg_check_flag(PlayerbotAI* botAI) { return new BGTactics(botAI, "check flag"); }
|
||||
|
||||
// Vehicles
|
||||
static Action* enter_vehicle(PlayerbotAI* botAI) { return new EnterVehicleAction(botAI); }
|
||||
static Action* leave_vehicle(PlayerbotAI* botAI) { return new LeaveVehicleAction(botAI); }
|
||||
static Action* hurl_boulder(PlayerbotAI* botAI) { return new CastHurlBoulderAction(botAI); }
|
||||
static Action* ram(PlayerbotAI* botAI) { return new CastRamAction(botAI); }
|
||||
static Action* steam_blast(PlayerbotAI* botAI) { return new CastSteamBlastAction(botAI); }
|
||||
static Action* steam_rush(PlayerbotAI* botAI) { return new CastSteamRushAction(botAI); }
|
||||
static Action* napalm(PlayerbotAI* botAI) { return new CastNapalmAction(botAI); }
|
||||
static Action* fire_cannon(PlayerbotAI* botAI) { return new CastFireCannonAction(botAI); }
|
||||
static Action* incendiary_rocket(PlayerbotAI* botAI) { return new CastIncendiaryRocketAction(botAI); }
|
||||
static Action* rocket_blast(PlayerbotAI* botAI) { return new CastRocketBlastAction(botAI); }
|
||||
static Action* glaive_throw(PlayerbotAI* botAI) { return new CastGlaiveThrowAction(botAI); }
|
||||
static Action* blade_salvo(PlayerbotAI* botAI) { return new CastBladeSalvoAction(botAI); }
|
||||
|
||||
// Rpg
|
||||
static Action* rpg_stay(PlayerbotAI* botAI) { return new RpgStayAction(botAI); }
|
||||
static Action* rpg_work(PlayerbotAI* botAI) { return new RpgWorkAction(botAI); }
|
||||
static Action* rpg_emote(PlayerbotAI* botAI) { return new RpgEmoteAction(botAI); }
|
||||
static Action* rpg_cancel(PlayerbotAI* botAI) { return new RpgCancelAction(botAI); }
|
||||
static Action* rpg_taxi(PlayerbotAI* botAI) { return new RpgTaxiAction(botAI); }
|
||||
static Action* rpg_discover(PlayerbotAI* botAI) { return new RpgDiscoverAction(botAI); }
|
||||
static Action* rpg_start_quest(PlayerbotAI* botAI) { return new RpgStartQuestAction(botAI); }
|
||||
static Action* rpg_end_quest(PlayerbotAI* botAI) { return new RpgEndQuestAction(botAI); }
|
||||
static Action* rpg_buy(PlayerbotAI* botAI) { return new RpgBuyAction(botAI); }
|
||||
static Action* rpg_sell(PlayerbotAI* botAI) { return new RpgSellAction(botAI); }
|
||||
static Action* rpg_repair(PlayerbotAI* botAI) { return new RpgRepairAction(botAI); }
|
||||
static Action* rpg_train(PlayerbotAI* botAI) { return new RpgTrainAction(botAI); }
|
||||
static Action* rpg_heal(PlayerbotAI* botAI) { return new RpgHealAction(botAI); }
|
||||
static Action* rpg_home_bind(PlayerbotAI* botAI) { return new RpgHomeBindAction(botAI); }
|
||||
static Action* rpg_queue_bg(PlayerbotAI* botAI) { return new RpgQueueBgAction(botAI); }
|
||||
static Action* rpg_buy_petition(PlayerbotAI* botAI) { return new RpgBuyPetitionAction(botAI); }
|
||||
static Action* rpg_use(PlayerbotAI* botAI) { return new RpgUseAction(botAI); }
|
||||
static Action* rpg_spell(PlayerbotAI* botAI) { return new RpgSpellAction(botAI); }
|
||||
static Action* rpg_craft(PlayerbotAI* botAI) { return new RpgCraftAction(botAI); }
|
||||
static Action* rpg_trade_useful(PlayerbotAI* botAI) { return new RpgTradeUsefulAction(botAI); }
|
||||
static Action* rpg_duel(PlayerbotAI* botAI) { return new RpgDuelAction(botAI); }
|
||||
static Action* rpg_mount_anim(PlayerbotAI* botAI) { return new RpgMountAnimAction(botAI); }
|
||||
|
||||
static Action* toggle_pet_spell(PlayerbotAI* ai) { return new TogglePetSpellAutoCastAction(ai); }
|
||||
static Action* pet_attack(PlayerbotAI* ai) { return new PetAttackAction(ai); }
|
||||
static Action* set_pet_stance(PlayerbotAI* ai) { return new SetPetStanceAction(ai); }
|
||||
|
||||
static Action* new_rpg_status_update(PlayerbotAI* ai) { return new NewRpgStatusUpdateAction(ai); }
|
||||
static Action* new_rpg_go_grind(PlayerbotAI* ai) { return new NewRpgGoGrindAction(ai); }
|
||||
static Action* new_rpg_go_camp(PlayerbotAI* ai) { return new NewRpgGoCampAction(ai); }
|
||||
static Action* new_rpg_wander_random(PlayerbotAI* ai) { return new NewRpgWanderRandomAction(ai); }
|
||||
static Action* new_rpg_wander_npc(PlayerbotAI* ai) { return new NewRpgWanderNpcAction(ai); }
|
||||
static Action* new_rpg_do_quest(PlayerbotAI* ai) { return new NewRpgDoQuestAction(ai); }
|
||||
static Action* new_rpg_travel_flight(PlayerbotAI* ai) { return new NewRpgTravelFlightAction(ai); }
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,26 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "AcceptBattlegroundInvitationAction.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "PlayerbotAI.h"
|
||||
|
||||
bool AcceptBgInvitationAction::Execute(Event /*event*/)
|
||||
{
|
||||
uint8 type = 0; // arenatype if arena
|
||||
uint8 unk2 = 0; // unk, can be 0x0 (may be if was invited?) and 0x1
|
||||
uint32 bgTypeId_ = BATTLEGROUND_WS; // type id from dbc
|
||||
uint16 unk = 0x1F90; // 0x1F90 constant?*/
|
||||
uint8 action = 1;
|
||||
|
||||
WorldPacket packet(CMSG_BATTLEFIELD_PORT, 20);
|
||||
packet << type << unk2 << (uint32)bgTypeId_ << unk << action;
|
||||
bot->GetSession()->HandleBattleFieldPortOpcode(packet);
|
||||
|
||||
botAI->ResetStrategies();
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_ACCEPTBATTLEGROUNDINVITATIONACTION_H
|
||||
#define _PLAYERBOT_ACCEPTBATTLEGROUNDINVITATIONACTION_H
|
||||
|
||||
#include "Action.h"
|
||||
|
||||
class PlayerbotAI;
|
||||
|
||||
class AcceptBgInvitationAction : public Action
|
||||
{
|
||||
public:
|
||||
AcceptBgInvitationAction(PlayerbotAI* botAI) : Action(botAI, "accept bg invitation") {}
|
||||
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "AcceptDuelAction.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
bool AcceptDuelAction::Execute(Event event)
|
||||
{
|
||||
WorldPacket p(event.getPacket());
|
||||
|
||||
ObjectGuid flagGuid;
|
||||
p >> flagGuid;
|
||||
ObjectGuid playerGuid;
|
||||
p >> playerGuid;
|
||||
|
||||
// do not auto duel with low hp
|
||||
if ((!botAI->HasRealPlayerMaster() || (botAI->GetMaster() && botAI->GetMaster()->GetGUID() != playerGuid)) &&
|
||||
AI_VALUE2(uint8, "health", "self target") < 90)
|
||||
{
|
||||
WorldPacket packet(CMSG_DUEL_CANCELLED, 8);
|
||||
packet << flagGuid;
|
||||
bot->GetSession()->HandleDuelCancelledOpcode(packet);
|
||||
return false;
|
||||
}
|
||||
|
||||
WorldPacket packet(CMSG_DUEL_ACCEPTED, 8);
|
||||
packet << flagGuid;
|
||||
bot->GetSession()->HandleDuelAcceptedOpcode(packet);
|
||||
|
||||
botAI->ResetStrategies();
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_ACCEPTDUELACTION_H
|
||||
#define _PLAYERBOT_ACCEPTDUELACTION_H
|
||||
|
||||
#include "Action.h"
|
||||
|
||||
class PlayerbotAI;
|
||||
|
||||
class AcceptDuelAction : public Action
|
||||
{
|
||||
public:
|
||||
AcceptDuelAction(PlayerbotAI* botAI) : Action(botAI, "accept duel") {}
|
||||
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,65 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "AcceptInvitationAction.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "PlayerbotAIConfig.h"
|
||||
#include "PlayerbotSecurity.h"
|
||||
#include "Playerbots.h"
|
||||
#include "WorldPacket.h"
|
||||
|
||||
bool AcceptInvitationAction::Execute(Event event)
|
||||
{
|
||||
Group* grp = bot->GetGroupInvite();
|
||||
if (!grp)
|
||||
return false;
|
||||
WorldPacket packet = event.getPacket();
|
||||
uint8 flag;
|
||||
std::string name;
|
||||
packet >> flag >> name;
|
||||
|
||||
Player* inviter = ObjectAccessor::FindPlayer(grp->GetLeaderGUID());
|
||||
if (!inviter)
|
||||
return false;
|
||||
|
||||
if (!botAI->GetSecurity()->CheckLevelFor(PLAYERBOT_SECURITY_INVITE, false, inviter))
|
||||
{
|
||||
WorldPacket data(SMSG_GROUP_DECLINE, 10);
|
||||
data << bot->GetName();
|
||||
inviter->SendDirectMessage(&data);
|
||||
bot->UninviteFromGroup();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (bot->isAFK())
|
||||
bot->ToggleAFK();
|
||||
|
||||
WorldPacket p;
|
||||
uint32 roles_mask = 0;
|
||||
p << roles_mask;
|
||||
bot->GetSession()->HandleGroupAcceptOpcode(p);
|
||||
|
||||
if (!bot->GetGroup() || !bot->GetGroup()->IsMember(inviter->GetGUID()))
|
||||
return false;
|
||||
|
||||
if (sRandomPlayerbotMgr.IsRandomBot(bot))
|
||||
botAI->SetMaster(inviter);
|
||||
// else
|
||||
// PlayerbotRepository::instance().Save(botAI);
|
||||
|
||||
botAI->ResetStrategies();
|
||||
botAI->ChangeStrategy("+follow,-lfg,-bg", BOT_STATE_NON_COMBAT);
|
||||
botAI->Reset();
|
||||
|
||||
botAI->TellMaster("Hello");
|
||||
|
||||
if (sPlayerbotAIConfig.summonWhenGroup && bot->GetDistance(inviter) > sPlayerbotAIConfig.sightDistance)
|
||||
{
|
||||
Teleport(inviter, bot, true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_ACCEPTINVITATIONACTION_H
|
||||
#define _PLAYERBOT_ACCEPTINVITATIONACTION_H
|
||||
|
||||
#include "Action.h"
|
||||
#include "UseMeetingStoneAction.h"
|
||||
|
||||
class PlayerbotAI;
|
||||
|
||||
class AcceptInvitationAction : public SummonAction
|
||||
{
|
||||
public:
|
||||
AcceptInvitationAction(PlayerbotAI* botAI) : SummonAction(botAI, "accept invitation") {}
|
||||
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,198 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "AcceptQuestAction.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
bool AcceptAllQuestsAction::ProcessQuest(Quest const* quest, Object* questGiver)
|
||||
{
|
||||
if (!AcceptQuest(quest, questGiver->GetGUID())) return false;
|
||||
|
||||
auto text_quest = ChatHelper::FormatQuest(quest);
|
||||
bot->PlayDistanceSound(620);
|
||||
|
||||
if (botAI->HasStrategy("debug quest", BotState::BOT_STATE_NON_COMBAT) || botAI->HasStrategy("debug rpg", BotState::BOT_STATE_COMBAT))
|
||||
{
|
||||
LOG_INFO("playerbots", "{} => Quest [{}] accepted", bot->GetName(), quest->GetTitle());
|
||||
bot->Say("Quest [" + text_quest + "] accepted", LANG_UNIVERSAL);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AcceptQuestAction::Execute(Event event)
|
||||
{
|
||||
Player* requester = event.getOwner() ? event.getOwner() : GetMaster();
|
||||
if (!requester)
|
||||
return false;
|
||||
|
||||
Player* bot = botAI->GetBot();
|
||||
uint64_t guid;
|
||||
uint32 quest = 0;
|
||||
|
||||
std::string const text = event.getParam();
|
||||
PlayerbotChatHandler ch(requester);
|
||||
quest = ch.extractQuestId(text);
|
||||
|
||||
bool hasAccept = false;
|
||||
|
||||
if (event.getPacket().empty())
|
||||
{
|
||||
GuidVector npcs = AI_VALUE(GuidVector, "nearest npcs");
|
||||
for (auto i = npcs.begin(); i != npcs.end(); i++)
|
||||
{
|
||||
Unit* unit = botAI->GetUnit(*i);
|
||||
if (unit && quest && unit->hasQuest(quest))
|
||||
{
|
||||
guid = unit->GetGUID().GetRawValue();
|
||||
break;
|
||||
}
|
||||
if (unit && text == "*" && bot->GetDistance(unit) <= INTERACTION_DISTANCE)
|
||||
hasAccept |= QuestAction::ProcessQuests(unit);
|
||||
}
|
||||
GuidVector gos = AI_VALUE(GuidVector, "nearest game objects no los");
|
||||
for (auto i = gos.begin(); i != gos.end(); i++)
|
||||
{
|
||||
GameObject* go = botAI->GetGameObject(*i);
|
||||
if (go && quest && go->hasQuest(quest))
|
||||
{
|
||||
guid = go->GetGUID().GetRawValue();
|
||||
break;
|
||||
}
|
||||
if (go && text == "*" && bot->GetDistance(go) <= INTERACTION_DISTANCE)
|
||||
hasAccept |= QuestAction::ProcessQuests(go);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
WorldPacket& p = event.getPacket();
|
||||
p.rpos(0);
|
||||
p >> guid >> quest;
|
||||
}
|
||||
|
||||
if (!quest || !guid)
|
||||
return false;
|
||||
|
||||
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest);
|
||||
if (!qInfo)
|
||||
return false;
|
||||
|
||||
hasAccept |= AcceptQuest(qInfo, ObjectGuid(guid));
|
||||
|
||||
if (hasAccept)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << "AcceptQuestAction [" << qInfo->GetTitle() << "] - [" << std::to_string(qInfo->GetQuestId()) << "]";
|
||||
LOG_DEBUG("playerbots", "{}", ss.str().c_str());
|
||||
// botAI->TellMaster(ss.str());
|
||||
}
|
||||
|
||||
return hasAccept;
|
||||
}
|
||||
|
||||
bool AcceptQuestShareAction::Execute(Event event)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
Player* bot = botAI->GetBot();
|
||||
|
||||
WorldPacket& p = event.getPacket();
|
||||
p.rpos(0);
|
||||
uint32 quest;
|
||||
p >> quest;
|
||||
|
||||
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest);
|
||||
if (!qInfo || !bot->GetDivider())
|
||||
return false;
|
||||
|
||||
quest = qInfo->GetQuestId();
|
||||
|
||||
if (bot->HasQuest(quest))
|
||||
{
|
||||
bot->SetDivider(ObjectGuid::Empty);
|
||||
botAI->TellError("I have this quest");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!bot->CanTakeQuest(qInfo, false))
|
||||
{
|
||||
// can't take quest
|
||||
bot->SetDivider(ObjectGuid::Empty);
|
||||
botAI->TellError("I can't take this quest");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!bot->GetDivider().IsEmpty())
|
||||
{
|
||||
// send msg to quest giving player
|
||||
master->SendPushToPartyResponse(bot, QUEST_PARTY_MSG_ACCEPT_QUEST);
|
||||
bot->SetDivider(ObjectGuid::Empty);
|
||||
}
|
||||
|
||||
if (bot->CanAddQuest(qInfo, false))
|
||||
{
|
||||
bot->AddQuest(qInfo, master);
|
||||
|
||||
if (bot->CanCompleteQuest(quest))
|
||||
bot->CompleteQuest(quest);
|
||||
|
||||
// Runsttren: did not add typeid switch from WorldSession::HandleQuestgiverAcceptQuestOpcode!
|
||||
// I think it's not needed, cause typeid should be TYPEID_PLAYER - and this one is not handled
|
||||
// there and there is no default case also.
|
||||
|
||||
if (qInfo->GetSrcSpell() > 0)
|
||||
{
|
||||
bot->CastSpell(bot, qInfo->GetSrcSpell(), true);
|
||||
}
|
||||
|
||||
botAI->TellMaster("Quest accepted");
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ConfirmQuestAction::Execute(Event event)
|
||||
{
|
||||
Player* bot = botAI->GetBot();
|
||||
Player* requester = event.getOwner() ? event.getOwner() : GetMaster();
|
||||
|
||||
WorldPacket& p = event.getPacket();
|
||||
p.rpos(0);
|
||||
uint32 quest;
|
||||
p >> quest;
|
||||
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest);
|
||||
|
||||
if (!qInfo)
|
||||
return false;
|
||||
|
||||
quest = qInfo->GetQuestId();
|
||||
if (!bot->CanTakeQuest(qInfo, false))
|
||||
{
|
||||
// can't take quest
|
||||
// botAI->TellError("quest_cant_take");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (bot->CanAddQuest(qInfo, false))
|
||||
{
|
||||
bot->AddQuest(qInfo, requester);
|
||||
|
||||
if (bot->CanCompleteQuest(quest))
|
||||
bot->CompleteQuest(quest);
|
||||
|
||||
if (qInfo->GetSrcSpell() > 0)
|
||||
{
|
||||
bot->CastSpell(bot, qInfo->GetSrcSpell(), true);
|
||||
}
|
||||
|
||||
// botAI->TellMaster("quest_accept");
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_ACCEPTQUESTACTION_H
|
||||
#define _PLAYERBOT_ACCEPTQUESTACTION_H
|
||||
|
||||
#include "QuestAction.h"
|
||||
|
||||
class Quest;
|
||||
class PlayerbotAI;
|
||||
class WorldObject;
|
||||
|
||||
class AcceptAllQuestsAction : public QuestAction
|
||||
{
|
||||
public:
|
||||
AcceptAllQuestsAction(PlayerbotAI* botAI, std::string const name = "accept all quests") : QuestAction(botAI, name)
|
||||
{
|
||||
}
|
||||
|
||||
protected:
|
||||
bool ProcessQuest(Quest const* quest, Object* questGiver) override;
|
||||
};
|
||||
|
||||
class AcceptQuestAction : public AcceptAllQuestsAction
|
||||
{
|
||||
public:
|
||||
AcceptQuestAction(PlayerbotAI* botAI) : AcceptAllQuestsAction(botAI, "accept quest") {}
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class AcceptQuestShareAction : public Action
|
||||
{
|
||||
public:
|
||||
AcceptQuestShareAction(PlayerbotAI* botAI) : Action(botAI, "accept quest share") {}
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class ConfirmQuestAction : public Action {
|
||||
public:
|
||||
ConfirmQuestAction(PlayerbotAI* ai) : Action(ai, "confirm quest") {}
|
||||
bool Execute(Event event);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,27 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "AcceptResurrectAction.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
bool AcceptResurrectAction::Execute(Event event)
|
||||
{
|
||||
if (bot->IsAlive())
|
||||
return false;
|
||||
|
||||
WorldPacket p(event.getPacket());
|
||||
p.rpos(0);
|
||||
ObjectGuid guid;
|
||||
p >> guid;
|
||||
|
||||
WorldPacket packet(CMSG_RESURRECT_RESPONSE, 8 + 1);
|
||||
packet << guid;
|
||||
packet << uint8(1); // accept
|
||||
bot->GetSession()->HandleResurrectResponseOpcode(packet); // queue the packet to get around race condition
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_ACCEPTRESURRECTACTION_H
|
||||
#define _PLAYERBOT_ACCEPTRESURRECTACTION_H
|
||||
|
||||
#include "Action.h"
|
||||
|
||||
class PlayerbotAI;
|
||||
|
||||
class AcceptResurrectAction : public Action
|
||||
{
|
||||
public:
|
||||
AcceptResurrectAction(PlayerbotAI* botAI) : Action(botAI, "accept resurrect") {}
|
||||
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user