Refactoring part 2 [W.I.P]
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _ARENATEAMMGR_H
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#define _ARENATEAMMGR_H
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#include "ArenaTeam.h"
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class ArenaTeamMgr
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{
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friend class ACE_Singleton<ArenaTeamMgr, ACE_Null_Mutex>;
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ArenaTeamMgr();
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~ArenaTeamMgr();
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public:
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typedef UNORDERED_MAP<uint32, ArenaTeam*> ArenaTeamContainer;
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ArenaTeam* GetArenaTeamById(uint32 arenaTeamId) const;
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ArenaTeam* GetArenaTeamByName(std::string const& arenaTeamName) const;
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ArenaTeam* GetArenaTeamByCaptain(uint64 guid) const;
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void LoadArenaTeams();
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void AddArenaTeam(ArenaTeam* arenaTeam);
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void RemoveArenaTeam(uint32 Id);
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ArenaTeamContainer::iterator GetArenaTeamMapBegin() { return ArenaTeamStore.begin(); }
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ArenaTeamContainer::iterator GetArenaTeamMapEnd() { return ArenaTeamStore.end(); }
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void DistributeArenaPoints();
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uint32 GenerateArenaTeamId();
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void SetNextArenaTeamId(uint32 Id) { NextArenaTeamId = Id; }
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uint32 GetNextArenaLogId() { return ++LastArenaLogId; }
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void SetLastArenaLogId(uint32 id) { LastArenaLogId = id; }
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protected:
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uint32 NextArenaTeamId;
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ArenaTeamContainer ArenaTeamStore;
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uint32 LastArenaLogId;
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};
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#define sArenaTeamMgr ACE_Singleton<ArenaTeamMgr, ACE_Null_Mutex>::instance()
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#endif
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