Refactoring part 2 [W.I.P]
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _TICKETMGR_H
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#define _TICKETMGR_H
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#include <string>
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#include <ace/Singleton.h>
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#include "ObjectMgr.h"
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class ChatHandler;
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// from blizzard lua
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enum GMTicketSystemStatus
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{
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GMTICKET_QUEUE_STATUS_DISABLED = 0,
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GMTICKET_QUEUE_STATUS_ENABLED = 1
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};
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enum GMTicketStatus
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{
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GMTICKET_STATUS_HASTEXT = 0x06,
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GMTICKET_STATUS_DEFAULT = 0x0A
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};
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enum GMTicketResponse
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{
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GMTICKET_RESPONSE_ALREADY_EXIST = 1,
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GMTICKET_RESPONSE_CREATE_SUCCESS = 2,
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GMTICKET_RESPONSE_CREATE_ERROR = 3,
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GMTICKET_RESPONSE_UPDATE_SUCCESS = 4,
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GMTICKET_RESPONSE_UPDATE_ERROR = 5,
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GMTICKET_RESPONSE_TICKET_DELETED = 9
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};
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// from Blizzard LUA:
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// GMTICKET_ASSIGNEDTOGM_STATUS_NOT_ASSIGNED = 0; -- ticket is not currently assigned to a gm
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// GMTICKET_ASSIGNEDTOGM_STATUS_ASSIGNED = 1; -- ticket is assigned to a normal gm
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// GMTICKET_ASSIGNEDTOGM_STATUS_ESCALATED = 2; -- ticket is in the escalation queue
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// 3 is a custom value and should never actually be sent
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enum GMTicketEscalationStatus
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{
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TICKET_UNASSIGNED = 0,
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TICKET_ASSIGNED = 1,
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TICKET_IN_ESCALATION_QUEUE = 2,
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TICKET_ESCALATED_ASSIGNED = 3
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};
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// from blizzard lua
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enum GMTicketOpenedByGMStatus
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{
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GMTICKET_OPENEDBYGM_STATUS_NOT_OPENED = 0, // ticket has never been opened by a gm
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GMTICKET_OPENEDBYGM_STATUS_OPENED = 1 // ticket has been opened by a gm
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};
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enum LagReportType
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{
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LAG_REPORT_TYPE_LOOT = 1,
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LAG_REPORT_TYPE_AUCTION_HOUSE = 2,
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LAG_REPORT_TYPE_MAIL = 3,
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LAG_REPORT_TYPE_CHAT = 4,
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LAG_REPORT_TYPE_MOVEMENT = 5,
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LAG_REPORT_TYPE_SPELL = 6
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};
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enum TicketType
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{
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TICKET_TYPE_OPEN = 0,
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TICKET_TYPE_CLOSED = 1,
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TICKET_TYPE_CHARACTER_DELETED = 2,
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};
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class GmTicket
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{
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public:
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GmTicket();
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GmTicket(Player* player);
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~GmTicket();
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bool IsClosed() const { return _type != TICKET_TYPE_OPEN; }
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bool IsCompleted() const { return _completed; }
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bool IsFromPlayer(uint64 guid) const { return guid == _playerGuid; }
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bool IsAssigned() const { return _assignedTo != 0; }
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bool IsAssignedTo(uint64 guid) const { return guid == _assignedTo; }
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bool IsAssignedNotTo(uint64 guid) const { return IsAssigned() && !IsAssignedTo(guid); }
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uint32 GetId() const { return _id; }
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Player* GetPlayer() const { return ObjectAccessor::FindPlayerInOrOutOfWorld(_playerGuid); }
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std::string const& GetPlayerName() const { return _playerName; }
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std::string const& GetMessage() const { return _message; }
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Player* GetAssignedPlayer() const { return ObjectAccessor::FindPlayerInOrOutOfWorld(_assignedTo); }
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uint64 GetAssignedToGUID() const { return _assignedTo; }
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std::string GetAssignedToName() const
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{
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std::string name;
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// save queries if ticket is not assigned
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if (_assignedTo)
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sObjectMgr->GetPlayerNameByGUID(_assignedTo, name);
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return name;
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}
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uint64 GetLastModifiedTime() const { return _lastModifiedTime; }
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GMTicketEscalationStatus GetEscalatedStatus() const { return _escalatedStatus; }
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void SetEscalatedStatus(GMTicketEscalationStatus escalatedStatus) { _escalatedStatus = escalatedStatus; }
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void SetAssignedTo(uint64 guid, bool isAdmin)
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{
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_assignedTo = guid;
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if (isAdmin && _escalatedStatus == TICKET_IN_ESCALATION_QUEUE)
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_escalatedStatus = TICKET_ESCALATED_ASSIGNED;
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else if (_escalatedStatus == TICKET_UNASSIGNED)
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_escalatedStatus = TICKET_ASSIGNED;
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}
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void SetClosedBy(int64 value) { _closedBy = value; _type = TICKET_TYPE_CLOSED; }
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void SetResolvedBy(int64 value) { _resolvedBy = value; }
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void SetCompleted() { _completed = true; }
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void SetMessage(std::string const& message)
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{
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_message = message;
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_lastModifiedTime = uint64(time(NULL));
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}
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void SetComment(std::string const& comment) { _comment = comment; }
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void SetViewed() { _viewed = true; }
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void SetUnassigned();
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void SetPosition(uint32 mapId, float x, float y, float z);
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void SetGmAction(uint32 needResponse, bool needMoreHelp);
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void AppendResponse(std::string const& response) { _response += response; }
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bool LoadFromDB(Field* fields);
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void SaveToDB(SQLTransaction& trans) const;
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void DeleteFromDB();
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void WritePacket(WorldPacket& data) const;
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void SendResponse(WorldSession* session) const;
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void TeleportTo(Player* player) const;
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std::string FormatMessageString(ChatHandler& handler, bool detailed = false) const;
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std::string FormatMessageString(ChatHandler& handler, const char* szClosedName, const char* szAssignedToName, const char* szUnassignedName, const char* szDeletedName) const;
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void SetChatLog(std::list<uint32> time, std::string const& log);
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std::string const& GetChatLog() const { return _chatLog; }
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private:
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uint32 _id;
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uint64 _playerGuid;
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TicketType _type; // 0 = Open, 1 = Closed, 2 = Character deleted
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std::string _playerName;
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float _posX;
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float _posY;
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float _posZ;
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uint16 _mapId;
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std::string _message;
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uint64 _createTime;
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uint64 _lastModifiedTime;
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int64 _closedBy; // 0 = Open or Closed by Console (if type = 1), playerGuid = GM who closed it or player abandoned ticket or read the GM response message.
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int64 _resolvedBy; // 0 = Open, -1 = Resolved by Console, GM who resolved it by closing or completing the ticket.
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uint64 _assignedTo;
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std::string _comment;
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bool _completed;
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GMTicketEscalationStatus _escalatedStatus;
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bool _viewed;
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bool _needResponse; // TODO: find out the use of this, and then store it in DB
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bool _needMoreHelp;
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std::string _response;
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std::string _chatLog; // No need to store in db, will be refreshed every session client side
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};
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typedef std::map<uint32, GmTicket*> GmTicketList;
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class TicketMgr
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{
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friend class ACE_Singleton<TicketMgr, ACE_Null_Mutex>;
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private:
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TicketMgr();
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~TicketMgr();
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public:
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void LoadTickets();
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void LoadSurveys();
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GmTicket* GetTicket(uint32 ticketId)
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{
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GmTicketList::iterator itr = _ticketList.find(ticketId);
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if (itr != _ticketList.end())
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return itr->second;
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return NULL;
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}
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GmTicket* GetTicketByPlayer(uint64 playerGuid)
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{
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for (GmTicketList::const_iterator itr = _ticketList.begin(); itr != _ticketList.end(); ++itr)
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if (itr->second && itr->second->IsFromPlayer(playerGuid) && !itr->second->IsClosed())
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return itr->second;
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return NULL;
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}
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GmTicket* GetOldestOpenTicket()
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{
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for (GmTicketList::const_iterator itr = _ticketList.begin(); itr != _ticketList.end(); ++itr)
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if (itr->second && !itr->second->IsClosed() && !itr->second->IsCompleted())
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return itr->second;
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return NULL;
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}
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void AddTicket(GmTicket* ticket);
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void CloseTicket(uint32 ticketId, int64 source = -1);
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void ResolveAndCloseTicket(uint32 ticketId, int64 source); // used when GM resolves a ticket by simply closing it
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void RemoveTicket(uint32 ticketId);
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bool GetStatus() const { return _status; }
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void SetStatus(bool status) { _status = status; }
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uint64 GetLastChange() const { return _lastChange; }
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void UpdateLastChange() { _lastChange = uint64(time(NULL)); }
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uint32 GenerateTicketId() { return ++_lastTicketId; }
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uint32 GetOpenTicketCount() const { return _openTicketCount; }
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uint32 GetNextSurveyID() { return ++_lastSurveyId; }
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void Initialize();
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void ResetTickets();
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void ShowList(ChatHandler& handler, bool onlineOnly) const;
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void ShowClosedList(ChatHandler& handler) const;
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void ShowEscalatedList(ChatHandler& handler) const;
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void SendTicket(WorldSession* session, GmTicket* ticket) const;
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protected:
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void _RemoveTicket(uint32 ticketId, int64 source = -1, bool permanently = false);
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GmTicketList _ticketList;
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bool _status;
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uint32 _lastTicketId;
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uint32 _lastSurveyId;
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uint32 _openTicketCount;
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uint64 _lastChange;
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};
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#define sTicketMgr ACE_Singleton<TicketMgr, ACE_Null_Mutex>::instance()
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#endif // _TICKETMGR_H
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