feat(Core/AI): Update the BossAI scheduler in the parent class (#14952)
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@@ -648,6 +648,7 @@ void BossAI::UpdateAI(uint32 diff)
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}
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}
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events.Update(diff);
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events.Update(diff);
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scheduler.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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if (me->HasUnitState(UNIT_STATE_CASTING))
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{
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{
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