Fix macos compilation
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@@ -1063,7 +1063,6 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask, bool
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// update in loaded data (changing data only in this place)
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// update in loaded data (changing data only in this place)
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GameObjectData& data = sObjectMgr->NewGOData(m_spawnId);
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GameObjectData& data = sObjectMgr->NewGOData(m_spawnId);
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data.spawnId = m_spawnId;
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data.id = GetEntry();
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data.id = GetEntry();
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data.mapid = mapid;
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data.mapid = mapid;
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@@ -696,7 +696,6 @@ enum GOState
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struct GameObjectData
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struct GameObjectData
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{
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{
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explicit GameObjectData() = default;
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explicit GameObjectData() = default;
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ObjectGuid::LowType spawnId{0};
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uint32 id{ 0 }; // entry in gamobject_template
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uint32 id{ 0 }; // entry in gamobject_template
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uint16 mapid{ 0 };
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uint16 mapid{ 0 };
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uint32 phaseMask{ 0 };
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uint32 phaseMask{ 0 };
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