feat(Core/CreatureAI): improve npc position during the combat (#3369)
+ tangent equation to find correct angle and distance when moving + implemented proper backward * Improved performance + random angle margin * chore: add tollerance calculation in instance * improved LOS checks with movements * implemented collisions using raycast (imported by TC) + improved collision detection for CanReachPositionAndGetCoords + improved collision check + set correct flags for the backward movement + first implementation of slope angle (to improve) Co-authored-by: Yehonal <yehonal.azeroth@gmail.com>
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@@ -29,6 +29,7 @@
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#include "DBCStores.h"
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#include "Log.h"
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#include "VMapDefinitions.h"
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#include "GridDefines.h"
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using G3D::Vector3;
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@@ -54,7 +55,7 @@ namespace VMAP
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Vector3 VMapManager2::convertPositionToInternalRep(float x, float y, float z) const
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{
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Vector3 pos;
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const float mid = 0.5f * 64.0f * 533.33333333f;
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const float mid = 0.5f * MAX_NUMBER_OF_GRIDS * SIZE_OF_GRIDS;
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pos.x = mid - x;
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pos.y = mid - y;
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pos.z = z;
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@@ -308,4 +309,4 @@ namespace VMAP
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return StaticMapTree::CanLoadMap(std::string(basePath), mapId, x, y);
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}
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} // namespace VMAP
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} // namespace VMAP
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