refactor(Scripts/SlavePens): Clean up Ahune script (#16613)
* refactor(Scripts/SlavePens): Clean up Ahune script * Create rev_1687609506371262000.sql * Update boss_ahune.cpp
This commit is contained in:
@@ -0,0 +1,2 @@
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--
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UPDATE `creature_template` SET `ScriptName` = '' WHERE `ScriptName` = 'npc_ahune_frozen_core';
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@@ -81,19 +81,14 @@ enum eEvents
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EVENT_SPELL_SUMMON_COLDWAVE,
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EVENT_SPELL_SUMMON_COLDWAVE,
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};
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};
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class boss_ahune : public CreatureScript
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enum Misc
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{
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{
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public:
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SET_GUID_INVOKER = 1
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boss_ahune() : CreatureScript("boss_ahune") { }
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};
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CreatureAI* GetAI(Creature* pCreature) const override
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struct boss_ahune : public ScriptedAI
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{
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{
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return GetTheSlavePensAI<boss_ahuneAI>(pCreature);
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boss_ahune(Creature* c) : ScriptedAI(c), summons(me)
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}
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struct boss_ahuneAI : public ScriptedAI
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{
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boss_ahuneAI(Creature* c) : ScriptedAI(c), summons(me)
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{
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{
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SetCombatMovement(false);
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SetCombatMovement(false);
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SetEquipmentSlots(false, 54806, EQUIP_UNEQUIP, EQUIP_UNEQUIP);
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SetEquipmentSlots(false, 54806, EQUIP_UNEQUIP, EQUIP_UNEQUIP);
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@@ -125,6 +120,14 @@ public:
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StartPhase1();
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StartPhase1();
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}
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}
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void SetGUID(ObjectGuid guid, int32 id) override
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{
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if (id == SET_GUID_INVOKER)
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{
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InvokerGUID = guid;
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}
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}
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void UpdateAI(uint32 diff) override
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void UpdateAI(uint32 diff) override
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{
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{
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if (!UpdateVictim() && !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
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if (!UpdateVictim() && !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
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@@ -135,7 +138,7 @@ public:
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if (me->HasUnitState(UNIT_STATE_CASTING))
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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return;
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switch(events.ExecuteEvent())
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switch (events.ExecuteEvent())
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{
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{
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case 0:
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case 0:
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break;
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break;
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@@ -189,7 +192,7 @@ public:
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->CastSpell(me, SPELL_SUBMERGE_0, true);
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me->CastSpell(me, SPELL_SUBMERGE_0, true);
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me->CastSpell(me, SPELL_SELF_STUN, true);
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me->CastSpell(me, SPELL_SELF_STUN, true);
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if (Creature* c = DoSummon(NPC_FROZEN_CORE, *me, 24000, TEMPSUMMON_TIMED_DESPAWN))
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if (Creature* c = DoSummon(NPC_FROZEN_CORE, *me, 24000, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN))
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{
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{
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c->SetHealth(me->GetHealth());
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c->SetHealth(me->GetHealth());
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}
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}
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@@ -225,7 +228,7 @@ public:
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{
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{
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float dist = (float)urand(3, 10);
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float dist = (float)urand(3, 10);
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float angle = rand_norm() * 2 * M_PI;
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float angle = rand_norm() * 2 * M_PI;
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me->CastSpell(MinionSummonPos.GetPositionX() + cos(angle)*dist, MinionSummonPos.GetPositionY() + std::sin(angle)*dist, MinionSummonPos.GetPositionZ(), SPELL_SUMMON_HAILSTONE, false);
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me->CastSpell(MinionSummonPos.GetPositionX() + cos(angle) * dist, MinionSummonPos.GetPositionY() + std::sin(angle) * dist, MinionSummonPos.GetPositionZ(), SPELL_SUMMON_HAILSTONE, false);
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events.RepeatEvent(30000);
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events.RepeatEvent(30000);
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}
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}
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break;
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break;
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@@ -234,12 +237,12 @@ public:
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{
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{
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float dist = (float)urand(3, 10);
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float dist = (float)urand(3, 10);
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float angle = rand_norm() * 2 * M_PI;
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float angle = rand_norm() * 2 * M_PI;
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me->CastSpell(MinionSummonPos.GetPositionX() + cos(angle)*dist, MinionSummonPos.GetPositionY() + std::sin(angle)*dist, MinionSummonPos.GetPositionZ(), SPELL_SUMMON_COLDWAVE, false);
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me->CastSpell(MinionSummonPos.GetPositionX() + cos(angle) * dist, MinionSummonPos.GetPositionY() + std::sin(angle) * dist, MinionSummonPos.GetPositionZ(), SPELL_SUMMON_COLDWAVE, false);
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}
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}
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{
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{
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float dist = (float)urand(3, 10);
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float dist = (float)urand(3, 10);
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float angle = rand_norm() * 2 * M_PI;
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float angle = rand_norm() * 2 * M_PI;
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me->CastSpell(MinionSummonPos.GetPositionX() + cos(angle)*dist, MinionSummonPos.GetPositionY() + std::sin(angle)*dist, MinionSummonPos.GetPositionZ(), SPELL_SUMMON_FROSTWIND, false);
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me->CastSpell(MinionSummonPos.GetPositionX() + cos(angle) * dist, MinionSummonPos.GetPositionY() + std::sin(angle) * dist, MinionSummonPos.GetPositionZ(), SPELL_SUMMON_FROSTWIND, false);
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}
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}
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events.RepeatEvent(6000);
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events.RepeatEvent(6000);
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break;
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break;
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@@ -294,10 +297,8 @@ public:
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me->RemoveGameObject(chest, false);
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me->RemoveGameObject(chest, false);
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bool finished = false;
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bool finished = false;
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Map::PlayerList const& players = me->GetMap()->GetPlayers();
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if (!players.IsEmpty())
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me->GetMap()->DoForAllPlayers([&](Player* player)
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for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
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if (Player* player = i->GetSource())
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{
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{
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player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, 25740, 1, me);
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player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, 25740, 1, me);
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@@ -306,9 +307,8 @@ public:
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finished = true;
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finished = true;
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sLFGMgr->FinishDungeon(player->GetGroup()->GetGUID(), lfg::LFG_DUNGEON_FROST_LORD_AHUNE, me->FindMap());
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sLFGMgr->FinishDungeon(player->GetGroup()->GetGUID(), lfg::LFG_DUNGEON_FROST_LORD_AHUNE, me->FindMap());
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}
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}
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});
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}
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}
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}
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};
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};
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};
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class go_ahune_ice_stone : public GameObjectScript
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class go_ahune_ice_stone : public GameObjectScript
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@@ -369,7 +369,11 @@ public:
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c->SetVisible(false);
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c->SetVisible(false);
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c->SetDisplayId(AHUNE_DEFAULT_MODEL);
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c->SetDisplayId(AHUNE_DEFAULT_MODEL);
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c->SetFloatValue(UNIT_FIELD_COMBATREACH, 18.0f);
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c->SetFloatValue(UNIT_FIELD_COMBATREACH, 18.0f);
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CAST_AI(boss_ahune::boss_ahuneAI, c->AI())->InvokerGUID = player->GetGUID();
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if (c->AI())
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{
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c->AI()->SetGUID(player->GetGUID(), SET_GUID_INVOKER);
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}
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if (Creature* bunny = go->SummonCreature(NPC_AHUNE_SUMMON_LOC_BUNNY, AhuneSummonPos, TEMPSUMMON_TIMED_DESPAWN, 12000))
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if (Creature* bunny = go->SummonCreature(NPC_AHUNE_SUMMON_LOC_BUNNY, AhuneSummonPos, TEMPSUMMON_TIMED_DESPAWN, 12000))
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if (Creature* crystal_trigger = go->SummonCreature(WORLD_TRIGGER, go->GetPositionX(), go->GetPositionY(), 5.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 12000))
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if (Creature* crystal_trigger = go->SummonCreature(WORLD_TRIGGER, go->GetPositionX(), go->GetPositionY(), 5.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 12000))
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crystal_trigger->CastSpell(bunny, SPELL_STARTING_BEAM, false);
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crystal_trigger->CastSpell(bunny, SPELL_STARTING_BEAM, false);
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@@ -380,30 +384,8 @@ public:
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}
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}
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};
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};
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class npc_ahune_frozen_core : public CreatureScript
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{
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public:
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npc_ahune_frozen_core() : CreatureScript("npc_ahune_frozen_core") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetTheSlavePensAI<npc_ahune_frozen_coreAI>(pCreature);
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}
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struct npc_ahune_frozen_coreAI : public NullCreatureAI
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{
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npc_ahune_frozen_coreAI(Creature* c) : NullCreatureAI(c) {}
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void JustDied(Unit* /*killer*/) override
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{
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me->DespawnOrUnsummon();
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}
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};
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};
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void AddSC_boss_ahune()
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void AddSC_boss_ahune()
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{
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{
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new go_ahune_ice_stone();
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new go_ahune_ice_stone();
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new boss_ahune();
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RegisterTheSlavePensCreatureAI(boss_ahune);
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new npc_ahune_frozen_core();
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}
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}
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