feat(Core/Unit): Add KillSelf overload (#14785)
Co-authored-by: jackpoz <giacomopoz@gmail.com>
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@@ -206,7 +206,7 @@ public:
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AttackStart(target);
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return;
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case EVENT_FINISH_TALK:
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Unit::Kill(me, me);
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me->KillSelf();
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return;
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}
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