feat(Core/Unit): Add KillSelf overload (#14785)

Co-authored-by: jackpoz <giacomopoz@gmail.com>
This commit is contained in:
Skjalf
2023-01-28 17:57:23 -03:00
committed by GitHub
parent 6ae8ffa8e6
commit b4e3f1310b
28 changed files with 31 additions and 30 deletions
@@ -340,7 +340,7 @@ public:
{
if (summon->GetEntry() == NPC_HARBINGER_SKYRISS)
{
Unit::Kill(me, me);
me->KillSelf();
me->setActive(false);
instance->SetBossState(DATA_WARDEN_MELLICHAR, DONE);
if (Creature* creature = summons.GetCreatureWithEntry(NPC_MILLHOUSE))