feat(Core/Unit): Add KillSelf overload (#14785)
Co-authored-by: jackpoz <giacomopoz@gmail.com>
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@@ -340,7 +340,7 @@ public:
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{
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if (summon->GetEntry() == NPC_HARBINGER_SKYRISS)
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{
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Unit::Kill(me, me);
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me->KillSelf();
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me->setActive(false);
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instance->SetBossState(DATA_WARDEN_MELLICHAR, DONE);
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if (Creature* creature = summons.GetCreatureWithEntry(NPC_MILLHOUSE))
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