fix(Core/Units): Include charmed creatures in damagedByPlayer check (#25171)
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1204,7 +1204,8 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage
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if (!attacker || attacker->IsControlledByPlayer() || attacker->IsCreatedByPlayer())
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if (!attacker || attacker->IsControlledByPlayer() || attacker->IsCreatedByPlayer())
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{
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{
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uint32 unDamage = health < damage ? health : damage;
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uint32 unDamage = health < damage ? health : damage;
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bool damagedByPlayer = unDamage && attacker && (attacker->IsPlayer() || attacker->m_movedByPlayer != nullptr);
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bool damagedByPlayer = unDamage && attacker && (attacker->IsPlayer() || attacker->m_movedByPlayer != nullptr
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|| attacker->GetCharmerOrOwnerGUID().IsPlayer());
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victim->ToCreature()->LowerPlayerDamageReq(unDamage, damagedByPlayer);
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victim->ToCreature()->LowerPlayerDamageReq(unDamage, damagedByPlayer);
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}
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}
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}
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}
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