Added AzerothCore labels
This commit is contained in:
@@ -106,7 +106,7 @@ std::string GetScriptCommandName(ScriptCommands command)
|
||||
case SCRIPT_COMMAND_LOAD_PATH: res = "SCRIPT_COMMAND_LOAD_PATH"; break;
|
||||
case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: res = "SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT"; break;
|
||||
case SCRIPT_COMMAND_KILL: res = "SCRIPT_COMMAND_KILL"; break;
|
||||
// SunwellCore only
|
||||
// AzerothCore only
|
||||
case SCRIPT_COMMAND_ORIENTATION: res = "SCRIPT_COMMAND_ORIENTATION"; break;
|
||||
case SCRIPT_COMMAND_EQUIP: res = "SCRIPT_COMMAND_EQUIP"; break;
|
||||
case SCRIPT_COMMAND_MODEL: res = "SCRIPT_COMMAND_MODEL"; break;
|
||||
|
||||
@@ -117,7 +117,7 @@ enum ScriptCommands
|
||||
SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT = 21, // source = WorldObject (if present used as a search center), datalong = script id, datalong2 = unit lowguid, dataint = script table to use (see ScriptsType)
|
||||
SCRIPT_COMMAND_KILL = 22, // source/target = Creature, dataint = remove corpse attribute
|
||||
|
||||
// SunwellCore only
|
||||
// AzerothCore only
|
||||
SCRIPT_COMMAND_ORIENTATION = 30, // source = Unit, target (datalong > 0) = Unit, datalong = > 0 turn source to face target, o = orientation
|
||||
SCRIPT_COMMAND_EQUIP = 31, // soucre = Creature, datalong = equipment id
|
||||
SCRIPT_COMMAND_MODEL = 32, // source = Creature, datalong = model id
|
||||
|
||||
Reference in New Issue
Block a user