Refactor(Core/Gossip): Replacing old macros with new (#1338)
* Correct support new macro
This commit is contained in:
+44
-44
@@ -20,7 +20,7 @@ class go_shadowforge_brazier : public GameObjectScript
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public:
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go_shadowforge_brazier() : GameObjectScript("go_shadowforge_brazier") { }
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bool OnGossipHello(Player* /*player*/, GameObject* go)
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bool OnGossipHello(Player* /*player*/, GameObject* go) override
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{
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if (InstanceScript* instance = go->GetInstanceScript())
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{
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@@ -398,46 +398,46 @@ class npc_kharan_mighthammer : public CreatureScript
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public:
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npc_kharan_mighthammer() : CreatureScript("npc_kharan_mighthammer") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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player->PlayerTalkClass->ClearMenus();
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ClearGossipMenuFor(player);
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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player->SEND_GOSSIP_MENU(2475, creature->GetGUID());
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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SendGossipMenuFor(player, 2475, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
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player->SEND_GOSSIP_MENU(2476, creature->GetGUID());
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
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SendGossipMenuFor(player, 2476, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
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player->SEND_GOSSIP_MENU(2477, creature->GetGUID());
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
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SendGossipMenuFor(player, 2477, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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player->SEND_GOSSIP_MENU(2478, creature->GetGUID());
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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SendGossipMenuFor(player, 2478, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+5:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
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player->SEND_GOSSIP_MENU(2479, creature->GetGUID());
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
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SendGossipMenuFor(player, 2479, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+6:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
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player->SEND_GOSSIP_MENU(2480, creature->GetGUID());
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
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SendGossipMenuFor(player, 2480, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+7:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+8);
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player->SEND_GOSSIP_MENU(2481, creature->GetGUID());
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+8);
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SendGossipMenuFor(player, 2481, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+8:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);
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player->SEND_GOSSIP_MENU(2482, creature->GetGUID());
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);
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SendGossipMenuFor(player, 2482, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+9:
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player->CLOSE_GOSSIP_MENU();
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CloseGossipMenuFor(player);
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if (player->GetTeamId() == TEAM_HORDE)
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player->AreaExploredOrEventHappens(QUEST_4001);
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else
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@@ -447,21 +447,21 @@ public:
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (player->GetQuestStatus(QUEST_4001) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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if (player->GetQuestStatus(4342) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
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if (player->GetTeamId() == TEAM_HORDE)
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player->SEND_GOSSIP_MENU(2473, creature->GetGUID());
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SendGossipMenuFor(player, 2473, creature->GetGUID());
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else
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player->SEND_GOSSIP_MENU(2474, creature->GetGUID());
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SendGossipMenuFor(player, 2474, creature->GetGUID());
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return true;
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}
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@@ -492,12 +492,12 @@ class npc_lokhtos_darkbargainer : public CreatureScript
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public:
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npc_lokhtos_darkbargainer() : CreatureScript("npc_lokhtos_darkbargainer") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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player->PlayerTalkClass->ClearMenus();
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ClearGossipMenuFor(player);
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if (action == GOSSIP_ACTION_INFO_DEF + 1)
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{
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player->CLOSE_GOSSIP_MENU();
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CloseGossipMenuFor(player);
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player->CastSpell(player, SPELL_CREATE_THORIUM_BROTHERHOOD_CONTRACT_DND, false);
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}
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if (action == GOSSIP_ACTION_TRADE)
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@@ -506,25 +506,25 @@ public:
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (creature->IsVendor() && player->GetReputationRank(59) >= REP_FRIENDLY)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_ITEM_SHOW_ACCESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_ITEM_SHOW_ACCESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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if (player->GetQuestRewardStatus(QUEST_A_BINDING_CONTRACT) != 1 &&
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!player->HasItemCount(ITEM_THRORIUM_BROTHERHOOD_CONTRACT, 1, true) &&
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player->HasItemCount(ITEM_SULFURON_INGOT))
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_GET_CONTRACT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_GET_CONTRACT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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}
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if (player->GetReputationRank(59) < REP_FRIENDLY)
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player->SEND_GOSSIP_MENU(3673, creature->GetGUID());
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SendGossipMenuFor(player, 3673, creature->GetGUID());
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else
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player->SEND_GOSSIP_MENU(3677, creature->GetGUID());
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SendGossipMenuFor(player, 3677, creature->GetGUID());
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return true;
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}
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@@ -556,12 +556,12 @@ public:
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return dughal_stormwingAI;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) override
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{
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player->PlayerTalkClass->ClearMenus();
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ClearGossipMenuFor(player);
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if (action == GOSSIP_ACTION_INFO_DEF + 1)
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{
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player->CLOSE_GOSSIP_MENU();
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CloseGossipMenuFor(player);
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CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID());
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creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS);
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@@ -569,12 +569,12 @@ public:
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUGHAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->SEND_GOSSIP_MENU(2846, creature->GetGUID());
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_DUGHAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, 2846, creature->GetGUID());
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}
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return true;
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}
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@@ -1070,10 +1070,10 @@ public:
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bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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ClearGossipMenuFor(player);
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if (action == GOSSIP_ACTION_INFO_DEF + 1)
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{
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player->CLOSE_GOSSIP_MENU();
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CloseGossipMenuFor(player);
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CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID());
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creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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instance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_IN_PROGRESS);
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@@ -1081,12 +1081,12 @@ public:
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Get out of here, Tobias, you're free!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->SEND_GOSSIP_MENU(2847, creature->GetGUID());
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Get out of here, Tobias, you're free!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, 2847, creature->GetGUID());
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}
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return true;
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}
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+26
-26
@@ -36,25 +36,25 @@ class boss_gloomrel : public CreatureScript
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public:
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boss_gloomrel() : CreatureScript("boss_gloomrel") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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player->PlayerTalkClass->ClearMenus();
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ClearGossipMenuFor(player);
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
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player->SEND_GOSSIP_MENU(2606, creature->GetGUID());
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
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SendGossipMenuFor(player, 2606, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+11:
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player->CLOSE_GOSSIP_MENU();
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CloseGossipMenuFor(player);
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player->CastSpell(player, SPELL_LEARN_SMELT, false);
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
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player->SEND_GOSSIP_MENU(2604, creature->GetGUID());
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
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SendGossipMenuFor(player, 2604, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+22:
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player->CLOSE_GOSSIP_MENU();
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CloseGossipMenuFor(player);
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if (InstanceScript* instance = creature->GetInstanceScript())
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{
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//are 5 minutes expected? go template may have data to despawn when used at quest
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@@ -65,15 +65,15 @@ public:
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (player->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 1 && player->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN && !player->HasSpell(SPELL_SMELT_DARK_IRON))
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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if (player->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 0 && player->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TRIBUTE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_TRIBUTE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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};
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@@ -95,17 +95,17 @@ class boss_doomrel : public CreatureScript
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public:
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boss_doomrel() : CreatureScript("boss_doomrel") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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player->PlayerTalkClass->ClearMenus();
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ClearGossipMenuFor(player);
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_DOOMREL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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player->SEND_GOSSIP_MENU(2605, creature->GetGUID());
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_SELECT_DOOMREL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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SendGossipMenuFor(player, 2605, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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player->CLOSE_GOSSIP_MENU();
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CloseGossipMenuFor(player);
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//start event here
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creature->setFaction(FACTION_HOSTILE);
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creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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@@ -118,15 +118,15 @@ public:
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_CHALLENGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->SEND_GOSSIP_MENU(2601, creature->GetGUID());
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_CHALLENGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, 2601, creature->GetGUID());
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<boss_doomrelAI>(creature);
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}
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@@ -145,7 +145,7 @@ public:
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uint32 DemonArmor_Timer;
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bool Voidwalkers;
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void Reset()
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void Reset() override
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{
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ShadowVolley_Timer = 10000;
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Immolate_Timer = 18000;
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@@ -164,11 +164,11 @@ public:
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me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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}
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void EnterCombat(Unit* /*who*/)
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void EnterCombat(Unit* /*who*/) override
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{
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}
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||||
|
||||
void EnterEvadeMode()
|
||||
void EnterEvadeMode() override
|
||||
{
|
||||
me->RemoveAllAuras();
|
||||
me->DeleteThreatList();
|
||||
@@ -180,12 +180,12 @@ public:
|
||||
instance->SetData64(DATA_EVENSTARTER, 0);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
instance->SetData(DATA_GHOSTKILL, 1);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
+1
-1
@@ -372,7 +372,7 @@ public:
|
||||
if (!instance || instance->GetBossState(BOSS_NEFARIAN) == DONE)
|
||||
return;
|
||||
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
CloseGossipMenuFor(player);
|
||||
Talk(SAY_GAMESBEGIN_1);
|
||||
BeginEvent(player);
|
||||
}
|
||||
|
||||
+1
-1
@@ -151,7 +151,7 @@ class go_orb_of_domination : public GameObjectScript
|
||||
public:
|
||||
go_orb_of_domination() : GameObjectScript("go_orb_of_domination") { }
|
||||
|
||||
bool OnGossipHello(Player* player, GameObject* go)
|
||||
bool OnGossipHello(Player* player, GameObject* go) override
|
||||
{
|
||||
if (InstanceScript* instance = go->GetInstanceScript())
|
||||
if (instance->GetData(DATA_EGG_EVENT) != DONE)
|
||||
|
||||
+1
-1
@@ -208,7 +208,7 @@ public:
|
||||
{
|
||||
if (sender == GOSSIP_ID && action == 0)
|
||||
{
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
CloseGossipMenuFor(player);
|
||||
BeginSpeech(player);
|
||||
}
|
||||
}
|
||||
|
||||
+10
-10
@@ -66,13 +66,13 @@ class boss_majordomo : public CreatureScript
|
||||
{
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
void KilledUnit(Unit* /*victim*/) override
|
||||
{
|
||||
if (urand(0, 99) < 25)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
Talk(SAY_AGGRO);
|
||||
@@ -84,7 +84,7 @@ class boss_majordomo : public CreatureScript
|
||||
me->CallForHelp(30);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (instance->GetBossState(BOSS_MAJORDOMO_EXECUTUS) != DONE)
|
||||
{
|
||||
@@ -163,7 +163,7 @@ class boss_majordomo : public CreatureScript
|
||||
}
|
||||
}
|
||||
|
||||
void DoAction(int32 action)
|
||||
void DoAction(int32 action) override
|
||||
{
|
||||
if (action == ACTION_START_RAGNAROS && events.GetNextEventTime(EVENT_OUTRO_2) == 0)
|
||||
{
|
||||
@@ -180,21 +180,21 @@ class boss_majordomo : public CreatureScript
|
||||
}
|
||||
};
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature) override
|
||||
{
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_HELLO, creature->GetGUID());
|
||||
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_SELECT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
SendGossipMenuFor(player, GOSSIP_HELLO, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 /*action*/)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 /*action*/) override
|
||||
{
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
CloseGossipMenuFor(player);
|
||||
creature->AI()->DoAction(ACTION_START_RAGNAROS);
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetInstanceAI<boss_majordomoAI>(creature);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user