More hooks for Scripts/Modules (#270)
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@@ -642,8 +642,11 @@ void Item::SetState(ItemUpdateState state, Player* forplayer)
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if (uState == ITEM_NEW && state == ITEM_REMOVED)
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{
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// pretend the item never existed
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RemoveFromUpdateQueueOf(forplayer);
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forplayer->DeleteRefundReference(GetGUIDLow());
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if (forplayer)
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{
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RemoveFromUpdateQueueOf(forplayer);
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forplayer->DeleteRefundReference(GetGUIDLow());
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}
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delete this;
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return;
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}
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@@ -652,8 +655,8 @@ void Item::SetState(ItemUpdateState state, Player* forplayer)
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// new items must stay in new state until saved
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if (uState != ITEM_NEW)
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uState = state;
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AddToUpdateQueueOf(forplayer);
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if (forplayer)
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AddToUpdateQueueOf(forplayer);
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}
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else
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{
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