feat(Core/Misc): change how Position struct is retrieved (#9017)
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference. Cherry pick of https://github.com/TrinityCore/TrinityCore/commit/2585e799f95f259dd4b422daf15ef7963173c408
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@@ -118,8 +118,7 @@ public:
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break;
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case EVENT_SUMMON_NETHER_CHARGE:
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{
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Position pos;
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me->GetRandomNearPosition(pos, 8.0f);
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Position pos = me->GetRandomNearPosition(8.0f);
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me->SummonCreature(NPC_NETHER_CHARGE, pos, TEMPSUMMON_TIMED_DESPAWN, 18000);
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events.ScheduleEvent(EVENT_SUMMON_NETHER_CHARGE, 5000);
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break;
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