Fix(Core/Creature): Disable shredder should not attack creatures nearby (#9920)

This commit is contained in:
Nefertumm
2022-01-03 14:51:40 -03:00
committed by GitHub
parent e769e120f8
commit b8c0c9bf6b
@@ -590,7 +590,10 @@ public:
void JustSummoned(Creature* summoned) override void JustSummoned(Creature* summoned) override
{ {
if (summoned->GetEntry() == NPC_PILOT_WIZZ) if (summoned->GetEntry() == NPC_PILOT_WIZZ)
{
me->SetStandState(UNIT_STAND_STATE_DEAD); me->SetStandState(UNIT_STAND_STATE_DEAD);
me->RestoreFaction();
}
if (summoned->GetEntry() == NPC_MERCENARY) if (summoned->GetEntry() == NPC_MERCENARY)
summoned->AI()->AttackStart(me); summoned->AI()->AttackStart(me);