fix(Core): ScriptName not readable in creature and gameobject table fix (#8715)
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@@ -1031,7 +1031,7 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, u
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//! Need to be called after LoadCreaturesAddon - MOVEMENTFLAG_HOVER is set there
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m_positionZ += GetHoverHeight();
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LastUsedScriptID = GetCreatureTemplate()->ScriptID;
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LastUsedScriptID = GetScriptId();
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if (IsSpiritHealer() || IsSpiritGuide() || (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GHOST_VISIBILITY))
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{
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@@ -2769,6 +2769,9 @@ std::string Creature::GetScriptName() const
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uint32 Creature::GetScriptId() const
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{
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if (CreatureData const* creatureData = GetCreatureData())
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return creatureData->ScriptId;
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return sObjectMgr->GetCreatureTemplate(GetEntry())->ScriptID;
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}
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@@ -285,6 +285,7 @@ struct CreatureData
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uint32 npcflag{0};
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uint32 unit_flags{0}; // enum UnitFlags mask values
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uint32 dynamicflags{0};
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uint32 ScriptId;
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bool dbData{true};
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bool overwrittenZ{false};
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};
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