fix(Scripts/ZulGurub): Arlokk's Panthers should attack players. (#12185)
Fixes #12162
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@@ -351,7 +351,9 @@ public:
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void SpellHit(Unit* caster, SpellInfo const* spell) override
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void SpellHit(Unit* caster, SpellInfo const* spell) override
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{
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{
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if (spell->Id == SPELL_MARK_OF_ARLOKK_TRIGGER) // Should only hit if line of sight
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if (spell->Id == SPELL_MARK_OF_ARLOKK_TRIGGER) // Should only hit if line of sight
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me->Attack(caster, true);
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{
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AttackStart(caster);
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}
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}
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}
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void JustDied(Unit* /*killer*/) override
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void JustDied(Unit* /*killer*/) override
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@@ -380,7 +382,9 @@ public:
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{
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{
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case EVENT_ATTACK:
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case EVENT_ATTACK:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0.0f, 100, false))
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0.0f, 100, false))
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me->Attack(target, true);
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{
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AttackStart(target);
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}
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break;
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break;
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default:
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default:
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break;
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break;
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