feat(Core/Movement): added orientation input for Point movement (#3456)

This commit is contained in:
Andrius Peleckas
2020-10-05 12:28:25 +02:00
committed by GitHub
parent 4e9e915a1d
commit be09e03756
4 changed files with 24 additions and 11 deletions
+6 -6
View File
@@ -349,7 +349,7 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo
} }
} }
void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generatePath, bool forceDestination, MovementSlot slot) void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generatePath, bool forceDestination, MovementSlot slot, float orientation /* = 0.0f*/)
{ {
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
@@ -360,7 +360,7 @@ void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generate
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), id, x, y, z); sLog->outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), id, x, y, z);
#endif #endif
Mutate(new PointMovementGenerator<Player>(id, x, y, z, 0.0f, NULL, generatePath, forceDestination), slot); Mutate(new PointMovementGenerator<Player>(id, x, y, z, 0.0f, orientation, nullptr, generatePath, forceDestination), slot);
} }
else else
{ {
@@ -368,7 +368,7 @@ void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generate
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)", sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
_owner->GetEntry(), _owner->GetGUIDLow(), id, x, y, z); _owner->GetEntry(), _owner->GetGUIDLow(), id, x, y, z);
#endif #endif
Mutate(new PointMovementGenerator<Creature>(id, x, y, z, 0.0f, NULL, generatePath, forceDestination), slot); Mutate(new PointMovementGenerator<Creature>(id, x, y, z, 0.0f, orientation, nullptr, generatePath, forceDestination), slot);
} }
} }
@@ -553,7 +553,7 @@ void MotionMaster::MoveFall(uint32 id /*=0*/, bool addFlagForNPC)
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
} }
void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id, const Movement::PointsArray* path, bool generatePath) void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id, const Movement::PointsArray* path, bool generatePath, float orientation /* = 0.0f*/)
{ {
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
@@ -567,7 +567,7 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id,
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outStaticDebug("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z); sLog->outStaticDebug("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z);
#endif #endif
Mutate(new PointMovementGenerator<Player>(id, x, y, z, speed, path, generatePath, generatePath), MOTION_SLOT_CONTROLLED); Mutate(new PointMovementGenerator<Player>(id, x, y, z, speed, orientation, path, generatePath, generatePath), MOTION_SLOT_CONTROLLED);
} }
else else
{ {
@@ -575,7 +575,7 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id,
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)", sLog->outStaticDebug("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)",
_owner->GetEntry(), _owner->GetGUIDLow(), x, y, z); _owner->GetEntry(), _owner->GetGUIDLow(), x, y, z);
#endif #endif
Mutate(new PointMovementGenerator<Creature>(id, x, y, z, speed, path, generatePath, generatePath), MOTION_SLOT_CONTROLLED); Mutate(new PointMovementGenerator<Creature>(id, x, y, z, speed, orientation, path, generatePath, generatePath), MOTION_SLOT_CONTROLLED);
} }
} }
+3 -3
View File
@@ -168,8 +168,8 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void MoveConfused(); void MoveConfused();
void MoveFleeing(Unit* enemy, uint32 time = 0); void MoveFleeing(Unit* enemy, uint32 time = 0);
void MovePoint(uint32 id, const Position &pos, bool generatePath = true, bool forceDestination = true) void MovePoint(uint32 id, const Position &pos, bool generatePath = true, bool forceDestination = true)
{ MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath, forceDestination); } { MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath, forceDestination, MOTION_SLOT_ACTIVE, pos.GetOrientation()); }
void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true, bool forceDestination = true, MovementSlot slot = MOTION_SLOT_ACTIVE); void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true, bool forceDestination = true, MovementSlot slot = MOTION_SLOT_ACTIVE, float orientation = 0.0f);
void MoveSplinePath(Movement::PointsArray* path); void MoveSplinePath(Movement::PointsArray* path);
// These two movement types should only be used with creatures having landing/takeoff animations // These two movement types should only be used with creatures having landing/takeoff animations
@@ -178,7 +178,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void MoveTakeoff(uint32 id, Position const& pos, float speed); void MoveTakeoff(uint32 id, Position const& pos, float speed);
void MoveTakeoff(uint32 id, float x, float y, float z, float speed); // pussywizard: added for easy calling by passing 3 floats x, y, z void MoveTakeoff(uint32 id, float x, float y, float z, float speed); // pussywizard: added for easy calling by passing 3 floats x, y, z
void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, const Movement::PointsArray* path = NULL, bool generatePath = false); void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, const Movement::PointsArray* path = NULL, bool generatePath = false, float orientation = 0.0f);
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ); void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
void MoveJumpTo(float angle, float speedXY, float speedZ); void MoveJumpTo(float angle, float speedXY, float speedZ);
void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = 0) void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = 0)
@@ -59,6 +59,12 @@ void PointMovementGenerator<T>::DoInitialize(T* unit)
} }
if (speed > 0.0f) if (speed > 0.0f)
init.SetVelocity(speed); init.SetVelocity(speed);
if (i_orientation > 0.0f)
{
init.SetFacing(i_orientation);
}
init.Launch(); init.Launch();
} }
@@ -101,6 +107,12 @@ bool PointMovementGenerator<T>::DoUpdate(T* unit, uint32 /*diff*/)
init.MoveTo(i_x, i_y, i_z); init.MoveTo(i_x, i_y, i_z);
if (speed > 0.0f) // Default value for point motion type is 0.0, if 0.0 spline will use GetSpeed on unit if (speed > 0.0f) // Default value for point motion type is 0.0, if 0.0 spline will use GetSpeed on unit
init.SetVelocity(speed); init.SetVelocity(speed);
if (i_orientation > 0.0f)
{
init.SetFacing(i_orientation);
}
init.Launch(); init.Launch();
} }
@@ -14,8 +14,8 @@ template<class T>
class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementGenerator<T> > class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementGenerator<T> >
{ {
public: public:
PointMovementGenerator(uint32 _id, float _x, float _y, float _z, float _speed = 0.0f, const Movement::PointsArray* _path = NULL, bool generatePath = false, bool forceDestination = false) : id(_id), PointMovementGenerator(uint32 _id, float _x, float _y, float _z, float _speed = 0.0f, float orientation = 0.0f, const Movement::PointsArray* _path = nullptr, bool generatePath = false, bool forceDestination = false) : id(_id),
i_x(_x), i_y(_y), i_z(_z), speed(_speed), _generatePath(generatePath), _forceDestination(forceDestination) i_x(_x), i_y(_y), i_z(_z), speed(_speed), i_orientation(orientation), _generatePath(generatePath), _forceDestination(forceDestination)
{ {
if (_path) if (_path)
m_precomputedPath = *_path; m_precomputedPath = *_path;
@@ -37,6 +37,7 @@ class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementG
uint32 id; uint32 id;
float i_x, i_y, i_z; float i_x, i_y, i_z;
float speed; float speed;
float i_orientation;
bool i_recalculateSpeed; bool i_recalculateSpeed;
Movement::PointsArray m_precomputedPath; Movement::PointsArray m_precomputedPath;
bool _generatePath; bool _generatePath;