feat(Core/GameObject): Expand IsSummonedBy() to GameObjects (#14789)

Co-authored-by: jackpoz <giacomopoz@gmail.com>
This commit is contained in:
Skjalf
2023-01-29 09:44:33 -03:00
committed by GitHub
parent 4ecf96c379
commit bf30c66ba4
44 changed files with 191 additions and 95 deletions
@@ -57,7 +57,7 @@ public:
{
boss_gahzrankaAI(Creature* creature) : BossAI(creature, DATA_GAHZRANKA) { }
void IsSummonedBy(Unit* /*summoner*/) override
void IsSummonedBy(WorldObject* /*summoner*/) override
{
me->GetMotionMaster()->MovePath(me->GetEntry() * 10, false);
}
@@ -217,7 +217,7 @@ struct npc_shade_of_jindo : public ScriptedAI
{
npc_shade_of_jindo(Creature* creature) : ScriptedAI(creature) { }
void IsSummonedBy(Unit* /*summoner*/) override
void IsSummonedBy(WorldObject* /*summoner*/) override
{
DoZoneInCombat();
DoCastSelf(SPELL_SHADE_OF_JINDO_PASSIVE, true);