refactor(Core/Spell): Move some SpellImmune from script to db (#4381)
* refactor(Core/Spell): Move some SpellImmune from script to db
This commit is contained in:
@@ -0,0 +1,13 @@
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INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1612059439455457600');
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-- SPELL_SCHOOL_FIRE
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UPDATE `creature_template` SET `spell_school_immune_mask` = 4 WHERE `entry` IN (17267,15438);
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-- SPELL_SCHOOL_NATURE
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UPDATE `creature_template` SET `spell_school_immune_mask` = 8 WHERE `entry` IN (30258,31463,15352);
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-- SPELL_SCHOOL_FROST
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UPDATE `creature_template` SET `spell_school_immune_mask` = 16 WHERE `entry` IN (37994,510,17167);
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-- School ALL
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UPDATE `creature_template` SET `spell_school_immune_mask`=`spell_school_immune_mask`|1|2|4|8|16|32|64 WHERE `entry` IN (28912);
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@@ -867,7 +867,6 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
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AddAura(SPELL_MAGE_PET_SCALING_02, this);
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AddAura(SPELL_MAGE_PET_SCALING_02, this);
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AddAura(SPELL_MAGE_PET_SCALING_03, this);
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AddAura(SPELL_MAGE_PET_SCALING_03, this);
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AddAura(SPELL_MAGE_PET_SCALING_04, this);
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AddAura(SPELL_MAGE_PET_SCALING_04, this);
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ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
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break;
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break;
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}
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}
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}
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}
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@@ -939,7 +938,6 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
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AddAura(SPELL_MAGE_PET_SCALING_02, this);
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AddAura(SPELL_MAGE_PET_SCALING_02, this);
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AddAura(SPELL_MAGE_PET_SCALING_03, this);
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AddAura(SPELL_MAGE_PET_SCALING_03, this);
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AddAura(SPELL_MAGE_PET_SCALING_04, this);
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AddAura(SPELL_MAGE_PET_SCALING_04, this);
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ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
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break;
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break;
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}
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}
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case NPC_TREANT: //force of nature
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case NPC_TREANT: //force of nature
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@@ -410,7 +410,6 @@ public:
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ElementalOne->CombatStart(target);
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ElementalOne->CombatStart(target);
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ElementalOne->setFaction(me->getFaction());
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ElementalOne->setFaction(me->getFaction());
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ElementalOne->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
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ElementalOne->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
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ElementalOne->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
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ElementalOne->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
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ElementalOne->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
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}
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}
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@@ -425,7 +424,6 @@ public:
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ElementalTwo->CombatStart(target);
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ElementalTwo->CombatStart(target);
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ElementalTwo->setFaction(me->getFaction());
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ElementalTwo->setFaction(me->getFaction());
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ElementalTwo->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
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ElementalTwo->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
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ElementalTwo->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
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ElementalTwo->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
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ElementalTwo->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
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}
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}
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@@ -440,7 +438,6 @@ public:
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ElementalThree->CombatStart(target);
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ElementalThree->CombatStart(target);
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ElementalThree->setFaction(me->getFaction());
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ElementalThree->setFaction(me->getFaction());
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ElementalThree->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
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ElementalThree->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
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ElementalThree->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
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ElementalThree->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
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ElementalThree->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
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}
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}
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@@ -455,7 +452,6 @@ public:
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ElementalFour->CombatStart(target);
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ElementalFour->CombatStart(target);
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ElementalFour->setFaction(me->getFaction());
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ElementalFour->setFaction(me->getFaction());
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ElementalFour->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
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ElementalFour->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
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ElementalFour->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
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ElementalFour->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
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ElementalFour->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
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}
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}
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@@ -206,8 +206,6 @@ public:
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void Reset() override
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void Reset() override
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{
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{
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FireboltTimer = 2000;
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FireboltTimer = 2000;
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me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
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}
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}
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void EnterCombat(Unit* /*who*/) override { }
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void EnterCombat(Unit* /*who*/) override { }
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@@ -225,7 +225,6 @@ public:
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->LoadEquipment(0, true);
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me->LoadEquipment(0, true);
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me->RemoveAllAuras();
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me->RemoveAllAuras();
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me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ALL, true);
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summons.DespawnAll();
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summons.DespawnAll();
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}
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}
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}
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}
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@@ -43,7 +43,6 @@ public:
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boss_amanitarAI(Creature* c) : ScriptedAI(c), summons(me)
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boss_amanitarAI(Creature* c) : ScriptedAI(c), summons(me)
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{
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{
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pInstance = c->GetInstanceScript();
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pInstance = c->GetInstanceScript();
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me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true);
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}
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}
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InstanceScript* pInstance;
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InstanceScript* pInstance;
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@@ -46,10 +46,7 @@ public:
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_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 0);
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_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 0);
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}
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}
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void InitializeAI() override
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void InitializeAI() override { }
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{
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me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true);
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}
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void UpdateAI(uint32 diff) override
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void UpdateAI(uint32 diff) override
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{
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{
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@@ -97,10 +94,7 @@ public:
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{
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{
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npc_pet_shaman_fire_elementalAI(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
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npc_pet_shaman_fire_elementalAI(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
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void InitializeAI() override
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void InitializeAI() override { }
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{
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me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
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}
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void EnterCombat(Unit*) override
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void EnterCombat(Unit*) override
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{
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{
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