fix(Core/Arena): persist personal rating when adding arena team member (#24743)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
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@@ -180,6 +180,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid)
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER);
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stmt->SetData(0, TeamId);
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stmt->SetData(1, playerGuid.GetCounter());
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stmt->SetData(2, personalRating);
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CharacterDatabase.Execute(stmt);
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// Inform player if online
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