fix(Core/Creature): Prevent flying creatures from falling on respawn. (#13774)
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@@ -19961,7 +19961,8 @@ void Unit::BuildMovementPacket(ByteBuffer* data) const
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bool Unit::IsFalling() const
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bool Unit::IsFalling() const
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{
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{
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return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR) || movespline->isFalling();
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return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR) ||
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(!movespline->Finalized() && movespline->Initialized() && movespline->isFalling());
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}
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}
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/**
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/**
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