Merge branch 'master' into Playerbot

This commit is contained in:
Yunfan Li
2025-06-28 10:46:23 +08:00
63 changed files with 998 additions and 449 deletions
+1 -2
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@@ -27,8 +27,7 @@
"xaver.clang-format", "xaver.clang-format",
"bbenoist.doxygen", "bbenoist.doxygen",
"ms-vscode.cpptools", "ms-vscode.cpptools",
"austin.code-gnu-global", "ms-vscode.cmake-tools",
"twxs.cmake",
"mhutchie.git-graph", "mhutchie.git-graph",
"github.vscode-pull-request-github", "github.vscode-pull-request-github",
"eamodio.gitlens", "eamodio.gitlens",
+1 -1
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@@ -7,7 +7,7 @@ insert_final_newline = true
trim_trailing_whitespace = true trim_trailing_whitespace = true
max_line_length = 80 max_line_length = 80
[*.{json,ts,js,yml}] [*.{json,ts,js,yml,sh}]
charset = utf-8 charset = utf-8
indent_style = space indent_style = space
indent_size = 2 indent_size = 2
+6
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@@ -70,6 +70,12 @@ cmake-build-*/*
coverage-report/ coverage-report/
.vs .vs
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
# #
# Eclipse # Eclipse
# #
+1 -2
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@@ -5,8 +5,7 @@
"xaver.clang-format", "xaver.clang-format",
"bbenoist.doxygen", "bbenoist.doxygen",
"ms-vscode.cpptools", "ms-vscode.cpptools",
"austin.code-gnu-global", "ms-vscode.cmake-tools",
"twxs.cmake",
"mhutchie.git-graph", "mhutchie.git-graph",
"github.vscode-pull-request-github", "github.vscode-pull-request-github",
"eamodio.gitlens", "eamodio.gitlens",
+1 -6
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@@ -115,10 +115,5 @@
"xutility": "cpp", "xutility": "cpp",
"*.ipp": "cpp", "*.ipp": "cpp",
"resumable": "cpp" "resumable": "cpp"
}, }
"deno.enable": true,
"deno.path": "deps/deno/bin/deno",
"deno.lint": true,
"search.useIgnoreFiles": false,
"clangd.onConfigChanged": "restart"
} }
+23 -12
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@@ -13,18 +13,7 @@
"problemMatcher": [] "problemMatcher": []
}, },
{ {
"label": "AzerothCore: Import/update database", "label": "AzerothCore: Download client-data",
"type": "shell",
"command": "./acore.sh db-assembler import-all",
"group": "build",
"presentation": {
"reveal": "always",
"panel": "new"
},
"problemMatcher": []
},
{
"label": "AzerothCore: download client-data",
"type": "shell", "type": "shell",
"command": "./acore.sh client-data", "command": "./acore.sh client-data",
"group": "none", "group": "none",
@@ -59,6 +48,28 @@
}, },
"problemMatcher": [] "problemMatcher": []
}, },
{
"label": "AzerothCore: Check codestyle cpp",
"type": "shell",
"command": "python apps/codestyle/codestyle-cpp.py",
"group": "none",
"presentation": {
"reveal": "always",
"panel": "new"
},
"problemMatcher": []
},
{
"label": "AzerothCore: Check codestyle sql",
"type": "shell",
"command": "python apps/codestyle/codestyle-sql.py",
"group": "none",
"presentation": {
"reveal": "always",
"panel": "new"
},
"problemMatcher": []
},
{ {
"label": "AzerothCore: Run authserver (restarter)", "label": "AzerothCore: Run authserver (restarter)",
"type": "shell", "type": "shell",
+8 -2
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@@ -1,3 +1,7 @@
#!/usr/bin/env bash
CURRENT_PATH="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
if ! command -v lsb_release &>/dev/null ; then if ! command -v lsb_release &>/dev/null ; then
sudo apt-get install -y lsb-release sudo apt-get install -y lsb-release
fi fi
@@ -22,8 +26,10 @@ sudo apt-get install -y gdbserver gdb unzip curl \
libssl-dev libbz2-dev \ libssl-dev libbz2-dev \
libboost-all-dev gnupg wget libboost-all-dev gnupg wget
VAR_PATH="$CURRENT_PATH/../../../../var"
# run noninteractive install for MYSQL 8.4 LTS # run noninteractive install for MYSQL 8.4 LTS
wget https://dev.mysql.com/get/mysql-apt-config_0.8.32-1_all.deb wget https://dev.mysql.com/get/mysql-apt-config_0.8.32-1_all.deb -P "$VAR_PATH"
sudo DEBIAN_FRONTEND="noninteractive" dpkg -i ./mysql-apt-config_0.8.32-1_all.deb sudo DEBIAN_FRONTEND="noninteractive" dpkg -i "$VAR_PATH/mysql-apt-config_0.8.32-1_all.deb"
sudo apt-get update sudo apt-get update
sudo DEBIAN_FRONTEND="noninteractive" apt-get install -y mysql-server libmysqlclient-dev sudo DEBIAN_FRONTEND="noninteractive" apt-get install -y mysql-server libmysqlclient-dev
+8 -2
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@@ -1,3 +1,7 @@
#!/usr/bin/env bash
CURRENT_PATH="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
if ! command -v lsb_release &>/dev/null ; then if ! command -v lsb_release &>/dev/null ; then
sudo apt-get install -y lsb-release sudo apt-get install -y lsb-release
fi fi
@@ -36,9 +40,11 @@ else
libboost-all-dev libbz2-dev libncurses-dev libreadline-dev \ libboost-all-dev libbz2-dev libncurses-dev libreadline-dev \
libssl-dev libssl-dev
VAR_PATH="$CURRENT_PATH/../../../../var"
# run noninteractive install for MYSQL 8.4 LTS # run noninteractive install for MYSQL 8.4 LTS
wget https://dev.mysql.com/get/mysql-apt-config_0.8.32-1_all.deb wget https://dev.mysql.com/get/mysql-apt-config_0.8.32-1_all.deb -P "$VAR_PATH"
sudo DEBIAN_FRONTEND="noninteractive" dpkg -i ./mysql-apt-config_0.8.32-1_all.deb sudo DEBIAN_FRONTEND="noninteractive" dpkg -i "$VAR_PATH/mysql-apt-config_0.8.32-1_all.deb"
sudo apt-get update sudo apt-get update
sudo DEBIAN_FRONTEND="noninteractive" apt-get install -y mysql-server sudo DEBIAN_FRONTEND="noninteractive" apt-get install -y mysql-server
fi fi
@@ -0,0 +1,5 @@
-- DB update 2025_06_12_04 -> 2025_06_15_00
--
UPDATE `reference_loot_template` SET `Chance` = 0, `GroupId` = 3 WHERE `Entry` = 1276884;
UPDATE `creature_loot_template` SET `MinCount` = 3, `MaxCount` = 3 WHERE `Entry`= 17968 AND`Item` = 34069 AND `Reference` = 1276884;
@@ -0,0 +1,5 @@
-- DB update 2025_06_15_00 -> 2025_06_15_01
UPDATE `spell_script_names` SET `ScriptName` = 'spell_gen_area_aura_select_players_and_caster' WHERE `spell_id` = 53642;
DELETE FROM `spell_custom_attr` WHERE `spell_id` = 53642;
INSERT INTO `spell_custom_attr` (`spell_id`, `attributes`) VALUES (53642, 2048);
@@ -0,0 +1,2 @@
-- DB update 2025_06_15_01 -> 2025_06_15_02
UPDATE `gameobject_template_addon` SET `faction` = 35 WHERE `entry` = 184085;
@@ -0,0 +1,4 @@
-- DB update 2025_06_15_02 -> 2025_06_16_00
--
DELETE FROM `spell_script_names` WHERE `spell_id`=60244 AND `ScriptName`='spell_item_bloodsail_admiral_hat';
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES (60244, 'spell_item_bloodsail_admiral_hat');
@@ -0,0 +1,3 @@
-- DB update 2025_06_16_00 -> 2025_06_17_00
-- Set Distract immunity to Molten War Golem
UPDATE `creature_template` SET `mechanic_immune_mask`=`mechanic_immune_mask` | (8|64|1024) WHERE `entry` = 8908;
@@ -0,0 +1,7 @@
-- DB update 2025_06_17_00 -> 2025_06_17_01
--
ALTER TABLE `game_event_creature` MODIFY COLUMN `eventEntry` smallint NOT NULL COMMENT 'Entry of the game event. Put negative entry to remove during event.';
ALTER TABLE `game_event_gameobject` MODIFY COLUMN `eventEntry` smallint NOT NULL COMMENT 'Entry of the game event. Put negative entry to remove during event.';
ALTER TABLE `game_event_model_equip` MODIFY COLUMN `eventEntry` tinyint unsigned NOT NULL COMMENT 'Entry of the game event.';
ALTER TABLE `game_event_npc_vendor` MODIFY COLUMN `eventEntry` smallint NOT NULL COMMENT 'Entry of the game event.';
ALTER TABLE `game_event_pool` MODIFY COLUMN `eventEntry` smallint NOT NULL COMMENT 'Entry of the game event. Put negative entry to remove during event.';
@@ -0,0 +1,10 @@
-- DB update 2025_06_17_01 -> 2025_06_17_02
-- HoL - Static Overload
DELETE FROM `spell_script_names` WHERE `spell_id` IN (52658,59795) AND `ScriptName`='spell_ionar_static_overload';
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(52658, 'spell_ionar_static_overload'),
(59795, 'spell_ionar_static_overload');
DELETE FROM `spelldifficulty_dbc` WHERE `ID` = 53337;
INSERT INTO `spelldifficulty_dbc` (`ID`, `DifficultySpellID_1`, `DifficultySpellID_2`, `DifficultySpellID_3`, `DifficultySpellID_4`) VALUES
(53337, 53337, 59798, 0, 0);
@@ -0,0 +1,3 @@
-- DB update 2025_06_17_02 -> 2025_06_17_03
--
UPDATE `creature_template` SET `mechanic_immune_mask` = `mechanic_immune_mask` | 646135679 WHERE `entry` IN (24722,25552);
@@ -0,0 +1,4 @@
-- DB update 2025_06_17_03 -> 2025_06_18_00
--
UPDATE `creature_template_addon` SET `auras` = '55708' WHERE `entry` = 29939;
UPDATE `creature_template` SET `ScriptName` = '' WHERE `entry` = 29939;
@@ -0,0 +1,6 @@
-- DB update 2025_06_18_00 -> 2025_06_21_00
-- Add Condition "Player should be within 5 yard of Salanar".
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 17) AND (`SourceGroup` = 0) AND (`SourceEntry` = 52264) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 29) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 28653) AND (`ConditionValue2` = 5) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(17, 0, 52264, 0, 0, 29, 0, 28653, 5, 0, 0, 0, 0, '', 'Deliver Stolen Horse only near Salanar the Horseman');
+166
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@@ -0,0 +1,166 @@
-- DB update 2025_06_21_00 -> 2025_06_21_01
--
-- Pathing for Entry: 29007
SET @NPC := 29007;
SET @PATH := @NPC * 10;
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
(@PATH,1,1649.966,-6042.5713,127.57849,0,0,1,0,100,0);
-- 0x202F2C4C201C53C000084E0000465DB5 .go xyz 1649.966 -6042.5713 127.57849
-- Pathing for Entry: 29007
SET @NPC := 29008;
SET @PATH := @NPC * 10;
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
(@PATH,1,1649.966,-6042.5713,127.57849,0,0,1,0,100,0);
-- 0x202F2C4C201C53C000084E0000465DD2 .go xyz 1649.966 -6042.5713 127.57849
-- Pathing for Entry: 29007
SET @NPC := 29009;
SET @PATH := @NPC * 10;
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
(@PATH,1,1649.966,-6042.5713,127.57849,0,0,1,0,100,0);
-- 0x202F2C4C201C53C000084E0000465DE7 .go xyz 1649.966 -6042.5713 127.57849
-- Pathing for Entry: 29007
SET @NPC := 29010;
SET @PATH := @NPC * 10;
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
(@PATH,1,1640.7407,-6032.02,134.73505,0,0,1,0,100,0);
-- 0x202F2C4C201C53C000084E0000C65DB5 .go xyz 1640.7407 -6032.02 134.73505
-- Pathing for Entry: 29007
SET @NPC := 29011;
SET @PATH := @NPC * 10;
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
(@PATH,1,1640.7958,-6030.307,134.73505,0,0,1,0,100,0);
-- 0x202F2C4C201C53C000084E0000C65DD2 .go xyz 1640.7958 -6030.307 134.73505
-- Pathing for Entry: 29007
SET @NPC := 29012;
SET @PATH := @NPC * 10;
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
(@PATH,1,1646.2389,-6032.526,134.73506,0,0,1,0,100,0);
-- 0x202F2C4C201C53C000084E0000C65DE7 .go xyz 1646.2389 -6032.526 134.73506
-- Pathing for Entry: 29007
SET @NPC := 29013;
SET @PATH := @NPC * 10;
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
(@PATH,1,1640.6724,-6032.0527,134.73506,0,0,1,0,100,0);
-- 0x202F2C4C201C53C000084E0001465DB5 .go xyz 1640.6724 -6032.0527 134.73506
-- Pathing for Entry: 29007
SET @NPC := 29014;
SET @PATH := @NPC * 10;
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
(@PATH,1,1638.7998,-6036.4976,132.57643,0,0,1,0,100,0);
-- 0x202F2C4C201C53C000084E0001465DD2 .go xyz 1638.7998 -6036.4976 132.57643
-- Pathing for Entry: 29007
SET @NPC := 29015;
SET @PATH := @NPC * 10;
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
(@PATH,1,1638.2631,-6030.1514,134.73505,0,0,1,0,100,0);
-- 0x202F2C4C201C53C000084E0001465DE7 .go xyz 1638.2631 -6030.1514 134.73505
-- Pathing for Entry: 29007
SET @NPC := 29016;
SET @PATH := @NPC * 10;
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
(@PATH,1,1642.4694,-6029.949,134.73505,0,0,1,0,100,0);
-- 0x202F2C4C201C53C000084E0001C65DE7 .go xyz 1642.4694 -6029.949 134.73505
UPDATE `creature_template` SET `AIName` = 'SmartAI' WHERE `entry` = 29007;
DELETE FROM `smart_scripts` WHERE (`entryorguid` = 29007) AND (`source_type` = 0) AND (`id` IN (1, 2, 3, 4));
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `event_param6`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
(29007, 0, 1, 0, 0, 0, 100, 0, 1000, 4000, 4000, 6000, 0, 0, 11, 15498, 64, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'Crimson Acolyte - In Combat - Cast \'Holy Smite\''),
(29007, 0, 2, 0, 0, 0, 100, 0, 6000, 9000, 25000, 30000, 0, 0, 11, 19725, 64, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 'Crimson Acolyte - In Combat - Cast \'Turn Undead\''),
(29007, 0, 3, 4, 109, 0, 100, 0, 0, 0, 0, 0, 0, 0, 19, 256, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Crimson Acolyte - On Path 0 Finished - Remove Flags Immune To Players'),
(29007, 0, 4, 0, 61, 0, 100, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 9, 0, 0, 50, 0, 0, 0, 0, 0, 'Crimson Acolyte - On Path 0 Finished - Set In Combat With Zone');
UPDATE `creature_template` SET `unit_flags` = `unit_flags`|256 WHERE `entry` = 29007;
-- Pathing for Entry: 29001
SET @NPC := 29001;
SET @PATH := @NPC * 10;
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
(@PATH,1,1648.3103,-6043.6396,127.57861,0,0,1,0,100,0);
DELETE FROM `script_waypoint` WHERE `entry` = 28912;
SET @NPC := 28912;
SET @PATH := @NPC * 10;
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
(@PATH,1,1653.36,-6038.34,127.584,0,0,0,0,100,0),
(@PATH,2,1653.7653,-6035.075,127.5844,1.596199,5000,0,0,100,0),
(@PATH,3,1651.8898,-6037.1006,127.5844,0,0,0,0,100,0),
(@PATH,4,1651.8898,-6037.1006,127.5844,3.839724302291870117,0,0,0,100,0);
SET @PATH := (@NPC + 1) * 10;
DELETE FROM `waypoint_data` WHERE `id`=@PATH;
INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
(@PATH,1,1653.3759,-5971.8735,132.25667,0,0,1,0,100,0),
(@PATH,2,1685.0416,-5887.038,116.1461,0,0,1,0,100,0);
DELETE FROM `creature_text` WHERE `CreatureID` = 28912;
INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
(28912, 0, 0, 'Damn the Crusade! I think my ribs are broken and I might be bleeding internally.', 12, 0, 100, 0, 0, 0, 29197, 0, 'koltira deathweaver'),
(28912, 1, 0, 'I\'ll need to get my runeblade and armor... Just need a little more time.', 12, 0, 100, 0, 0, 0, 29201, 0, 'koltira deathweaver'),
(28912, 2, 0, 'I\'m still weak, but I think I can get an anti-magic barrier up. Stay inside it or you\'ll be destroyed by their spells.', 12, 0, 100, 0, 0, 0, 29203, 0, 'koltira deathweaver'),
(28912, 3, 0, 'Maintaining this barrier will require all of my concentration. Kill them all!', 12, 0, 100, 0, 0, 0, 29205, 0, 'koltira deathweaver'),
(28912, 4, 0, 'There are more coming. Defend yourself! Don\'t fall out of the anti-magic field! They\'ll tear you apart without its protection!', 12, 0, 100, 0, 0, 0, 29207, 0, 'koltira deathweaver'),
(28912, 5, 0, 'I can\'t keep this barrier up much longer... Where is that coward?', 12, 0, 100, 0, 0, 0, 29208, 0, 'koltira deathweaver'),
(28912, 6, 0, 'The High Inquisitor comes! Be ready, death knight! Do not let him draw you out of the protective bounds of my anti-magic field! Kill him and take his head!', 12, 0, 100, 0, 0, 0, 29210, 0, 'koltira deathweaver'),
(28912, 7, 0, 'Stay in the anti-magic field! Make them come to you!', 12, 0, 100, 0, 0, 0, 29225, 0, 'koltira deathweaver'),
(28912, 8, 0, 'The death of the High Inquisitor of New Avalon will not go unnoticed. You need to get out of here at once! Go, before more of them show up. I\'ll be fine on my own.', 12, 0, 100, 1, 0, 0, 29239, 0, 'koltira deathweaver'),
(28912, 9, 0, 'I\'ll draw their fire, you make your escape behind me.', 12, 0, 100, 1, 0, 0, 29240, 0, 'koltira deathweaver'),
(28912, 10, 0, 'Your High Inquisitor is nothing more than a pile of meat, Crusaders! There are none beyond the grasp of the Scourge!', 14, 0, 100, 5, 0, 0, 29241, 0, 'koltira deathweaver'),
(28912, 11, 0, '%s collapses to the ground.', 41, 0, 100, 0, 0, 0, 29230, 0, 'koltira deathweaver');
UPDATE `creature_template` SET `AIName` = 'SmartAI', `ScriptName` = '' WHERE `entry` = 29001;
DELETE FROM `smart_scripts` WHERE (`entryorguid` = 29001) AND (`source_type` = 0) AND (`id` IN (0, 1, 2, 3, 4, 5, 6, 7));
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `event_param6`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
(29001, 0, 0, 0, 0, 0, 100, 0, 1000, 1000, 1000, 3000, 0, 0, 11, 52926, 64, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'High Inquisitor Valroth - In Combat - Cast \'Valroth`s Smite\''),
(29001, 0, 1, 0, 2, 0, 100, 0, 0, 50, 0, 0, 0, 0, 11, 38210, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'High Inquisitor Valroth - Between 0-50% Health - Cast \'Renew\''),
(29001, 0, 2, 3, 0, 0, 100, 0, 2000, 7000, 2000, 7000, 0, 0, 11, 52922, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'High Inquisitor Valroth - In Combat - Cast \'The Inquisitor`s Penance\''),
(29001, 0, 3, 0, 61, 0, 50, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'High Inquisitor Valroth - In Combat - Say Line 2'),
(29001, 0, 4, 0, 109, 0, 100, 0, 0, 0, 0, 0, 0, 0, 19, 256, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'High Inquisitor Valroth - On Path 0 Finished - Remove Flags Immune To Players'),
(29001, 0, 5, 6, 6, 0, 100, 0, 0, 0, 0, 0, 0, 0, 11, 52929, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'High Inquisitor Valroth - On Just Died - Cast \'Summon Valroth`s Remains\''),
(29001, 0, 6, 0, 61, 0, 100, 0, 0, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'High Inquisitor Valroth - On Just Died - Say Line 3'),
(29001, 0, 7, 0, 4, 0, 100, 0, 0, 0, 0, 0, 0, 0, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'High Inquisitor Valroth - On Aggro - Say Line 6');
DELETE FROM `creature_text` WHERE `CreatureID` = 29001;
INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
(29001, 0, 0, 'The Crusade will purge your kind from this world!', 14, 0, 100, 0, 0, 0, 29215, 0, 'high inquisitor valroth'),
(29001, 1, 0, 'It seems that I\'ll need to deal with you myself. The High Inquisitor comes for you, Scourge!', 14, 0, 100, 0, 0, 0, 29216, 0, 'high inquisitor valroth'),
(29001, 2, 0, 'You have come seeking deliverance? I have come to deliver!', 12, 0, 100, 0, 0, 0, 29222, 0, 'high inquisitor valroth'),
(29001, 2, 1, 'LIGHT PURGE YOU!', 12, 0, 100, 0, 0, 0, 29221, 0, 'high inquisitor'),
(29001, 2, 2, 'Coward!', 12, 0, 100, 0, 0, 0, 30699, 0, 'high inquisitor valroth'),
(29001, 3, 0, '%s\'s remains fall to the ground.', 41, 0, 100, 0, 0, 0, 29223, 0, 'high inquisitor'),
(29001, 4, 0, 'Acolytes, chain them all up! Prepare them for questioning!', 14, 0, 100, 0, 0, 0, 29202, 0, 'high inquisitor'),
(29001, 5, 0, 'Scourge filth! By the Light be cleansed!', 14, 0, 100, 0, 0, 0, 29214, 0, 'high inquisitor'),
(29001, 6, 0, 'Your dark Scourge magic won\'t protect you from the Light!', 12, 0, 100, 0, 0, 0, 29218, 0, 'high inquisitor');
DELETE FROM `gossip_menu_option` WHERE `MenuID` = 9762;
INSERT INTO `gossip_menu_option` (`MenuID`, `OptionID`, `OptionIcon`, `OptionText`, `OptionBroadcastTextID`, `OptionType`, `OptionNpcFlag`, `ActionMenuID`) VALUES
(9762, 0, 0, 'Koltira, let\'s get out of here!', 29243, 1, 1, 0);
DELETE FROM `conditions` WHERE (`SourceTypeOrReferenceId` = 15) AND (`SourceGroup` = 9762) AND (`SourceEntry` = 0) AND (`SourceId` = 0) AND (`ElseGroup` = 0) AND (`ConditionTypeOrReference` = 47) AND (`ConditionTarget` = 0) AND (`ConditionValue1` = 12727) AND (`ConditionValue2` = 8) AND (`ConditionValue3` = 0);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(15, 9762, 0, 0, 0, 47, 0, 12727, 8, 0, 0, 0, 0, '', 'Only show Koltira gossip if player has quest Bloody Breakout incomplete');
UPDATE `creature_addon` SET `auras` = '' WHERE `guid` IN (130354, 129716);
@@ -0,0 +1,6 @@
-- DB update 2025_06_21_01 -> 2025_06_21_02
--
DELETE FROM `spell_script_names` WHERE `spell_id` IN (58552,58533) AND `ScriptName`='spell_chapter5_return_to_capital';
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(58552, 'spell_chapter5_return_to_capital'),
(58533, 'spell_chapter5_return_to_capital');
@@ -0,0 +1,12 @@
-- DB update 2025_06_21_02 -> 2025_06_21_03
-- Defender of the Light (update comments and edit Holy Wrath cd).
UPDATE `creature_template` SET `AIName` = 'SmartAI' WHERE `entry` = 29174;
DELETE FROM `smart_scripts` WHERE (`source_type` = 0 AND `entryorguid` = 29174);
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `event_param6`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
(29174, 0, 0, 0, 0, 0, 100, 0, 10000, 20000, 10000, 20000, 0, 0, 11, 53625, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 'Defender of the Light - In Combat - Cast \'Heroic Leap\''),
(29174, 0, 1, 0, 0, 0, 100, 0, 10000, 20000, 10000, 20000, 0, 0, 11, 53643, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'Defender of the Light - In Combat - Cast \'Holy Strike\''),
(29174, 0, 2, 0, 0, 0, 100, 0, 10000, 30000, 45000, 60000, 0, 0, 11, 53638, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'Defender of the Light - In Combat - Cast \'Holy Wrath\''),
(29174, 0, 3, 0, 0, 0, 100, 0, 10000, 20000, 10000, 20000, 0, 0, 11, 53629, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'Defender of the Light - In Combat - Cast \'Uppercut\''),
(29174, 0, 4, 0, 74, 0, 100, 0, 0, 0, 5000, 10000, 20, 0, 11, 29427, 1, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 'Defender of the Light - On Friendly Below 20% Health - Cast \'Holy Light\'');
@@ -0,0 +1,7 @@
-- DB update 2025_06_21_03 -> 2025_06_27_00
-- Bound Fire Elemental
UPDATE `creature_template` SET `dmgschool` = 2, `spell_school_immune_mask` = 4 WHERE `entry` IN (30416, 31453);
-- Bound Water Elemental
UPDATE `creature_template` SET `dmgschool` = 4, `spell_school_immune_mask` = 16 WHERE `entry` IN (30419, 31454);
-- Bound Air Elemental
UPDATE `creature_template` SET `dmgschool` = 3, `spell_school_immune_mask` = 8 WHERE `entry` IN (30418, 31452);
@@ -0,0 +1,9 @@
-- DB update 2025_06_27_00 -> 2025_06_27_01
--
DELETE FROM `acore_string` WHERE `entry` = 288;
INSERT INTO `acore_string` (`entry`,`content_default`) VALUES (288,'Cannot go to spawn {} as only {} exist');
UPDATE `command` SET `help`='Syntax: .go creature id #creature_entry [#spawn] Teleports you to first (if no #spawn provided) spawn the given creature entry. ' WHERE `name` = 'go creature id';
DELETE FROM `command` WHERE `name` = 'go gameobject id';
INSERT INTO `command` VALUES('go gameobject id',1,'Syntax: .go gameobject id #gameobject_entry [#spawn] Teleports you to first (if no #spawn provided) spawn the given gameobject entry.');
@@ -0,0 +1,2 @@
-- DB update 2025_06_27_01 -> 2025_06_27_02
UPDATE `command` SET `help`='Syntax: .account create $account $password $email\r\n\r\nCreate account and set password to it.\r\n$email is optional, can be left blank.' WHERE `name`='account create';
+8
View File
@@ -69,6 +69,14 @@ Milliseconds randtime(Milliseconds min, Milliseconds max)
return min + Milliseconds(urand(0, diff)); return min + Milliseconds(urand(0, diff));
} }
Seconds randtime(Seconds min, Seconds max)
{
long long diff = max.count() - min.count();
ASSERT(diff >= 0);
ASSERT(diff <= (uint32) - 1);
return min + Seconds(urand(0, diff));
}
uint32 rand32() uint32 rand32()
{ {
return GetRng()->RandomUInt32(); return GetRng()->RandomUInt32();
+3
View File
@@ -38,6 +38,9 @@ AC_COMMON_API uint32 rand32();
/* Return a random time in the range min..max (up to millisecond precision). Only works for values where millisecond difference is a valid uint32. */ /* Return a random time in the range min..max (up to millisecond precision). Only works for values where millisecond difference is a valid uint32. */
AC_COMMON_API Milliseconds randtime(Milliseconds min, Milliseconds max); AC_COMMON_API Milliseconds randtime(Milliseconds min, Milliseconds max);
/* Return a random time in the range min..max (up to second precision). */
AC_COMMON_API Seconds randtime(Seconds min, Seconds max);
/* Return a random number in the range min..max */ /* Return a random number in the range min..max */
AC_COMMON_API float frand(float min, float max); AC_COMMON_API float frand(float min, float max);
@@ -79,7 +79,7 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_DEL_REALM_CHARACTERS, "DELETE FROM realmcharacters WHERE acctid = ?", CONNECTION_ASYNC); PrepareStatement(LOGIN_DEL_REALM_CHARACTERS, "DELETE FROM realmcharacters WHERE acctid = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_REP_REALM_CHARACTERS, "REPLACE INTO realmcharacters (numchars, acctid, realmid) VALUES (?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(LOGIN_REP_REALM_CHARACTERS, "REPLACE INTO realmcharacters (numchars, acctid, realmid) VALUES (?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_SUM_REALM_CHARACTERS, "SELECT SUM(numchars) FROM realmcharacters WHERE acctid = ?", CONNECTION_ASYNC); PrepareStatement(LOGIN_SEL_SUM_REALM_CHARACTERS, "SELECT SUM(numchars) FROM realmcharacters WHERE acctid = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_INS_ACCOUNT, "INSERT INTO account(username, salt, verifier, expansion, joindate) VALUES(?, ?, ?, ?, NOW())", CONNECTION_ASYNC); PrepareStatement(LOGIN_INS_ACCOUNT, "INSERT INTO account(username, salt, verifier, expansion, reg_mail, email, joindate) VALUES(?, ?, ?, ?, ?, ?, NOW())", CONNECTION_ASYNC);
PrepareStatement(LOGIN_INS_REALM_CHARACTERS_INIT, "INSERT INTO realmcharacters (realmid, acctid, numchars) SELECT realmlist.id, account.id, 0 FROM realmlist, account LEFT JOIN realmcharacters ON acctid=account.id WHERE acctid IS NULL", CONNECTION_ASYNC); PrepareStatement(LOGIN_INS_REALM_CHARACTERS_INIT, "INSERT INTO realmcharacters (realmid, acctid, numchars) SELECT realmlist.id, account.id, 0 FROM realmlist, account LEFT JOIN realmcharacters ON acctid=account.id WHERE acctid IS NULL", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_EXPANSION, "UPDATE account SET expansion = ? WHERE id = ?", CONNECTION_ASYNC); PrepareStatement(LOGIN_UPD_EXPANSION, "UPDATE account SET expansion = ? WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_ACCOUNT_LOCK, "UPDATE account SET locked = ? WHERE id = ?", CONNECTION_ASYNC); PrepareStatement(LOGIN_UPD_ACCOUNT_LOCK, "UPDATE account SET locked = ? WHERE id = ?", CONNECTION_ASYNC);
+42 -6
View File
@@ -191,8 +191,26 @@ SpellCastResult UnitAI::DoCast(uint32 spellId)
{ {
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId)) if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
{ {
bool playerOnly = spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER); DefaultTargetSelector targetSelector(me, spellInfo->GetMaxRange(false), false, true, 0);
target = SelectTarget(SelectTargetMethod::Random, 0, spellInfo->GetMaxRange(false), playerOnly); target = SelectTarget(SelectTargetMethod::Random, 0, [&](Unit* target) {
if (!target)
return false;
if (target->IsPlayer())
{
if (spellInfo->HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER))
return false;
}
else
{
if (spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER))
return false;
if (spellInfo->HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC) && target->IsControlledByPlayer())
return false;
}
return targetSelector(target);
});
} }
break; break;
} }
@@ -206,12 +224,30 @@ SpellCastResult UnitAI::DoCast(uint32 spellId)
{ {
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId)) if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
{ {
bool playerOnly = spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER);
float range = spellInfo->GetMaxRange(false); float range = spellInfo->GetMaxRange(false);
DefaultTargetSelector targetSelector(me, range, playerOnly, true, -(int32)spellId); DefaultTargetSelector defaultTargetSelector(me, range, false, true, -(int32)spellId);
if (!(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM) auto targetSelector = [&](Unit* target) {
&& targetSelector(me->GetVictim())) if (!target)
return false;
if (target->IsPlayer())
{
if (spellInfo->HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER))
return false;
}
else
{
if (spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER))
return false;
if (spellInfo->HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC) && target->IsControlledByPlayer())
return false;
}
return defaultTargetSelector(target);
};
if (!(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM) && targetSelector(me->GetVictim()))
target = me->GetVictim(); target = me->GetVictim();
else else
target = SelectTarget(SelectTargetMethod::Random, 0, targetSelector); target = SelectTarget(SelectTargetMethod::Random, 0, targetSelector);
+3 -2
View File
@@ -165,9 +165,10 @@ struct PowerUsersSelector : public Acore::unary_function<Unit*, bool>
} }
}; };
struct FarthestTargetSelector : public Acore::unary_function<Unit*, bool> // Simple selector based on range and Los
struct RangeSelector : public Acore::unary_function<Unit*, bool>
{ {
FarthestTargetSelector(Unit const* unit, float maxDist, bool playerOnly, bool inLos, float minDist = 0.f) : _me(unit), _minDist(minDist), _maxDist(maxDist), _playerOnly(playerOnly), _inLos(inLos) {} RangeSelector(Unit const* unit, float maxDist, bool playerOnly, bool inLos, float minDist = 0.f) : _me(unit), _minDist(minDist), _maxDist(maxDist), _playerOnly(playerOnly), _inLos(inLos) {}
bool operator()(Unit const* target) const bool operator()(Unit const* target) const
{ {
+31 -25
View File
@@ -2506,12 +2506,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
} }
case SMART_ACTION_START_CLOSEST_WAYPOINT: case SMART_ACTION_START_CLOSEST_WAYPOINT:
{ {
std::vector<uint32> waypoints;
std::copy_if(e.action.closestWaypointFromList.wps.begin(), e.action.closestWaypointFromList.wps.end(),
std::back_inserter(waypoints), [](uint32 wp) { return wp != 0; });
float distanceToClosest = std::numeric_limits<float>::max(); float distanceToClosest = std::numeric_limits<float>::max();
WayPoint* closestWp = nullptr; uint32 closestWpId = 0;
for (WorldObject* target : targets) for (WorldObject* target : targets)
{ {
@@ -2519,29 +2515,34 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{ {
if (IsSmart(creature)) if (IsSmart(creature))
{ {
for (uint32 wp : waypoints) for (uint32 wp = e.action.startClosestWaypoint.pathId1; wp <= e.action.startClosestWaypoint.pathId2; ++wp)
{ {
WPPath* path = sSmartWaypointMgr->GetPath(wp); WPPath* path = sSmartWaypointMgr->GetPath(wp);
if (!path || path->empty()) if (!path || path->empty())
continue; continue;
auto itrWp = path->find(0); auto itrWp = path->find(1);
if (itrWp != path->end()) if (itrWp != path->end())
{ {
if (WayPoint* wp = itrWp->second) if (WayPoint* wpData = itrWp->second)
{ {
float distToThisPath = creature->GetDistance(wp->x, wp->y, wp->z); float distToThisPath = creature->GetExactDistSq(wpData->x, wpData->y, wpData->z);
if (distToThisPath < distanceToClosest) if (distToThisPath < distanceToClosest)
{ {
distanceToClosest = distToThisPath; distanceToClosest = distToThisPath;
closestWp = wp; closestWpId = wp;
} }
} }
} }
} }
if (closestWp) if (closestWpId)
CAST_AI(SmartAI, creature->AI())->StartPath(false, closestWp->id, true); {
bool repeat = e.action.startClosestWaypoint.repeat;
bool run = e.action.startClosestWaypoint.run;
CAST_AI(SmartAI, creature->AI())->StartPath(repeat, closestWpId, run);
}
} }
} }
} }
@@ -3303,10 +3304,16 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (e.link && e.link != e.event_id) if (e.link && e.link != e.event_id)
{ {
auto linked = FindLinkedEvent(e.link); auto linked = FindLinkedEvent(e.link);
if (linked.has_value() && linked.value().get().GetEventType() == SMART_EVENT_LINK) if (linked.has_value())
executionStack.emplace_back(SmartScriptFrame{ linked.value(), unit, var0, var1, bvar, spell, gob }); {
auto& linkedEvent = linked.value().get();
if (linkedEvent.GetEventType() == SMART_EVENT_LINK)
executionStack.emplace_back(SmartScriptFrame{ linkedEvent, unit, var0, var1, bvar, spell, gob });
else
LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry {} SourceType {}, Event {}, Link Event {} found but has wrong type (should be 61, is {}).", e.entryOrGuid, e.GetScriptType(), e.event_id, e.link, linkedEvent.GetEventType());
}
else else
LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry {} SourceType {}, Event {}, Link Event {} not found or invalid, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.link); LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry {} SourceType {}, Event {}, Link Event {} not found, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.link);
} }
} }
@@ -3509,7 +3516,7 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
case SMART_TARGET_FARTHEST: case SMART_TARGET_FARTHEST:
if (me) if (me)
{ {
if (Unit* u = me->AI()->SelectTarget(SelectTargetMethod::MinDistance, 0, FarthestTargetSelector(me, e.target.farthest.maxDist, e.target.farthest.playerOnly, e.target.farthest.isInLos, e.target.farthest.minDist))) if (Unit* u = me->AI()->SelectTarget(SelectTargetMethod::MinDistance, 0, RangeSelector(me, e.target.farthest.maxDist, e.target.farthest.playerOnly, e.target.farthest.isInLos, e.target.farthest.minDist)))
targets.push_back(u); targets.push_back(u);
} }
break; break;
@@ -3701,10 +3708,12 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
if (!units.empty() && baseObject) if (!units.empty() && baseObject)
for (WorldObject* unit : units) for (WorldObject* unit : units)
if (IsPlayer(unit) && baseObject->IsInRange(unit, float(e.target.playerRange.minDist), float(e.target.playerRange.maxDist))) if (IsPlayer(unit) && !unit->ToPlayer()->IsGameMaster() && baseObject->IsInRange(unit, float(e.target.playerRange.minDist), float(e.target.playerRange.maxDist)))
targets.push_back(unit); targets.push_back(unit);
if (e.target.playerRange.maxCount) if (e.target.playerRange.maxCount)
Acore::Containers::RandomResize(targets, e.target.playerRange.maxCount); Acore::Containers::RandomResize(targets, e.target.playerRange.maxCount);
break; break;
} }
case SMART_TARGET_PLAYER_DISTANCE: case SMART_TARGET_PLAYER_DISTANCE:
@@ -4658,12 +4667,11 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
if (!targets.empty()) if (!targets.empty())
{ {
for (WorldObject* target : targets) for (WorldObject* target : targets)
{ if (IsPlayer(target) && !target->ToPlayer()->IsGameMaster())
if (IsPlayer(target))
playerCount++; playerCount++;
}
if (playerCount >= e.event.nearPlayer.minCount) if (playerCount >= e.event.nearPlayer.minCount)
ProcessAction(e, unit); ProcessAction(e, unit);
} }
RecalcTimer(e, e.event.nearPlayer.repeatMin, e.event.nearPlayer.repeatMax); RecalcTimer(e, e.event.nearPlayer.repeatMin, e.event.nearPlayer.repeatMax);
break; break;
@@ -4677,10 +4685,8 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
if (!targets.empty()) if (!targets.empty())
{ {
for (WorldObject* target : targets) for (WorldObject* target : targets)
{ if (IsPlayer(target) && !target->ToPlayer()->IsGameMaster())
if (IsPlayer(target))
playerCount++; playerCount++;
}
if (playerCount < e.event.nearPlayerNegation.maxCount) if (playerCount < e.event.nearPlayerNegation.maxCount)
ProcessAction(e, unit); ProcessAction(e, unit);
@@ -806,7 +806,7 @@ bool SmartAIMgr::CheckUnusedActionParams(SmartScriptHolder const& e)
case SMART_ACTION_REMOVE_POWER: return sizeof(SmartAction::power); case SMART_ACTION_REMOVE_POWER: return sizeof(SmartAction::power);
case SMART_ACTION_GAME_EVENT_STOP: return sizeof(SmartAction::gameEventStop); case SMART_ACTION_GAME_EVENT_STOP: return sizeof(SmartAction::gameEventStop);
case SMART_ACTION_GAME_EVENT_START: return sizeof(SmartAction::gameEventStart); case SMART_ACTION_GAME_EVENT_START: return sizeof(SmartAction::gameEventStart);
case SMART_ACTION_START_CLOSEST_WAYPOINT: return sizeof(SmartAction::closestWaypointFromList); case SMART_ACTION_START_CLOSEST_WAYPOINT: return sizeof(SmartAction::startClosestWaypoint);
case SMART_ACTION_RISE_UP: return sizeof(SmartAction::moveRandom); case SMART_ACTION_RISE_UP: return sizeof(SmartAction::moveRandom);
case SMART_ACTION_RANDOM_SOUND: return sizeof(SmartAction::randomSound); case SMART_ACTION_RANDOM_SOUND: return sizeof(SmartAction::randomSound);
case SMART_ACTION_SET_CORPSE_DELAY: return sizeof(SmartAction::corpseDelay); case SMART_ACTION_SET_CORPSE_DELAY: return sizeof(SmartAction::corpseDelay);
@@ -1536,15 +1536,22 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
break; break;
} }
case SMART_ACTION_START_CLOSEST_WAYPOINT: case SMART_ACTION_START_CLOSEST_WAYPOINT:
{
if (e.action.startClosestWaypoint.pathId1 == 0 || e.action.startClosestWaypoint.pathId2 == 0 || e.action.startClosestWaypoint.pathId2 < e.action.startClosestWaypoint.pathId1)
{ {
if (std::all_of(e.action.closestWaypointFromList.wps.begin(), e.action.closestWaypointFromList.wps.end(), [](uint32 wp) { return wp == 0; })) LOG_ERROR("sql.sql", "SmartAIMgr: Entry {} SourceType {} Event {} Action {} has invalid pathId1 or pathId2, it must be greater than 0 and pathId1 > pathId2",
{ e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
LOG_ERROR("sql.sql", "SmartAIMgr: Entry {} SourceType {} Event {} Action {} does not have any non-zero waypoint id", return false;
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
return false;
}
break;
} }
if (e.action.startClosestWaypoint.repeat > 1 || e.action.startClosestWaypoint.run > 1)
{
LOG_ERROR("sql.sql", "SmartAIMgr: Entry {} SourceType {} Event {} Action {} has invalid run ({}) or repeat ({}) parameter, must be 0 or 1.",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(),
e.action.startClosestWaypoint.repeat, e.action.startClosestWaypoint.run);
return false;
}
break;
}
case SMART_ACTION_INVOKER_CAST: case SMART_ACTION_INVOKER_CAST:
if (e.GetScriptType() != SMART_SCRIPT_TYPE_TIMED_ACTIONLIST && e.GetEventType() != SMART_EVENT_LINK && !EventHasInvoker(e.event.type)) if (e.GetScriptType() != SMART_SCRIPT_TYPE_TIMED_ACTIONLIST && e.GetEventType() != SMART_EVENT_LINK && !EventHasInvoker(e.event.type))
{ {
@@ -1284,8 +1284,11 @@ struct SmartAction
struct struct
{ {
std::array<uint32, SMART_ACTION_PARAM_COUNT> wps; uint32 pathId1;
} closestWaypointFromList; uint32 pathId2;
uint32 repeat;
uint32 run;
} startClosestWaypoint;
struct struct
{ {
+7 -1
View File
@@ -27,7 +27,7 @@
namespace AccountMgr namespace AccountMgr
{ {
AccountOpResult CreateAccount(std::string username, std::string password) AccountOpResult CreateAccount(std::string username, std::string password, std::string email /*= ""*/)
{ {
if (utf8length(username) > MAX_ACCOUNT_STR) if (utf8length(username) > MAX_ACCOUNT_STR)
return AOR_NAME_TOO_LONG; // username's too long return AOR_NAME_TOO_LONG; // username's too long
@@ -35,8 +35,12 @@ namespace AccountMgr
if (utf8length(password) > MAX_PASS_STR) if (utf8length(password) > MAX_PASS_STR)
return AOR_PASS_TOO_LONG; // password's too long return AOR_PASS_TOO_LONG; // password's too long
if (utf8length(email) > MAX_EMAIL_STR)
return AOR_EMAIL_TOO_LONG; // email is too long
Utf8ToUpperOnlyLatin(username); Utf8ToUpperOnlyLatin(username);
Utf8ToUpperOnlyLatin(password); Utf8ToUpperOnlyLatin(password);
Utf8ToUpperOnlyLatin(email);
if (GetId(username)) if (GetId(username))
return AOR_NAME_ALREADY_EXIST; // username does already exist return AOR_NAME_ALREADY_EXIST; // username does already exist
@@ -48,6 +52,8 @@ namespace AccountMgr
stmt->SetData(1, salt); stmt->SetData(1, salt);
stmt->SetData(2, verifier); stmt->SetData(2, verifier);
stmt->SetData(3, uint8(sWorld->getIntConfig(CONFIG_EXPANSION))); stmt->SetData(3, uint8(sWorld->getIntConfig(CONFIG_EXPANSION)));
stmt->SetData(4, email);
stmt->SetData(5, email);
LoginDatabase.Execute(stmt); LoginDatabase.Execute(stmt);
+1 -1
View File
@@ -38,7 +38,7 @@ enum AccountOpResult
namespace AccountMgr namespace AccountMgr
{ {
AccountOpResult CreateAccount(std::string username, std::string password); AccountOpResult CreateAccount(std::string username, std::string password, std::string email = "");
AccountOpResult DeleteAccount(uint32 accountId); AccountOpResult DeleteAccount(uint32 accountId);
AccountOpResult ChangeUsername(uint32 accountId, std::string newUsername, std::string newPassword); AccountOpResult ChangeUsername(uint32 accountId, std::string newUsername, std::string newPassword);
AccountOpResult ChangePassword(uint32 accountId, std::string newPassword); AccountOpResult ChangePassword(uint32 accountId, std::string newPassword);
@@ -788,9 +788,7 @@ void Creature::Update(uint32 diff)
m_moveBackwardsMovementTime = urand(MOVE_BACKWARDS_CHECK_INTERVAL, MOVE_BACKWARDS_CHECK_INTERVAL * 3); m_moveBackwardsMovementTime = urand(MOVE_BACKWARDS_CHECK_INTERVAL, MOVE_BACKWARDS_CHECK_INTERVAL * 3);
} }
else else
{
m_moveBackwardsMovementTime -= diff; m_moveBackwardsMovementTime -= diff;
}
// Circling the target // Circling the target
if (diff >= m_moveCircleMovementTime) if (diff >= m_moveCircleMovementTime)
@@ -799,9 +797,17 @@ void Creature::Update(uint32 diff)
m_moveCircleMovementTime = urand(MOVE_CIRCLE_CHECK_INTERVAL, MOVE_CIRCLE_CHECK_INTERVAL * 2); m_moveCircleMovementTime = urand(MOVE_CIRCLE_CHECK_INTERVAL, MOVE_CIRCLE_CHECK_INTERVAL * 2);
} }
else else
{
m_moveCircleMovementTime -= diff; m_moveCircleMovementTime -= diff;
// Periodically check if able to move, if not, extend leash timer
if (diff >= m_extendLeashTime)
{
if (!CanFreeMove())
UpdateLeashExtensionTime();
m_extendLeashTime = EXTEND_LEASH_CHECK_INTERVAL;
} }
else
m_extendLeashTime -= diff;
} }
// Call for assistance if not disabled // Call for assistance if not disabled
@@ -396,8 +396,10 @@ public:
bool IsFreeToMove(); bool IsFreeToMove();
static constexpr uint32 MOVE_CIRCLE_CHECK_INTERVAL = 3000; static constexpr uint32 MOVE_CIRCLE_CHECK_INTERVAL = 3000;
static constexpr uint32 MOVE_BACKWARDS_CHECK_INTERVAL = 2000; static constexpr uint32 MOVE_BACKWARDS_CHECK_INTERVAL = 2000;
static constexpr uint32 EXTEND_LEASH_CHECK_INTERVAL = 3000;
uint32 m_moveCircleMovementTime = MOVE_CIRCLE_CHECK_INTERVAL; uint32 m_moveCircleMovementTime = MOVE_CIRCLE_CHECK_INTERVAL;
uint32 m_moveBackwardsMovementTime = MOVE_BACKWARDS_CHECK_INTERVAL; uint32 m_moveBackwardsMovementTime = MOVE_BACKWARDS_CHECK_INTERVAL;
uint32 m_extendLeashTime = EXTEND_LEASH_CHECK_INTERVAL;
[[nodiscard]] bool HasSwimmingFlagOutOfCombat() const [[nodiscard]] bool HasSwimmingFlagOutOfCombat() const
{ {
+7 -2
View File
@@ -13642,7 +13642,11 @@ void Player::_LoadSkills(PreparedQueryResult result)
SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skill, getRace(), getClass()); SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skill, getRace(), getClass());
if (!rcEntry) if (!rcEntry)
{ {
LOG_ERROR("entities.player", "Character {} has skill {} that does not exist.", GetGUID().ToString(), skill); LOG_ERROR("entities.player", "Player {} (GUID: {}), has skill ({}) that is invalid for the race/class combination (Race: {}, Class: {}). Will be deleted.",
GetName(), GetGUID().GetCounter(), skill, getRace(), getClass());
// Mark skill for deletion in the database
mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(0, SKILL_DELETED)));
continue; continue;
} }
@@ -13663,7 +13667,8 @@ void Player::_LoadSkills(PreparedQueryResult result)
if (value == 0) if (value == 0)
{ {
LOG_ERROR("entities.player", "Character {} has skill {} with value 0. Will be deleted.", GetGUID().ToString(), skill); LOG_ERROR("entities.player", "Player {} (GUID: {}), has skill ({}) with value 0. Will be deleted.",
GetName(), GetGUID().GetCounter(), skill);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SKILL); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SKILL);
@@ -65,6 +65,9 @@ public:
[[nodiscard]] uint32 GetCurrentTaxiPath() const; [[nodiscard]] uint32 GetCurrentTaxiPath() const;
uint32 NextTaxiDestination() uint32 NextTaxiDestination()
{ {
if (m_TaxiDestinations.empty())
return 0;
m_TaxiDestinations.pop_front(); m_TaxiDestinations.pop_front();
return GetTaxiDestination(); return GetTaxiDestination();
} }
+36
View File
@@ -20114,6 +20114,24 @@ private:
AuraType _auraType; AuraType _auraType;
}; };
class ResetToHomeOrientation : public BasicEvent
{
public:
ResetToHomeOrientation(Creature& self) : _self(self) { }
bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/) override
{
if (_self.IsInWorld() && _self.FindMap() && _self.IsAlive() && !_self.IsInCombat())
{
_self.SetFacingTo(_self.GetHomePosition().GetOrientation());
}
return true;
}
private:
Creature& _self;
};
void Unit::CastDelayedSpellWithPeriodicAmount(Unit* caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex) void Unit::CastDelayedSpellWithPeriodicAmount(Unit* caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex)
{ {
AuraEffect* aurEff = nullptr; AuraEffect* aurEff = nullptr;
@@ -20360,6 +20378,24 @@ void Unit::SetFacingToObject(WorldObject* object)
init.Launch(); init.Launch();
} }
void Unit::SetTimedFacingToObject(WorldObject* object, uint32 time)
{
// never face when already moving
if (!IsStopped() || !time)
return;
/// @todo figure out under what conditions creature will move towards object instead of facing it where it currently is.
Movement::MoveSplineInit init(this);
init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ());
init.SetFacing(GetAngle(object)); // when on transport, GetAngle will still return global coordinates (and angle) that needs transforming
init.Launch();
if (Creature* c = ToCreature())
c->m_Events.AddEvent(new ResetToHomeOrientation(*c), c->m_Events.CalculateTime(time));
else
LOG_ERROR("entities.unit", "Unit::SetTimedFacingToObject called on non-creature unit {}. This should never happen.", GetEntry());
}
bool Unit::SetWalk(bool enable) bool Unit::SetWalk(bool enable)
{ {
if (enable == IsWalking()) if (enable == IsWalking())
+1
View File
@@ -1894,6 +1894,7 @@ public:
void SetInFront(WorldObject const* target); void SetInFront(WorldObject const* target);
void SetFacingTo(float ori); void SetFacingTo(float ori);
void SetFacingToObject(WorldObject* object); void SetFacingToObject(WorldObject* object);
void SetTimedFacingToObject(WorldObject* object, uint32 time); // Reset to home orientation after given time
bool isInAccessiblePlaceFor(Creature const* c) const; bool isInAccessiblePlaceFor(Creature const* c) const;
bool isInFrontInMap(Unit const* target, float distance, float arc = M_PI) const; bool isInFrontInMap(Unit const* target, float distance, float arc = M_PI) const;
+3 -3
View File
@@ -512,7 +512,7 @@ void GameEventMgr::LoadEventCreatureData()
Field* fields = result->Fetch(); Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].Get<uint32>(); ObjectGuid::LowType guid = fields[0].Get<uint32>();
int16 eventId = fields[1].Get<int8>(); int16 eventId = fields[1].Get<int16>();
CreatureData const* data = sObjectMgr->GetCreatureData(guid); CreatureData const* data = sObjectMgr->GetCreatureData(guid);
if (!data) if (!data)
@@ -562,7 +562,7 @@ void GameEventMgr::LoadEventGameObjectData()
Field* fields = result->Fetch(); Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].Get<uint32>(); ObjectGuid::LowType guid = fields[0].Get<uint32>();
int16 eventId = fields[1].Get<int8>(); int16 eventId = fields[1].Get<int16>();
int32 internal_event_id = _gameEvent.size() + eventId - 1; int32 internal_event_id = _gameEvent.size() + eventId - 1;
@@ -1020,7 +1020,7 @@ void GameEventMgr::LoadEventPoolData()
Field* fields = result->Fetch(); Field* fields = result->Fetch();
uint32 entry = fields[0].Get<uint32>(); uint32 entry = fields[0].Get<uint32>();
int16 eventId = fields[1].Get<int8>(); int16 eventId = fields[1].Get<int16>();
int32 internal_event_id = _gameEvent.size() + eventId - 1; int32 internal_event_id = _gameEvent.size() + eventId - 1;
+2 -2
View File
@@ -2317,7 +2317,7 @@ void ObjectMgr::LoadCreatures()
data.movementType = fields[15].Get<uint8>(); data.movementType = fields[15].Get<uint8>();
data.spawnMask = fields[16].Get<uint8>(); data.spawnMask = fields[16].Get<uint8>();
data.phaseMask = fields[17].Get<uint32>(); data.phaseMask = fields[17].Get<uint32>();
int16 gameEvent = fields[18].Get<int8>(); int16 gameEvent = fields[18].Get<int16>();
uint32 PoolId = fields[19].Get<uint32>(); uint32 PoolId = fields[19].Get<uint32>();
data.npcflag = fields[20].Get<uint32>(); data.npcflag = fields[20].Get<uint32>();
data.unit_flags = fields[21].Get<uint32>(); data.unit_flags = fields[21].Get<uint32>();
@@ -2709,7 +2709,7 @@ void ObjectMgr::LoadGameobjects()
LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) that has wrong spawn mask {} including not supported difficulty modes for map (Id: {}), skip", guid, data.id, data.spawnMask, data.mapid); LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) that has wrong spawn mask {} including not supported difficulty modes for map (Id: {}), skip", guid, data.id, data.spawnMask, data.mapid);
data.phaseMask = fields[15].Get<uint32>(); data.phaseMask = fields[15].Get<uint32>();
int16 gameEvent = fields[16].Get<int8>(); int16 gameEvent = fields[16].Get<int16>();
uint32 PoolId = fields[17].Get<uint32>(); uint32 PoolId = fields[17].Get<uint32>();
if (data.rotation.x < -1.0f || data.rotation.x > 1.0f) if (data.rotation.x < -1.0f || data.rotation.x > 1.0f)
+2 -2
View File
@@ -172,8 +172,8 @@ namespace Acore
template<class RET_TYPE, int CENTER_VAL> template<class RET_TYPE, int CENTER_VAL>
inline RET_TYPE Compute(float x, float y, float size) inline RET_TYPE Compute(float x, float y, float size)
{ {
int gx = (int)(CENTER_VAL - x / size); int gx = std::max<int>(0, (CENTER_VAL - x / size));
int gy = (int)(CENTER_VAL - y / size); int gy = std::max<int>(0, (CENTER_VAL - y / size));
return RET_TYPE(gx, gy); return RET_TYPE(gx, gy);
} }
+2 -1
View File
@@ -331,7 +331,8 @@ enum AcoreStrings
LANG_COMMAND_WHISPERON = 285, LANG_COMMAND_WHISPERON = 285,
LANG_COMMAND_WHISPEROFF = 286, LANG_COMMAND_WHISPEROFF = 286,
LANG_COMMAND_CREATGUIDNOTFOUND = 287, LANG_COMMAND_CREATGUIDNOTFOUND = 287,
// TICKET STRINGS NEED REWRITE // 288-296 FREE LANG_COMMAND_GONOTENOUGHSPAWNS = 288,
// TICKET STRINGS NEED REWRITE // 289-296 FREE
// END // END
LANG_COMMAND_WANDER_DISTANCE = 297, LANG_COMMAND_WANDER_DISTANCE = 297,
@@ -153,18 +153,20 @@ bool ChaseMovementGenerator<T>::DoUpdate(T* owner, uint32 time_diff)
MovementInform(owner); MovementInform(owner);
} }
if (owner->movespline->Finalized()) if (cOwner)
{ // Mobs should chase you infinitely if you stop and wait every few seconds. {
i_leashExtensionTimer.Update(time_diff); if (owner->movespline->Finalized() && cOwner->IsWithinMeleeRange(target))
if (i_leashExtensionTimer.Passed()) { // Mobs should chase you infinitely if you stop and wait every few seconds.
{ i_leashExtensionTimer.Update(time_diff);
i_leashExtensionTimer.Reset(5000); if (i_leashExtensionTimer.Passed())
if (cOwner) {
i_leashExtensionTimer.Reset(cOwner->GetAttackTime(BASE_ATTACK));
cOwner->UpdateLeashExtensionTime(); cOwner->UpdateLeashExtensionTime();
}
} }
else if (i_recalculateTravel)
i_leashExtensionTimer.Reset(cOwner->GetAttackTime(BASE_ATTACK));
} }
else if (i_recalculateTravel)
i_leashExtensionTimer.Reset(5000);
// if the target moved, we have to consider whether to adjust // if the target moved, we have to consider whether to adjust
if (!_lastTargetPosition || target->GetPosition() != _lastTargetPosition.value() || mutualChase != _mutualChase || !owner->IsWithinLOSInMap(target)) if (!_lastTargetPosition || target->GetPosition() != _lastTargetPosition.value() || mutualChase != _mutualChase || !owner->IsWithinLOSInMap(target))
@@ -298,6 +300,7 @@ void ChaseMovementGenerator<Creature>::DoInitialize(Creature* owner)
i_path = nullptr; i_path = nullptr;
_lastTargetPosition.reset(); _lastTargetPosition.reset();
i_recheckDistance.Reset(0); i_recheckDistance.Reset(0);
i_leashExtensionTimer.Reset(owner->GetAttackTime(BASE_ATTACK));
owner->SetWalk(false); owner->SetWalk(false);
owner->AddUnitState(UNIT_STATE_CHASE); owner->AddUnitState(UNIT_STATE_CHASE);
} }
+1 -1
View File
@@ -24,7 +24,6 @@
class AchievementGlobalMgr; class AchievementGlobalMgr;
class AchievementMgr; class AchievementMgr;
class ArenaTeam; class ArenaTeam;
class AuctionEntry;
class AuctionHouseMgr; class AuctionHouseMgr;
class AuctionHouseObject; class AuctionHouseObject;
class Aura; class Aura;
@@ -98,6 +97,7 @@ enum WeatherState : uint32;
struct AchievementCriteriaEntry; struct AchievementCriteriaEntry;
struct AchievementEntry; struct AchievementEntry;
struct AreaTrigger; struct AreaTrigger;
struct AuctionEntry;
struct CompletedAchievementData; struct CompletedAchievementData;
struct Condition; struct Condition;
struct ConditionSourceInfo; struct ConditionSourceInfo;
@@ -110,6 +110,7 @@ public:
uint8 GetCasterLevel() const { return m_casterLevel; } uint8 GetCasterLevel() const { return m_casterLevel; }
bool CanApplyResilience() const { return m_applyResilience; } bool CanApplyResilience() const { return m_applyResilience; }
float GetPctMods() const { return m_pctMods; } float GetPctMods() const { return m_pctMods; }
void SetPctMods(float pctMods) { m_pctMods = pctMods; }
// xinef: stacking // xinef: stacking
uint32 GetAuraGroup() const { return m_auraGroup; } uint32 GetAuraGroup() const { return m_auraGroup; }
+2
View File
@@ -2147,6 +2147,8 @@ uint32 Spell::GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList*
retMask &= GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_PLAYER; retMask &= GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_PLAYER;
if (m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_GHOSTS)) if (m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_GHOSTS))
retMask &= GRID_MAP_TYPE_MASK_PLAYER; retMask &= GRID_MAP_TYPE_MASK_PLAYER;
if (m_spellInfo->HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER))
retMask &= ~GRID_MAP_TYPE_MASK_PLAYER;
if (condList) if (condList)
retMask &= sConditionMgr->GetSearcherTypeMaskForConditionList(*condList); retMask &= sConditionMgr->GetSearcherTypeMaskForConditionList(*condList);
+13 -2
View File
@@ -1863,8 +1863,19 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
else return SPELL_CAST_OK; else return SPELL_CAST_OK;
// corpseOwner and unit specific target checks // corpseOwner and unit specific target checks
if (AttributesEx3 & SPELL_ATTR3_ONLY_ON_PLAYER && !unitTarget->ToPlayer()) if (unitTarget->IsPlayer())
return SPELL_FAILED_TARGET_NOT_PLAYER; {
if (HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER))
return SPELL_FAILED_TARGET_IS_PLAYER;
}
else
{
if (HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER))
return SPELL_FAILED_TARGET_NOT_PLAYER;
if (HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC) && unitTarget->IsControlledByPlayer())
return SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED;
}
if (!IsAllowingDeadTarget() && !unitTarget->IsAlive()) if (!IsAllowingDeadTarget() && !unitTarget->IsAlive())
return SPELL_FAILED_TARGETS_DEAD; return SPELL_FAILED_TARGETS_DEAD;
+6 -1
View File
@@ -271,10 +271,15 @@ public:
///- %Parse the command line arguments ///- %Parse the command line arguments
char* accountName = strtok((char*)args, " "); char* accountName = strtok((char*)args, " ");
char* password = strtok(nullptr, " "); char* password = strtok(nullptr, " ");
char* email = strtok(nullptr, " ");
if (!accountName || !password) if (!accountName || !password)
return false; return false;
AccountOpResult result = AccountMgr::CreateAccount(std::string(accountName), std::string(password)); // if email is not specified, use empty string
std::string emailStr = email ? email : "";
AccountOpResult result = AccountMgr::CreateAccount(std::string(accountName), std::string(password), emailStr);
switch (result) switch (result)
{ {
case AOR_OK: case AOR_OK:
+76 -6
View File
@@ -86,16 +86,35 @@ public:
return true; return true;
} }
static bool HandleGoCreatureCIdCommand(ChatHandler* handler, Variant<Hyperlink<creature_entry>, uint32> cId) static bool HandleGoCreatureCIdCommand(ChatHandler* handler, Variant<Hyperlink<creature_entry>, uint32> cId, Optional<uint32> _pos)
{ {
CreatureData const* spawnpoint = GetCreatureData(handler, *cId); uint32 pos = 1;
if (_pos)
{
pos = *_pos;
if (pos < 1)
{
handler->SendErrorMessage(LANG_COMMAND_FACTION_INVPARAM, pos);
return false;
}
}
if (!spawnpoint) std::vector<CreatureData const*> spawnpoints = GetCreatureDataList(*cId);
if (spawnpoints.empty())
{ {
handler->SendErrorMessage(LANG_COMMAND_GOCREATNOTFOUND); handler->SendErrorMessage(LANG_COMMAND_GOCREATNOTFOUND);
return false; return false;
} }
if (spawnpoints.size() < pos)
{
handler->SendErrorMessage(LANG_COMMAND_GONOTENOUGHSPAWNS, pos, spawnpoints.size());
return false;
}
CreatureData const* spawnpoint = spawnpoints[--pos];
return DoTeleport(handler, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, spawnpoint->mapid); return DoTeleport(handler, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, spawnpoint->mapid);
} }
@@ -153,16 +172,35 @@ public:
return DoTeleport(handler, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, spawnpoint->mapid); return DoTeleport(handler, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, spawnpoint->mapid);
} }
static bool HandleGoGameObjectGOIdCommand(ChatHandler* handler, uint32 goId) static bool HandleGoGameObjectGOIdCommand(ChatHandler* handler, uint32 goId, Optional<uint32> _pos)
{ {
GameObjectData const* spawnpoint = GetGameObjectData(handler, goId); uint32 pos = 1;
if (_pos)
{
pos = *_pos;
if (pos < 1)
{
handler->SendErrorMessage(LANG_COMMAND_FACTION_INVPARAM, pos);
return false;
}
}
if (!spawnpoint) std::vector<GameObjectData const*> spawnpoints = GetGameObjectDataList(goId);
if (spawnpoints.empty())
{ {
handler->SendErrorMessage(LANG_COMMAND_GOOBJNOTFOUND); handler->SendErrorMessage(LANG_COMMAND_GOOBJNOTFOUND);
return false; return false;
} }
if (spawnpoints.size() < pos)
{
handler->SendErrorMessage(LANG_COMMAND_GONOTENOUGHSPAWNS, pos, spawnpoints.size());
return false;
}
GameObjectData const* spawnpoint = spawnpoints[--pos];
return DoTeleport(handler, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, spawnpoint->mapid); return DoTeleport(handler, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, spawnpoint->mapid);
} }
@@ -509,6 +547,22 @@ public:
return spawnpoint; return spawnpoint;
} }
static std::vector<CreatureData const*> GetCreatureDataList(uint32 entry)
{
std::vector<CreatureData const*> spawnpoints;
for (auto const& pair : sObjectMgr->GetAllCreatureData())
{
if (pair.second.id1 != entry)
{
continue;
}
spawnpoints.emplace_back(&pair.second);
}
return spawnpoints;
}
static GameObjectData const* GetGameObjectData(ChatHandler* handler, uint32 entry) static GameObjectData const* GetGameObjectData(ChatHandler* handler, uint32 entry)
{ {
GameObjectData const* spawnpoint = nullptr; GameObjectData const* spawnpoint = nullptr;
@@ -532,6 +586,22 @@ public:
return spawnpoint; return spawnpoint;
} }
static std::vector<GameObjectData const*> GetGameObjectDataList(uint32 entry)
{
std::vector<GameObjectData const*> spawnpoints;
for (auto const& pair : sObjectMgr->GetAllGOData())
{
if (pair.second.id != entry)
{
continue;
}
spawnpoints.emplace_back(&pair.second);
}
return spawnpoints;
}
}; };
void AddSC_go_commandscript() void AddSC_go_commandscript()
@@ -74,7 +74,7 @@ struct boss_servant_quarters : public BossAI
context.Repeat(12s, 18s); context.Repeat(12s, 18s);
}).Schedule(10s, [this](TaskContext context) }).Schedule(10s, [this](TaskContext context)
{ {
if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, FarthestTargetSelector(me, 40.0f, false, true))) if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, RangeSelector(me, 40.0f, false, true)))
{ {
me->CastSpell(target, SPELL_DIVE); me->CastSpell(target, SPELL_DIVE);
} }
@@ -18,6 +18,7 @@
#include "CombatAI.h" #include "CombatAI.h"
#include "CreatureScript.h" #include "CreatureScript.h"
#include "CreatureTextMgr.h" #include "CreatureTextMgr.h"
#include "ScriptedGossip.h"
#include "Player.h" #include "Player.h"
#include "ScriptedCreature.h" #include "ScriptedCreature.h"
#include "ScriptedEscortAI.h" #include "ScriptedEscortAI.h"
@@ -185,16 +186,23 @@ public:
enum Koltira enum Koltira
{ {
SAY_BREAKOUT1 = 0, SAY_BREAKOUT0 = 0,
SAY_BREAKOUT2 = 1, SAY_BREAKOUT1 = 1,
SAY_BREAKOUT3 = 2, SAY_BREAKOUT2 = 2,
SAY_BREAKOUT4 = 3, SAY_BREAKOUT3 = 3,
SAY_BREAKOUT5 = 4, SAY_BREAKOUT4 = 4,
SAY_BREAKOUT6 = 5, SAY_BREAKOUT5 = 5,
SAY_BREAKOUT7 = 6, SAY_BREAKOUT6 = 6,
SAY_BREAKOUT8 = 7, SAY_BREAKOUT7 = 7,
SAY_BREAKOUT9 = 8, SAY_BREAKOUT8 = 8,
SAY_BREAKOUT10 = 9, SAY_BREAKOUT9 = 9,
SAY_BREAKOUT10 = 10,
EMOTE_KOLTIRA_COLLAPSES = 11,
SAY_VALROTH_WAVE3 = 0,
SAY_VALROTH_AGGRO = 1,
SAY_VALROTH_WAVE1 = 4,
SAY_VALROTH_WAVE2 = 5,
SPELL_KOLTIRA_TRANSFORM = 52899, SPELL_KOLTIRA_TRANSFORM = 52899,
SPELL_ANTI_MAGIC_ZONE = 52894, SPELL_ANTI_MAGIC_ZONE = 52894,
@@ -206,7 +214,14 @@ enum Koltira
//not sure about this id //not sure about this id
//NPC_DEATH_KNIGHT_MOUNT = 29201, //NPC_DEATH_KNIGHT_MOUNT = 29201,
MODEL_DEATH_KNIGHT_MOUNT = 25278 MODEL_DEATH_KNIGHT_MOUNT = 25278,
POINT_STAND_UP = 0,
POINT_BOX = 1,
POINT_ANTI_MAGIC_ZONE = 2,
POINT_MOUNT = 0,
POINT_DESPAWN = 1
}; };
class npc_koltira_deathweaver : public CreatureScript class npc_koltira_deathweaver : public CreatureScript
@@ -214,205 +229,203 @@ class npc_koltira_deathweaver : public CreatureScript
public: public:
npc_koltira_deathweaver() : CreatureScript("npc_koltira_deathweaver") { } npc_koltira_deathweaver() : CreatureScript("npc_koltira_deathweaver") { }
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
{
if (quest->GetQuestId() == QUEST_BREAKOUT)
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
creature->setActive(true);
if (npc_escortAI* pEscortAI = CAST_AI(npc_koltira_deathweaver::npc_koltira_deathweaverAI, creature->AI()))
pEscortAI->Start(false, false, player->GetGUID());
}
return true;
}
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override
{ {
return new npc_koltira_deathweaverAI(creature); return new npc_koltira_deathweaverAI(creature);
} }
struct npc_koltira_deathweaverAI : public npc_escortAI struct npc_koltira_deathweaverAI : public ScriptedAI
{ {
npc_koltira_deathweaverAI(Creature* creature) : npc_escortAI(creature), summons(me) npc_koltira_deathweaverAI(Creature* creature) : ScriptedAI(creature) { }
{
me->SetReactState(REACT_DEFENSIVE);
}
uint32 m_uiWave;
uint32 m_uiWave_Timer;
ObjectGuid m_uiValrothGUID;
SummonList summons;
void Reset() override void Reset() override
{ {
if (!HasEscortState(STATE_ESCORT_ESCORTING)) scheduler.CancelAll();
{ me->m_Events.KillAllEvents(false);
m_uiWave = 0; me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
m_uiWave_Timer = 3000; me->setActive(false);
m_uiValrothGUID.Clear();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->LoadEquipment(0, true);
me->RemoveAllAuras();
summons.DespawnAll();
}
} }
void EnterEvadeMode(EvadeReason /*why*/) override void StartEvent()
{ {
me->GetThreatMgr().ClearAllThreat(); if (!me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP)) // Already in progress
me->CombatStop(false);
me->SetLootRecipient(nullptr);
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
AddEscortState(STATE_ESCORT_RETURNING);
ReturnToLastPoint();
LOG_DEBUG("scripts.ai", "EscortAI has left combat and is now returning to last point");
}
else
{
me->GetMotionMaster()->MoveTargetedHome();
me->SetImmuneToNPC(true);
Reset();
}
}
void AttackStart(Unit* who) override
{
if (HasEscortState(STATE_ESCORT_PAUSED))
return; return;
npc_escortAI::AttackStart(who); me->SetStandState(UNIT_STAND_STATE_SIT);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->setActive(true);
Talk(SAY_BREAKOUT0);
me->m_Events.AddEventAtOffset([&] {
me->GetMotionMaster()->MovePath(me->GetEntry() * 10, false);
}, 5s);
} }
void WaypointReached(uint32 waypointId) override void sQuestAccept(Player* /*player*/, Quest const* quest) override
{ {
switch (waypointId) if (quest->GetQuestId() == QUEST_BREAKOUT)
StartEvent();
}
void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 /*gossipListId*/) override
{
if (player->GetQuestStatus(QUEST_BREAKOUT) == QUEST_STATUS_INCOMPLETE)
{ {
case 0: CloseGossipMenuFor(player);
Talk(SAY_BREAKOUT1); StartEvent();
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
break;
case 1:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
break;
case 2:
me->SetStandState(UNIT_STAND_STATE_STAND);
//me->UpdateEntry(NPC_KOLTIRA_ALT); //unclear if we must update or not
DoCast(me, SPELL_KOLTIRA_TRANSFORM);
me->LoadEquipment();
break;
case 3:
SetEscortPaused(true);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
Talk(SAY_BREAKOUT2);
DoCast(me, SPELL_ANTI_MAGIC_ZONE); // cast again that makes bubble up
break;
case 4:
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ALL, false);
SetRun(true);
break;
case 9:
me->Mount(MODEL_DEATH_KNIGHT_MOUNT);
break;
case 10:
me->Dismount();
break;
} }
} }
void JustSummoned(Creature* summoned) override void MovementInform(uint32 type, uint32 id) override
{ {
if (Player* player = GetPlayerForEscort()) if (type != WAYPOINT_MOTION_TYPE)
summoned->AI()->AttackStart(player); return;
if (summoned->GetEntry() == NPC_HIGH_INQUISITOR_VALROTH) if (!me->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC))
m_uiValrothGUID = summoned->GetGUID();
summoned->AddThreat(me, 0.0f);
summoned->SetImmuneToPC(false);
summons.Summon(summoned);
}
void SummonAcolyte(uint32 uiAmount)
{
for (uint32 i = 0; i < uiAmount; ++i)
me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1642.329f, -6045.818f, 127.583f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
}
void UpdateAI(uint32 uiDiff) override
{
npc_escortAI::UpdateAI(uiDiff);
if (HasEscortState(STATE_ESCORT_PAUSED))
{ {
if (m_uiWave_Timer <= uiDiff) if (id == POINT_MOUNT)
me->Mount(MODEL_DEATH_KNIGHT_MOUNT);
else if (id == POINT_DESPAWN)
{ {
switch (m_uiWave) me->Dismount();
me->DespawnOrUnsummon();
}
return;
}
switch (id)
{
case POINT_STAND_UP:
Talk(SAY_BREAKOUT1);
break;
case POINT_BOX:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
scheduler.Schedule(5s, [this](TaskContext context)
{ {
switch (context.GetRepeatCounter())
{
case 0: case 0:
Talk(SAY_BREAKOUT3); Talk(SAY_BREAKOUT3);
SummonAcolyte(3);
m_uiWave_Timer = 20000; // Shouldn't actually be spawned at this point, but no way to send his yells otherwise?
if (Creature* valroth = me->SummonCreature(NPC_HIGH_INQUISITOR_VALROTH, 1640.8596f, -6030.834f, 134.82211f, 4.606426715850830078f, TEMPSUMMON_MANUAL_DESPAWN))
{
_valrothGUID = valroth->GetGUID();
valroth->AI()->Talk(SAY_VALROTH_WAVE1);
valroth->SetReactState(REACT_PASSIVE);
}
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1640.6724f, -6032.0527f, 134.82213f, 4.654973506927490234f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
acolyte->GetMotionMaster()->MovePath(NPC_CRIMSON_ACOLYTE * 10, false);
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1641.0055f, -6031.893f, 134.82211f, 0.401425719261169433f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 1) * 10, false);
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1639.7053f, -6031.7373f, 134.82213f, 2.443460941314697265f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 2) * 10, false);
break; break;
case 1: case 1:
Talk(SAY_BREAKOUT4); Talk(SAY_BREAKOUT4);
SummonAcolyte(3);
m_uiWave_Timer = 20000; if (Creature* valroth = ObjectAccessor::GetCreature(*me, _valrothGUID))
valroth->AI()->Talk(SAY_VALROTH_WAVE2);
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1640.7958f, -6030.307f, 134.82211f, 4.65355682373046875f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 3) * 10, false);
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1641.7305f, -6030.751f, 134.82211f, 6.143558979034423828f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 4) * 10, false);
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1639.4657f, -6030.404f, 134.82211f, 4.502949237823486328f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 5) * 10, false);
break; break;
case 2: case 2:
Talk(SAY_BREAKOUT5); Talk(SAY_BREAKOUT5);
SummonAcolyte(4);
m_uiWave_Timer = 20000; if (Creature* valroth = ObjectAccessor::GetCreature(*me, _valrothGUID))
valroth->AI()->Talk(SAY_VALROTH_WAVE3);
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1641.3405f, -6031.436f, 134.82211f, 4.612849712371826171f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 6) * 10, false);
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1642.0404f, -6030.3843f, 134.82211f, 1.378810048103332519f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 7) * 10, false);
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1640.1162f, -6029.7817f, 134.82211f, 5.707226753234863281f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 8) * 10, false);
if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1640.9948f, -6029.8027f, 134.82211f, 1.605702877044677734f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 9) * 10, false);
break; break;
case 3: case 3:
Talk(SAY_BREAKOUT6); Talk(SAY_BREAKOUT6);
me->SummonCreature(NPC_HIGH_INQUISITOR_VALROTH, 1642.329f, -6045.818f, 127.583f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000); me->m_Events.AddEventAtOffset([this]
m_uiWave_Timer = 1000;
break;
case 4:
{ {
Creature* temp = ObjectAccessor::GetCreature(*me, m_uiValrothGUID); Talk(EMOTE_KOLTIRA_COLLAPSES, me);
me->KillSelf();
if (!temp || !temp->IsAlive()) if (Creature* valroth = ObjectAccessor::GetCreature(*me, _valrothGUID))
{ valroth->DespawnOrUnsummon();
Talk(SAY_BREAKOUT8); }, 2min);
m_uiWave_Timer = 5000;
}
else
{
// xinef: despawn check
Player* player = GetPlayerForEscort();
if (!player || me->GetDistance(player) > 60.0f)
{
me->DespawnOrUnsummon();
return;
}
m_uiWave_Timer = 2500; if (Creature* valroth = ObjectAccessor::GetCreature(*me, _valrothGUID))
return; //return, we don't want m_uiWave to increment now {
} valroth->AI()->Talk(SAY_VALROTH_AGGRO);
break; valroth->SetReactState(REACT_AGGRESSIVE);
valroth->GetMotionMaster()->MovePath(NPC_HIGH_INQUISITOR_VALROTH * 10, false);
} }
case 5: return;
Talk(SAY_BREAKOUT9); default:
me->RemoveAurasDueToSpell(SPELL_ANTI_MAGIC_ZONE);
// i do not know why the armor will also be removed
m_uiWave_Timer = 2500;
break; break;
case 6: }
Talk(SAY_BREAKOUT10);
SetEscortPaused(false);
break;
}
++m_uiWave; context.Repeat(20s);
} });
else
m_uiWave_Timer -= uiDiff; scheduler.Schedule(3s, [this](TaskContext)
{
DoCastSelf(SPELL_KOLTIRA_TRANSFORM);
me->LoadEquipment();
});
break;
case POINT_ANTI_MAGIC_ZONE:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
Talk(SAY_BREAKOUT2);
DoCastSelf(SPELL_ANTI_MAGIC_ZONE);
break;
} }
} }
void SummonedCreatureDies(Creature* summon, Unit*) override
{
if (summon->GetEntry() == NPC_HIGH_INQUISITOR_VALROTH)
{
me->m_Events.KillAllEvents(false);
me->RemoveAurasDueToSpell(SPELL_ANTI_MAGIC_ZONE);
me->SetStandState(UNIT_STAND_STATE_STAND);
Talk(SAY_BREAKOUT8, 3s);
Talk(SAY_BREAKOUT9, 8s);
scheduler.Schedule(11s, [this](TaskContext)
{
Talk(SAY_BREAKOUT10);
SetInvincibility(true);
me->SetReactState(REACT_PASSIVE);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
me->GetMotionMaster()->MovePath((me->GetEntry() + 1) * 10, false);
});
}
}
void UpdateAI(uint32 diff) override
{
scheduler.Update(diff);
}
private:
ObjectGuid _valrothGUID;
}; };
}; };
@@ -504,98 +517,6 @@ public:
}; };
}; };
//Koltira & Valroth- Breakout
enum valroth
{
//SAY_VALROTH1 = 0, Unused
SAY_VALROTH_AGGRO = 1,
SAY_VALROTH_RAND = 2,
SAY_VALROTH_DEATH = 3,
SPELL_RENEW = 38210,
SPELL_INQUISITOR_PENANCE = 52922,
SPELL_VALROTH_SMITE = 52926,
SPELL_SUMMON_VALROTH_REMAINS = 52929
};
class npc_high_inquisitor_valroth : public CreatureScript
{
public:
npc_high_inquisitor_valroth() : CreatureScript("npc_high_inquisitor_valroth") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_high_inquisitor_valrothAI(creature);
}
struct npc_high_inquisitor_valrothAI : public ScriptedAI
{
npc_high_inquisitor_valrothAI(Creature* creature) : ScriptedAI(creature) { }
uint32 uiRenew_timer;
uint32 uiInquisitor_Penance_timer;
uint32 uiValroth_Smite_timer;
void Reset() override
{
uiRenew_timer = 1000;
uiInquisitor_Penance_timer = 2000;
uiValroth_Smite_timer = 1000;
}
void JustEngagedWith(Unit* who) override
{
Talk(SAY_VALROTH_AGGRO);
DoCast(who, SPELL_VALROTH_SMITE);
}
void UpdateAI(uint32 diff) override
{
if (uiRenew_timer <= diff)
{
Shout();
DoCast(me, SPELL_RENEW);
uiRenew_timer = urand(1000, 6000);
}
else uiRenew_timer -= diff;
if (uiInquisitor_Penance_timer <= diff)
{
Shout();
DoCastVictim(SPELL_INQUISITOR_PENANCE);
uiInquisitor_Penance_timer = urand(2000, 7000);
}
else uiInquisitor_Penance_timer -= diff;
if (uiValroth_Smite_timer <= diff)
{
Shout();
DoCastVictim(SPELL_VALROTH_SMITE);
uiValroth_Smite_timer = urand(1000, 6000);
}
else uiValroth_Smite_timer -= diff;
DoMeleeAttackIfReady();
}
void Shout()
{
if (rand() % 100 < 15)
Talk(SAY_VALROTH_RAND);
}
void JustDied(Unit* killer) override
{
Talk(SAY_VALROTH_DEATH);
if (killer)
{
killer->CastSpell(me, SPELL_SUMMON_VALROTH_REMAINS, true);
}
}
};
};
/*###### /*######
## npc_a_special_surprise ## npc_a_special_surprise
######*/ ######*/
@@ -785,6 +706,5 @@ void AddSC_the_scarlet_enclave_c2()
new npc_crusade_persuaded(); new npc_crusade_persuaded();
new npc_scarlet_courier(); new npc_scarlet_courier();
new npc_koltira_deathweaver(); new npc_koltira_deathweaver();
new npc_high_inquisitor_valroth();
new npc_a_special_surprise(); new npc_a_special_surprise();
} }
@@ -121,7 +121,7 @@ enum LightOfDawnEncounter
EVENT_SPELL_DEATH_STRIKE, EVENT_SPELL_DEATH_STRIKE,
EVENT_SPELL_DEATH_EMBRACE, EVENT_SPELL_DEATH_EMBRACE,
EVENT_SPELL_UNHOLY_BLIGHT, EVENT_SPELL_UNHOLY_BLIGHT,
EVENT_SPELL_TALK, EVENT_SPELL_DARION_MOD_DAMAGE,
// Positioning // Positioning
EVENT_FINISH_FIGHT_1, EVENT_FINISH_FIGHT_1,
EVENT_FINISH_FIGHT_2, EVENT_FINISH_FIGHT_2,
@@ -253,6 +253,7 @@ enum LightOfDawnSpells
SPELL_DEATH_EMBRACE = 53635, SPELL_DEATH_EMBRACE = 53635,
SPELL_ICY_TOUCH1 = 49723, SPELL_ICY_TOUCH1 = 49723,
SPELL_UNHOLY_BLIGHT = 53640, SPELL_UNHOLY_BLIGHT = 53640,
SPELL_DARION_MOD_DAMAGE = 53645,
// Outro // Outro
SPELL_THE_LIGHT_OF_DAWN = 53658, SPELL_THE_LIGHT_OF_DAWN = 53658,
@@ -524,7 +525,7 @@ public:
events.RescheduleEvent(EVENT_SPELL_DEATH_STRIKE, 8000); events.RescheduleEvent(EVENT_SPELL_DEATH_STRIKE, 8000);
events.RescheduleEvent(EVENT_SPELL_DEATH_EMBRACE, 5000); events.RescheduleEvent(EVENT_SPELL_DEATH_EMBRACE, 5000);
events.RescheduleEvent(EVENT_SPELL_UNHOLY_BLIGHT, 10000); events.RescheduleEvent(EVENT_SPELL_UNHOLY_BLIGHT, 10000);
events.RescheduleEvent(EVENT_SPELL_TALK, 10000); events.RescheduleEvent(EVENT_SPELL_DARION_MOD_DAMAGE, 500);
} }
void Reset() override void Reset() override
@@ -661,7 +662,7 @@ public:
me->SetHomePosition(pos); me->SetHomePosition(pos);
me->SetWalk(false); me->SetWalk(false);
me->GetMotionMaster()->MovePoint(1, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), true, true); me->GetMotionMaster()->MovePoint(1, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), true, true);
me->CastSpell(me, SPELL_THE_MIGHT_OF_MOGRAINE, true); DoCastSelf(SPELL_THE_MIGHT_OF_MOGRAINE, true);
break; break;
} }
case EVENT_START_COUNTDOWN_14: case EVENT_START_COUNTDOWN_14:
@@ -1146,23 +1147,24 @@ public:
{ {
case EVENT_SPELL_ANTI_MAGIC_ZONE: case EVENT_SPELL_ANTI_MAGIC_ZONE:
DoCast(me, SPELL_ANTI_MAGIC_ZONE1); DoCast(me, SPELL_ANTI_MAGIC_ZONE1);
events.RescheduleEvent(eventId, 25s, 30s); events.RescheduleEvent(eventId, 30s, 45s);
break; break;
case EVENT_SPELL_DEATH_STRIKE: case EVENT_SPELL_DEATH_STRIKE:
DoCastVictim(SPELL_DEATH_STRIKE); DoCastVictim(SPELL_DEATH_STRIKE);
events.RescheduleEvent(eventId, 5s, 10s); events.RescheduleEvent(eventId, 5s, 35s);
break; break;
case EVENT_SPELL_DEATH_EMBRACE: case EVENT_SPELL_DEATH_EMBRACE:
DoCastVictim(SPELL_DEATH_EMBRACE); DoCastVictim(SPELL_DEATH_EMBRACE);
events.RescheduleEvent(eventId, 15s, 20s); events.RescheduleEvent(eventId, 45s, 60s);
break; break;
case EVENT_SPELL_UNHOLY_BLIGHT: case EVENT_SPELL_UNHOLY_BLIGHT:
DoCast(me, SPELL_UNHOLY_BLIGHT); DoCast(me, SPELL_UNHOLY_BLIGHT);
events.RescheduleEvent(eventId, 60s); events.RescheduleEvent(eventId, 60s);
break; break;
case EVENT_SPELL_TALK: case EVENT_SPELL_DARION_MOD_DAMAGE:
DoCast(me, SPELL_DARION_MOD_DAMAGE);
Talk(SAY_LIGHT_OF_DAWN09); Talk(SAY_LIGHT_OF_DAWN09);
events.RescheduleEvent(eventId, 15s, 20s); events.RescheduleEvent(eventId, 15s, 25s);
break; break;
} }
@@ -1215,9 +1217,106 @@ class spell_chapter5_rebuke : public SpellScript
} }
}; };
// 58552 - Return to Orgrimmar
// 58533 - Return to Stormwind
enum ReturnToCapital
{
SPELL_RETURN_TO_ORGRIMMAR_APPLE = 58509,
SPELL_RETURN_TO_ORGRIMMAR_BANANA = 58513,
SPELL_RETURN_TO_ORGRIMMAR_SPIT = 58520,
EMOTE_THROW_APPLE = 2,
EMOTE_THROW_BANANA = 3,
EMOTE_THROW_SPIT = 4,
SAY_INSULT_TO_DK = 5,
NPC_SW_GUARD = 68,
NPC_ROYAL_GUARD = 1756,
NPC_CITY_PATROLLER = 1976,
NPC_OG_GUARD = 3296,
NPC_KOR_ELITE = 14304,
TEXT_BROADCAST_COWER = 31670 // "%s cowers in fear."
};
uint32 ReturnToCapitalSpells[3] =
{
58509, // Apple
58513, // Banana
58520 // Spit
};
class spell_chapter5_return_to_capital : public SpellScript
{
PrepareSpellScript(spell_chapter5_return_to_capital);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_RETURN_TO_ORGRIMMAR_APPLE, SPELL_RETURN_TO_ORGRIMMAR_BANANA, SPELL_RETURN_TO_ORGRIMMAR_SPIT});
}
void HandleHit(SpellEffIndex /*effIndex*/)
{
Creature* creature = GetHitUnit()->ToCreature();
Player* player = GetCaster()->ToPlayer();
uint32 spellId = GetSpellInfo()->Id;
if (!spellId || !creature || !player || player->IsGameMaster() || !player->IsAlive() || !creature->IsAlive() || creature->IsInCombat())
return;
if (creature->HasSpellCooldown(spellId))
return;
if (creature->GetEntry() == NPC_SW_GUARD || creature->GetEntry() == NPC_ROYAL_GUARD || creature->GetEntry() == NPC_CITY_PATROLLER || creature->GetEntry() == NPC_OG_GUARD || creature->GetEntry() == NPC_KOR_ELITE)
{
_emote = urand(2,4);
if (creature)
{
creature->PauseMovement(5000);
creature->SetTimedFacingToObject(player, 30000);
if (roll_chance_i(30))
{
creature->AI()->Talk(_emote, player);
creature->CastSpell(player, ReturnToCapitalSpells[_emote - 2]);
}
else
{
creature->AI()->Talk(SAY_INSULT_TO_DK, player);
creature->HandleEmoteCommand(RAND(EMOTE_ONESHOT_POINT,EMOTE_ONESHOT_RUDE));
}
}
}
/*/// @todo: This needs to be further investigated as there are some "guard" npcs, that have civilian flags and non guard npcs should also insult the dk.
else
if (creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN)
{
creature->HandleEmoteCommand(EMOTE_STATE_COWER); // from sniff, emote 431 for a while, then reset (with "%s cowers in fear." text)
creature->PlayDirectSound(14556); // from sniff
if (player)
{
LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
if (BroadcastText const* bct = sObjectMgr->GetBroadcastText(TEXT_BROADCAST_COWER))
creature->TextEmote(bct->GetText(loc_idx, creature->getGender()), creature);
}
}
*/
creature->AddSpellCooldown(spellId, 0, 30000);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_chapter5_return_to_capital::HandleHit, EFFECT_0, SPELL_EFFECT_DUMMY);
}
private:
uint8 _emote;
};
void AddSC_the_scarlet_enclave_c5() void AddSC_the_scarlet_enclave_c5()
{ {
new npc_highlord_darion_mograine(); new npc_highlord_darion_mograine();
RegisterSpellScript(spell_chapter5_light_of_dawn_aura); RegisterSpellScript(spell_chapter5_light_of_dawn_aura);
RegisterSpellScript(spell_chapter5_rebuke); RegisterSpellScript(spell_chapter5_rebuke);
RegisterSpellScript(spell_chapter5_return_to_capital);
} }
@@ -381,14 +381,8 @@ struct boss_kiljaeden : public BossAI
if (Creature* anveena = instance->GetCreature(DATA_ANVEENA)) if (Creature* anveena = instance->GetCreature(DATA_ANVEENA))
{ {
anveena->RemoveAllAuras(); anveena->RemoveAllAuras();
anveena->DespawnOrUnsummon(3500);
}
}, 34s);
me->m_Events.AddEventAtOffset([&] {
if (Creature* anveena = instance->GetCreature(DATA_ANVEENA))
{
anveena->CastSpell(anveena, SPELL_SACRIFICE_OF_ANVEENA, true); anveena->CastSpell(anveena, SPELL_SACRIFICE_OF_ANVEENA, true);
anveena->DespawnOrUnsummon(1500);
DoCastSelf(SPELL_CUSTOM_08_STATE, true); DoCastSelf(SPELL_CUSTOM_08_STATE, true);
me->SetUnitFlag(UNIT_FLAG_PACIFIED); me->SetUnitFlag(UNIT_FLAG_PACIFIED);
scheduler.CancelAll(); scheduler.CancelAll();
@@ -213,7 +213,7 @@ struct npc_dark_fiend : public ScriptedAI
Unit* target = nullptr; Unit* target = nullptr;
if (InstanceScript* instance = me->GetInstanceScript()) if (InstanceScript* instance = me->GetInstanceScript())
if (Creature* muru = instance->GetCreature(DATA_MURU)) if (Creature* muru = instance->GetCreature(DATA_MURU))
target = muru->GetAI()->SelectTarget(SelectTargetMethod::Random, 0, FarthestTargetSelector(me, 50.0f, true, true)); target = muru->GetAI()->SelectTarget(SelectTargetMethod::Random, 0, RangeSelector(me, 50.0f, true, true));
if (target) if (target)
{ {
@@ -18,6 +18,8 @@
#include "CreatureScript.h" #include "CreatureScript.h"
#include "Player.h" #include "Player.h"
#include "ScriptedCreature.h" #include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "SpellInfo.h" #include "SpellInfo.h"
#include "halls_of_lightning.h" #include "halls_of_lightning.h"
@@ -27,6 +29,7 @@ enum IonarSpells
SPELL_BALL_LIGHTNING_H = 59800, SPELL_BALL_LIGHTNING_H = 59800,
SPELL_STATIC_OVERLOAD_N = 52658, SPELL_STATIC_OVERLOAD_N = 52658,
SPELL_STATIC_OVERLOAD_H = 59795, SPELL_STATIC_OVERLOAD_H = 59795,
SPELL_STATIC_OVERLOAD_KNOCK = 53337,
SPELL_DISPERSE = 52770, SPELL_DISPERSE = 52770,
SPELL_SUMMON_SPARK = 52746, SPELL_SUMMON_SPARK = 52746,
@@ -272,8 +275,34 @@ public:
}; };
}; };
// 52658, 59795 - Static Overload
class spell_ionar_static_overload : public AuraScript
{
PrepareAuraScript(spell_ionar_static_overload);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_STATIC_OVERLOAD_KNOCK });
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
return;
if (Unit* target = GetTarget())
target->CastSpell(target, SPELL_STATIC_OVERLOAD_KNOCK, true);
}
void Register() override
{
OnEffectRemove += AuraEffectRemoveFn(spell_ionar_static_overload::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
void AddSC_boss_ionar() void AddSC_boss_ionar()
{ {
new boss_ionar(); new boss_ionar();
new npc_spark_of_ionar(); new npc_spark_of_ionar();
RegisterSpellScript(spell_ionar_static_overload);
} }
@@ -819,54 +819,6 @@ public:
} }
}; };
enum StormCloud
{
STORM_COULD = 29939,
HEALING_WINDS = 55549,
STORM_VISUAL = 55708,
GYMERS_GRAB = 55516,
RIDE_VEHICLE = 43671
};
class npc_storm_cloud : public CreatureScript
{
public:
npc_storm_cloud() : CreatureScript("npc_storm_cloud") { }
struct npc_storm_cloudAI : public ScriptedAI
{
npc_storm_cloudAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
me->CastSpell(me, STORM_VISUAL, true);
}
void JustRespawned() override
{
Reset();
}
void SpellHit(Unit* caster, SpellInfo const* spell) override
{
if (spell->Id != GYMERS_GRAB)
return;
if (Vehicle* veh = caster->GetVehicleKit())
if (veh->GetAvailableSeatCount() != 0)
{
me->CastSpell(caster, RIDE_VEHICLE, true);
me->CastSpell(caster, HEALING_WINDS, true);
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_storm_cloudAI(creature);
}
};
enum ScourgeDisguiseInstability enum ScourgeDisguiseInstability
{ {
SCOURGE_DISGUISE_FAILING_MESSAGE_1 = 28552, // Scourge Disguise Failing! Find a safe place! SCOURGE_DISGUISE_FAILING_MESSAGE_1 = 28552, // Scourge Disguise Failing! Find a safe place!
@@ -922,7 +874,6 @@ void AddSC_zuldrak()
new npc_released_offspring_harkoa(); new npc_released_offspring_harkoa();
new npc_crusade_recruit(); new npc_crusade_recruit();
new go_scourge_enclosure(); new go_scourge_enclosure();
new npc_storm_cloud();
RegisterSpellScript(spell_scourge_disguise_instability); RegisterSpellScript(spell_scourge_disguise_instability);
} }
+41 -4
View File
@@ -1727,6 +1727,16 @@ class spell_dk_pestilence : public SpellScript
{ {
PrepareSpellScript(spell_dk_pestilence); PrepareSpellScript(spell_dk_pestilence);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_DK_GLYPH_OF_DISEASE,
SPELL_DK_BLOOD_PLAGUE,
SPELL_DK_FROST_FEVER
});
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/) void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{ {
Unit* caster = GetCaster(); Unit* caster = GetCaster();
@@ -1743,11 +1753,38 @@ class spell_dk_pestilence : public SpellScript
// And spread them on target // And spread them on target
// Blood Plague // Blood Plague
if (target->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID())) if (Aura* disOld = target->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID()))
caster->CastSpell(hitUnit, SPELL_DK_BLOOD_PLAGUE, true); if (AuraEffect* effOld = disOld->GetEffect(EFFECT_0))
{
float pctMods = effOld->GetPctMods();
float crit = effOld->GetCritChance();
caster->CastSpell(hitUnit, SPELL_DK_BLOOD_PLAGUE, true);
if (Aura* disNew = hitUnit->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID()))
if (AuraEffect* effNew = disNew->GetEffect(EFFECT_0))
{
effNew->SetPctMods(pctMods);
effNew->SetCritChance(crit);
effNew->SetAmount(effNew->CalculateAmount(effNew->GetCaster()));
}
}
// Frost Fever // Frost Fever
if (target->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID())) if (Aura* disOld = target->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID()))
caster->CastSpell(hitUnit, SPELL_DK_FROST_FEVER, true); if (AuraEffect* effOld = disOld->GetEffect(EFFECT_0))
{
float pctMods = effOld->GetPctMods();
float crit = effOld->GetCritChance();
caster->CastSpell(hitUnit, SPELL_DK_FROST_FEVER, true);
if (Aura* disNew = hitUnit->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID()))
if (AuraEffect* effNew = disNew->GetEffect(EFFECT_0))
{
effNew->SetPctMods(pctMods);
effNew->SetCritChance(crit);
effNew->SetAmount(effNew->CalculateAmount(effNew->GetCaster()));
}
}
} }
} }
+1 -1
View File
@@ -606,7 +606,6 @@ class spell_gen_black_magic_enchant : public AuraScript
} }
}; };
// 53642 - The Might of Mograine
// 64174 - Protective Gaze // 64174 - Protective Gaze
class spell_gen_area_aura_select_players : public AuraScript class spell_gen_area_aura_select_players : public AuraScript
{ {
@@ -622,6 +621,7 @@ class spell_gen_area_aura_select_players : public AuraScript
} }
}; };
// 53642 - The Might of Mograine
// 62650 - Fortitude of Frost // 62650 - Fortitude of Frost
// 62670 - Resilience of Nature // 62670 - Resilience of Nature
// 62671 - Speed of Invention // 62671 - Speed of Invention
+23
View File
@@ -4187,6 +4187,28 @@ class spell_item_multiphase_goggles : public AuraScript
} }
}; };
// 60244 - Blood Parrot Despawn Aura (Item: 12185 - Bloodsail Admiral's Hat)
enum BloodsailAdmiralHat
{
NPC_ADMIRAL_HAT_PARROT = 11236, // Blood Parrot
};
class spell_item_bloodsail_admiral_hat : public AuraScript
{
PrepareAuraScript(spell_item_bloodsail_admiral_hat);
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Player* player = GetCaster()->ToPlayer())
player->RemoveAllMinionsByEntry(NPC_ADMIRAL_HAT_PARROT);
}
void Register() override
{
OnEffectRemove += AuraEffectRemoveFn(spell_item_bloodsail_admiral_hat::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
void AddSC_item_spell_scripts() void AddSC_item_spell_scripts()
{ {
RegisterSpellScript(spell_item_massive_seaforium_charge); RegisterSpellScript(spell_item_massive_seaforium_charge);
@@ -4315,4 +4337,5 @@ void AddSC_item_spell_scripts()
RegisterSpellScript(spell_item_luffa); RegisterSpellScript(spell_item_luffa);
RegisterSpellScript(spell_item_spell_reflectors); RegisterSpellScript(spell_item_spell_reflectors);
RegisterSpellScript(spell_item_multiphase_goggles); RegisterSpellScript(spell_item_multiphase_goggles);
RegisterSpellScript(spell_item_bloodsail_admiral_hat);
} }
+12 -5
View File
@@ -2269,7 +2269,10 @@ class spell_q12619_emblazon_runeblade_effect : public SpellScript
enum Quest_The_Storm_King enum Quest_The_Storm_King
{ {
SPELL_RIDE_GYMER = 43671, SPELL_RIDE_GYMER = 43671,
SPELL_GRABBED = 55424 SPELL_GRABBED = 55424,
SPELL_HEALING_WINDS = 55549,
NPC_STORM_CLOUD = 29939
}; };
class spell_q12919_gymers_grab : public SpellScript class spell_q12919_gymers_grab : public SpellScript
@@ -2284,10 +2287,14 @@ class spell_q12919_gymers_grab : public SpellScript
void HandleScript(SpellEffIndex /*effIndex*/) void HandleScript(SpellEffIndex /*effIndex*/)
{ {
int8 seatId = 2; int8 seatId = 2;
if (!GetHitCreature()) if (Creature* creature = GetHitCreature())
return; {
GetHitCreature()->CastCustomSpell(SPELL_RIDE_GYMER, SPELLVALUE_BASE_POINT0, seatId, GetCaster(), true); creature->CastCustomSpell(SPELL_RIDE_GYMER, SPELLVALUE_BASE_POINT0, seatId, GetCaster(), true);
GetHitCreature()->CastSpell(GetHitCreature(), SPELL_GRABBED, true); creature->CastSpell(creature, SPELL_GRABBED, true);
if (creature->GetEntry() == NPC_STORM_CLOUD)
creature->CastSpell(GetCaster(), SPELL_HEALING_WINDS, true);
}
} }
void Register() override void Register() override
+10 -10
View File
@@ -391,8 +391,8 @@ enum SpellAttr0 : uint32
SPELL_ATTR0_HELD_ITEM_ONLY = 0x00000200, // TITLE Auto-target mainhand item (client only) DESCRIPTION Client will automatically select main-hand item as cast target SPELL_ATTR0_HELD_ITEM_ONLY = 0x00000200, // TITLE Auto-target mainhand item (client only) DESCRIPTION Client will automatically select main-hand item as cast target
SPELL_ATTR0_ON_NEXT_SWING = 0x00000400, // TITLE On next melee (type 2) DESCRIPTION Both "on next swing" attributes have identical handling in server & client SPELL_ATTR0_ON_NEXT_SWING = 0x00000400, // TITLE On next melee (type 2) DESCRIPTION Both "on next swing" attributes have identical handling in server & client
SPELL_ATTR0_WEARER_CASTS_PROC_TRIGGER = 0x00000800, // TITLE Unknown attribute 11@Attr0 SPELL_ATTR0_WEARER_CASTS_PROC_TRIGGER = 0x00000800, // TITLE Unknown attribute 11@Attr0
SPELL_ATTR0_SERVER_ONLY = 0x00001000, // TITLE Only usable during daytime (unused) SPELL_ATTR0_SERVER_ONLY = 0x00001000, // TITLE Unused attribute 12@Attr0 DESCRIPTION not set in 3.3.5a
SPELL_ATTR0_ALLOW_ITEM_SPELL_IN_PVP = 0x00002000, // TITLE Only usable during nighttime (unused) SPELL_ATTR0_ALLOW_ITEM_SPELL_IN_PVP = 0x00002000, // TITLE Only usable during nighttime
SPELL_ATTR0_ONLY_INDOORS = 0x00004000, // TITLE Only usable indoors SPELL_ATTR0_ONLY_INDOORS = 0x00004000, // TITLE Only usable indoors
SPELL_ATTR0_ONLY_OUTDOORS = 0x00008000, // TITLE Only usable outdoors SPELL_ATTR0_ONLY_OUTDOORS = 0x00008000, // TITLE Only usable outdoors
SPELL_ATTR0_NOT_SHAPESHIFTED = 0x00010000, // TITLE Not usable while shapeshifted SPELL_ATTR0_NOT_SHAPESHIFTED = 0x00010000, // TITLE Not usable while shapeshifted
@@ -461,14 +461,14 @@ enum SpellAttr2 : uint32
SPELL_ATTR2_AUTO_REPEAT = 0x00000020, // TITLE Ranged auto-attack spell SPELL_ATTR2_AUTO_REPEAT = 0x00000020, // TITLE Ranged auto-attack spell
SPELL_ATTR2_CANNOT_CAST_ON_TAPPED = 0x00000040, // TITLE Cannot target others' tapped units DESCRIPTION Can only target untapped units, or those tapped by caster SPELL_ATTR2_CANNOT_CAST_ON_TAPPED = 0x00000040, // TITLE Cannot target others' tapped units DESCRIPTION Can only target untapped units, or those tapped by caster
SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE = 0x00000080, // TITLE Unknown attribute 7@Attr2 SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE = 0x00000080, // TITLE Unknown attribute 7@Attr2
SPELL_ATTR2_INCLUDE_IN_ADVANCED_COMBAT_LOG = 0x00000100, // TITLE Unknown attribute 8@Attr2 DESCRIPTION not set in 3.0.3 SPELL_ATTR2_INCLUDE_IN_ADVANCED_COMBAT_LOG = 0x00000100, // TITLE Unused attribute 8@Attr2 DESCRIPTION not set in 3.3.5a
SPELL_ATTR2_ALWAYS_CAST_AS_UNIT = 0x00000200, // TITLE Unknown attribute 9@Attr2 SPELL_ATTR2_ALWAYS_CAST_AS_UNIT = 0x00000200, // TITLE Unknown attribute 9@Attr2
SPELL_ATTR2_SPECIAL_TAMING_FLAG = 0x00000400, // TITLE Unknown attribute 10@Attr2 DESCRIPTION Related to taming? SPELL_ATTR2_SPECIAL_TAMING_FLAG = 0x00000400, // TITLE Unknown attribute 10@Attr2 DESCRIPTION Related to taming?
SPELL_ATTR2_NO_TARGET_PER_SECOND_COST = 0x00000800, // TITLE Health Funnel SPELL_ATTR2_NO_TARGET_PER_SECOND_COST = 0x00000800, // TITLE Health Funnel
SPELL_ATTR2_CHAIN_FROM_CASTER = 0x00001000, // TITLE Unknown attribute 12@Attr2 DESCRIPTION Cleave, Heart Strike, Maul, Sunder Armor, Swipe SPELL_ATTR2_CHAIN_FROM_CASTER = 0x00001000, // TITLE Unknown attribute 12@Attr2 DESCRIPTION Cleave, Heart Strike, Maul, Sunder Armor, Swipe
SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY = 0x00002000, // TITLE Enchant persists when entering arena SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY = 0x00002000, // TITLE Enchant persists when entering arena
SPELL_ATTR2_ALLOW_WHILE_INVISIBLE = 0x00004000, // TITLE Unknown attribute 14@Attr2 SPELL_ATTR2_ALLOW_WHILE_INVISIBLE = 0x00004000, // TITLE Unknown attribute 14@Attr2
SPELL_ATTR2_DO_NOT_CONSUME_IF_GAINED_DURING_CAST = 0x00008000, // TITLE Unknown attribute 15@Attr2 DESCRIPTION not set in 3.0.3 SPELL_ATTR2_DO_NOT_CONSUME_IF_GAINED_DURING_CAST = 0x00008000, // TITLE Unused attribute 15@Attr2 DESCRIPTION not set in 3.3.5a
SPELL_ATTR2_NO_ACTIVE_PETS = 0x00010000, // TITLE Tame Beast SPELL_ATTR2_NO_ACTIVE_PETS = 0x00010000, // TITLE Tame Beast
SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS = 0x00020000, // TITLE Don't reset swing timer DESCRIPTION Does not reset melee/ranged autoattack timer on cast SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS = 0x00020000, // TITLE Don't reset swing timer DESCRIPTION Does not reset melee/ranged autoattack timer on cast
SPELL_ATTR2_NO_JUMP_WHILE_CAST_PENDING = 0x00040000, // TITLE Requires dead pet SPELL_ATTR2_NO_JUMP_WHILE_CAST_PENDING = 0x00040000, // TITLE Requires dead pet
@@ -511,8 +511,8 @@ enum SpellAttr3 : uint32
SPELL_ATTR3_ALWAYS_HIT = 0x00040000, // TITLE Ignore hit result DESCRIPTION Spell cannot miss, or be dodged/parried/blocked SPELL_ATTR3_ALWAYS_HIT = 0x00040000, // TITLE Ignore hit result DESCRIPTION Spell cannot miss, or be dodged/parried/blocked
SPELL_ATTR3_INSTANT_TARGET_PROCS = 0x00080000, // TITLE Cannot trigger spells during aura proc SPELL_ATTR3_INSTANT_TARGET_PROCS = 0x00080000, // TITLE Cannot trigger spells during aura proc
SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD = 0x00100000, // TITLE Persists through death SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD = 0x00100000, // TITLE Persists through death
SPELL_ATTR3_ONLY_PROC_OUTDOORS = 0x00200000, // TITLE Unknown attribute 21@Attr3 SPELL_ATTR3_ONLY_PROC_OUTDOORS = 0x00200000, // TITLE Unused attribute 21@Attr3 DESCRIPTION Not set in 3.3.5a
SPELL_ATTR3_CASTING_CANCELS_AUTOREPEAT = 0x00400000, // TITLE Requires equipped Wand (Mainline: Do Not Trigger Target Stand) SPELL_ATTR3_CASTING_CANCELS_AUTOREPEAT = 0x00400000, // TITLE Unused attribute 22@Attr3 DESCRIPTION Not set in 3.3.5a
SPELL_ATTR3_NO_DAMAGE_HISTORY = 0x00800000, // TITLE Unknown attribute 23@Attr3 SPELL_ATTR3_NO_DAMAGE_HISTORY = 0x00800000, // TITLE Unknown attribute 23@Attr3
SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON = 0x01000000, // TITLE Requires offhand weapon SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON = 0x01000000, // TITLE Requires offhand weapon
SPELL_ATTR3_TREAT_AS_PERIODIC = 0x02000000, // TITLE Treat as periodic effect SPELL_ATTR3_TREAT_AS_PERIODIC = 0x02000000, // TITLE Treat as periodic effect
@@ -571,7 +571,7 @@ enum SpellAttr5 : uint32
SPELL_ATTR5_TRIGGERS_CHANNELING = 0x00000010, // TITLE Unknown attribute 4@Attr5 SPELL_ATTR5_TRIGGERS_CHANNELING = 0x00000010, // TITLE Unknown attribute 4@Attr5
SPELL_ATTR5_LIMIT_N = 0x00000020, // TITLE Single-target aura DESCRIPTION Remove previous application to another unit if applied SPELL_ATTR5_LIMIT_N = 0x00000020, // TITLE Single-target aura DESCRIPTION Remove previous application to another unit if applied
SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK = 0x00000040, // TITLE Unknown attribute 6@Attr5 SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK = 0x00000040, // TITLE Unknown attribute 6@Attr5
SPELL_ATTR5_NOT_ON_PLAYER = 0x00000080, // TITLE Unknown attribute 7@Attr5 SPELL_ATTR5_NOT_ON_PLAYER = 0x00000080, // TITLE Cannot target players
SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC = 0x00000100, // TITLE Cannot target player controlled units but can target players SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC = 0x00000100, // TITLE Cannot target player controlled units but can target players
SPELL_ATTR5_EXTRA_INITIAL_PERIOD = 0x00000200, // TITLE Immediately do periodic tick on apply SPELL_ATTR5_EXTRA_INITIAL_PERIOD = 0x00000200, // TITLE Immediately do periodic tick on apply
SPELL_ATTR5_DO_NOT_DISPLAY_DURATION = 0x00000400, // TITLE Do not send aura duration to client SPELL_ATTR5_DO_NOT_DISPLAY_DURATION = 0x00000400, // TITLE Do not send aura duration to client
@@ -650,8 +650,8 @@ enum SpellAttr7 : uint32
SPELL_ATTR7_ALLIANCE_SPECIFIC_SPELL = 0x00000200, // TITLE Alliance only SPELL_ATTR7_ALLIANCE_SPECIFIC_SPELL = 0x00000200, // TITLE Alliance only
SPELL_ATTR7_DISPEL_REMOVES_CHARGES = 0x00000400, // TITLE Dispel/Spellsteal remove individual charges SPELL_ATTR7_DISPEL_REMOVES_CHARGES = 0x00000400, // TITLE Dispel/Spellsteal remove individual charges
SPELL_ATTR7_CAN_CAUSE_INTERRUPT = 0x00000800, // TITLE Only interrupt non-player casting SPELL_ATTR7_CAN_CAUSE_INTERRUPT = 0x00000800, // TITLE Only interrupt non-player casting
SPELL_ATTR7_CAN_CAUSE_SILENCE = 0x00001000, // TITLE Unknown attribute 12@Attr7 DESCRIPTION Not set in 3.2.2a. SPELL_ATTR7_CAN_CAUSE_SILENCE = 0x00001000, // TITLE Unused attribute 12@Attr7 DESCRIPTION Not set in 3.3.5a.
SPELL_ATTR7_NO_UI_NOT_INTERRUPTIBLE = 0x00002000, // TITLE Unknown attribute 13@Attr7 DESCRIPTION Not set in 3.2.2a. SPELL_ATTR7_NO_UI_NOT_INTERRUPTIBLE = 0x00002000, // TITLE Unused attribute 13@Attr7 DESCRIPTION Not set in 3.3.5a.
SPELL_ATTR7_RECAST_ON_RESUMMON = 0x00004000, // TITLE Unknown attribute 14@Attr7 DESCRIPTION Only 52150 (Raise Dead - Pet) spell. SPELL_ATTR7_RECAST_ON_RESUMMON = 0x00004000, // TITLE Unknown attribute 14@Attr7 DESCRIPTION Only 52150 (Raise Dead - Pet) spell.
SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START = 0x00008000, // TITLE Unknown attribute 15@Attr7 DESCRIPTION Exorcism - guaranteed crit vs families? SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START = 0x00008000, // TITLE Unknown attribute 15@Attr7 DESCRIPTION Exorcism - guaranteed crit vs families?
SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED = 0x00010000, // TITLE Can restore secondary power DESCRIPTION Only spells with this attribute can replenish a non-active power type SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED = 0x00010000, // TITLE Can restore secondary power DESCRIPTION Only spells with this attribute can replenish a non-active power type
@@ -659,7 +659,7 @@ enum SpellAttr7 : uint32
SPELL_ATTR7_ATTACK_ON_CHARGE_TO_UNIT = 0x00040000, // TITLE Has charge effect SPELL_ATTR7_ATTACK_ON_CHARGE_TO_UNIT = 0x00040000, // TITLE Has charge effect
SPELL_ATTR7_REPORT_SPELL_FAILURE_TO_UNIT_TARGET = 0x00080000, // TITLE Is zone teleport SPELL_ATTR7_REPORT_SPELL_FAILURE_TO_UNIT_TARGET = 0x00080000, // TITLE Is zone teleport
SPELL_ATTR7_NO_CLIENT_FAIL_WHILE_STUNNED_FLEEING_CONFUSED = 0x00100000, // TITLE Unknown attribute 20@Attr7 DESCRIPTION Invulnerability related? SPELL_ATTR7_NO_CLIENT_FAIL_WHILE_STUNNED_FLEEING_CONFUSED = 0x00100000, // TITLE Unknown attribute 20@Attr7 DESCRIPTION Invulnerability related?
SPELL_ATTR7_RETAIN_COOLDOWN_THROUGH_LOAD = 0x00200000, // TITLE Unknown attribute 21@Attr7 SPELL_ATTR7_RETAIN_COOLDOWN_THROUGH_LOAD = 0x00200000, // TITLE Unused attribute 21@Attr7 DESCRPIPTION Not set in 3.3.5a
SPELL_ATTR7_IGNORES_COLD_WEATHER_FLYING_REQUIREMENT = 0x00400000, // TITLE Ignore cold weather flying restriction DESCRIPTION Set for loaner mounts, allows them to be used despite lacking required flight skill SPELL_ATTR7_IGNORES_COLD_WEATHER_FLYING_REQUIREMENT = 0x00400000, // TITLE Ignore cold weather flying restriction DESCRIPTION Set for loaner mounts, allows them to be used despite lacking required flight skill
SPELL_ATTR7_NO_ATTACK_DODGE = 0x00800000, // TITLE Spell cannot be dodged 23@Attr7 DESCRIPTION Motivate, Mutilate, Shattering Throw SPELL_ATTR7_NO_ATTACK_DODGE = 0x00800000, // TITLE Spell cannot be dodged 23@Attr7 DESCRIPTION Motivate, Mutilate, Shattering Throw
SPELL_ATTR7_NO_ATTACK_PARRY = 0x01000000, // TITLE Spell cannot be parried 24@Attr7 DESCRIPTION Motivate, Mutilate, Perform Speech, Shattering Throw SPELL_ATTR7_NO_ATTACK_PARRY = 0x01000000, // TITLE Spell cannot be parried 24@Attr7 DESCRIPTION Motivate, Mutilate, Perform Speech, Shattering Throw