fix(Scripts/BlackTemple): Reset Illidan combat movement (#20276)
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@@ -216,6 +216,7 @@ struct boss_illidan_stormrage : public BossAI
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->SetSheath(SHEATH_STATE_UNARMED);
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me->SetSheath(SHEATH_STATE_UNARMED);
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me->SetControlled(false, UNIT_STATE_ROOT);
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me->SetControlled(false, UNIT_STATE_ROOT);
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me->SetCombatMovement(true);
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ScheduleHealthCheckEvent(90, [&] {
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ScheduleHealthCheckEvent(90, [&] {
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// Call for minions
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// Call for minions
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