fix(Core/AI): Don't set boss state to none if already complete (#19139)

This commit is contained in:
Andrew
2024-06-26 17:40:04 -03:00
committed by GitHub
parent dbccc3a97d
commit c9725dd4b2
@@ -653,7 +653,7 @@ void BossAI::_JustEngagedWith()
void BossAI::_EnterEvadeMode(EvadeReason why) void BossAI::_EnterEvadeMode(EvadeReason why)
{ {
CreatureAI::EnterEvadeMode(why); CreatureAI::EnterEvadeMode(why);
if (instance) if (instance && instance->GetBossState(_bossId) != DONE)
{ {
instance->SetBossState(_bossId, NOT_STARTED); instance->SetBossState(_bossId, NOT_STARTED);
instance->SaveToDB(); instance->SaveToDB();