refactor(Core): apply clang-tidy modernize-use-nullptr (#3819)
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@@ -464,7 +464,7 @@ public:
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// Packet Transfer
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// method that should fill worldpacket with actual world states (not yet implemented for all battlegrounds!)
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virtual void FillInitialWorldStates(WorldPacket& /*data*/) {}
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void SendPacketToTeam(TeamId teamId, WorldPacket* packet, Player* sender = NULL, bool self = true);
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void SendPacketToTeam(TeamId teamId, WorldPacket* packet, Player* sender = nullptr, bool self = true);
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void SendPacketToAll(WorldPacket* packet);
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void YellToAll(Creature* creature, const char* text, uint32 language);
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