refactor(Core): apply clang-tidy modernize-use-nullptr (#3819)
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@@ -362,7 +362,7 @@ struct Loot
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// Inserts the item into the loot (called by LootTemplate processors)
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void AddItem(LootStoreItem const& item);
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LootItem* LootItemInSlot(uint32 lootslot, Player* player, QuestItem** qitem = NULL, QuestItem** ffaitem = NULL, QuestItem** conditem = nullptr);
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LootItem* LootItemInSlot(uint32 lootslot, Player* player, QuestItem** qitem = nullptr, QuestItem** ffaitem = nullptr, QuestItem** conditem = nullptr);
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uint32 GetMaxSlotInLootFor(Player* player) const;
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bool hasItemFor(Player* player) const;
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[[nodiscard]] bool hasOverThresholdItem() const;
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