feat(Core/Scripts): Add gameobject_summon_groups with quaternion rotation support (#24708)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
This commit is contained in:
blinkysc
2026-02-15 15:05:00 -06:00
committed by GitHub
parent dcafad1a41
commit ce74c0b19c
12 changed files with 342 additions and 1 deletions
@@ -3332,6 +3332,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
break;
}
case SMART_ACTION_SUMMON_GAMEOBJECT_GROUP:
{
if (!GetBaseObject())
break;
GetBaseObject()->SummonGameObjectGroup(e.action.gameobjectGroup.group);
break;
}
default:
LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry {} SourceType {}, Event {}, Unhandled Action type {}", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
break;
@@ -886,6 +886,7 @@ bool SmartAIMgr::CheckUnusedActionParams(SmartScriptHolder const& e)
case SMART_ACTION_DISABLE_REWARD: return sizeof(SmartAction::reward);
case SMART_ACTION_SET_ANIM_TIER: return sizeof(SmartAction::animTier);
case SMART_ACTION_SET_GOSSIP_MENU: return sizeof(SmartAction::setGossipMenu);
case SMART_ACTION_SUMMON_GAMEOBJECT_GROUP: return sizeof(SmartAction::gameobjectGroup);
case SMART_ACTION_DISMOUNT: return NO_PARAMS;
default:
LOG_WARN("sql.sql", "SmartAIMgr: entryorguid {} source_type {} id {} action_type {} is using an action with no unused params specified in SmartAIMgr::CheckUnusedActionParams(), please report this.",
@@ -2042,6 +2043,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_MOVEMENT_RESUME:
case SMART_ACTION_WORLD_SCRIPT:
case SMART_ACTION_SET_GOSSIP_MENU:
case SMART_ACTION_SUMMON_GAMEOBJECT_GROUP:
break;
default:
LOG_ERROR("sql.sql", "SmartAIMgr: Not handled action_type({}), event_type({}), Entry {} SourceType {} Event {}, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
@@ -725,8 +725,9 @@ enum SMART_ACTION
SMART_ACTION_DISABLE_REWARD = 238, // reputation 0/1, loot 0/1
SMART_ACTION_SET_ANIM_TIER = 239, // animtier
SMART_ACTION_SET_GOSSIP_MENU = 240, // gossipMenuId
SMART_ACTION_SUMMON_GAMEOBJECT_GROUP = 241, // group
SMART_ACTION_AC_END = 241, // placeholder
SMART_ACTION_AC_END = 242, // placeholder
};
enum class SmartActionSummonCreatureFlags
@@ -1517,6 +1518,11 @@ struct SmartAction
{
uint32 gossipMenuId;
} setGossipMenu;
struct
{
uint32 group;
} gameobjectGroup;
};
};