feat(Core/Scripts): Add gameobject_summon_groups with quaternion rotation support (#24708)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
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@@ -337,6 +337,7 @@ public:
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GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport = true);
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GameObject* SummonGameObject(uint32 entry, Position const& pos, float rotation0 = 0.0f, float rotation1 = 0.0f, float rotation2 = 0.0f, float rotation3 = 0.0f, uint32 respawnTime = 100, bool checkTransport = true);
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void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr);
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void SummonGameObjectGroup(uint8 group, std::list<GameObject*>* list = nullptr);
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Corpse* GetCorpse(ObjectGuid const& guid);
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Creature* GetCreature(ObjectGuid const& guid);
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