feat(Core/Scripts): Add gameobject_summon_groups with quaternion rotation support (#24708)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
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@@ -570,6 +570,9 @@ void World::SetInitialWorldSettings()
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LOG_INFO("server.loading", "Loading Temporary Summon Data...");
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sObjectMgr->LoadTempSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
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LOG_INFO("server.loading", "Loading Gameobject Summon Data...");
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sObjectMgr->LoadGameObjectSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
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LOG_INFO("server.loading", "Loading Pet Levelup Spells...");
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sSpellMgr->LoadPetLevelupSpellMap();
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