Merge branch 'master' into Playerbot

This commit is contained in:
Yunfan Li
2025-05-02 16:50:45 +08:00
138 changed files with 4062 additions and 3707 deletions
@@ -21,6 +21,7 @@
#include "ScriptedGossip.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "WorldStateDefines.h"
enum LightOfDawnSays
{
@@ -198,13 +199,6 @@ enum LightOfDawnEncounter
ENCOUNTER_TOTAL_DEFENDERS = 300,
ENCOUNTER_TOTAL_SCOURGE = 10000,
WORLD_STATE_DEFENDERS_COUNT = 3590,
WORLD_STATE_SCOURGE_COUNT = 3591,
WORLD_STATE_SOLDIERS_ENABLE = 3592,
WORLD_STATE_COUNTDOWN_ENABLE = 3603,
WORLD_STATE_COUNTDOWN_TIME = 3604,
WORLD_STATE_EVENT_BEGIN_ENABLE = 3605,
ENCOUNTER_STATE_NONE = 0,
ENCOUNTER_STATE_FIGHT = 1,
ENCOUNTER_STATE_OUTRO = 2,
@@ -343,7 +337,7 @@ public:
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(12801) == QUEST_STATUS_INCOMPLETE && !creature->AI()->GetData(WORLD_STATE_SOLDIERS_ENABLE))
if (player->GetQuestStatus(12801) == QUEST_STATUS_INCOMPLETE && !creature->AI()->GetData(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SOLDIERS_ENABLE))
AddGossipItemFor(player, 9795, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
@@ -414,17 +408,17 @@ public:
{
switch (type)
{
case WORLD_STATE_DEFENDERS_COUNT:
case WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_DEFENDERS_COUNT:
return defendersRemaining;
case WORLD_STATE_SCOURGE_COUNT:
case WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SCOURGE_COUNT:
return scourgeRemaining;
case WORLD_STATE_SOLDIERS_ENABLE:
case WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SOLDIERS_ENABLE:
return me->IsAlive() && (startTimeRemaining || battleStarted);
case WORLD_STATE_COUNTDOWN_ENABLE:
case WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_ENABLE:
return me->IsAlive() && startTimeRemaining;
case WORLD_STATE_COUNTDOWN_TIME:
case WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_TIME:
return startTimeRemaining;
case WORLD_STATE_EVENT_BEGIN_ENABLE:
case WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_EVENT_BEGIN_ENABLE:
return me->IsAlive() && !startTimeRemaining && battleStarted;
}
return 0;
@@ -442,12 +436,12 @@ public:
void SendInitialWorldStates()
{
SendUpdateWorldState(WORLD_STATE_DEFENDERS_COUNT, GetData(WORLD_STATE_DEFENDERS_COUNT));
SendUpdateWorldState(WORLD_STATE_SCOURGE_COUNT, GetData(WORLD_STATE_SCOURGE_COUNT));
SendUpdateWorldState(WORLD_STATE_SOLDIERS_ENABLE, GetData(WORLD_STATE_SOLDIERS_ENABLE));
SendUpdateWorldState(WORLD_STATE_COUNTDOWN_ENABLE, GetData(WORLD_STATE_COUNTDOWN_ENABLE));
SendUpdateWorldState(WORLD_STATE_COUNTDOWN_TIME, GetData(WORLD_STATE_COUNTDOWN_TIME));
SendUpdateWorldState(WORLD_STATE_EVENT_BEGIN_ENABLE, GetData(WORLD_STATE_EVENT_BEGIN_ENABLE));
SendUpdateWorldState(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_DEFENDERS_COUNT, GetData(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_DEFENDERS_COUNT));
SendUpdateWorldState(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SCOURGE_COUNT, GetData(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SCOURGE_COUNT));
SendUpdateWorldState(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SOLDIERS_ENABLE, GetData(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SOLDIERS_ENABLE));
SendUpdateWorldState(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_ENABLE, GetData(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_ENABLE));
SendUpdateWorldState(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_TIME, GetData(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_TIME));
SendUpdateWorldState(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_EVENT_BEGIN_ENABLE, GetData(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_EVENT_BEGIN_ENABLE));
}
void JustSummoned(Creature* cr) override
@@ -482,12 +476,12 @@ public:
if (creature->GetEntry() >= NPC_RAMPAGING_ABOMINATION)
{
--scourgeRemaining;
SendUpdateWorldState(WORLD_STATE_SCOURGE_COUNT, GetData(WORLD_STATE_SCOURGE_COUNT));
SendUpdateWorldState(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SCOURGE_COUNT, GetData(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SCOURGE_COUNT));
}
else
{
--defendersRemaining;
SendUpdateWorldState(WORLD_STATE_DEFENDERS_COUNT, GetData(WORLD_STATE_DEFENDERS_COUNT));
SendUpdateWorldState(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_DEFENDERS_COUNT, GetData(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_DEFENDERS_COUNT));
if (defendersRemaining == 200)
FinishFight();
@@ -610,25 +604,25 @@ public:
switch (eventId)
{
case EVENT_START_COUNTDOWN_1:
SendUpdateWorldState(WORLD_STATE_COUNTDOWN_TIME, 4);
SendUpdateWorldState(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_TIME, 4);
break;
case EVENT_START_COUNTDOWN_2:
SendUpdateWorldState(WORLD_STATE_COUNTDOWN_TIME, 3);
SendUpdateWorldState(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_TIME, 3);
break;
case EVENT_START_COUNTDOWN_3:
SendUpdateWorldState(WORLD_STATE_COUNTDOWN_TIME, 2);
SendUpdateWorldState(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_TIME, 2);
break;
case EVENT_START_COUNTDOWN_4:
Talk(SAY_LIGHT_OF_DAWN02);
SendUpdateWorldState(WORLD_STATE_COUNTDOWN_TIME, 1);
SendUpdateWorldState(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_TIME, 1);
break;
case EVENT_START_COUNTDOWN_5:
battleStarted = ENCOUNTER_STATE_FIGHT;
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
Talk(SAY_LIGHT_OF_DAWN04); // Wrong order in DB!
SendUpdateWorldState(WORLD_STATE_COUNTDOWN_TIME, 0);
SendUpdateWorldState(WORLD_STATE_COUNTDOWN_ENABLE, 0);
SendUpdateWorldState(WORLD_STATE_EVENT_BEGIN_ENABLE, 1);
SendUpdateWorldState(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_TIME, 0);
SendUpdateWorldState(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_ENABLE, 0);
SendUpdateWorldState(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_EVENT_BEGIN_ENABLE, 1);
break;
case EVENT_START_COUNTDOWN_6:
case EVENT_START_COUNTDOWN_7:
@@ -85,6 +85,8 @@ struct boss_brutallus : public BossAI
Talk(YELL_AGGRO);
BossAI::JustEngagedWith(who);
ScheduleEnrageTimer(SPELL_BERSERK, 6min, YELL_BERSERK);
ScheduleTimedEvent(11s, [&] {
DoCastVictim(SPELL_METEOR_SLASH);
}, 12s);
@@ -98,11 +100,6 @@ struct boss_brutallus : public BossAI
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true, true, -SPELL_BURN_DAMAGE))
DoCast(target, SPELL_BURN);
}, 20s);
me->m_Events.AddEventAtOffset([&] {
DoCastSelf(SPELL_BERSERK, true);
Talk(YELL_BERSERK);
}, 6min);
}
void KilledUnit(Unit* victim) override
@@ -119,7 +119,7 @@ struct boss_sacrolash : public BossAI
scheduler.CancelGroup(GROUP_SPECIAL_ABILITY);
ScheduleTimedEvent(20s, [&] {
Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 100.0f);
Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true, false);
if (!target)
target = me->GetVictim();
@@ -153,7 +153,14 @@ struct boss_sacrolash : public BossAI
}, 8s, 12s);
scheduler.Schedule(36s, GROUP_SPECIAL_ABILITY, [this](TaskContext context) {
Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 100.0f);
Unit* target = nullptr;
if (Creature* alythess = instance->GetCreature(DATA_ALYTHESS))
{
std::list<Unit*> targets;
alythess->AI()->SelectTargetList(targets, 6, SelectTargetMethod::MaxThreat, 0, 100.0f, true, false);
if (!targets.empty())
target = Acore::Containers::SelectRandomContainerElement(targets);
}
if (!target)
target = me->GetVictim();
Talk(EMOTE_SHADOW_NOVA, target);
@@ -240,11 +247,11 @@ struct boss_alythess : public BossAI
});
ScheduleTimedEvent(8s, 10s, [&] {
me->CastCustomSpell(SPELL_FLAME_SEAR, SPELLVALUE_MAX_TARGETS, urand(4, 5), me, TRIGGERED_NONE);
DoCast(SPELL_FLAME_SEAR);
}, 8s, 10s);
ScheduleTimedEvent(20s, 26s, [&] {
Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 100.0f);
Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true, false);
if (!target)
target = me->GetVictim();
DoCast(target, SPELL_SHADOW_NOVA);
@@ -276,11 +283,18 @@ struct boss_alythess : public BossAI
// FLAME_SEAR Phase 1
ScheduleTimedEvent(10s, 15s, [&] {
me->CastCustomSpell(SPELL_FLAME_SEAR, SPELLVALUE_MAX_TARGETS, urand(4, 5), me, TRIGGERED_NONE);
DoCast(SPELL_FLAME_SEAR);
}, 10s, 15s);
scheduler.Schedule(20s, GROUP_SPECIAL_ABILITY, [this](TaskContext context) {
Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 100.0f);
Unit* target = nullptr;
if (Creature* sacrolash = instance->GetCreature(DATA_SACROLASH))
{
std::list<Unit*> targets;
sacrolash->AI()->SelectTargetList(targets, 6, SelectTargetMethod::MaxThreat, 0, 100.0f, true, false);
if (!targets.empty())
target = Acore::Containers::SelectRandomContainerElement(targets);
}
if (!target)
target = me->GetVictim();
Talk(EMOTE_CONFLAGRATION, target);
@@ -381,6 +395,22 @@ class spell_eredar_twins_handle_touch : public SpellScript
}
};
class spell_eredar_twins_flame_sear : public SpellScript
{
PrepareSpellScript(spell_eredar_twins_flame_sear);
void FilterTargets(std::list<WorldObject*>& targets)
{
Acore::Containers::RandomResize(targets,5);
targets.remove(GetCaster()->GetVictim());
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_eredar_twins_flame_sear::FilterTargets, EFFECT_ALL, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
class spell_eredar_twins_blaze : public SpellScript
{
PrepareSpellScript(spell_eredar_twins_blaze);
@@ -466,6 +496,7 @@ void AddSC_boss_eredar_twins()
RegisterSpellScriptWithArgs(spell_eredar_twins_apply_touch, "spell_eredar_twins_apply_flame_touched", SPELL_FLAME_TOUCHED);
RegisterSpellScript(spell_eredar_twins_handle_touch);
RegisterSpellScript(spell_eredar_twins_blaze);
RegisterSpellScript(spell_eredar_twins_flame_sear);
RegisterSpellScriptWithArgs(spell_eredar_twins_handle_touch_periodic, "spell_eredar_twins_handle_dark_touched_periodic", SPELL_DARK_TOUCHED, EFFECT_1, SPELL_AURA_PERIODIC_DAMAGE);
RegisterSpellScriptWithArgs(spell_eredar_twins_handle_touch_periodic, "spell_eredar_twins_handle_flame_touched_periodic", SPELL_FLAME_TOUCHED, EFFECT_2, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
RegisterSpellScriptWithArgs(spell_eredar_twins_handle_touch_periodic, "spell_eredar_twins_handle_flame_touched_flame_sear", SPELL_FLAME_TOUCHED, EFFECT_1, SPELL_AURA_PERIODIC_DAMAGE);
@@ -108,8 +108,8 @@ const Position RightSideLanes[3] =
const Position RightSide = { 1458.5555f, 502.1995f, 59.899513f, 1.605702f };
const Position LeftSide = { 1469.0642f, 729.5854f, 59.823853f, 4.6774f };
const Position LandingRightPos = { 1476.77f, 665.094f, 20.6423f };
const Position LandingLeftPos = { 1469.93f, 557.009f, 22.631699f };
const Position LandingLeftPos = { 1476.77f, 665.094f, 20.6423f };
const Position LandingRightPos = { 1469.93f, 557.009f, 22.631699f };
class CorruptTriggers : public BasicEvent
{
@@ -79,6 +79,10 @@ enum Spells
SPELL_SINISTER_REFLECTION_SUMMON = 45891,
SPELL_SINISTER_REFLECTION_CLASS = 45893,
SPELL_SINISTER_REFLECTION_CLONE = 45785,
// TODO
// These should be applied to target of SPELL_SINISTER_REFLECTION but not implemented
//SPELL_SINISTER_COPY_WEAPON = 41054,
//SPELL_SINISTER_COPY_OFFHAND_WEAPON = 45205,
// Misc
SPELL_ANVEENA_ENERGY_DRAIN = 46410,
@@ -270,9 +274,6 @@ struct boss_kiljaeden : public BossAI
me->m_Events.AddEventAtOffset([&] {
Talk(SAY_KJ_REFLECTION);
me->CastCustomSpell(SPELL_SINISTER_REFLECTION, SPELLVALUE_MAX_TARGETS, 1, me, TRIGGERED_NONE);
me->CastCustomSpell(SPELL_SINISTER_REFLECTION, SPELLVALUE_MAX_TARGETS, 1, me, TRIGGERED_NONE);
me->CastCustomSpell(SPELL_SINISTER_REFLECTION, SPELLVALUE_MAX_TARGETS, 1, me, TRIGGERED_NONE);
me->CastCustomSpell(SPELL_SINISTER_REFLECTION, SPELLVALUE_MAX_TARGETS, 1, me, TRIGGERED_NONE);
}, 1s);
scheduler.Schedule(1s+200ms, [this](TaskContext)
@@ -313,9 +314,6 @@ struct boss_kiljaeden : public BossAI
me->m_Events.AddEventAtOffset([&] {
Talk(SAY_KJ_REFLECTION);
me->CastCustomSpell(SPELL_SINISTER_REFLECTION, SPELLVALUE_MAX_TARGETS, 1, me, TRIGGERED_NONE);
me->CastCustomSpell(SPELL_SINISTER_REFLECTION, SPELLVALUE_MAX_TARGETS, 1, me, TRIGGERED_NONE);
me->CastCustomSpell(SPELL_SINISTER_REFLECTION, SPELLVALUE_MAX_TARGETS, 1, me, TRIGGERED_NONE);
me->CastCustomSpell(SPELL_SINISTER_REFLECTION, SPELLVALUE_MAX_TARGETS, 1, me, TRIGGERED_NONE);
}, 1s);
scheduler.Schedule(1s + 200ms, [this](TaskContext)
@@ -345,9 +343,6 @@ struct boss_kiljaeden : public BossAI
me->m_Events.AddEventAtOffset([&] {
Talk(SAY_KJ_REFLECTION);
me->CastCustomSpell(SPELL_SINISTER_REFLECTION, SPELLVALUE_MAX_TARGETS, 1, me, TRIGGERED_NONE);
me->CastCustomSpell(SPELL_SINISTER_REFLECTION, SPELLVALUE_MAX_TARGETS, 1, me, TRIGGERED_NONE);
me->CastCustomSpell(SPELL_SINISTER_REFLECTION, SPELLVALUE_MAX_TARGETS, 1, me, TRIGGERED_NONE);
me->CastCustomSpell(SPELL_SINISTER_REFLECTION, SPELLVALUE_MAX_TARGETS, 1, me, TRIGGERED_NONE);
}, 1s);
me->m_Events.AddEventAtOffset([&] {
@@ -530,6 +525,7 @@ struct boss_kiljaeden : public BossAI
void JustSummoned(Creature* summon) override
{
BossAI::JustSummoned(summon);
if (summon->GetEntry() == NPC_ARMAGEDDON_TARGET)
{
summon->SetCanFly(true);
@@ -960,8 +956,14 @@ class spell_kiljaeden_sinister_reflection : public SpellScript
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
{
target->CastSpell(target, SPELL_SINISTER_REFLECTION_SUMMON, true);
//target->CastSpell(target, SPELL_SINISTER_REFLECTION_CLONE, true);
for (uint8 i = 0; i < 4; ++i)
{
target->CastSpell(target, SPELL_SINISTER_REFLECTION_SUMMON, true);
}
// TODO implement these auras
//target->AddAura(SPELL_SINISTER_COPY_WEAPON, target);
//target->AddAura(SPELL_SINISTER_COPY_OFFHAND_WEAPON, target);
target->CastSpell(target, SPELL_SINISTER_REFLECTION_CLONE, true);
}
}
@@ -23,6 +23,8 @@
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "sunwell_plateau.h"
#include "VMapFactory.h"
#include "VMapMgr2.h"
enum Spells
{
@@ -43,7 +45,7 @@ enum Spells
SPELL_ENTROPIUS_COSMETIC_SPAWN = 46223,
SPELL_NEGATIVE_ENERGY_PERIODIC = 46284,
SPELL_BLACK_HOLE = 46282,
SPELL_DARKNESS = 46268,
SPELL_DARKNESS = 46269,
SPELL_SUMMON_DARK_FIEND_ENTROPIUS = 46263,
//Black Hole Spells
@@ -166,13 +168,13 @@ struct boss_entropius : public ScriptedAI
void JustEngagedWith(Unit* /*who*/) override
{
ScheduleTimedEvent(10s, [&] {
ScheduleTimedEvent(8s, 29s, [this]() {
DoCastRandomTarget(SPELL_DARKNESS, 0, 50.0f, true, true);
}, 15s);
}, 8s, 29s);
ScheduleTimedEvent(15s, [&] {
DoCastRandomTarget(SPELL_BLACK_HOLE, 0, 50.0f, true, true);
}, 15s);
ScheduleTimedEvent(14s, 29s, [this]() {
DoCastRandomTarget(SPELL_BLACK_HOLE, 0, 50.0f, false, true);
}, 14s, 29s);
}
void JustDied(Unit* /*killer*/) override
@@ -207,7 +209,54 @@ struct npc_dark_fiend : public ScriptedAI
me->m_Events.AddEventAtOffset([this]() {
me->SetReactState(REACT_AGGRESSIVE);
if (Unit* target = SelectTargetFromPlayerList(200.0f, 0, true))
Unit* target = nullptr;
if (InstanceScript* instance = me->GetInstanceScript())
{
if (Creature* muru = instance->GetCreature(DATA_MURU))
{
if (muru->IsAlive() && !muru->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
{
std::list<HostileReference*> const& threatList = muru->GetThreatMgr().GetThreatList();
std::vector<Unit*> validTargets;
for (HostileReference* ref : threatList)
{
if (Unit* unit = ObjectAccessor::GetUnit(*muru, ref->getUnitGuid()))
{
if (unit->IsPlayer() && unit->IsAlive() && unit->IsWithinDist(me, 50.0f))
validTargets.push_back(unit);
}
}
if (!validTargets.empty())
target = validTargets[urand(0, validTargets.size() - 1)];
}
else
{
if (Creature* entropius = me->FindNearestCreature(NPC_ENTROPIUS, 100.0f))
{
std::list<HostileReference*> const& threatList = entropius->GetThreatMgr().GetThreatList();
std::vector<Unit*> validTargets;
for (HostileReference* ref : threatList)
{
if (Unit* unit = ObjectAccessor::GetUnit(*entropius, ref->getUnitGuid()))
{
if (unit->IsPlayer() && unit->IsAlive() && unit->IsWithinDist(me, 50.0f))
{
validTargets.push_back(unit);
}
}
}
if (!validTargets.empty())
target = validTargets[urand(0, validTargets.size() - 1)];
}
}
}
}
if (target)
{
AttackStart(target);
me->AddThreat(target, 100000.0f);
@@ -253,8 +302,6 @@ struct npc_dark_fiend : public ScriptedAI
me->DespawnOrUnsummon();
}, 1s);
}
DoMeleeAttackIfReady();
}
private:
@@ -327,7 +374,7 @@ struct npc_singularity : public NullCreatureAI
else
{
// No valid target found, check again soon
context.Repeat(1s);
context.Repeat();
}
});
}
@@ -421,6 +468,28 @@ class spell_entropius_void_zone_visual_aura : public AuraScript
class spell_entropius_black_hole_effect : public SpellScript
{
PrepareSpellScript(spell_entropius_black_hole_effect);
float RaycastToObstacle(Unit* unit, float angle, float z, float maxDist = 20.0f)
{
float baseX = unit->GetPositionX();
float baseY = unit->GetPositionY();
float targetX = baseX + maxDist * cos(angle);
float targetY = baseY + maxDist * sin(angle);
float hitX, hitY, hitZ;
if (VMAP::VMapFactory::createOrGetVMapMgr()->GetObjectHitPos(
unit->GetMapId(),
baseX, baseY, z,
targetX, targetY, z,
hitX, hitY, hitZ,
0.0f))
{
return std::sqrt(
std::pow(hitX - baseX, 2) +
std::pow(hitY - baseY, 2) +
std::pow(hitZ - z, 2)
);
}
return maxDist;
}
void HandlePull(SpellEffIndex effIndex)
{
@@ -428,21 +497,25 @@ class spell_entropius_black_hole_effect : public SpellScript
Unit* target = GetHitUnit();
if (!target)
return;
Position pos;
if (target->GetDistance(GetCaster()) < 5.0f)
{
float o = frand(0, 2 * M_PI);
pos.Relocate(GetCaster()->GetPositionX() + 8.0f * cos(o),
GetCaster()->GetPositionY() + 8.0f * std::sin(o),
GetCaster()->GetPositionZ() + frand(2.0f, 5.0f));
float z = GetCaster()->GetPositionZ() + frand(1.0f, 2.0f);
float safeDistance = RaycastToObstacle(GetCaster(), o, z, 10.0f);
float actualDistance = std::min(8.0f, safeDistance * 0.8f);
pos.Relocate(
GetCaster()->GetPositionX() + actualDistance * cos(o),
GetCaster()->GetPositionY() + actualDistance * sin(o),
z
);
}
else
pos.Relocate(GetCaster()->GetPositionX(), GetCaster()->GetPositionY(), GetCaster()->GetPositionZ() + 1.0f);
float speedXY = float(GetSpellInfo()->Effects[effIndex].MiscValue) * 0.1f;
float speedZ = target->GetDistance(pos) / speedXY * 0.5f * Movement::gravity;
target->GetMotionMaster()->MoveJump(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), speedXY, speedZ);
}
@@ -19,13 +19,12 @@
#include "InstanceScript.h"
#include "Player.h"
#include "TemporarySummon.h"
#include "WorldStateDefines.h"
#include "zulaman.h"
enum Misc
{
RAND_VENDOR = 2,
WORLDSTATE_SHOW_TIMER = 3104,
WORLDSTATE_TIME_TO_SACRIFICE = 3106
RAND_VENDOR = 2,
};
// Chests spawn at bear/eagle/dragonhawk/lynx bosses
@@ -175,8 +174,8 @@ public:
{
if (uint32 timer = GetPersistentData(DATA_TIMED_RUN))
{
DoUpdateWorldState(WORLDSTATE_SHOW_TIMER, 1);
DoUpdateWorldState(WORLDSTATE_TIME_TO_SACRIFICE, timer);
DoUpdateWorldState(WORLD_STATE_ZUL_AMAN_SHOW_TIMER, 1);
DoUpdateWorldState(WORLD_STATE_ZUL_AMAN_TIME_TO_SACRIFICE, timer);
}
scheduler.Schedule(1min, GROUP_TIMED_RUN, [this](TaskContext context)
@@ -184,13 +183,13 @@ public:
if (uint32 timer = GetPersistentData(DATA_TIMED_RUN))
{
--timer;
DoUpdateWorldState(WORLDSTATE_SHOW_TIMER, 1);
DoUpdateWorldState(WORLDSTATE_TIME_TO_SACRIFICE, timer);
DoUpdateWorldState(WORLD_STATE_ZUL_AMAN_SHOW_TIMER, 1);
DoUpdateWorldState(WORLD_STATE_ZUL_AMAN_TIME_TO_SACRIFICE, timer);
StorePersistentData(DATA_TIMED_RUN, timer);
context.Repeat();
}
else
DoUpdateWorldState(WORLDSTATE_SHOW_TIMER, 0);
DoUpdateWorldState(WORLD_STATE_ZUL_AMAN_SHOW_TIMER, 0);
});
}
}
@@ -303,7 +302,7 @@ public:
if (uint32 timer = GetPersistentData(DATA_TIMED_RUN))
{
StorePersistentData(DATA_TIMED_RUN, timer += 15);
DoUpdateWorldState(WORLDSTATE_TIME_TO_SACRIFICE, timer);
DoUpdateWorldState(WORLD_STATE_ZUL_AMAN_TIME_TO_SACRIFICE, timer);
}
SummonHostage(type);
break;
@@ -311,7 +310,7 @@ public:
if (uint32 timer = GetPersistentData(DATA_TIMED_RUN))
{
StorePersistentData(DATA_TIMED_RUN, timer += 10);
DoUpdateWorldState(WORLDSTATE_TIME_TO_SACRIFICE, timer);
DoUpdateWorldState(WORLD_STATE_ZUL_AMAN_TIME_TO_SACRIFICE, timer);
}
SummonHostage(type);
break;
@@ -328,7 +327,7 @@ public:
if (GetPersistentData(DATA_TIMED_RUN) && AllBossesDone({ DATA_NALORAKK, DATA_AKILZON, DATA_JANALAI, DATA_HALAZZI }))
{
StorePersistentData(DATA_TIMED_RUN, 0);
DoUpdateWorldState(WORLDSTATE_SHOW_TIMER, 0);
DoUpdateWorldState(WORLD_STATE_ZUL_AMAN_SHOW_TIMER, 0);
}
CheckInstanceStatus();
@@ -37,6 +37,7 @@ EndContentData */
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "WorldStateDefines.h"
/*######
## npc_lady_sylvanas_windrunner
@@ -723,31 +724,6 @@ enum QuestMisc
ZONE_UNDERCITY = 1497
};
enum Worldstates
{
// Alliance
WORLD_STATE_MANHUNT_COUNTDOWN_A = 3958,
WORLD_STATE_MANHUNT_STARTS_A = 3966,
WORLD_STATE_SEWERS_FIGHT_A = 3962,
WORLD_STATE_SEWERS_DONE_A = 3964,
WORLD_STATE_APOTHECARIUM_FIGHT_A = 3972,
WORLD_STATE_APOTHECARIUM_DONE_A = 3971,
WORLD_STATE_FAIL_A = 3963,
// Horde
WORLD_STATE_BATTLE_COUNTDOWN_H = 3876,
WORLD_STATE_BATTLE_START_H = 3875,
WORLD_STATE_COURTYARD_FIGHT_H = 3885,
WORLD_STATE_COURTYARD_DONE_H = 3886,
WORLD_STATE_INNER_SANKTUM_FIGHT_H = 3887,
WORLD_STATE_INNER_SANKTUM_DONE_H = 3888,
WORLD_STATE_APOTHECARIUM_FIGHT_H = 3891, // unused
WORLD_STATE_APOTHECARIUM_DONE_H = 3892, // unused
WORLD_STATE_ROYAL_QUARTER_FIGHT_H = 3889,
WORLD_STATE_ROYAL_QUARTER_DONE_H = 3890,
WORLD_STATE_FAIL_H = 3878
};
struct LocationXYZO {
float x, y, z, o;
};
@@ -1131,13 +1107,13 @@ public:
switch (summon->GetEntry())
{
case NPC_BLIGHTWORM:
UpdateWorldState(me->GetMap(), WORLD_STATE_SEWERS_FIGHT_A, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_SEWERS_DONE_A, 1);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_SEWERS_FIGHT_A, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_SEWERS_DONE_A, 1);
bStepping = true;
break;
case NPC_PUTRESS:
UpdateWorldState(me->GetMap(), WORLD_STATE_APOTHECARIUM_FIGHT_A, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_APOTHECARIUM_DONE_A, 1);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_APOTHECARIUM_FIGHT_A, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_APOTHECARIUM_DONE_A, 1);
bStepping = true;
break;
default:
@@ -1536,7 +1512,7 @@ public:
//Preparation
case 0:
me->setActive(true);
UpdateWorldState(me->GetMap(), WORLD_STATE_MANHUNT_COUNTDOWN_A, 1);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_MANHUNT_COUNTDOWN_A, 1);
Talk(WRYNN_SAY_PREP_1);
JumpToNextStep(10 * IN_MILLISECONDS);
break;
@@ -1553,8 +1529,8 @@ public:
JumpToNextStep(20 * IN_MILLISECONDS);
break;
case 4:
UpdateWorldState(me->GetMap(), WORLD_STATE_MANHUNT_COUNTDOWN_A, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_MANHUNT_STARTS_A, 1);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_MANHUNT_COUNTDOWN_A, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_MANHUNT_STARTS_A, 1);
Talk(WRYNN_SAY_PREP_5);
JumpToNextStep(10 * IN_MILLISECONDS);
break;
@@ -1600,8 +1576,8 @@ public:
break;
case 12:
SetEscortPaused(false);
UpdateWorldState(me->GetMap(), WORLD_STATE_MANHUNT_STARTS_A, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_SEWERS_FIGHT_A, 1);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_MANHUNT_STARTS_A, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_SEWERS_FIGHT_A, 1);
JumpToNextStep(1 * IN_MILLISECONDS);
break;
case 13:
@@ -1692,7 +1668,7 @@ public:
JumpToNextStep(1.5 * IN_MILLISECONDS);
break;
case 30:
UpdateWorldState(me->GetMap(), WORLD_STATE_APOTHECARIUM_FIGHT_A, 1);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_APOTHECARIUM_FIGHT_A, 1);
if (Creature* putress = ObjectAccessor::GetCreature(*me, putressGUID))
putress->AI()->Talk(PUTRESS_SAY_1);
if (Player* player = GetPlayerForEscort())
@@ -2018,9 +1994,9 @@ public:
}
}
}
UpdateWorldState(me->GetMap(), WORLD_STATE_MANHUNT_STARTS_A, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_SEWERS_DONE_A, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_APOTHECARIUM_DONE_A, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_MANHUNT_STARTS_A, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_SEWERS_DONE_A, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_APOTHECARIUM_DONE_A, 0);
me->DespawnOrUnsummon();
break;
}
@@ -2471,14 +2447,14 @@ public:
switch (summon->GetEntry())
{
case NPC_BLIGHT_ABBERATION:
UpdateWorldState(me->GetMap(), WORLD_STATE_COURTYARD_FIGHT_H, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_COURTYARD_DONE_H, 1);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_COURTYARD_FIGHT_H, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_COURTYARD_DONE_H, 1);
bStepping = true;
break;
case NPC_KHANOK:
{
UpdateWorldState(me->GetMap(), WORLD_STATE_INNER_SANKTUM_FIGHT_H, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_INNER_SANKTUM_DONE_H, 1);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_INNER_SANCTUM_FIGHT_H, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_INNER_SANCTUM_DONE_H, 1);
FollowThrall();
SetEscortPaused(false);
std::list<Creature*> SanktumList;
@@ -2497,8 +2473,8 @@ public:
}
case NPC_VARIMATHRAS:
{
UpdateWorldState(me->GetMap(), WORLD_STATE_ROYAL_QUARTER_FIGHT_H, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_ROYAL_QUARTER_DONE_H, 1);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_ROYAL_QUARTER_FIGHT_H, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_ROYAL_QUARTER_DONE_H, 1);
std::list<Creature*> ThroneList;
me->GetCreatureListWithEntryInGrid(ThroneList, NPC_LEGION_OVERLORD, 1000.0f);
me->GetCreatureListWithEntryInGrid(ThroneList, NPC_LEGION_INVADER, 1000.0f);
@@ -2874,7 +2850,7 @@ public:
break;
case 36:
Talk(THRALL_SAY_SANCTUM_1);
UpdateWorldState(me->GetMap(), WORLD_STATE_INNER_SANKTUM_FIGHT_H, 1);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_ROYAL_QUARTER_FIGHT_H, 1);
break;
case 46:
SetHoldState(true);
@@ -2951,7 +2927,7 @@ public:
JumpToNextStep(3 * IN_MILLISECONDS);
break;
case 1:
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_COUNTDOWN_H, 1);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_COUNTDOWN_H, 1);
Talk(THRALL_SAY_PREP_1);
JumpToNextStep(6 * IN_MILLISECONDS);
break;
@@ -2995,8 +2971,8 @@ public:
break;
// Start Event
case 11:
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_COUNTDOWN_H, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_START_H, 1);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_COUNTDOWN_H, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_START_H, 1);
Talk(THRALL_SAY_PREP_8);
SetEscortPaused(false);
bStepping = false;
@@ -3108,8 +3084,8 @@ public:
bStepping = false;
SetRun(true);
Talk(THRALL_SAY_COURTYARD_4);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_START_H, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_COURTYARD_FIGHT_H, 1);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_START_H, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_COURTYARD_FIGHT_H, 1);
JumpToNextStep(0);
break;
case 28:
@@ -3548,7 +3524,7 @@ public:
}
case 116:
Talk(THRALL_SAY_SANCTUM_7);
UpdateWorldState(me->GetMap(), WORLD_STATE_ROYAL_QUARTER_FIGHT_H, 1);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_ROYAL_QUARTER_FIGHT_H, 1);
FollowThrall();
SetEscortPaused(false);
bStepping = false;
@@ -3885,9 +3861,9 @@ public:
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
Talk(THRALL_SAY_THRONE_11);
UpdateWorldState(me->GetMap(), WORLD_STATE_ROYAL_QUARTER_FIGHT_H, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_INNER_SANKTUM_FIGHT_H, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_COURTYARD_FIGHT_H, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_ROYAL_QUARTER_FIGHT_H, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_INNER_SANCTUM_FIGHT_H, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_BATTLE_FOR_UNDERCITY_COURTYARD_FIGHT_H, 0);
std::list<Creature*> HelperList;
me->GetCreatureListWithEntryInGrid(HelperList, NPC_SYLVANAS, 100.0f);
me->GetCreatureListWithEntryInGrid(HelperList, NPC_OVERLORD_SAURFANG, 100.0f);
@@ -24,6 +24,7 @@ void AddSC_event_love_in_the_air();
void AddSC_event_midsummer_scripts();
void AddSC_event_childrens_week();
void AddSC_event_firework_show_scripts();
void AddSC_event_noblegarden_scripts();
// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
@@ -37,4 +38,5 @@ void AddEventsScripts()
AddSC_event_midsummer_scripts();
AddSC_event_childrens_week();
AddSC_event_firework_show_scripts();
AddSC_event_noblegarden_scripts();
}
+61
View File
@@ -0,0 +1,61 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Player.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
enum eNoblegarden
{
SPELL_NOBLEGARDEN_BUNNY = 61734
};
// 61712 Summon Noblegarden Bunny Controller
class spell_summon_noblegarden_bunny_controller : public SpellScript
{
PrepareSpellScript(spell_summon_noblegarden_bunny_controller);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_NOBLEGARDEN_BUNNY });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Player* player = GetHitPlayer())
player->CastSpell(player, SPELL_NOBLEGARDEN_BUNNY, true);
}
SpellCastResult CheckCast()
{
if (roll_chance_i(5))
return SPELL_CAST_OK;
return SPELL_FAILED_UNKNOWN;
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_summon_noblegarden_bunny_controller::HandleDummy, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
OnCheckCast += SpellCheckCastFn(spell_summon_noblegarden_bunny_controller::CheckCast);
}
};
void AddSC_event_noblegarden_scripts()
{
RegisterSpellScript(spell_summon_noblegarden_bunny_controller);
}
@@ -51,13 +51,6 @@ enum DataTypes
DATA_BOSS_WAVE = 27
};
enum HyjalWorldStateIds
{
WORLD_STATE_WAVES = 2842,
WORLD_STATE_ENEMY = 2453,
WORLD_STATE_ENEMYCOUNT = 2454
};
enum HyjalCreaturesIds
{
// Trash Mobs summoned in waves
@@ -19,6 +19,7 @@
#include "InstanceMapScript.h"
#include "InstanceScript.h"
#include "Player.h"
#include "WorldStateDefines.h"
#include "hyjal.h"
/* Battle of Mount Hyjal encounters:
@@ -193,7 +194,7 @@ public:
{
if (_currentWave == 0 && _initialWaves)
creature->SetReputationRewardDisabled(true);
DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, ++_trash); // Update the instance wave count on new trash spawn
DoUpdateWorldState(WORLD_STATE_HYJAL_ENEMY_COUNT, ++_trash); // Update the instance wave count on new trash spawn
_encounterNPCs.insert(creature->GetGUID()); // Used for despawning on wipe
}
break;
@@ -231,7 +232,7 @@ public:
{
if (_bossWave != TO_BE_DECIDED)
{
DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, --_trash); // Update the instance wave count on new trash death
DoUpdateWorldState(WORLD_STATE_HYJAL_ENEMY_COUNT, --_trash); // Update the instance wave count on new trash death
_encounterNPCs.erase(creature->GetGUID()); // Used for despawning on wipe
if (_trash == 0) // It can reach negatives if trash spawned after a retreat are killed, it shouldn't affect anything. Also happens on retail
@@ -406,7 +407,7 @@ public:
if (_bossWave != TO_BE_DECIDED)
{
DoUpdateWorldState(WORLD_STATE_WAVES, 0);
DoUpdateWorldState(WORLD_STATE_HYJAL_WAVES, 0);
scheduler.Schedule(30s, [this](TaskContext context)
{
if (IsEncounterInProgress())
@@ -491,9 +492,9 @@ public:
_trash = 0;
_bossWave = TO_BE_DECIDED;
_retreat = 0;
DoUpdateWorldState(WORLD_STATE_WAVES, _currentWave);
DoUpdateWorldState(WORLD_STATE_ENEMY, _trash);
DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, _trash);
DoUpdateWorldState(WORLD_STATE_HYJAL_WAVES, _currentWave);
DoUpdateWorldState(WORLD_STATE_HYJAL_ENEMY, _trash);
DoUpdateWorldState(WORLD_STATE_HYJAL_ENEMY_COUNT, _trash);
break;
}
@@ -548,8 +549,8 @@ public:
context.Repeat(timerptr[_currentWave]);
if (++_currentWave < maxWaves && _bossWave != TO_BE_DECIDED)
{
DoUpdateWorldState(WORLD_STATE_WAVES, _currentWave);
DoUpdateWorldState(WORLD_STATE_ENEMY, 1);
DoUpdateWorldState(WORLD_STATE_HYJAL_WAVES, _currentWave);
DoUpdateWorldState(WORLD_STATE_HYJAL_ENEMY, 1);
}
context.SetGroup(CONTEXT_GROUP_WAVES);
@@ -23,6 +23,7 @@
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
#include "SpellInfo.h"
#include "WorldStateDefines.h"
enum Says
{
@@ -924,7 +925,7 @@ public:
break;
case EVENT_ACTION_PHASE2+9:
if (pInstance)
pInstance->DoUpdateWorldState(WORLDSTATE_WAVE_COUNT, 0);
pInstance->DoUpdateWorldState(WORLD_STATE_CULLING_OF_STRATHOLME_WAVE_COUNT, 0);
Talk(SAY_PHASE210);
eventInRun = false;
@@ -1274,7 +1275,7 @@ void npc_arthas::npc_arthasAI::ReorderInstance(uint32 data)
else // if (data == COS_PROGRESS_KILLED_SALRAMM)
{
if (pInstance)
pInstance->DoUpdateWorldState(WORLDSTATE_WAVE_COUNT, 10);
pInstance->DoUpdateWorldState(WORLD_STATE_CULLING_OF_STRATHOLME_WAVE_COUNT, 10);
DoAction(ACTION_KILLED_SALRAMM);
}
break;
@@ -1331,7 +1332,7 @@ void npc_arthas::npc_arthasAI::SendNextWave(uint32 entry)
else
SummonNextWave();
pInstance->DoUpdateWorldState(WORLDSTATE_WAVE_COUNT, waveGroupId + 1);
pInstance->DoUpdateWorldState(WORLD_STATE_CULLING_OF_STRATHOLME_WAVE_COUNT, waveGroupId + 1);
}
}
@@ -73,15 +73,6 @@ enum GameObjects
GO_PLAGUED_CRATE = 190095,
};
enum WorldStatesCoT
{
WORLDSTATE_SHOW_CRATES = 3479,
WORLDSTATE_CRATES_REVEALED = 3480,
WORLDSTATE_WAVE_COUNT = 3504,
WORLDSTATE_TIME_GUARDIAN = 3931,
WORLDSTATE_TIME_GUARDIAN_SHOW = 3932,
};
enum CrateSpells
{
SPELL_CRATES_CREDIT = 58109,
@@ -22,6 +22,7 @@
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "TemporarySummon.h"
#include "WorldStateDefines.h"
#include "WorldStatePackets.h"
#include "culling_of_stratholme.h"
@@ -57,11 +58,11 @@ public:
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override
{
packet.Worldstates.reserve(5);
packet.Worldstates.emplace_back(WORLDSTATE_SHOW_CRATES, 0);
packet.Worldstates.emplace_back(WORLDSTATE_CRATES_REVEALED, _crateCount);
packet.Worldstates.emplace_back(WORLDSTATE_WAVE_COUNT, 0);
packet.Worldstates.emplace_back(WORLDSTATE_TIME_GUARDIAN, 25);
packet.Worldstates.emplace_back(WORLDSTATE_TIME_GUARDIAN_SHOW, 0);
packet.Worldstates.emplace_back(WORLD_STATE_CULLING_OF_STRATHOLME_SHOW_CRATES, 0);
packet.Worldstates.emplace_back(WORLD_STATE_CULLING_OF_STRATHOLME_CRATES_REVEALED, _crateCount);
packet.Worldstates.emplace_back(WORLD_STATE_CULLING_OF_STRATHOLME_WAVE_COUNT, 0);
packet.Worldstates.emplace_back(WORLD_STATE_CULLING_OF_STRATHOLME_TIME_GUARDIAN, 25);
packet.Worldstates.emplace_back(WORLD_STATE_CULLING_OF_STRATHOLME_TIME_GUARDIAN_SHOW, 0);
}
void OnPlayerEnter(Player* plr) override
@@ -112,13 +113,13 @@ public:
switch (type)
{
case DATA_SHOW_CRATES:
DoUpdateWorldState(WORLDSTATE_SHOW_CRATES, data);
DoUpdateWorldState(WORLD_STATE_CULLING_OF_STRATHOLME_SHOW_CRATES, data);
return;
case DATA_SHOW_INFINITE_TIMER:
if (!instance->IsHeroic() || !_guardianTimer)
return;
DoUpdateWorldState(WORLDSTATE_TIME_GUARDIAN_SHOW, data);
DoUpdateWorldState(WORLDSTATE_TIME_GUARDIAN, uint32(_guardianTimer / (MINUTE * IN_MILLISECONDS)));
DoUpdateWorldState(WORLD_STATE_CULLING_OF_STRATHOLME_TIME_GUARDIAN_SHOW, data);
DoUpdateWorldState(WORLD_STATE_CULLING_OF_STRATHOLME_TIME_GUARDIAN, uint32(_guardianTimer / (MINUTE * IN_MILLISECONDS)));
if (data == 0)
{
_guardianTimer = 0;
@@ -128,10 +129,10 @@ public:
instance->SummonCreature(NPC_INFINITE, EventPos[EVENT_SRC_CORRUPTOR]);
return;
case DATA_START_WAVES:
DoUpdateWorldState(WORLDSTATE_WAVE_COUNT, 1);
DoUpdateWorldState(WORLD_STATE_CULLING_OF_STRATHOLME_WAVE_COUNT, 1);
if (instance->IsHeroic())
{
DoUpdateWorldState(WORLDSTATE_TIME_GUARDIAN_SHOW, true);
DoUpdateWorldState(WORLD_STATE_CULLING_OF_STRATHOLME_TIME_GUARDIAN_SHOW, true);
_guardianTimer = 26 * MINUTE * IN_MILLISECONDS;
if (!_infiniteGUID)
instance->SummonCreature(NPC_INFINITE, EventPos[EVENT_SRC_CORRUPTOR]);
@@ -151,7 +152,7 @@ public:
SetData(DATA_ARTHAS_EVENT, COS_PROGRESS_CRATES_FOUND);
}
DoUpdateWorldState(WORLDSTATE_CRATES_REVEALED, _crateCount);
DoUpdateWorldState(WORLD_STATE_CULLING_OF_STRATHOLME_CRATES_REVEALED, _crateCount);
return;
case DATA_ARTHAS_EVENT:
// Start Event
@@ -256,7 +257,7 @@ public:
if (divAfter == 0)
{
_guardianTimer = 0;
DoUpdateWorldState(WORLDSTATE_TIME_GUARDIAN_SHOW, 0);
DoUpdateWorldState(WORLD_STATE_CULLING_OF_STRATHOLME_TIME_GUARDIAN_SHOW, 0);
// Inform infinite we run out of time
if (instance->IsHeroic() && _infiniteGUID)
@@ -270,7 +271,7 @@ public:
else if (divAfter == 1)
ChromieWhisper(2);
DoUpdateWorldState(WORLDSTATE_TIME_GUARDIAN, divAfter);
DoUpdateWorldState(WORLD_STATE_CULLING_OF_STRATHOLME_TIME_GUARDIAN, divAfter);
SaveToDB();
}
}
@@ -290,7 +291,7 @@ public:
ChromieWhisper(0);
// hide crates count
DoUpdateWorldState(WORLDSTATE_SHOW_CRATES, 0);
DoUpdateWorldState(WORLD_STATE_CULLING_OF_STRATHOLME_SHOW_CRATES, 0);
_showCrateTimer = 0;
_encounterState = COS_PROGRESS_CRATES_FOUND;
}
@@ -19,6 +19,7 @@
#include "InstanceMapScript.h"
#include "InstanceScript.h"
#include "Player.h"
#include "WorldStateDefines.h"
#include "old_hillsbrad.h"
static Position const instancePositions[INSTANCE_POSITIONS_COUNT] =
@@ -70,7 +71,7 @@ public:
CleanupInstance();
if (_encounterProgress < ENCOUNTER_PROGRESS_BARRELS)
player->SendUpdateWorldState(WORLD_STATE_BARRELS_PLANTED, _barrelCount);
player->SendUpdateWorldState(WORLD_STATE_OLD_HILLSBRAD_BARRELS_PLANTED, _barrelCount);
}
void CleanupInstance()
@@ -153,7 +154,7 @@ public:
if (_barrelCount >= 5 || _encounterProgress > ENCOUNTER_PROGRESS_NONE)
return;
DoUpdateWorldState(WORLD_STATE_BARRELS_PLANTED, ++_barrelCount);
DoUpdateWorldState(WORLD_STATE_OLD_HILLSBRAD_BARRELS_PLANTED, ++_barrelCount);
if (_barrelCount == 5)
{
_events.ScheduleEvent(EVENT_INITIAL_BARRELS_FLAME, 4000);
@@ -237,7 +238,7 @@ public:
orc->HandleEmoteCommand(EMOTE_ONESHOT_CHEER);
SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_BARRELS);
DoUpdateWorldState(WORLD_STATE_BARRELS_PLANTED, 0);
DoUpdateWorldState(WORLD_STATE_OLD_HILLSBRAD_BARRELS_PLANTED, 0);
break;
}
case EVENT_SUMMON_LIEUTENANT:
@@ -69,7 +69,6 @@ enum GobjectIds
enum MiscIds
{
WORLD_STATE_BARRELS_PLANTED = 2436,
SKARLOC_MOUNT_MODEL = 18223,
ENCOUNTER_PROGRESS_NONE = 0,
@@ -18,6 +18,7 @@
#include "InstanceMapScript.h"
#include "InstanceScript.h"
#include "Player.h"
#include "WorldStateDefines.h"
#include "the_black_morass.h"
const Position PortalLocation[4] =
@@ -180,9 +181,9 @@ public:
CleanupInstance();
}
player->SendUpdateWorldState(WORLD_STATE_BM, _eventStatus);
player->SendUpdateWorldState(WORLD_STATE_BM_SHIELD, _shieldPercent);
player->SendUpdateWorldState(WORLD_STATE_BM_RIFT, _currentRift);
player->SendUpdateWorldState(WORLD_STATE_BLACK_MORASS, _eventStatus);
player->SendUpdateWorldState(WORLD_STATE_BLACK_MORASS_SHIELD, _shieldPercent);
player->SendUpdateWorldState(WORLD_STATE_BLACK_MORASS_RIFT, _currentRift);
}
void ScheduleNextPortal(Milliseconds time, Position lastPosition)
@@ -219,7 +220,7 @@ public:
_availableRiftPositions.remove(spawnPos);
DoUpdateWorldState(WORLD_STATE_BM_RIFT, ++_currentRift);
DoUpdateWorldState(WORLD_STATE_BLACK_MORASS_RIFT, ++_currentRift);
instance->SummonCreature(NPC_TIME_RIFT, spawnPos);
@@ -318,9 +319,9 @@ public:
{
_eventStatus = EVENT_IN_PROGRESS;
DoUpdateWorldState(WORLD_STATE_BM, _eventStatus);
DoUpdateWorldState(WORLD_STATE_BM_SHIELD, _shieldPercent);
DoUpdateWorldState(WORLD_STATE_BM_RIFT, _currentRift);
DoUpdateWorldState(WORLD_STATE_BLACK_MORASS, _eventStatus);
DoUpdateWorldState(WORLD_STATE_BLACK_MORASS_SHIELD, _shieldPercent);
DoUpdateWorldState(WORLD_STATE_BLACK_MORASS_RIFT, _currentRift);
ScheduleNextPortal(3s, Position(0.0f, 0.0f, 0.0f, 0.0f));
@@ -339,7 +340,7 @@ public:
_shieldPercent = 0;
}
DoUpdateWorldState(WORLD_STATE_BM_SHIELD, _shieldPercent);
DoUpdateWorldState(WORLD_STATE_BLACK_MORASS_SHIELD, _shieldPercent);
if (!_shieldPercent)
{
@@ -421,9 +422,9 @@ public:
{
CleanupInstance();
DoUpdateWorldState(WORLD_STATE_BM, _eventStatus);
DoUpdateWorldState(WORLD_STATE_BM_SHIELD, _shieldPercent);
DoUpdateWorldState(WORLD_STATE_BM_RIFT, _currentRift);
DoUpdateWorldState(WORLD_STATE_BLACK_MORASS, _eventStatus);
DoUpdateWorldState(WORLD_STATE_BLACK_MORASS_SHIELD, _shieldPercent);
DoUpdateWorldState(WORLD_STATE_BLACK_MORASS_RIFT, _currentRift);
});
});
});
@@ -40,13 +40,6 @@ enum DataTypes
DATA_RIFT_NUMBER = 14
};
enum WorldStateIds
{
WORLD_STATE_BM = 2541,
WORLD_STATE_BM_SHIELD = 2540,
WORLD_STATE_BM_RIFT = 2784
};
enum EventStatus
{
EVENT_PREPARE = 0,
@@ -26,6 +26,7 @@
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "Vehicle.h"
#include "WorldStateDefines.h"
#include "ruby_sanctum.h"
enum Texts
@@ -715,8 +716,8 @@ public:
break;
}
_instance->DoUpdateWorldState(WORLDSTATE_CORPOREALITY_MATERIAL, _corporeality * 10);
_instance->DoUpdateWorldState(WORLDSTATE_CORPOREALITY_TWILIGHT, 100 - _corporeality * 10);
_instance->DoUpdateWorldState(WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_MATERIAL, _corporeality * 10);
_instance->DoUpdateWorldState(WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TWILIGHT, 100 - _corporeality * 10);
if (Creature* twilightHalion = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(NPC_TWILIGHT_HALION)))
{
@@ -1272,9 +1273,9 @@ class spell_halion_twilight_division : public SpellScript
if (GameObject* gobject = halion->FindNearestGameObject(GO_HALION_PORTAL_1, 100.0f))
gobject->Delete();
instance->DoUpdateWorldState(WORLDSTATE_CORPOREALITY_TOGGLE, 1);
instance->DoUpdateWorldState(WORLDSTATE_CORPOREALITY_MATERIAL, 50);
instance->DoUpdateWorldState(WORLDSTATE_CORPOREALITY_TWILIGHT, 50);
instance->DoUpdateWorldState(WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TOGGLE, 1);
instance->DoUpdateWorldState(WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_MATERIAL, 50);
instance->DoUpdateWorldState(WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TWILIGHT, 50);
}
void Register() override
@@ -22,6 +22,7 @@
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "WorldPacket.h"
#include "WorldStateDefines.h"
#include "WorldStatePackets.h"
#include "ruby_sanctum.h"
@@ -208,9 +209,9 @@ public:
halionController->AI()->DoAction(ACTION_INTRO_HALION);
break;
case DATA_HALION:
DoUpdateWorldState(WORLDSTATE_CORPOREALITY_TOGGLE, 0);
DoUpdateWorldState(WORLDSTATE_CORPOREALITY_TWILIGHT, 0);
DoUpdateWorldState(WORLDSTATE_CORPOREALITY_MATERIAL, 0);
DoUpdateWorldState(WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TOGGLE, 0);
DoUpdateWorldState(WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TWILIGHT, 0);
DoUpdateWorldState(WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_MATERIAL, 0);
HandleGameObject(FlameRingGUID, true);
break;
}
@@ -221,9 +222,9 @@ public:
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override
{
packet.Worldstates.reserve(3);
packet.Worldstates.emplace_back(WORLDSTATE_CORPOREALITY_MATERIAL, 50);
packet.Worldstates.emplace_back(WORLDSTATE_CORPOREALITY_TWILIGHT, 50);
packet.Worldstates.emplace_back(WORLDSTATE_CORPOREALITY_TOGGLE, 0);
packet.Worldstates.emplace_back(WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_MATERIAL, 50);
packet.Worldstates.emplace_back(WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TWILIGHT, 50);
packet.Worldstates.emplace_back(WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TOGGLE, 0);
}
protected:
@@ -95,13 +95,6 @@ enum GameObjectsIds
GO_BURNING_TREE_4 = 203037
};
enum WorldStatesRS
{
WORLDSTATE_CORPOREALITY_MATERIAL = 5049,
WORLDSTATE_CORPOREALITY_TWILIGHT = 5050,
WORLDSTATE_CORPOREALITY_TOGGLE = 5051
};
enum InstanceSpell
{
SPELL_BERSERK = 26662,
@@ -20,6 +20,7 @@
#include "InstanceMapScript.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "WorldStateDefines.h"
#include "trial_of_the_crusader.h"
std::map<uint32, bool> validDedicatedInsanityItems;
@@ -283,7 +284,7 @@ public:
Map::PlayerList const& pl = instance->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
if (Player* plr = itr->GetSource())
plr->SendUpdateWorldState(UPDATE_STATE_UI_COUNT, AttemptsLeft);
plr->SendUpdateWorldState(WORLD_STATE_TRIAL_OF_THE_CRUSADER_UI_COUNT, AttemptsLeft);
}
InstanceCleanup(true);
SaveToDB();
@@ -1379,11 +1380,11 @@ public:
if (instance->IsHeroic())
{
plr->SendUpdateWorldState(UPDATE_STATE_UI_SHOW, 1);
plr->SendUpdateWorldState(UPDATE_STATE_UI_COUNT, AttemptsLeft);
plr->SendUpdateWorldState(WORLD_STATE_TRIAL_OF_THE_CRUSADER_UI_SHOW, 1);
plr->SendUpdateWorldState(WORLD_STATE_TRIAL_OF_THE_CRUSADER_UI_COUNT, AttemptsLeft);
}
else
plr->SendUpdateWorldState(UPDATE_STATE_UI_SHOW, 0);
plr->SendUpdateWorldState(WORLD_STATE_TRIAL_OF_THE_CRUSADER_UI_SHOW, 0);
if (DoNeedCleanup(plr))
{
@@ -1555,7 +1556,7 @@ public:
Map::PlayerList const& pl = instance->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
if (Player* plr = itr->GetSource())
plr->SendUpdateWorldState(UPDATE_STATE_UI_COUNT, AttemptsLeft);
plr->SendUpdateWorldState(WORLD_STATE_TRIAL_OF_THE_CRUSADER_UI_COUNT, AttemptsLeft);
}
if (instance->IsHeroic() && AttemptsLeft == 0 )
@@ -379,12 +379,6 @@ enum eAchievementCriteria
ACHIEV_CRITERIA_REALM_FIRST_GRAND_CRUSADER = 12350,
};
enum euiWorldStates
{
UPDATE_STATE_UI_SHOW = 4390,
UPDATE_STATE_UI_COUNT = 4389,
};
const uint32 dIIc = 405;
const uint32 dedicatedInsanityItems[405] =
{
@@ -100,12 +100,6 @@ enum GameObjects
GO_PORTAL_TO_DALARAN = 195682,
};
enum HorWorldStates
{
WORLD_STATE_HOR_COUNTER = 4884,
WORLD_STATE_HOR_WAVE_COUNT = 4882,
};
enum BatteredHiltStatusFlags
{
BHSF_NONE = 0,
@@ -20,6 +20,7 @@
#include "InstanceScript.h"
#include "MapMgr.h"
#include "Transport.h"
#include "WorldStateDefines.h"
#include "halls_of_reflection.h"
class UtherBatteredHiltEvent : public BasicEvent
@@ -435,7 +436,7 @@ public:
c->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
}
WaveNumber = 0;
DoUpdateWorldState(WORLD_STATE_HOR_COUNTER, 0);
DoUpdateWorldState(WORLD_STATE_HALLS_OF_REFLECTION_WAVES_ENABLED, 0);
// give quest
Map::PlayerList const& pl = instance->GetPlayers();
@@ -803,8 +804,8 @@ public:
if (WaveNumber >= 6)
bFinished5Waves = true;
DoUpdateWorldState(WORLD_STATE_HOR_COUNTER, 1);
DoUpdateWorldState(WORLD_STATE_HOR_WAVE_COUNT, WaveNumber);
DoUpdateWorldState(WORLD_STATE_HALLS_OF_REFLECTION_WAVES_ENABLED, 1);
DoUpdateWorldState(WORLD_STATE_HALLS_OF_REFLECTION_WAVE_COUNT, WaveNumber);
HandleGameObject(GO_FrontDoorGUID, false);
// some of them could go back to spawn due to vanish, etc.
@@ -869,8 +870,8 @@ public:
if (!WaveNumber)
return;
DoUpdateWorldState(WORLD_STATE_HOR_COUNTER, 0);
DoUpdateWorldState(WORLD_STATE_HOR_WAVE_COUNT, 0);
DoUpdateWorldState(WORLD_STATE_HALLS_OF_REFLECTION_WAVES_ENABLED, 0);
DoUpdateWorldState(WORLD_STATE_HALLS_OF_REFLECTION_WAVE_COUNT, 0);
HandleGameObject(GO_FrontDoorGUID, true);
TrashCounter = NUM_OF_TRASH;
@@ -557,15 +557,6 @@ enum QuestsICC
QUEST_A_FEAST_OF_SOULS = 24547
};
enum WorldStatesICC
{
WORLDSTATE_SHOW_TIMER = 4903,
WORLDSTATE_EXECUTION_TIME = 4904,
WORLDSTATE_SHOW_ATTEMPTS = 4940,
WORLDSTATE_ATTEMPTS_REMAINING = 4941,
WORLDSTATE_ATTEMPTS_MAX = 4942,
};
enum PutricideEventFlags
{
PUTRICIDE_EVENT_FLAG_FESTERGUT_VALVE = 1,
@@ -27,6 +27,7 @@
#include "Transport.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "WorldStateDefines.h"
#include "icecrown_citadel.h"
enum EventIds
@@ -233,11 +234,11 @@ public:
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override
{
packet.Worldstates.reserve(5);
packet.Worldstates.emplace_back(WORLDSTATE_SHOW_TIMER, BloodQuickeningState == IN_PROGRESS ? 1 : 0);
packet.Worldstates.emplace_back(WORLDSTATE_EXECUTION_TIME, BloodQuickeningMinutes);
packet.Worldstates.emplace_back(WORLDSTATE_SHOW_ATTEMPTS, 1); // instance->IsHeroic() ? 1 : 0
packet.Worldstates.emplace_back(WORLDSTATE_ATTEMPTS_REMAINING, HeroicAttempts);
packet.Worldstates.emplace_back(WORLDSTATE_ATTEMPTS_MAX, MaxHeroicAttempts);
packet.Worldstates.emplace_back(WORLD_STATE_ICECROWN_CITADEL_SHOW_TIMER, BloodQuickeningState == IN_PROGRESS ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_ICECROWN_CITADEL_EXECUTION_TIME, BloodQuickeningMinutes);
packet.Worldstates.emplace_back(WORLD_STATE_ICECROWN_CITADEL_SHOW_ATTEMPTS, 1); // instance->IsHeroic() ? 1 : 0
packet.Worldstates.emplace_back(WORLD_STATE_ICECROWN_CITADEL_ATTEMPTS_REMAINING, HeroicAttempts);
packet.Worldstates.emplace_back(WORLD_STATE_ICECROWN_CITADEL_ATTEMPTS_MAX, MaxHeroicAttempts);
}
void OnPlayerAreaUpdate(Player* player, uint32 /*oldArea*/, uint32 newArea) override
@@ -252,7 +253,7 @@ public:
}
else
{
player->SendUpdateWorldState(WORLDSTATE_SHOW_ATTEMPTS, 0);
player->SendUpdateWorldState(WORLD_STATE_ICECROWN_CITADEL_SHOW_ATTEMPTS, 0);
}
}
@@ -1021,7 +1022,7 @@ public:
if (drop && HeroicAttempts)
{
--HeroicAttempts;
DoUpdateWorldState(WORLDSTATE_ATTEMPTS_REMAINING, HeroicAttempts);
DoUpdateWorldState(WORLD_STATE_ICECROWN_CITADEL_ATTEMPTS_REMAINING, HeroicAttempts);
SaveToDB();
}
if (HeroicAttempts)
@@ -1350,13 +1351,13 @@ public:
case IN_PROGRESS:
Events.ScheduleEvent(EVENT_UPDATE_EXECUTION_TIME, 1min);
BloodQuickeningMinutes = 30;
DoUpdateWorldState(WORLDSTATE_SHOW_TIMER, 1);
DoUpdateWorldState(WORLDSTATE_EXECUTION_TIME, BloodQuickeningMinutes);
DoUpdateWorldState(WORLD_STATE_ICECROWN_CITADEL_SHOW_TIMER, 1);
DoUpdateWorldState(WORLD_STATE_ICECROWN_CITADEL_EXECUTION_TIME, BloodQuickeningMinutes);
break;
case DONE:
Events.CancelEvent(EVENT_UPDATE_EXECUTION_TIME);
BloodQuickeningMinutes = 0;
DoUpdateWorldState(WORLDSTATE_SHOW_TIMER, 0);
DoUpdateWorldState(WORLD_STATE_ICECROWN_CITADEL_SHOW_TIMER, 0);
break;
default:
break;
@@ -1616,8 +1617,8 @@ public:
if (BloodQuickeningState == IN_PROGRESS)
{
Events.ScheduleEvent(EVENT_UPDATE_EXECUTION_TIME, 1min);
DoUpdateWorldState(WORLDSTATE_SHOW_TIMER, 1);
DoUpdateWorldState(WORLDSTATE_EXECUTION_TIME, BloodQuickeningMinutes);
DoUpdateWorldState(WORLD_STATE_ICECROWN_CITADEL_SHOW_TIMER, 1);
DoUpdateWorldState(WORLD_STATE_ICECROWN_CITADEL_EXECUTION_TIME, BloodQuickeningMinutes);
}
data >> WeeklyQuestId10;
@@ -1695,13 +1696,13 @@ public:
if (BloodQuickeningMinutes)
{
Events.ScheduleEvent(EVENT_UPDATE_EXECUTION_TIME, 1min);
DoUpdateWorldState(WORLDSTATE_SHOW_TIMER, 1);
DoUpdateWorldState(WORLDSTATE_EXECUTION_TIME, BloodQuickeningMinutes);
DoUpdateWorldState(WORLD_STATE_ICECROWN_CITADEL_SHOW_TIMER, 1);
DoUpdateWorldState(WORLD_STATE_ICECROWN_CITADEL_EXECUTION_TIME, BloodQuickeningMinutes);
}
else
{
BloodQuickeningState = DONE;
DoUpdateWorldState(WORLDSTATE_SHOW_TIMER, 0);
DoUpdateWorldState(WORLD_STATE_ICECROWN_CITADEL_SHOW_TIMER, 0);
if (Creature* bq = instance->GetCreature(BloodQueenLanaThelGUID))
bq->AI()->DoAction(ACTION_KILL_MINCHAR);
}
@@ -20,6 +20,7 @@
#include "LFGMgr.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "WorldStateDefines.h"
#include "WorldStatePackets.h"
#include "oculus.h"
@@ -112,13 +113,13 @@ public:
{
if (m_auiEncounter[DATA_DRAKOS] == DONE && m_auiEncounter[DATA_VAROS] != DONE)
{
player->SendUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW, 1);
player->SendUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT, 10 - CentrifugeCount);
player->SendUpdateWorldState(WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_SHOW, 1);
player->SendUpdateWorldState(WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_AMOUNT, 10 - CentrifugeCount);
}
else
{
player->SendUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW, 0);
player->SendUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT, 0);
player->SendUpdateWorldState(WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_SHOW, 0);
player->SendUpdateWorldState(WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_AMOUNT, 0);
}
}
@@ -136,8 +137,8 @@ public:
m_auiEncounter[DATA_DRAKOS] = data;
if (data == DONE)
{
DoUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW, 1);
DoUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT, 10 - CentrifugeCount);
DoUpdateWorldState(WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_SHOW, 1);
DoUpdateWorldState(WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_AMOUNT, 10 - CentrifugeCount);
if (instance->IsHeroic())
DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_MAKE_IT_COUNT_TIMED_EVENT);
@@ -147,7 +148,7 @@ public:
m_auiEncounter[DATA_VAROS] = data;
if (data == DONE)
{
DoUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW, 0);
DoUpdateWorldState(WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_SHOW, 0);
if (Creature* urom = instance->GetCreature(uiUromGUID))
urom->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
@@ -178,7 +179,7 @@ public:
if (CentrifugeCount < 10)
{
++CentrifugeCount;
DoUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT, 10 - CentrifugeCount);
DoUpdateWorldState(WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_AMOUNT, 10 - CentrifugeCount);
}
if (CentrifugeCount >= 10)
if (Creature* varos = instance->GetCreature(uiVarosGUID))
@@ -97,12 +97,6 @@ enum AchievData
CRITERIA_RUBY_VOID = 7323,
};
enum OculusWorldStates
{
WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW = 3524,
WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT = 3486
};
enum MISC
{
POINT_MOVE_DRAKES
@@ -22,6 +22,7 @@
#include "ScriptedCreature.h"
#include "Transport.h"
#include "WorldPacket.h"
#include "WorldStateDefines.h"
#include "WorldStatePackets.h"
#include "ulduar.h"
@@ -173,8 +174,8 @@ public:
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override
{
packet.Worldstates.reserve(2);
packet.Worldstates.emplace_back(WORLD_STATE_ALGALON_TIMER_ENABLED, (m_algalonTimer && m_algalonTimer <= 60) ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_ALGALON_DESPAWN_TIMER, std::min<int32>(m_algalonTimer, 60));
packet.Worldstates.emplace_back(WORLD_STATE_ULDUAR_ALGALON_TIMER_ENABLED, (m_algalonTimer && m_algalonTimer <= 60) ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_ULDUAR_ALGALON_DESPAWN_TIMER, std::min<int32>(m_algalonTimer, 60));
}
void OnPlayerEnter(Player* player) override
@@ -769,15 +770,15 @@ public:
SaveToDB();
return;
case DATA_DESPAWN_ALGALON:
DoUpdateWorldState(WORLD_STATE_ALGALON_TIMER_ENABLED, 1);
DoUpdateWorldState(WORLD_STATE_ALGALON_DESPAWN_TIMER, 60);
DoUpdateWorldState(WORLD_STATE_ULDUAR_ALGALON_TIMER_ENABLED, 1);
DoUpdateWorldState(WORLD_STATE_ULDUAR_ALGALON_DESPAWN_TIMER, 60);
m_algalonTimer = 60;
_events.RescheduleEvent(EVENT_UPDATE_ALGALON_TIMER, 1min);
SaveToDB();
return;
case DATA_ALGALON_SUMMON_STATE:
case DATA_ALGALON_DEFEATED:
DoUpdateWorldState(WORLD_STATE_ALGALON_TIMER_ENABLED, 0);
DoUpdateWorldState(WORLD_STATE_ULDUAR_ALGALON_TIMER_ENABLED, 0);
m_algalonTimer = (type == DATA_ALGALON_DEFEATED ? TIMER_ALGALON_DEFEATED : TIMER_ALGALON_SUMMONED);
_events.CancelEvent(EVENT_UPDATE_ALGALON_TIMER);
SaveToDB();
@@ -1148,8 +1149,8 @@ public:
if (m_algalonTimer && m_algalonTimer <= 60 && GetData(TYPE_ALGALON) != DONE)
{
DoUpdateWorldState(WORLD_STATE_ALGALON_TIMER_ENABLED, 1);
DoUpdateWorldState(WORLD_STATE_ALGALON_DESPAWN_TIMER, m_algalonTimer);
DoUpdateWorldState(WORLD_STATE_ULDUAR_ALGALON_TIMER_ENABLED, 1);
DoUpdateWorldState(WORLD_STATE_ULDUAR_ALGALON_DESPAWN_TIMER, m_algalonTimer);
}
data >> C_of_Ulduar_MASK;
@@ -1190,7 +1191,7 @@ public:
}
SaveToDB();
DoUpdateWorldState(WORLD_STATE_ALGALON_DESPAWN_TIMER, --m_algalonTimer);
DoUpdateWorldState(WORLD_STATE_ULDUAR_ALGALON_DESPAWN_TIMER, --m_algalonTimer);
if (m_algalonTimer)
{
_events.Repeat(1min);
@@ -276,10 +276,6 @@ enum UlduarMisc
ACTION_TOWER_OF_FLAMES_DESTROYED = 3,
ACTION_TOWER_OF_LIFE_DESTROYED = 4,
// Algalon the Observer
WORLD_STATE_ALGALON_DESPAWN_TIMER = 4131,
WORLD_STATE_ALGALON_TIMER_ENABLED = 4132,
EVENT_UPDATE_ALGALON_TIMER = 1,
ACTION_FEEDS_ON_TEARS_FAILED = 0,
ACTION_INIT_ALGALON = 1,
@@ -19,6 +19,7 @@
#include "InstanceMapScript.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "WorldStateDefines.h"
#include "violet_hold.h"
enum vYells
@@ -235,7 +236,7 @@ public:
CLEANED = false;
InstanceCleanup();
}
DoUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, (uint32)GateHealth);
DoUpdateWorldState(WORLD_STATE_VIOLET_HOLD_PRISON_STATE, (uint32)GateHealth);
break;
case DATA_RELEASE_BOSS:
if (WaveCount == 6)
@@ -253,7 +254,7 @@ public:
m_auiEncounter[2] = DONE;
EncounterStatus = DONE;
HandleGameObject(GO_MainGateGUID, true);
DoUpdateWorldState(WORLD_STATE_VH_SHOW, 0);
DoUpdateWorldState(WORLD_STATE_VIOLET_HOLD_SHOW, 0);
if (Creature* c = instance->GetCreature(NPC_SinclariGUID))
{
c->AI()->Talk(SAY_SINCLARI_COMPLETE);
@@ -458,9 +459,9 @@ public:
}
GateHealth = 100;
HandleGameObject(GO_MainGateGUID, false);
DoUpdateWorldState(WORLD_STATE_VH_SHOW, 1);
DoUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, (uint32)GateHealth);
DoUpdateWorldState(WORLD_STATE_VH_WAVE_COUNT, (uint32)WaveCount);
DoUpdateWorldState(WORLD_STATE_VIOLET_HOLD_SHOW, 1);
DoUpdateWorldState(WORLD_STATE_VIOLET_HOLD_PRISON_STATE, (uint32)GateHealth);
DoUpdateWorldState(WORLD_STATE_VIOLET_HOLD_WAVE_COUNT, (uint32)WaveCount);
for (ObjectGuid const& guid : GO_ActivationCrystalGUID)
if (GameObject* go = instance->GetGameObject(guid))
@@ -473,7 +474,7 @@ public:
break;
case EVENT_SUMMON_PORTAL:
++WaveCount;
DoUpdateWorldState(WORLD_STATE_VH_WAVE_COUNT, (uint32)WaveCount);
DoUpdateWorldState(WORLD_STATE_VIOLET_HOLD_WAVE_COUNT, (uint32)WaveCount);
SetData(DATA_PORTAL_LOCATION, (GetData(DATA_PORTAL_LOCATION) + urand(1, 5)) % 6);
if (Creature* c = instance->GetCreature(NPC_SinclariGUID))
{
@@ -527,12 +528,12 @@ public:
if (EncounterStatus == IN_PROGRESS)
{
plr->SendUpdateWorldState(WORLD_STATE_VH_SHOW, 1);
plr->SendUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, (uint32)GateHealth);
plr->SendUpdateWorldState(WORLD_STATE_VH_WAVE_COUNT, (uint32)WaveCount);
plr->SendUpdateWorldState(WORLD_STATE_VIOLET_HOLD_SHOW, 1);
plr->SendUpdateWorldState(WORLD_STATE_VIOLET_HOLD_PRISON_STATE, (uint32)GateHealth);
plr->SendUpdateWorldState(WORLD_STATE_VIOLET_HOLD_WAVE_COUNT, (uint32)WaveCount);
}
else
plr->SendUpdateWorldState(WORLD_STATE_VH_SHOW, 0);
plr->SendUpdateWorldState(WORLD_STATE_VIOLET_HOLD_SHOW, 0);
events.RescheduleEvent(EVENT_CHECK_PLAYERS, 5s);
}
@@ -625,7 +626,7 @@ public:
}
// reinitialize variables and events
DoUpdateWorldState(WORLD_STATE_VH_SHOW, 0);
DoUpdateWorldState(WORLD_STATE_VIOLET_HOLD_SHOW, 0);
EncounterStatus = NOT_STARTED;
GateHealth = 100;
WaveCount = 0;
@@ -89,13 +89,6 @@ enum Bosses
BOSS_CYANIGOSA
};
enum VHWorldStates
{
WORLD_STATE_VH_SHOW = 3816,
WORLD_STATE_VH_PRISON_STATE = 3815,
WORLD_STATE_VH_WAVE_COUNT = 3810,
};
enum Spells
{
SPELL_CONTROL_CRYSTAL_ACTIVATION = 57804,
@@ -307,7 +307,7 @@ public:
else
{
uint32 timer = wintergrasp->GetTimer() / 1000;
player->SendUpdateWorldState(4354, GameTime::GetGameTime().count() + timer);
player->SendUpdateWorldState(WORLD_STATE_BATTLEFIELD_WG_CLOCK_TEXTS, GameTime::GetGameTime().count() + timer);
if (timer < 15 * MINUTE)
{
AddGossipItemFor(player, WG_GOSSIP_MENU_QUEUE, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+101 -100
View File
@@ -28,6 +28,7 @@
#include "World.h"
#include "WorldPacket.h"
#include "WorldSessionMgr.h"
#include "WorldStateDefines.h"
#include "WorldStatePackets.h"
OPvPCapturePointEP_EWT::OPvPCapturePointEP_EWT(OutdoorPvP* pvp)
@@ -101,41 +102,41 @@ void OPvPCapturePointEP_EWT::ChangeState()
void OPvPCapturePointEP_EWT::SendChangePhase()
{
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, _neutralValuePct);
}
void OPvPCapturePointEP_EWT::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.reserve(5);
packet.Worldstates.emplace_back(EP_EWT_A, (m_TowerState & EP_TS_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_EWT_H, (m_TowerState & EP_TS_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_EWT_N_A, (m_TowerState & EP_TS_N_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_EWT_N_H, (m_TowerState & EP_TS_N_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_EWT_N, (m_TowerState & EP_TS_N) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_A, (m_TowerState & EP_TS_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_H, (m_TowerState & EP_TS_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_A, (m_TowerState & EP_TS_N_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_H, (m_TowerState & EP_TS_N_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N, (m_TowerState & EP_TS_N) != 0 ? 1 : 0);
}
void OPvPCapturePointEP_EWT::UpdateTowerState()
{
_pvp->SendUpdateWorldState(EP_EWT_A, bool(m_TowerState & EP_TS_A));
_pvp->SendUpdateWorldState(EP_EWT_H, bool(m_TowerState & EP_TS_H));
_pvp->SendUpdateWorldState(EP_EWT_N_A, bool(m_TowerState & EP_TS_N_A));
_pvp->SendUpdateWorldState(EP_EWT_N_H, bool(m_TowerState & EP_TS_N_H));
_pvp->SendUpdateWorldState(EP_EWT_N, bool(m_TowerState & EP_TS_N));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_EASTWALLTOWER_A, bool(m_TowerState & EP_TS_A));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_EASTWALLTOWER_H, bool(m_TowerState & EP_TS_H));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_A, bool(m_TowerState & EP_TS_N_A));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_H, bool(m_TowerState & EP_TS_N_H));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N, bool(m_TowerState & EP_TS_N));
}
bool OPvPCapturePointEP_EWT::HandlePlayerEnter(Player* player)
{
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS, phase);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, _neutralValuePct);
return true;
}
return false;
@@ -143,7 +144,7 @@ bool OPvPCapturePointEP_EWT::HandlePlayerEnter(Player* player)
void OPvPCapturePointEP_EWT::HandlePlayerLeave(Player* player)
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(player);
}
@@ -244,41 +245,41 @@ void OPvPCapturePointEP_NPT::ChangeState()
void OPvPCapturePointEP_NPT::SendChangePhase()
{
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, _neutralValuePct);
}
void OPvPCapturePointEP_NPT::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.reserve(5);
packet.Worldstates.emplace_back(EP_NPT_A, (m_TowerState & EP_TS_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_NPT_H, (m_TowerState & EP_TS_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_NPT_N_A, (m_TowerState & EP_TS_N_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_NPT_N_H, (m_TowerState & EP_TS_N_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_NPT_N, (m_TowerState & EP_TS_N) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_A, (m_TowerState & EP_TS_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_H, (m_TowerState & EP_TS_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_A, (m_TowerState & EP_TS_N_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_H, (m_TowerState & EP_TS_N_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N, (m_TowerState & EP_TS_N) != 0 ? 1 : 0);
}
void OPvPCapturePointEP_NPT::UpdateTowerState()
{
_pvp->SendUpdateWorldState(EP_NPT_A, bool(m_TowerState & EP_TS_A));
_pvp->SendUpdateWorldState(EP_NPT_H, bool(m_TowerState & EP_TS_H));
_pvp->SendUpdateWorldState(EP_NPT_N_A, bool(m_TowerState & EP_TS_N_A));
_pvp->SendUpdateWorldState(EP_NPT_N_H, bool(m_TowerState & EP_TS_N_H));
_pvp->SendUpdateWorldState(EP_NPT_N, bool(m_TowerState & EP_TS_N));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_A, bool(m_TowerState & EP_TS_A));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_H, bool(m_TowerState & EP_TS_H));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_A, bool(m_TowerState & EP_TS_N_A));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_H, bool(m_TowerState & EP_TS_N_H));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N, bool(m_TowerState & EP_TS_N));
}
bool OPvPCapturePointEP_NPT::HandlePlayerEnter(Player* player)
{
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS, phase);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, _neutralValuePct);
return true;
}
return false;
@@ -286,7 +287,7 @@ bool OPvPCapturePointEP_NPT::HandlePlayerEnter(Player* player)
void OPvPCapturePointEP_NPT::HandlePlayerLeave(Player* player)
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(player);
}
@@ -377,41 +378,41 @@ void OPvPCapturePointEP_CGT::ChangeState()
void OPvPCapturePointEP_CGT::SendChangePhase()
{
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, _neutralValuePct);
}
void OPvPCapturePointEP_CGT::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.reserve(5);
packet.Worldstates.emplace_back(EP_CGT_A, (m_TowerState & EP_TS_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_CGT_H, (m_TowerState & EP_TS_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_CGT_N_A, (m_TowerState & EP_TS_N_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_CGT_N_H, (m_TowerState & EP_TS_N_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_CGT_N, (m_TowerState & EP_TS_N) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_A, (m_TowerState & EP_TS_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_H, (m_TowerState & EP_TS_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N_A, (m_TowerState & EP_TS_N_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N_H, (m_TowerState & EP_TS_N_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N, (m_TowerState & EP_TS_N) != 0 ? 1 : 0);
}
void OPvPCapturePointEP_CGT::UpdateTowerState()
{
_pvp->SendUpdateWorldState(EP_CGT_A, bool(m_TowerState & EP_TS_A));
_pvp->SendUpdateWorldState(EP_CGT_H, bool(m_TowerState & EP_TS_H));
_pvp->SendUpdateWorldState(EP_CGT_N_A, bool(m_TowerState & EP_TS_N_A));
_pvp->SendUpdateWorldState(EP_CGT_N_H, bool(m_TowerState & EP_TS_N_H));
_pvp->SendUpdateWorldState(EP_CGT_N, bool(m_TowerState & EP_TS_N));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_A, bool(m_TowerState & EP_TS_A));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_H, bool(m_TowerState & EP_TS_H));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N_A, bool(m_TowerState & EP_TS_N_A));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N_H, bool(m_TowerState & EP_TS_N_H));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N, bool(m_TowerState & EP_TS_N));
}
bool OPvPCapturePointEP_CGT::HandlePlayerEnter(Player* player)
{
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS, phase);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, _neutralValuePct);
return true;
}
return false;
@@ -419,7 +420,7 @@ bool OPvPCapturePointEP_CGT::HandlePlayerEnter(Player* player)
void OPvPCapturePointEP_CGT::HandlePlayerLeave(Player* player)
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(player);
}
@@ -515,41 +516,41 @@ void OPvPCapturePointEP_PWT::ChangeState()
void OPvPCapturePointEP_PWT::SendChangePhase()
{
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, _neutralValuePct);
}
void OPvPCapturePointEP_PWT::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.reserve(5);
packet.Worldstates.emplace_back(EP_PWT_A, (m_TowerState & EP_TS_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_PWT_H, (m_TowerState & EP_TS_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_PWT_N_A, (m_TowerState & EP_TS_N_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_PWT_N_H, (m_TowerState & EP_TS_N_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(EP_PWT_N, (m_TowerState & EP_TS_N) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_A, (m_TowerState & EP_TS_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_H, (m_TowerState & EP_TS_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N_A, (m_TowerState & EP_TS_N_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N_H, (m_TowerState & EP_TS_N_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N, (m_TowerState & EP_TS_N) != 0 ? 1 : 0);
}
void OPvPCapturePointEP_PWT::UpdateTowerState()
{
_pvp->SendUpdateWorldState(EP_PWT_A, bool(m_TowerState & EP_TS_A));
_pvp->SendUpdateWorldState(EP_PWT_H, bool(m_TowerState & EP_TS_H));
_pvp->SendUpdateWorldState(EP_PWT_N_A, bool(m_TowerState & EP_TS_N_A));
_pvp->SendUpdateWorldState(EP_PWT_N_H, bool(m_TowerState & EP_TS_N_H));
_pvp->SendUpdateWorldState(EP_PWT_N, bool(m_TowerState & EP_TS_N));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_A, bool(m_TowerState & EP_TS_A));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_H, bool(m_TowerState & EP_TS_H));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N_A, bool(m_TowerState & EP_TS_N_A));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N_H, bool(m_TowerState & EP_TS_N_H));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N, bool(m_TowerState & EP_TS_N));
}
bool OPvPCapturePointEP_PWT::HandlePlayerEnter(Player* player)
{
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS, phase);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, _neutralValuePct);
return true;
}
return false;
@@ -557,7 +558,7 @@ bool OPvPCapturePointEP_PWT::HandlePlayerEnter(Player* player)
void OPvPCapturePointEP_PWT::HandlePlayerLeave(Player* player)
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(player);
}
@@ -647,8 +648,8 @@ bool OutdoorPvPEP::Update(uint32 diff)
++m_AllianceTowersControlled;
else if (EP_ControlsId[i] == TEAM_HORDE)
++m_HordeTowersControlled;
SendUpdateWorldState(EP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
SendUpdateWorldState(EP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
BuffTeams();
}
return true;
@@ -720,11 +721,11 @@ void OutdoorPvPEP::SetControlledState(uint32 index, TeamId teamId)
void OutdoorPvPEP::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.reserve(5);
packet.Worldstates.emplace_back(EP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
packet.Worldstates.emplace_back(EP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
packet.Worldstates.emplace_back(EP_UI_TOWER_SLIDER_DISPLAY, 0);
packet.Worldstates.emplace_back(EP_UI_TOWER_SLIDER_POS, 50);
packet.Worldstates.emplace_back(EP_UI_TOWER_SLIDER_N, 100);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS, 50);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, 100);
for (OPvPCapturePointMap::iterator itr = _capturePoints.begin(); itr != _capturePoints.end(); ++itr)
{
@@ -734,35 +735,35 @@ void OutdoorPvPEP::FillInitialWorldStates(WorldPackets::WorldState::InitWorldSta
void OutdoorPvPEP::SendRemoveWorldStates(Player* player)
{
player->SendUpdateWorldState(EP_UI_TOWER_COUNT_A, 0);
player->SendUpdateWorldState(EP_UI_TOWER_COUNT_H, 0);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, 0);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, 0);
player->SendUpdateWorldState(EP_EWT_A, 0);
player->SendUpdateWorldState(EP_EWT_H, 0);
player->SendUpdateWorldState(EP_EWT_N, 0);
player->SendUpdateWorldState(EP_EWT_N_A, 0);
player->SendUpdateWorldState(EP_EWT_N_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_EASTWALLTOWER_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_EASTWALLTOWER_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_H, 0);
player->SendUpdateWorldState(EP_PWT_A, 0);
player->SendUpdateWorldState(EP_PWT_H, 0);
player->SendUpdateWorldState(EP_PWT_N, 0);
player->SendUpdateWorldState(EP_PWT_N_A, 0);
player->SendUpdateWorldState(EP_PWT_N_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N_H, 0);
player->SendUpdateWorldState(EP_NPT_A, 0);
player->SendUpdateWorldState(EP_NPT_H, 0);
player->SendUpdateWorldState(EP_NPT_N, 0);
player->SendUpdateWorldState(EP_NPT_N_A, 0);
player->SendUpdateWorldState(EP_NPT_N_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_H, 0);
player->SendUpdateWorldState(EP_CGT_A, 0);
player->SendUpdateWorldState(EP_CGT_H, 0);
player->SendUpdateWorldState(EP_CGT_N, 0);
player->SendUpdateWorldState(EP_CGT_N_A, 0);
player->SendUpdateWorldState(EP_CGT_N_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N_H, 0);
}
class OutdoorPvP_eastern_plaguelands : public OutdoorPvPScript
@@ -46,52 +46,6 @@ const uint32 EPBuffZones[EPBuffZonesNum] = {139, 2017, 2057};
// EP_PWT_Taxi = 84
//};
enum EP_EastwallTowerWorldStates
{
EP_EWT_A = 2354,
EP_EWT_H = 2356,
EP_EWT_N_A = 2359, // ally conquested
EP_EWT_N_H = 2360,
EP_EWT_N = 2361
};
enum EP_NorthpassTowerWorldStates
{
EP_NPT_N = 2352,
EP_NPT_N_A = 2362,
EP_NPT_N_H = 2363,
EP_NPT_A = 2372,
EP_NPT_H = 2373
};
enum EP_PlagewoodTowerWorldStates
{
EP_PWT_N_A = 2366,
EP_PWT_N_H = 2353, //2367 not present! use neutral!
EP_PWT_A = 2370,
EP_PWT_H = 2371,
EP_PWT_N = 2353
};
enum EP_CrownGuardTowerWorldStates
{
EP_CGT_N_A = 2374,
EP_CGT_N_H = 2375,
EP_CGT_A = 2378,
EP_CGT_H = 2379,
EP_CGT_N = 2355
};
enum EP_WorldStates
{
EP_UI_TOWER_SLIDER_DISPLAY = 2426,
EP_UI_TOWER_SLIDER_POS = 2427,
EP_UI_TOWER_SLIDER_N = 2428,
EP_UI_TOWER_COUNT_A = 2327,
EP_UI_TOWER_COUNT_H = 2328
};
enum EP_Summons
{
EP_EWT_COMMANDER = 0,
+14 -13
View File
@@ -22,6 +22,7 @@
#include "OutdoorPvPScript.h"
#include "Player.h"
#include "WorldPacket.h"
#include "WorldStateDefines.h"
OutdoorPvPGH::OutdoorPvPGH()
{
@@ -39,9 +40,9 @@ bool OutdoorPvPGH::SetupOutdoorPvP()
void OutdoorPvPGH::SendRemoveWorldStates(Player* player)
{
player->SendUpdateWorldState(GH_UI_SLIDER_DISPLAY, 0);
player->SendUpdateWorldState(GH_UI_SLIDER_POS, 0);
player->SendUpdateWorldState(GH_UI_SLIDER_N, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_GH_UI_SLIDER_DISPLAY, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_GH_UI_SLIDER_POS, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_GH_UI_SLIDER_N, 0);
}
OPvPCapturePointGH::OPvPCapturePointGH(OutdoorPvP* pvp) : OPvPCapturePoint(pvp)
@@ -52,29 +53,29 @@ OPvPCapturePointGH::OPvPCapturePointGH(OutdoorPvP* pvp) : OPvPCapturePoint(pvp)
void OPvPCapturePointGH::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.reserve(3);
packet.Worldstates.emplace_back(GH_UI_SLIDER_DISPLAY, 0);
packet.Worldstates.emplace_back(GH_UI_SLIDER_POS, 50);
packet.Worldstates.emplace_back(GH_UI_SLIDER_N, 20);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_GH_UI_SLIDER_DISPLAY, 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_GH_UI_SLIDER_POS, 50);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_GH_UI_SLIDER_N, 20);
}
void OPvPCapturePointGH::SendChangePhase()
{
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(GH_UI_SLIDER_DISPLAY, 1);
SendUpdateWorldState(WORLD_STATE_OPVP_GH_UI_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
SendUpdateWorldState(GH_UI_SLIDER_POS, phase);
SendUpdateWorldState(GH_UI_SLIDER_N, _neutralValuePct);
SendUpdateWorldState(WORLD_STATE_OPVP_GH_UI_SLIDER_POS, phase);
SendUpdateWorldState(WORLD_STATE_OPVP_GH_UI_SLIDER_N, _neutralValuePct);
}
bool OPvPCapturePointGH::HandlePlayerEnter(Player* player)
{
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(GH_UI_SLIDER_DISPLAY, 1);
player->SendUpdateWorldState(WORLD_STATE_OPVP_GH_UI_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
player->SendUpdateWorldState(GH_UI_SLIDER_POS, phase);
player->SendUpdateWorldState(GH_UI_SLIDER_N, _neutralValuePct);
player->SendUpdateWorldState(WORLD_STATE_OPVP_GH_UI_SLIDER_POS, phase);
player->SendUpdateWorldState(WORLD_STATE_OPVP_GH_UI_SLIDER_N, _neutralValuePct);
return true;
}
return false;
@@ -82,7 +83,7 @@ bool OPvPCapturePointGH::HandlePlayerEnter(Player* player)
void OPvPCapturePointGH::HandlePlayerLeave(Player* player)
{
player->SendUpdateWorldState(GH_UI_SLIDER_DISPLAY, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_GH_UI_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(player);
}
@@ -26,10 +26,6 @@ enum OutdoorPvPGHenum
GH_HORDE_DEFENSE_EVENT = 66,
GH_ZONE = 394,
GH_UI_SLIDER_DISPLAY = 3466,
GH_UI_SLIDER_POS = 3467,
GH_UI_SLIDER_N = 3468,
};
class Unit;
+24 -24
View File
@@ -131,21 +131,21 @@ bool OutdoorPvPHP::Update(uint32 diff)
TeamCastSpell(TEAM_ALLIANCE, -AllianceBuff);
TeamCastSpell(TEAM_HORDE, -HordeBuff);
}
SendUpdateWorldState(HP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
SendUpdateWorldState(HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
SendUpdateWorldState(WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
SendUpdateWorldState(WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
}
return changed;
}
void OutdoorPvPHP::SendRemoveWorldStates(Player* player)
{
player->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_A, 0);
player->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_H, 0);
player->SendUpdateWorldState(HP_UI_TOWER_COUNT_H, 0);
player->SendUpdateWorldState(HP_UI_TOWER_COUNT_A, 0);
player->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, 0);
player->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, 0);
player->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_HP_UI_TOWER_DISPLAY_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_HP_UI_TOWER_DISPLAY_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_N, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_POS, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_DISPLAY, 0);
for (int i = 0; i < HP_TOWER_NUM; ++i)
{
player->SendUpdateWorldState(HP_MAP_N[i], 0);
@@ -157,15 +157,15 @@ void OutdoorPvPHP::SendRemoveWorldStates(Player* player)
void OutdoorPvPHP::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.reserve(8);
packet.Worldstates.emplace_back(HP_UI_TOWER_DISPLAY_A, 1);
packet.Worldstates.emplace_back(HP_UI_TOWER_DISPLAY_H, 1);
packet.Worldstates.emplace_back(HP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
packet.Worldstates.emplace_back(HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_UI_TOWER_DISPLAY_A, 1);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_UI_TOWER_DISPLAY_H, 1);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
packet.Worldstates.emplace_back(HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
packet.Worldstates.emplace_back(HP_UI_TOWER_SLIDER_DISPLAY, 0);
packet.Worldstates.emplace_back(HP_UI_TOWER_SLIDER_POS, 50);
packet.Worldstates.emplace_back(HP_UI_TOWER_SLIDER_N, 100);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_DISPLAY, 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_POS, 50);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_N, 100);
for (OPvPCapturePointMap::iterator itr = _capturePoints.begin(); itr != _capturePoints.end(); ++itr)
{
itr->second->FillInitialWorldStates(packet);
@@ -269,12 +269,12 @@ void OPvPCapturePointHP::ChangeState()
void OPvPCapturePointHP::SendChangePhase()
{
SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, _neutralValuePct);
SendUpdateWorldState(WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_N, _neutralValuePct);
// send these updates to only the ones in this objective
uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase);
SendUpdateWorldState(WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1);
SendUpdateWorldState(WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_DISPLAY, 1);
}
void OPvPCapturePointHP::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
@@ -311,10 +311,10 @@ bool OPvPCapturePointHP::HandlePlayerEnter(Player* player)
{
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1);
player->SendUpdateWorldState(WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
player->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase);
player->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, _neutralValuePct);
player->SendUpdateWorldState(WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_POS, phase);
player->SendUpdateWorldState(WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_N, _neutralValuePct);
return true;
}
return false;
@@ -322,7 +322,7 @@ bool OPvPCapturePointHP::HandlePlayerEnter(Player* player)
void OPvPCapturePointHP::HandlePlayerLeave(Player* player)
{
player->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(player);
}
+4 -16
View File
@@ -19,6 +19,7 @@
#define OUTDOOR_PVP_HP_
#include "OutdoorPvP.h"
#include "WorldStateDefines.h"
#define OutdoorPvPHPBuffZonesNum 6
// HP, citadel, ramparts, blood furnace, shattered halls, mag's lair
@@ -46,24 +47,11 @@ const uint32 HP_CREDITMARKER[HP_TOWER_NUM] = {19032, 19028, 19029};
//const uint32 HP_CapturePointEvent_Leave[HP_TOWER_NUM] = {11403, 11395, 11387};
enum OutdoorPvPHPWorldStates
{
HP_UI_TOWER_DISPLAY_A = 0x9ba,
HP_UI_TOWER_DISPLAY_H = 0x9b9,
const uint32 HP_MAP_N[HP_TOWER_NUM] = {WORLD_STATE_OPVP_HP_BROKENHILL_N, WORLD_STATE_OPVP_HP_OVERLOOK_N, WORLD_STATE_OPVP_HP_STADIUM_N };
HP_UI_TOWER_COUNT_H = 0x9ae,
HP_UI_TOWER_COUNT_A = 0x9ac,
const uint32 HP_MAP_A[HP_TOWER_NUM] = {WORLD_STATE_OPVP_HP_BROKENHILL_A, WORLD_STATE_OPVP_HP_OVERLOOK_A, WORLD_STATE_OPVP_HP_STADIUM_A };
HP_UI_TOWER_SLIDER_N = 2475,
HP_UI_TOWER_SLIDER_POS = 2474,
HP_UI_TOWER_SLIDER_DISPLAY = 2473
};
const uint32 HP_MAP_N[HP_TOWER_NUM] = {0x9b5, 0x9b2, 0x9a8};
const uint32 HP_MAP_A[HP_TOWER_NUM] = {0x9b3, 0x9b0, 0x9a7};
const uint32 HP_MAP_H[HP_TOWER_NUM] = {0x9b4, 0x9b1, 0x9a6};
const uint32 HP_MAP_H[HP_TOWER_NUM] = {WORLD_STATE_OPVP_HP_BROKENHILL_H, WORLD_STATE_OPVP_HP_OVERLOOK_H, WORLD_STATE_OPVP_HP_STADIUM_H };
const uint32 HP_TowerArtKit_A[HP_TOWER_NUM] = {65, 62, 67};
+94 -93
View File
@@ -29,6 +29,7 @@
#include "World.h"
#include "WorldPacket.h"
#include "WorldSessionMgr.h"
#include "WorldStateDefines.h"
#include "WorldStatePackets.h"
OutdoorPvPNA::OutdoorPvPNA()
@@ -216,9 +217,9 @@ void OPvPCapturePointNA::FactionTakeOver(TeamId teamId)
m_WyvernStateEast = WYVERN_NEU_HORDE;
m_WyvernStateWest = WYVERN_NEU_HORDE;
_pvp->TeamApplyBuff(TEAM_ALLIANCE, NA_CAPTURE_BUFF);
_pvp->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 0);
_pvp->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 1);
_pvp->SendUpdateWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive);
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_HORDE_GUARDS_SHOW, 0);
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_ALLIANCE_GUARDS_SHOW, 1);
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_GUARDS_LEFT, m_GuardsAlive);
sWorldSessionMgr->SendZoneText(NA_HALAA_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_NA_CAPTURE_A));
}
else
@@ -228,9 +229,9 @@ void OPvPCapturePointNA::FactionTakeOver(TeamId teamId)
m_WyvernStateEast = WYVERN_NEU_ALLIANCE;
m_WyvernStateWest = WYVERN_NEU_ALLIANCE;
_pvp->TeamApplyBuff(TEAM_HORDE, NA_CAPTURE_BUFF);
_pvp->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 1);
_pvp->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
_pvp->SendUpdateWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive);
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_HORDE_GUARDS_SHOW, 1);
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_ALLIANCE_GUARDS_SHOW, 0);
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_GUARDS_LEFT, m_GuardsAlive);
sWorldSessionMgr->SendZoneText(NA_HALAA_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_NA_CAPTURE_H));
}
UpdateWyvernRoostWorldState(NA_ROOST_S);
@@ -243,10 +244,10 @@ bool OPvPCapturePointNA::HandlePlayerEnter(Player* player)
{
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 1);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
player->SendUpdateWorldState(NA_UI_TOWER_SLIDER_POS, phase);
player->SendUpdateWorldState(NA_UI_TOWER_SLIDER_N, _neutralValuePct);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_POS, phase);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_SLIDER_N, _neutralValuePct);
return true;
}
return false;
@@ -254,7 +255,7 @@ bool OPvPCapturePointNA::HandlePlayerEnter(Player* player)
void OPvPCapturePointNA::HandlePlayerLeave(Player* player)
{
player->SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(player);
}
@@ -311,75 +312,75 @@ void OPvPCapturePointNA::FillInitialWorldStates(WorldPackets::WorldState::InitWo
packet.Worldstates.reserve(25);
if (m_ControllingFaction == TEAM_ALLIANCE)
{
packet.Worldstates.emplace_back(NA_UI_HORDE_GUARDS_SHOW, 0);
packet.Worldstates.emplace_back(NA_UI_ALLIANCE_GUARDS_SHOW, 1);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_HORDE_GUARDS_SHOW, 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_ALLIANCE_GUARDS_SHOW, 1);
}
else if (m_ControllingFaction == TEAM_HORDE)
{
packet.Worldstates.emplace_back(NA_UI_HORDE_GUARDS_SHOW, 1);
packet.Worldstates.emplace_back(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_HORDE_GUARDS_SHOW, 1);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_ALLIANCE_GUARDS_SHOW, 0);
}
else
{
packet.Worldstates.emplace_back(NA_UI_HORDE_GUARDS_SHOW, 0);
packet.Worldstates.emplace_back(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_HORDE_GUARDS_SHOW, 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_ALLIANCE_GUARDS_SHOW, 0);
}
packet.Worldstates.emplace_back(NA_UI_GUARDS_MAX, NA_GUARDS_MAX);
packet.Worldstates.emplace_back(NA_UI_GUARDS_LEFT, m_GuardsAlive);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_NEU_H, (m_WyvernStateNorth & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_NEU_A, (m_WyvernStateNorth & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_H, (m_WyvernStateNorth & WYVERN_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_A, (m_WyvernStateNorth & WYVERN_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_NEU_H, (m_WyvernStateSouth & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_NEU_A, (m_WyvernStateSouth & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_H, (m_WyvernStateSouth & WYVERN_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_A, (m_WyvernStateSouth & WYVERN_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_NEU_H, (m_WyvernStateWest & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_NEU_A, (m_WyvernStateWest & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_H, (m_WyvernStateWest & WYVERN_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_A, (m_WyvernStateWest & WYVERN_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_NEU_H, (m_WyvernStateEast & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_NEU_A, (m_WyvernStateEast & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_H, (m_WyvernStateEast & WYVERN_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_A, (m_WyvernStateEast & WYVERN_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_HALAA_NEUTRAL, (m_HalaaState & HALAA_N) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_HALAA_NEU_A, (m_HalaaState & HALAA_N_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_HALAA_NEU_H, (m_HalaaState & HALAA_N_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_HALAA_HORDE, (m_HalaaState & HALAA_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_HALAA_ALLIANCE, (m_HalaaState & HALAA_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_GUARDS_MAX, NA_GUARDS_MAX);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_GUARDS_LEFT, m_GuardsAlive);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_NEU_H, (m_WyvernStateNorth & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_NEU_A, (m_WyvernStateNorth & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_H, (m_WyvernStateNorth & WYVERN_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_A, (m_WyvernStateNorth & WYVERN_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_NEU_H, (m_WyvernStateSouth & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_NEU_A, (m_WyvernStateSouth & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_H, (m_WyvernStateSouth & WYVERN_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_A, (m_WyvernStateSouth & WYVERN_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_NEU_H, (m_WyvernStateWest & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_NEU_A, (m_WyvernStateWest & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_H, (m_WyvernStateWest & WYVERN_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_A, (m_WyvernStateWest & WYVERN_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_NEU_H, (m_WyvernStateEast & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_NEU_A, (m_WyvernStateEast & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_H, (m_WyvernStateEast & WYVERN_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_A, (m_WyvernStateEast & WYVERN_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_HALAA_NEUTRAL, (m_HalaaState & HALAA_N) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_A, (m_HalaaState & HALAA_N_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_H, (m_HalaaState & HALAA_N_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_HALAA_HORDE, (m_HalaaState & HALAA_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_HALAA_ALLIANCE, (m_HalaaState & HALAA_A) != 0 ? 1 : 0);
}
void OutdoorPvPNA::SendRemoveWorldStates(Player* player)
{
player->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 0);
player->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
player->SendUpdateWorldState(NA_UI_GUARDS_MAX, 0);
player->SendUpdateWorldState(NA_UI_GUARDS_LEFT, 0);
player->SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 0);
player->SendUpdateWorldState(NA_UI_TOWER_SLIDER_POS, 0);
player->SendUpdateWorldState(NA_UI_TOWER_SLIDER_N, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_H, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_A, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_H, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_A, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_H, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_A, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_H, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_A, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_H, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_A, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_WEST_H, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_WEST_A, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_H, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_A, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_EAST_H, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_EAST_A, 0);
player->SendUpdateWorldState(NA_MAP_HALAA_NEUTRAL, 0);
player->SendUpdateWorldState(NA_MAP_HALAA_NEU_A, 0);
player->SendUpdateWorldState(NA_MAP_HALAA_NEU_H, 0);
player->SendUpdateWorldState(NA_MAP_HALAA_HORDE, 0);
player->SendUpdateWorldState(NA_MAP_HALAA_ALLIANCE, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_HORDE_GUARDS_SHOW, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_ALLIANCE_GUARDS_SHOW, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_GUARDS_MAX, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_GUARDS_LEFT, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_DISPLAY, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_POS, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_SLIDER_N, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_NEU_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_NEU_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_NEU_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_NEU_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_NEU_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_NEU_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_NEU_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_NEU_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_HALAA_NEUTRAL, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_HALAA_HORDE, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_HALAA_ALLIANCE, 0);
}
bool OutdoorPvPNA::Update(uint32 diff)
@@ -640,7 +641,7 @@ bool OPvPCapturePointNA::Update(uint32 diff)
else
m_capturable = false;
// update the guard count for the players in zone
_pvp->SendUpdateWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive);
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_GUARDS_LEFT, m_GuardsAlive);
}
}
else m_GuardCheckTimer -= diff;
@@ -774,7 +775,7 @@ bool OPvPCapturePointNA::Update(uint32 diff)
}
}
else
SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 0); //Point is not capturable so we hide the slider
SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_DISPLAY, 0); //Point is not capturable so we hide the slider
return false;
}
@@ -824,20 +825,20 @@ void OPvPCapturePointNA::ChangeState()
void OPvPCapturePointNA::SendChangePhase()
{
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 1);
SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
SendUpdateWorldState(NA_UI_TOWER_SLIDER_POS, phase);
SendUpdateWorldState(NA_UI_TOWER_SLIDER_N, _neutralValuePct);
SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_POS, phase);
SendUpdateWorldState(WORLD_STATE_OPVP_NA_UI_SLIDER_N, _neutralValuePct);
}
void OPvPCapturePointNA::UpdateHalaaWorldState()
{
_pvp->SendUpdateWorldState(NA_MAP_HALAA_NEUTRAL, uint32(bool(m_HalaaState & HALAA_N)));
_pvp->SendUpdateWorldState(NA_MAP_HALAA_NEU_A, uint32(bool(m_HalaaState & HALAA_N_A)));
_pvp->SendUpdateWorldState(NA_MAP_HALAA_NEU_H, uint32(bool(m_HalaaState & HALAA_N_H)));
_pvp->SendUpdateWorldState(NA_MAP_HALAA_HORDE, uint32(bool(m_HalaaState & HALAA_H)));
_pvp->SendUpdateWorldState(NA_MAP_HALAA_ALLIANCE, uint32(bool(m_HalaaState & HALAA_A)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_HALAA_NEUTRAL, uint32(bool(m_HalaaState & HALAA_N)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_A, uint32(bool(m_HalaaState & HALAA_N_A)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_H, uint32(bool(m_HalaaState & HALAA_N_H)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_HALAA_HORDE, uint32(bool(m_HalaaState & HALAA_H)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_HALAA_ALLIANCE, uint32(bool(m_HalaaState & HALAA_A)));
}
void OPvPCapturePointNA::UpdateWyvernRoostWorldState(uint32 roost)
@@ -845,28 +846,28 @@ void OPvPCapturePointNA::UpdateWyvernRoostWorldState(uint32 roost)
switch (roost)
{
case NA_ROOST_S:
_pvp->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_H, uint32(bool(m_WyvernStateSouth & WYVERN_NEU_HORDE)));
_pvp->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_A, uint32(bool(m_WyvernStateSouth & WYVERN_NEU_ALLIANCE)));
_pvp->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_H, uint32(bool(m_WyvernStateSouth & WYVERN_HORDE)));
_pvp->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_A, uint32(bool(m_WyvernStateSouth & WYVERN_ALLIANCE)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_NEU_H, uint32(bool(m_WyvernStateSouth & WYVERN_NEU_HORDE)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_NEU_A, uint32(bool(m_WyvernStateSouth & WYVERN_NEU_ALLIANCE)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_H, uint32(bool(m_WyvernStateSouth & WYVERN_HORDE)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_A, uint32(bool(m_WyvernStateSouth & WYVERN_ALLIANCE)));
break;
case NA_ROOST_N:
_pvp->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_H, uint32(bool(m_WyvernStateNorth & WYVERN_NEU_HORDE)));
_pvp->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_A, uint32(bool(m_WyvernStateNorth & WYVERN_NEU_ALLIANCE)));
_pvp->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_H, uint32(bool(m_WyvernStateNorth & WYVERN_HORDE)));
_pvp->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_A, uint32(bool(m_WyvernStateNorth & WYVERN_ALLIANCE)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_NEU_H, uint32(bool(m_WyvernStateNorth & WYVERN_NEU_HORDE)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_NEU_A, uint32(bool(m_WyvernStateNorth & WYVERN_NEU_ALLIANCE)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_H, uint32(bool(m_WyvernStateNorth & WYVERN_HORDE)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_A, uint32(bool(m_WyvernStateNorth & WYVERN_ALLIANCE)));
break;
case NA_ROOST_W:
_pvp->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_H, uint32(bool(m_WyvernStateWest & WYVERN_NEU_HORDE)));
_pvp->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_A, uint32(bool(m_WyvernStateWest & WYVERN_NEU_ALLIANCE)));
_pvp->SendUpdateWorldState(NA_MAP_WYVERN_WEST_H, uint32(bool(m_WyvernStateWest & WYVERN_HORDE)));
_pvp->SendUpdateWorldState(NA_MAP_WYVERN_WEST_A, uint32(bool(m_WyvernStateWest & WYVERN_ALLIANCE)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_NEU_H, uint32(bool(m_WyvernStateWest & WYVERN_NEU_HORDE)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_NEU_A, uint32(bool(m_WyvernStateWest & WYVERN_NEU_ALLIANCE)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_H, uint32(bool(m_WyvernStateWest & WYVERN_HORDE)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_A, uint32(bool(m_WyvernStateWest & WYVERN_ALLIANCE)));
break;
case NA_ROOST_E:
_pvp->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_H, uint32(bool(m_WyvernStateEast & WYVERN_NEU_HORDE)));
_pvp->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_A, uint32(bool(m_WyvernStateEast & WYVERN_NEU_ALLIANCE)));
_pvp->SendUpdateWorldState(NA_MAP_WYVERN_EAST_H, uint32(bool(m_WyvernStateEast & WYVERN_HORDE)));
_pvp->SendUpdateWorldState(NA_MAP_WYVERN_EAST_A, uint32(bool(m_WyvernStateEast & WYVERN_ALLIANCE)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_NEU_H, uint32(bool(m_WyvernStateEast & WYVERN_NEU_HORDE)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_NEU_A, uint32(bool(m_WyvernStateEast & WYVERN_NEU_ALLIANCE)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_H, uint32(bool(m_WyvernStateEast & WYVERN_HORDE)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_A, uint32(bool(m_WyvernStateEast & WYVERN_ALLIANCE)));
break;
}
}
@@ -48,44 +48,6 @@ const uint32 NA_GUARD_CHECK_TIME = 500; // every half second
const uint32 NA_HALAA_BOMB = 24538; // Item id Bomb throwed in Halaa
enum OutdoorPvPNAWorldStates
{
NA_UI_HORDE_GUARDS_SHOW = 2503,
NA_UI_ALLIANCE_GUARDS_SHOW = 2502,
NA_UI_GUARDS_MAX = 2493,
NA_UI_GUARDS_LEFT = 2491,
NA_UI_TOWER_SLIDER_DISPLAY = 2495,
NA_UI_TOWER_SLIDER_POS = 2494,
NA_UI_TOWER_SLIDER_N = 2497,
NA_MAP_WYVERN_NORTH_NEU_H = 2762,
NA_MAP_WYVERN_NORTH_NEU_A = 2662,
NA_MAP_WYVERN_NORTH_H = 2663,
NA_MAP_WYVERN_NORTH_A = 2664,
NA_MAP_WYVERN_SOUTH_NEU_H = 2760,
NA_MAP_WYVERN_SOUTH_NEU_A = 2670,
NA_MAP_WYVERN_SOUTH_H = 2668,
NA_MAP_WYVERN_SOUTH_A = 2669,
NA_MAP_WYVERN_WEST_NEU_H = 2761,
NA_MAP_WYVERN_WEST_NEU_A = 2667,
NA_MAP_WYVERN_WEST_H = 2665,
NA_MAP_WYVERN_WEST_A = 2666,
NA_MAP_WYVERN_EAST_NEU_H = 2763,
NA_MAP_WYVERN_EAST_NEU_A = 2659,
NA_MAP_WYVERN_EAST_H = 2660,
NA_MAP_WYVERN_EAST_A = 2661,
NA_MAP_HALAA_NEUTRAL = 2671,
NA_MAP_HALAA_NEU_A = 2676,
NA_MAP_HALAA_NEU_H = 2677,
NA_MAP_HALAA_HORDE = 2672,
NA_MAP_HALAA_ALLIANCE = 2673
};
const uint32 FLIGHT_NODES_NUM = 4;
// used to access the elements of Horde/AllyControlGOs
+10 -9
View File
@@ -29,6 +29,7 @@
#include "World.h"
#include "WorldPacket.h"
#include "WorldSessionMgr.h"
#include "WorldStateDefines.h"
#include "WorldStatePackets.h"
OutdoorPvPSI::OutdoorPvPSI()
@@ -42,23 +43,23 @@ OutdoorPvPSI::OutdoorPvPSI()
void OutdoorPvPSI::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.reserve(3);
packet.Worldstates.emplace_back(SI_GATHERED_A, m_Gathered_A);
packet.Worldstates.emplace_back(SI_GATHERED_H, m_Gathered_H);
packet.Worldstates.emplace_back(SI_SILITHYST_MAX, SI_MAX_RESOURCES);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_SI_GATHERED_A, m_Gathered_A);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_SI_GATHERED_H, m_Gathered_H);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_SI_SILITHYST_MAX, SI_MAX_RESOURCES);
}
void OutdoorPvPSI::SendRemoveWorldStates(Player* player)
{
player->SendUpdateWorldState(SI_GATHERED_A, 0);
player->SendUpdateWorldState(SI_GATHERED_H, 0);
player->SendUpdateWorldState(SI_SILITHYST_MAX, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_SI_GATHERED_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_SI_GATHERED_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_SI_SILITHYST_MAX, 0);
}
void OutdoorPvPSI::UpdateWorldState()
{
SendUpdateWorldState(SI_GATHERED_A, m_Gathered_A);
SendUpdateWorldState(SI_GATHERED_H, m_Gathered_H);
SendUpdateWorldState(SI_SILITHYST_MAX, SI_MAX_RESOURCES);
SendUpdateWorldState(WORLD_STATE_OPVP_SI_GATHERED_A, m_Gathered_A);
SendUpdateWorldState(WORLD_STATE_OPVP_SI_GATHERED_H, m_Gathered_H);
SendUpdateWorldState(WORLD_STATE_OPVP_SI_SILITHYST_MAX, SI_MAX_RESOURCES);
}
bool OutdoorPvPSI::SetupOutdoorPvP()
@@ -44,13 +44,6 @@ const uint32 SI_TURNIN_QUEST_CM_H = 18199;
const uint32 SI_SILITHYST_MOUND = 181597;
enum SI_WorldStates
{
SI_GATHERED_A = 2313,
SI_GATHERED_H = 2314,
SI_SILITHYST_MAX = 2317
};
class OutdoorPvPSI : public OutdoorPvP
{
public:
+58 -58
View File
@@ -63,19 +63,19 @@ void OPvPCapturePointTF::FillInitialWorldStates(WorldPackets::WorldState::InitWo
void OutdoorPvPTF::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.reserve(12);
packet.Worldstates.emplace_back(TF_UI_TOWER_SLIDER_POS, 50);
packet.Worldstates.emplace_back(TF_UI_TOWER_SLIDER_N, 100);
packet.Worldstates.emplace_back(TF_UI_TOWER_SLIDER_DISPLAY, 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_POS, 50);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_N, 100);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_DISPLAY, 0);
packet.Worldstates.emplace_back(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
packet.Worldstates.emplace_back(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
packet.Worldstates.emplace_back(TF_UI_TOWERS_CONTROLLED_DISPLAY, !m_IsLocked);
packet.Worldstates.emplace_back(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, first_digit);
packet.Worldstates.emplace_back(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, second_digit);
packet.Worldstates.emplace_back(TF_UI_LOCKED_TIME_HOURS, hours_left);
packet.Worldstates.emplace_back(TF_UI_LOCKED_DISPLAY_NEUTRAL, (m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled) ? 1 : 0);
packet.Worldstates.emplace_back(TF_UI_LOCKED_DISPLAY_HORDE, (m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled)) ? 1 : 0);
packet.Worldstates.emplace_back(TF_UI_LOCKED_DISPLAY_ALLIANCE, (m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled)) ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY, !m_IsLocked);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, first_digit);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, second_digit);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_HOURS, hours_left);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_NEUTRAL, (m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled) ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_HORDE, (m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled)) ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_ALLIANCE, (m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled)) ? 1 : 0);
for (OPvPCapturePointMap::iterator itr = _capturePoints.begin(); itr != _capturePoints.end(); ++itr)
{
@@ -85,21 +85,21 @@ void OutdoorPvPTF::FillInitialWorldStates(WorldPackets::WorldState::InitWorldSta
void OutdoorPvPTF::SendRemoveWorldStates(Player* player)
{
player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, uint32(0));
player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, uint32(0));
player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_POS, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_N, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_DISPLAY, uint32(0));
player->SendUpdateWorldState(TF_UI_TOWER_COUNT_H, uint32(0));
player->SendUpdateWorldState(TF_UI_TOWER_COUNT_A, uint32(0));
player->SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
player->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, uint32(0));
player->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, uint32(0));
player->SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_HOURS, uint32(0));
player->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
player->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE, uint32(0));
player->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_HORDE, uint32(0));
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(0));
for (int i = 0; i < TF_TOWER_NUM; ++i)
{
@@ -111,14 +111,14 @@ void OutdoorPvPTF::SendRemoveWorldStates(Player* player)
void OutdoorPvPTF::SaveRequiredWorldStates() const
{
sWorld->setWorldState(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
sWorld->setWorldState(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
sWorld->setWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
sWorld->setWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
sWorld->setWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, m_IsLocked);
sWorld->setWorldState(WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY, m_IsLocked);
// Save expiry as unix
uint32 const lockExpireTime = GameTime::GetGameTime().count() + (m_LockTimer / IN_MILLISECONDS);
sWorld->setWorldState(TF_UI_LOCKED_TIME_HOURS, lockExpireTime);
sWorld->setWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_HOURS, lockExpireTime);
}
void OutdoorPvPTF::ResetZoneToTeamControlled(TeamId team)
@@ -144,8 +144,8 @@ void OutdoorPvPTF::ResetZoneToTeamControlled(TeamId team)
dynamic_cast<OPvPCapturePointTF*>(tower)->ResetToTeamControlled(team);
}
SendUpdateWorldState(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
SendUpdateWorldState(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
}
void OPvPCapturePointTF::ResetToTeamControlled(TeamId team)
@@ -185,10 +185,10 @@ bool OPvPCapturePointTF::HandlePlayerEnter(Player* player)
{
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1);
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase);
player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, _neutralValuePct);
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_POS, phase);
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_N, _neutralValuePct);
return true;
}
return false;
@@ -196,7 +196,7 @@ bool OPvPCapturePointTF::HandlePlayerEnter(Player* player)
void OPvPCapturePointTF::HandlePlayerLeave(Player* player)
{
player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(player);
}
@@ -211,20 +211,20 @@ bool OutdoorPvPTF::Update(uint32 diff)
TeamApplyBuff(TEAM_ALLIANCE, TF_CAPTURE_BUFF);
m_IsLocked = true;
m_JustLocked = true;
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE, uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(1));
SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_HORDE, uint32(0));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(1));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
}
else if (m_HordeTowersControlled == TF_TOWER_NUM)
{
TeamApplyBuff(TEAM_HORDE, TF_CAPTURE_BUFF);
m_IsLocked = true;
m_JustLocked = true;
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE, uint32(1));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(0));
SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_HORDE, uint32(1));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(0));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
}
else
{
@@ -232,8 +232,8 @@ bool OutdoorPvPTF::Update(uint32 diff)
TeamCastSpell(TEAM_HORDE, -TF_CAPTURE_BUFF);
}
SendUpdateWorldState(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
SendUpdateWorldState(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
}
if (m_IsLocked)
@@ -254,10 +254,10 @@ bool OutdoorPvPTF::Update(uint32 diff)
ResetZoneToTeamControlled(TEAM_NEUTRAL);
SaveRequiredWorldStates();
SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(1));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE, uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(0));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(1));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_HORDE, uint32(0));
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(0));
}
else
{
@@ -267,9 +267,9 @@ bool OutdoorPvPTF::Update(uint32 diff)
m_LockTimerUpdate = TF_LOCK_TIME_UPDATE;
RecalculateClientUILockTime();
SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, first_digit);
SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, second_digit);
SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS, hours_left);
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, first_digit);
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, second_digit);
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_HOURS, hours_left);
}
else
{
@@ -335,7 +335,7 @@ bool OutdoorPvPTF::SetupOutdoorPvP()
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
m_IsLocked = bool(sWorld->getWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY));
m_IsLocked = bool(sWorld->getWorldState(WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY));
m_JustLocked = false;
m_LockTimer = TF_LOCK_TIME;
m_LockTimerUpdate = 0;
@@ -359,14 +359,14 @@ bool OutdoorPvPTF::SetupOutdoorPvP()
{
// Core shutdown while locked -- init from latest known data in WorldState
// Convert from unix
int32 const lockRemainingTime = int32((sWorld->getWorldState(TF_UI_LOCKED_TIME_HOURS) - GameTime::GetGameTime().count()) * IN_MILLISECONDS);
int32 const lockRemainingTime = int32((sWorld->getWorldState(WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_HOURS) - GameTime::GetGameTime().count()) * IN_MILLISECONDS);
if (lockRemainingTime > 0)
{
m_LockTimer = lockRemainingTime;
RecalculateClientUILockTime();
uint32 const hordeTowers = uint32(sWorld->getWorldState(TF_UI_TOWER_COUNT_H));
uint32 const allianceTowers = uint32(sWorld->getWorldState(TF_UI_TOWER_COUNT_A));
uint32 const hordeTowers = uint32(sWorld->getWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H));
uint32 const allianceTowers = uint32(sWorld->getWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A));
TeamId const controllingTeam = hordeTowers > allianceTowers ? TEAM_HORDE : TEAM_ALLIANCE;
ResetZoneToTeamControlled(controllingTeam);
@@ -462,12 +462,12 @@ void OPvPCapturePointTF::ChangeState()
void OPvPCapturePointTF::SendChangePhase()
{
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1);
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase);
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, _neutralValuePct);
SendUpdateWorldState(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_N, _neutralValuePct);
}
class OutdoorPvP_terokkar_forest : public OutdoorPvPScript
+6 -23
View File
@@ -19,6 +19,7 @@
#define OUTDOOR_PVP_TF_
#include "OutdoorPvP.h"
#include "WorldStateDefines.h"
const uint8 OutdoorPvPTFBuffZonesNum = 5;
@@ -71,11 +72,11 @@ struct tf_tower_world_state
const tf_tower_world_state TFTowerWorldStates[TF_TOWER_NUM] =
{
{0xa79, 0xa7a, 0xa7b},
{0xa7e, 0xa7d, 0xa7c},
{0xa82, 0xa81, 0xa80},
{0xa88, 0xa87, 0xa86},
{0xa85, 0xa84, 0xa83}
{WORLD_STATE_OPVP_TF_TOWER_NUM_00, WORLD_STATE_OPVP_TF_TOWER_NUM_01, WORLD_STATE_OPVP_TF_TOWER_NUM_02},
{WORLD_STATE_OPVP_TF_TOWER_NUM_05, WORLD_STATE_OPVP_TF_TOWER_NUM_04, WORLD_STATE_OPVP_TF_TOWER_NUM_03},
{WORLD_STATE_OPVP_TF_TOWER_NUM_08, WORLD_STATE_OPVP_TF_TOWER_NUM_07, WORLD_STATE_OPVP_TF_TOWER_NUM_06},
{WORLD_STATE_OPVP_TF_TOWER_NUM_14, WORLD_STATE_OPVP_TF_TOWER_NUM_13, WORLD_STATE_OPVP_TF_TOWER_NUM_12},
{WORLD_STATE_OPVP_TF_TOWER_NUM_11, WORLD_STATE_OPVP_TF_TOWER_NUM_10, WORLD_STATE_OPVP_TF_TOWER_NUM_09}
};
//const uint32 TFTowerPlayerEnterEvents[TF_TOWER_NUM] =
@@ -96,24 +97,6 @@ const tf_tower_world_state TFTowerWorldStates[TF_TOWER_NUM] =
// 12500
//};
enum TFWorldStates
{
TF_UI_TOWER_SLIDER_POS = 0xa41,
TF_UI_TOWER_SLIDER_N = 0xa40,
TF_UI_TOWER_SLIDER_DISPLAY = 0xa3f,
TF_UI_TOWER_COUNT_H = 0xa3e,
TF_UI_TOWER_COUNT_A = 0xa3d,
TF_UI_TOWERS_CONTROLLED_DISPLAY = 0xa3c,
TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT = 0x9d0,
TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT = 0x9ce,
TF_UI_LOCKED_TIME_HOURS = 0x9cd,
TF_UI_LOCKED_DISPLAY_NEUTRAL = 0x9cc,
TF_UI_LOCKED_DISPLAY_HORDE = 0xad0,
TF_UI_LOCKED_DISPLAY_ALLIANCE = 0xacf
};
enum TFTowerStates
{
TF_TOWERSTATE_N = 1,
+42 -41
View File
@@ -26,6 +26,7 @@
#include "World.h"
#include "WorldPacket.h"
#include "WorldSessionMgr.h"
#include "WorldStateDefines.h"
#include "WorldStatePackets.h"
OPvPCapturePointZM_Beacon::OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconType type)
@@ -269,26 +270,26 @@ OPvPCapturePointZM_Graveyard::OPvPCapturePointZM_Graveyard(OutdoorPvP* pvp)
void OPvPCapturePointZM_Graveyard::UpdateTowerState()
{
_pvp->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N, uint32(bool(m_GraveyardState & ZM_GRAVEYARD_N)));
_pvp->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H, uint32(bool(m_GraveyardState & ZM_GRAVEYARD_H)));
_pvp->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A, uint32(bool(m_GraveyardState & ZM_GRAVEYARD_A)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_N, uint32(bool(m_GraveyardState & ZM_GRAVEYARD_N)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_H, uint32(bool(m_GraveyardState & ZM_GRAVEYARD_H)));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_A, uint32(bool(m_GraveyardState & ZM_GRAVEYARD_A)));
_pvp->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY, uint32(m_BothControllingFactionId == TEAM_ALLIANCE));
_pvp->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY, uint32(m_BothControllingFactionId != TEAM_ALLIANCE));
_pvp->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_READY, uint32(m_BothControllingFactionId == TEAM_HORDE));
_pvp->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_NOT_READY, uint32(m_BothControllingFactionId != TEAM_HORDE));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_ALLIANCE_FLAG_READY, uint32(m_BothControllingFactionId == TEAM_ALLIANCE));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_ALLIANCE_FLAG_NOT_READY, uint32(m_BothControllingFactionId != TEAM_ALLIANCE));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_HORDE_FLAG_READY, uint32(m_BothControllingFactionId == TEAM_HORDE));
_pvp->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_HORDE_FLAG_NOT_READY, uint32(m_BothControllingFactionId != TEAM_HORDE));
}
void OPvPCapturePointZM_Graveyard::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.reserve(7);
packet.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_N, (m_GraveyardState & ZM_GRAVEYARD_N) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_H, (m_GraveyardState & ZM_GRAVEYARD_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_A, (m_GraveyardState & ZM_GRAVEYARD_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(ZM_MAP_ALLIANCE_FLAG_READY, m_BothControllingFactionId == TEAM_ALLIANCE ? 1 : 0);
packet.Worldstates.emplace_back(ZM_MAP_ALLIANCE_FLAG_NOT_READY, m_BothControllingFactionId != TEAM_ALLIANCE ? 1 : 0);
packet.Worldstates.emplace_back(ZM_MAP_HORDE_FLAG_READY, m_BothControllingFactionId == TEAM_HORDE ? 1 : 0);
packet.Worldstates.emplace_back(ZM_MAP_HORDE_FLAG_NOT_READY, m_BothControllingFactionId != TEAM_HORDE ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_N, (m_GraveyardState & ZM_GRAVEYARD_N) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_H, (m_GraveyardState & ZM_GRAVEYARD_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_A, (m_GraveyardState & ZM_GRAVEYARD_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_ALLIANCE_FLAG_READY, m_BothControllingFactionId == TEAM_ALLIANCE ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_ALLIANCE_FLAG_NOT_READY, m_BothControllingFactionId != TEAM_ALLIANCE ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_HORDE_FLAG_READY, m_BothControllingFactionId == TEAM_HORDE ? 1 : 0);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_HORDE_FLAG_NOT_READY, m_BothControllingFactionId != TEAM_HORDE ? 1 : 0);
}
void OPvPCapturePointZM_Graveyard::SetBeaconState(TeamId controlling_factionId)
@@ -417,7 +418,7 @@ void OutdoorPvPZM::SetHordeTowersControlled(uint32 count)
void OutdoorPvPZM::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.emplace_back(ZM_WORLDSTATE_UNK_1, 1);
packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UNK, 1);
for (OPvPCapturePointMap::iterator itr = _capturePoints.begin(); itr != _capturePoints.end(); ++itr)
{
itr->second->FillInitialWorldStates(packet);
@@ -426,32 +427,32 @@ void OutdoorPvPZM::FillInitialWorldStates(WorldPackets::WorldState::InitWorldSta
void OutdoorPvPZM::SendRemoveWorldStates(Player* player)
{
player->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_N_W, 0);
player->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_POS_W, 0);
player->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_DISPLAY_W, 0);
player->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_N_E, 0);
player->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_POS_E, 0);
player->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_DISPLAY_E, 0);
player->SendUpdateWorldState(ZM_WORLDSTATE_UNK_1, 1);
player->SendUpdateWorldState(ZM_UI_TOWER_EAST_N, 0);
player->SendUpdateWorldState(ZM_UI_TOWER_EAST_H, 0);
player->SendUpdateWorldState(ZM_UI_TOWER_EAST_A, 0);
player->SendUpdateWorldState(ZM_UI_TOWER_WEST_N, 0);
player->SendUpdateWorldState(ZM_UI_TOWER_WEST_H, 0);
player->SendUpdateWorldState(ZM_UI_TOWER_WEST_A, 0);
player->SendUpdateWorldState(ZM_MAP_TOWER_EAST_N, 0);
player->SendUpdateWorldState(ZM_MAP_TOWER_EAST_H, 0);
player->SendUpdateWorldState(ZM_MAP_TOWER_EAST_A, 0);
player->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H, 0);
player->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A, 0);
player->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N, 0);
player->SendUpdateWorldState(ZM_MAP_TOWER_WEST_N, 0);
player->SendUpdateWorldState(ZM_MAP_TOWER_WEST_H, 0);
player->SendUpdateWorldState(ZM_MAP_TOWER_WEST_A, 0);
player->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_READY, 0);
player->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_NOT_READY, 0);
player->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY, 0);
player->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_N_W, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_POS_W, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_DISPLAY_W, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_N_E, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_POS_E, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_DISPLAY_E, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_UNK, 1);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_N, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_N, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_N, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_N, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_N, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_H, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_A, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_HORDE_FLAG_READY, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_HORDE_FLAG_NOT_READY, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_ALLIANCE_FLAG_NOT_READY, 0);
player->SendUpdateWorldState(WORLD_STATE_OPVP_ZM_MAP_ALLIANCE_FLAG_READY, 0);
}
class OutdoorPvP_zangarmarsh : public OutdoorPvPScript
@@ -122,41 +122,6 @@ const go_type ZMCapturePoints[ZM_NUM_BEACONS] =
{182522, 530, 336.466f, 7340.26f, 41.4984f, -1.58825f, 0.0f, 0.0f, 0.71325f, -0.700909f}
};
enum OutdoorPvPZMWorldStates
{
ZM_UI_TOWER_SLIDER_N_W = 2529,
ZM_UI_TOWER_SLIDER_POS_W = 2528,
ZM_UI_TOWER_SLIDER_DISPLAY_W = 2527,
ZM_UI_TOWER_SLIDER_N_E = 2535,
ZM_UI_TOWER_SLIDER_POS_E = 2534,
ZM_UI_TOWER_SLIDER_DISPLAY_E = 2533,
ZM_WORLDSTATE_UNK_1 = 2653,
ZM_UI_TOWER_EAST_N = 2560,
ZM_UI_TOWER_EAST_H = 2559,
ZM_UI_TOWER_EAST_A = 2558,
ZM_UI_TOWER_WEST_N = 2557,
ZM_UI_TOWER_WEST_H = 2556,
ZM_UI_TOWER_WEST_A = 2555,
ZM_MAP_TOWER_EAST_N = 2652,
ZM_MAP_TOWER_EAST_H = 2651,
ZM_MAP_TOWER_EAST_A = 2650,
ZM_MAP_GRAVEYARD_H = 2649,
ZM_MAP_GRAVEYARD_A = 2648,
ZM_MAP_GRAVEYARD_N = 2647,
ZM_MAP_TOWER_WEST_N = 2646,
ZM_MAP_TOWER_WEST_H = 2645,
ZM_MAP_TOWER_WEST_A = 2644,
ZM_MAP_HORDE_FLAG_READY = 2658,
ZM_MAP_HORDE_FLAG_NOT_READY = 2657,
ZM_MAP_ALLIANCE_FLAG_NOT_READY = 2656,
ZM_MAP_ALLIANCE_FLAG_READY = 2655
};
enum ZM_TowerStateMask
{
ZM_TOWERSTATE_N = 1,
@@ -286,16 +286,7 @@ struct boss_kiggler_the_crazed : public ScriptedAI
context.Repeat(7200ms, 20600ms);
}).Schedule(23s, [this](TaskContext context)
{
//changed to work similarly to Ikiss poly
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_GREATER_POLYMORPH);
if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, [&]
(Unit* target) -> bool
{
return target && !target->IsImmunedToSpell(spellInfo);
}))
{
DoCast(target, SPELL_GREATER_POLYMORPH);
}
DoCastVictim(SPELL_GREATER_POLYMORPH);
context.Repeat(10900ms);
}).Schedule(30s, [this](TaskContext context)
{
+2 -1
View File
@@ -679,8 +679,9 @@ class spell_pal_glyph_of_holy_light : public SpellScript
void FilterTargets(std::list<WorldObject*>& targets)
{
uint32 const maxTargets = GetSpellInfo()->MaxAffectedTargets;
targets.remove(GetExplTargetUnit());
uint32 const maxTargets = GetSpellInfo()->MaxAffectedTargets;
if (targets.size() > maxTargets)
{
targets.sort(Acore::HealthPctOrderPred());
-16
View File
@@ -28,21 +28,6 @@
#include "Spell.h"
// Ours
/*######
## go_noblegarden_colored_egg
######*/
class go_noblegarden_colored_egg : public GameObjectScript
{
public:
go_noblegarden_colored_egg() : GameObjectScript("go_noblegarden_colored_egg") { }
bool OnGossipHello(Player* player, GameObject* /*go*/) override
{
if (roll_chance_i(5))
player->CastSpell(player, 61734, true); // SPELL NOBLEGARDEN BUNNY
return false;
}
};
class go_seer_of_zebhalak : public GameObjectScript
{
@@ -1948,7 +1933,6 @@ public:
void AddSC_go_scripts()
{
// Ours
new go_noblegarden_colored_egg();
new go_seer_of_zebhalak();
new go_mistwhisper_treasure();
new go_witherbark_totem_bundle();
+14 -24
View File
@@ -34,6 +34,7 @@
#include "TaskScheduler.h"
#include "WaypointMgr.h"
#include "World.h"
#include "WorldStateDefines.h"
/// @todo: this import is not necessary for compilation and marked as unused by the IDE
// however, for some reasons removing it would cause a damn linking issue
@@ -186,17 +187,6 @@ public:
}
};
/*
* Stranglethorn Vale Fishing Extravaganza World States
*/
enum FishingExtravaganzaWorldStates
{
STV_FISHING_PREV_WIN_TIME = 197,
STV_FISHING_HAS_WINNER = 198,
STV_FISHING_ANNOUNCE_EVENT_BEGIN = 199,
STV_FISHING_ANNOUNCE_POOLS_DESPAN = 200
};
enum RiggleBassbait
{
RIGGLE_SAY_START = 0,
@@ -222,13 +212,13 @@ public:
npc_riggle_bassbaitAI(Creature* c) : ScriptedAI(c)
{
m_uiTimer = 0;
auto prevWinTime = sWorld->getWorldState(STV_FISHING_PREV_WIN_TIME);
auto prevWinTime = sWorld->getWorldState(WORLD_STATE_STRANGLETHORN_VALE_FISHING_PREV_WIN_TIME);
if (GameTime::GetGameTime().count() - prevWinTime > DAY)
{
// reset all after 1 day
sWorld->setWorldState(STV_FISHING_ANNOUNCE_EVENT_BEGIN, 1);
sWorld->setWorldState(STV_FISHING_ANNOUNCE_POOLS_DESPAN, 0);
sWorld->setWorldState(STV_FISHING_HAS_WINNER, 0);
sWorld->setWorldState(WORLD_STATE_STRANGLETHORN_VALE_FISHING_ANNOUNCE_EVENT_BEGIN, 1);
sWorld->setWorldState(WORLD_STATE_STRANGLETHORN_VALE_FISHING_ANNOUNCE_POOLS_DESPAWN, 0);
sWorld->setWorldState(WORLD_STATE_STRANGLETHORN_VALE_FISHING_HAS_WINNER, 0);
}
}
@@ -236,16 +226,16 @@ public:
void CheckTournamentState() const
{
if (sGameEventMgr->IsActiveEvent(EVENT_FISHING_TURN_INS) && !sWorld->getWorldState(STV_FISHING_HAS_WINNER))
if (sGameEventMgr->IsActiveEvent(EVENT_FISHING_TURN_INS) && !sWorld->getWorldState(WORLD_STATE_STRANGLETHORN_VALE_FISHING_HAS_WINNER))
{
if (!me->IsQuestGiver())
{
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
}
if (sWorld->getWorldState(STV_FISHING_ANNOUNCE_EVENT_BEGIN))
if (sWorld->getWorldState(WORLD_STATE_STRANGLETHORN_VALE_FISHING_ANNOUNCE_EVENT_BEGIN))
{
me->AI()->Talk(RIGGLE_SAY_START);
sWorld->setWorldState(STV_FISHING_ANNOUNCE_EVENT_BEGIN, 0);
sWorld->setWorldState(WORLD_STATE_STRANGLETHORN_VALE_FISHING_ANNOUNCE_EVENT_BEGIN, 0);
}
}
else
@@ -258,14 +248,14 @@ public:
if (sGameEventMgr->IsActiveEvent(EVENT_FISHING_POOLS))
{
// enable announcement: when pools despawn
sWorld->setWorldState(STV_FISHING_ANNOUNCE_POOLS_DESPAN, 1);
sWorld->setWorldState(WORLD_STATE_STRANGLETHORN_VALE_FISHING_ANNOUNCE_POOLS_DESPAWN, 1);
}
else
{
if (sWorld->getWorldState(STV_FISHING_ANNOUNCE_POOLS_DESPAN))
if (sWorld->getWorldState(WORLD_STATE_STRANGLETHORN_VALE_FISHING_ANNOUNCE_POOLS_DESPAWN))
{
me->AI()->Talk(RIGGLE_SAY_POOLS_END);
sWorld->setWorldState(STV_FISHING_ANNOUNCE_POOLS_DESPAN, 0);
sWorld->setWorldState(WORLD_STATE_STRANGLETHORN_VALE_FISHING_ANNOUNCE_POOLS_DESPAWN, 0);
}
}
}
@@ -291,7 +281,7 @@ public:
player->PrepareQuestMenu(creature->GetGUID());
}
if (sWorld->getWorldState(STV_FISHING_HAS_WINNER))
if (sWorld->getWorldState(WORLD_STATE_STRANGLETHORN_VALE_FISHING_HAS_WINNER))
{
SendGossipMenuFor(player, GOSSIP_EVENT_OVER, creature->GetGUID());
}
@@ -308,8 +298,8 @@ public:
{
creature->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
creature->AI()->Talk(RIGGLE_SAY_WINNER, player);
sWorld->setWorldState(STV_FISHING_PREV_WIN_TIME, GameTime::GetGameTime().count());
sWorld->setWorldState(STV_FISHING_HAS_WINNER, 1);
sWorld->setWorldState(WORLD_STATE_STRANGLETHORN_VALE_FISHING_PREV_WIN_TIME, GameTime::GetGameTime().count());
sWorld->setWorldState(WORLD_STATE_STRANGLETHORN_VALE_FISHING_HAS_WINNER, 1);
}
return true;
}