refactor(Core/DB): normalize creature table by extracting multi-ID spawns (#25197)

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-authored-by: Ludwig <sudlud@users.noreply.github.com>
This commit is contained in:
Andrew
2026-06-16 01:17:38 -03:00
committed by GitHub
parent eb3cdd1d1f
commit cf0d86a9ff
22 changed files with 281 additions and 200 deletions
@@ -279,7 +279,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
return;
}
CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id1);
CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id);
if (!auctioneerInfo)
{
LOG_ERROR("network.opcode", "Non existing auctioneer ({})", auctioneer.ToString());