refactor(Core/DB): normalize creature table by extracting multi-ID spawns (#25197)
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> Co-authored-by: Ludwig <sudlud@users.noreply.github.com>
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@@ -279,7 +279,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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return;
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}
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CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id1);
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CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id);
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if (!auctioneerInfo)
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{
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LOG_ERROR("network.opcode", "Non existing auctioneer ({})", auctioneer.ToString());
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