fix(Scripts/Player): correct the parameter order in OnUpdateGatheringSkill (#16635)
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@@ -1009,7 +1009,7 @@ void ScriptMgr::OnGetMaxSkillValue(Player* player, uint32 skill, int32& result,
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void ScriptMgr::OnUpdateGatheringSkill(Player *player, uint32 skillId, uint32 currentLevel, uint32 gray, uint32 green, uint32 yellow, uint32 &gain) {
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void ScriptMgr::OnUpdateGatheringSkill(Player *player, uint32 skillId, uint32 currentLevel, uint32 gray, uint32 green, uint32 yellow, uint32 &gain) {
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ExecuteScript<PlayerScript>([&](PlayerScript* script)
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ExecuteScript<PlayerScript>([&](PlayerScript* script)
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{
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{
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script->OnUpdateGatheringSkill(player, skillId, gray, green, yellow, currentLevel, gain);
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script->OnUpdateGatheringSkill(player, skillId, currentLevel, gray, green, yellow, gain);
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});
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});
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}
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}
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