fix(Core/Movement): Only update home position for patrolling NPCs (#24080)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com> Co-authored-by: sudlud <sudlud@users.noreply.github.com>
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@@ -96,7 +96,11 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
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// Stop the npc if moving
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if (uint32 pause = creature->GetMovementTemplate().GetInteractionPauseTimer())
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creature->PauseMovement(pause);
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creature->SetHomePosition(creature->GetPosition());
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// Update home position for patrolling NPCs only (prevents drift for stationary NPCs)
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if (creature->GetDefaultMovementType() == WAYPOINT_MOTION_TYPE ||
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creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
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creature->SetHomePosition(creature->GetPosition());
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if (sScriptMgr->OnGossipHello(_player, creature))
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return;
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