refactor(Core/Misc): isEmpty to IsEmpty (#10011)
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@@ -63,7 +63,7 @@ void FormationMgr::RemoveCreatureFromGroup(CreatureGroup* group, Creature* membe
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LOG_DEBUG("entities.unit", "Deleting member pointer to spawnId: %u from group %u", member->GetSpawnId(), group->GetId());
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group->RemoveMember(member);
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if (group->isEmpty())
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if (group->IsEmpty())
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{
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Map* map = member->FindMap();
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if (!map)
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@@ -93,7 +93,7 @@ public:
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Creature* getLeader() const { return m_leader; }
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uint32 GetId() const { return m_groupID; }
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bool isEmpty() const { return m_members.empty(); }
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bool IsEmpty() const { return m_members.empty(); }
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bool isFormed() const { return m_Formed; }
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const CreatureGroupMemberType& GetMembers() const { return m_members; }
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